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- // Weapons
- if ( TypeMix == 1 )
- {
- *(UINT*)(MixList) = 0x01010000;
- *(UINT*)(MixList + 4) = 0x01020000;
- *(UINT*)(MixList + 8) = 0x01030000;
- *(UINT*)(MixList + 0x0C) = 0x01040000;
- *(UINT*)(MixList + 0x10) = 0x01050000;
- *(UINT*)(MixList + 0x14) = 0x01060000;
- *(UINT*)(MixList + 0x18) = 0x01070000;
- *(UINT*)(MixList + 0x1C) = 0x01080000;
- }
- // Assassin & Shaman mix weapon
- else if ( TypeMix == 10 )
- {
- *(UINT*)(MixList) = 0x01090000;
- *(UINT*)(MixList + 4) = 0x010A0000;
- }
- // Armors and Robes
- else if ( TypeMix == 2 )
- {
- *(UINT*)(MixList) = 0x02010000;
- *(UINT*)(MixList + 4) = 0x02050000;
- }
- // Shields
- else if ( TypeMix == 3 )
- {
- *(UINT*)(MixList) = 0x02040000;
- }
- // Orbs
- else if ( TypeMix == 4 )
- {
- *(UINT*)(MixList) = 0x03030000;
- }
- // Bracelets
- else if ( TypeMix == 5 )
- {
- *(UINT*)(MixList) = 0x03020000;
- }
- // Gauntlets
- else if ( TypeMix == 6 )
- {
- *(UINT*)(MixList) = 0x02030000;
- }
- // Boots
- else if ( TypeMix == 7 )
- {
- *(UINT*)(MixList) = 0x02020000;
- }
- // Amulets
- else if ( TypeMix == 8 )
- {
- *(UINT*)(MixList) = 0x03010000;
- }
- // Rings
- else if ( TypeMix == 9 )
- {
- *(UINT*)(MixList) = 0x03040000;
- }
- MixList += 0x1A4;
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