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- saving:
- # Possible methods of saving; 'flatfile', 'mysql', 'mongodb'
- # MongoDB is not implemented yet
- method: 'flatfile'
- host: 'localhost'
- port: 3306
- user: 'user'
- password: 'password'
- # Collection in Mongo
- database: 'soul_shards'
- serverTimezone: 'UTC'
- autoUpdate: true
- # Maximum number of SoulShard spawned entities in a spawner chunk. Set to 0 to disable the check or use StackMob
- maxMobs: 100
- # This section requires the StackMob plugin (https://www.spigotmc.org/resources/29999/)
- stackMob:
- # If there's 20 stacked mobs should it count for 20 shard kills. Set to false for it to just be 1 kill.
- stackShardKills: true
- # How many entities can be in this chunk before the spawner stops spawning. It's still good to have a limit
- # even though the stack amount may be very high.
- maxMobs: 100
- # Shows some information in a hologram
- hologramsEnabled: true
- # Allows kills of mobs from soul shard spawners to be counted towards players soul shards.
- # This is NOT recommended as it can really kill the point of the grind.
- allowShardSpawnerKills: false
- # Allow users to consume spawners to upgrade their soul shard tier. It will always go to the minimum amount of kills
- # for that tier.
- spawnerConsuming: true
- # The mobs will spawn randomly in a radius of x (defined here). They will always spawn in the middle of the block.
- # Before 2.4 this used to be anywhere between 1-2.9999. Now, it is 1-3 but always in the middle so, 1.5-3.5.
- spawnRadius: 3
- mobBehaviour:
- # If the spawned mob should have AI disabled. This will mean it will not move, fight, etc.
- noAi: false
- # Disable mob targeting
- noTargeting: false
- # These are mobs that will not count towards users shards.
- # You can find the different mob types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- # If you wish to not send a message to the player when killing said mob
- # (if they have an empty shard) then set the 'message.enabled' to false.
- blacklist:
- message:
- enabled: true
- mobs:
- - 'ender_dragon'
- - 'wither'
- # Tiers, by default these are 1-5
- # kills - The kills are the amount of kills needed to achieve this tier
- # spawnDelay - The amount of time elapsed between each spawn
- # spawnAmount - The amount of mobs spawning every second.
- # redstoneToggle - Give the ability to toggle the spawner on or off using a redstone current
- # ignoreDistance - If the spawner should NOT respect the default spawner limitation of a requiring a player within 16
- # blocks
- tiers:
- 1:
- kills: 64
- spawnDelay: 5
- spawnAmount: 2
- 2:
- kills: 128
- spawnDelay: 4
- spawnAmount: 4
- 3:
- kills: 256
- spawnDelay: 3
- spawnAmount: 5
- 4:
- kills: 512
- spawnDelay: 3
- spawnAmount: 5
- redstoneToggle: true
- 5:
- kills: 1024
- spawnDelay: 2
- spawnAmount: 10
- redstoneToggle: true
- ignoreDistance: true
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