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- for i,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.BottomSurface = Enum.SurfaceType.Studs
- v.TopSurface = Enum.SurfaceType.Studs
- end
- end
- for i,v in pairs(owner.Character["Left Arm"]:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(owner.Character["Right Arm"]:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(owner.Character["Left Leg"]:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(owner.Character["Right Leg"]:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(owner.Character.Torso:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
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