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Star Citizen Patch 3.0.0ae

Dec 12th, 2017
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  1. Star Citizen Patch 3.0.0ae
  2.  
  3. Alpha Patch 3.0.0ae has been released to the PTU, and is now available to test! Patch should now show: PTU-677001
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  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
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  7. Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).
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  9. We would like you to focus on the above for this initial wave of testing and bug reports.
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  11. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
  12.  
  13. All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.
  14.  
  15. We would like you to focus on the above for this wave of testing and bug reports.
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  17. Key Game-play How Tos:
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  19. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
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  21. Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.
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  23. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  25. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.
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  27. Major Known Issues:
  28. Clicking on Multiplayer in Arena Commander causes the client to crash. Game modes are currently disabled due to this bug.
  29. First implementation of persistence bed spawning will have numerous bugs and issues.
  30. Items and ships placed in hangars are not persisting between sessions.
  31.  
  32. Universe
  33. Quantum travel VFX minor polish.
  34. Adjusted LODs and lighting at outposts.
  35. Various lighting and functionality polish for comm arrays.
  36. Various interaction cursor updates.
  37. Texture and collision polish to derelict Caterpillar.
  38. Ship bed persistence spawning is now on. Note from the designer: This should allow players to log off (disconnect) from a PU server via a ship bed. This is done by using player interaction mode to get into bed and then triggering the “log out” interaction via the inner thought. This persists the location of the player in their current ship and the ship’s position. On re-connection, if the player was the ship’s legal owner, they will be put back in the bed and the ship will be respawned at the point the player logged off at. If the ship the player was in got destroyed after the player logged out (i.e. you were in a friend’s ship when you logged out so it wasn’t instantly removed), you should respawn back at the last station you were at.
  39. Added automated defense turrets around Port Olisar and security post Kareah.
  40. To improve performance we have removed 50% of NPC’s from stations.
  41. Automated landing can now trigger from slightly further away from the assigned bad.
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  43. Missions
  44. Increased the time to report to the start of a patrol mission.
  45. Moved corpses into better locations, adjusted the derelicts to allow better flow & added pirates to the derelicts.
  46.  
  47. Ships and Vehicles
  48. Gladius: Updated top displays to 4:3 aspect, converted displays to full MFDs, and updated ship headlights.
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  50. Bug Fixes
  51. The TroMag EMP on the Sabre Raven should now have proper bubble VFX.
  52. Fix for dying/crashing while carrying a box leaving you with it permanently attached to your hand even after log off/log on.
  53. All ships should now be locked to non-owner players by default when spawned at the ASOP terminal.
  54. Updated Star Kitten Dragonfly to have correct seat texture.
  55. Shops and commodities should again be available throughout the verse.
  56. Fixed animation on mining machines.
  57. Fixed various collision and visual issues at derelicts.
  58. Kudre Ore outpost should now be properly labeled and marked.
  59. Ships spawning into Arena Commander modes should no longer have landing gear down or have landing mode thrust levels.
  60. Corrected mis-aligned VFX thruster positioning on the Retaliator.
  61. The game should no longer crash when equipping a weapon that is already equipped in another slot.
  62. Fixed odd camera display when requesting a ship from Levski ASOP terminals.
  63. Fixed yaw/roll joystick animations being incorrect on various ships.
  64. The two struts opposite the main cargo area of the Starfarer should now have collision.
  65. Fixed an issue where the player would not have any stance active while ducking, allowing them to survive without oxygen indefinitely.
  66. Several fixes to prevent missions breaking due to loss or destruction of mission critical items.
  67. Fixed LOD popping issue with Constellation turrets.
  68. Fixed HUD position being too low on the ARGOs.
  69. Raised the thruster overheat cap and lowered the heat, power and atmosphere heat factors to prevent engines overheating and cutting off with afterburner (more balance on this will come later).
  70. Players should no longer be able to set the Starfarer or the Caterpillar as delivery destinations at GrimHex on the kiosk, where they can’t be spawned.
  71. The controls in the Khartu-Al should now properly reflect roll.
  72. Fixed some issues with Eckhart interactions.
  73. Various fixes for camera view from seats and beds.
  74. Reduced the number of M50s spawned in various enemy waves.
  75.  
  76. Technical
  77. Several crash fixes.
  78. Various performance tweaks.
  79.  
  80. Non-Focus Feature Updates
  81.  
  82. UI
  83. Added ship view to the Arena Commander loadout manager.
  84.  
  85. Cargo
  86. Added running sound for kiosks.
  87. Carry-able commodity crates dropped from a destroyed vehicle will now appear in persistent data when placed inside of another vehicle.
  88.  
  89. Content missing key elements:
  90. User Interface
  91. Insurance and Persistence
  92. Internal Ship Docking
  93. Comm System
  94.  
  95. Bugs, issues, and work arounds (W/A):
  96. Items and ships placed in hangars are not persisting between sessions.
  97. Ballistics leave “replace me” textures in Star Marine.
  98. You can make claims on ships that are not lost, destroyed, or damaged.
  99. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  100. Repaired wings don’t always restore weapons.
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