WalshyDev

SoulShards 2.4 config

Dec 31st, 2019
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  1. saving:
  2.  # Possible methods of saving; 'flatfile', 'mysql', 'mongodb'
  3.   # MongoDB is not implemented yet
  4.   method: 'flatfile'
  5.   host: 'localhost'
  6.   port: 3306
  7.   user: 'user'
  8.   password: 'password'
  9.   # Collection in Mongo
  10.   database: 'soul_shards'
  11.   serverTimezone: 'UTC'
  12.  
  13. autoUpdate: true
  14.  
  15. # Maximum number of SoulShard spawned entities in a spawner chunk. Set to 0 to disable the check or use StackMob
  16. maxMobs: 100
  17.  
  18. # This section requires the StackMob plugin (https://www.spigotmc.org/resources/29999/)
  19. stackMob:
  20.  # If there's 20 stacked mobs should it count for 20 shard kills. Set to false for it to just be 1 kill.
  21.   stackShardKills: true
  22.   # How many entities can be in this chunk before the spawner stops spawning. It's still good to have a limit
  23.   # even though the stack amount may be very high.
  24.   maxMobs: 100
  25.  
  26. # Shows some information in a hologram
  27. hologramsEnabled: true
  28.  
  29. # Allows kills of mobs from soul shard spawners to be counted towards players soul shards.
  30. # This is NOT recommended as it can really kill the point of the grind.
  31. allowShardSpawnerKills: false
  32.  
  33. # Allow users to consume spawners to upgrade their soul shard tier. It will always go to the minimum amount of kills
  34. # for that tier.
  35. spawnerConsuming: true
  36.  
  37. # The mobs will spawn randomly in a radius of x (defined here). They will always spawn in the middle of the block.
  38. # Before 2.4 this used to be anywhere between 1-2.9999. Now, it is 1-3 but always in the middle so, 1.5-3.5.
  39. spawnRadius: 3
  40.  
  41. mobBehaviour:
  42.  # If the spawned mob should have AI disabled. This will mean it will not move, fight, etc.
  43.   noAi: false
  44.   # Disable mob targeting
  45.   noTargeting: false
  46.  
  47. # These are mobs that will not count towards users shards.
  48. # You can find the different mob types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  49. # If you wish to not send a message to the player when killing said mob
  50. # (if they have an empty shard) then set the 'message.enabled' to false.
  51. blacklist:
  52.   message:
  53.     enabled: true
  54.   mobs:
  55.    - 'ender_dragon'
  56.     - 'wither'
  57.  
  58. # Tiers, by default these are 1-5
  59. # kills           - The kills are the amount of kills needed to achieve this tier
  60. # spawnDelay      - The amount of time elapsed between each spawn
  61. # spawnAmount     - The amount of mobs spawning every second.
  62. # redstoneToggle  - Give the ability to toggle the spawner on or off using a redstone current
  63. # ignoreDistance  - If the spawner should NOT respect the default spawner limitation of a requiring a player within 16
  64. #                   blocks
  65. tiers:
  66.   1:
  67.     kills: 64
  68.     spawnDelay: 5
  69.     spawnAmount: 2
  70.   2:
  71.     kills: 128
  72.     spawnDelay: 4
  73.     spawnAmount: 4
  74.   3:
  75.     kills: 256
  76.     spawnDelay: 3
  77.     spawnAmount: 5
  78.   4:
  79.     kills: 512
  80.     spawnDelay: 3
  81.     spawnAmount: 5
  82.     redstoneToggle: true
  83.   5:
  84.     kills: 1024
  85.     spawnDelay: 2
  86.     spawnAmount: 10
  87.     redstoneToggle: true
  88.     ignoreDistance: true
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