TheUnknownDiscord

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Sep 23rd, 2021 (edited)
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  1. for i,v in pairs(owner.Character:GetDescendants()) do
  2. if v:IsA("BasePart") then
  3. v.BottomSurface = Enum.SurfaceType.Studs
  4. v.TopSurface = Enum.SurfaceType.Studs
  5. end
  6. end
  7. for i,v in pairs(owner.Character["Left Arm"]:GetDescendants()) do
  8. if v:IsA("SpecialMesh") then
  9. v:Destroy()
  10. end
  11. end
  12. for i,v in pairs(owner.Character["Right Arm"]:GetDescendants()) do
  13. if v:IsA("SpecialMesh") then
  14. v:Destroy()
  15. end
  16. end
  17. for i,v in pairs(owner.Character["Left Leg"]:GetDescendants()) do
  18. if v:IsA("SpecialMesh") then
  19. v:Destroy()
  20. end
  21. end
  22. for i,v in pairs(owner.Character["Right Leg"]:GetDescendants()) do
  23. if v:IsA("SpecialMesh") then
  24. v:Destroy()
  25. end
  26. end
  27. for i,v in pairs(owner.Character.Torso:GetDescendants()) do
  28. if v:IsA("SpecialMesh") then
  29. v:Destroy()
  30. end
  31. end
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