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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Open = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local SuperPowerTrainingSimulator = Instance.new("TextLabel")
- local AFKAUTOFARM = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Open.Name = "Open"
- Open.Parent = ScreenGui
- Open.BackgroundColor3 = Color3.new(1, 1, 1)
- Open.BorderSizePixel = 3
- Open.Position = UDim2.new(0, 0, 0.364864856, 0)
- Open.Size = UDim2.new(0, 141, 0, 50)
- Open.Font = Enum.Font.ArialBold
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextSize = 14
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BorderSizePixel = 4
- Frame.Position = UDim2.new(0.212445006, 0, 0.449631453, 0)
- Frame.Size = UDim2.new(0, 337, 0, 145)
- Frame.Visible = false
- SuperPowerTrainingSimulator.Name = "Super Power Training Simulator"
- SuperPowerTrainingSimulator.Parent = Frame
- SuperPowerTrainingSimulator.BackgroundColor3 = Color3.new(1, 1, 1)
- SuperPowerTrainingSimulator.BackgroundTransparency = 1
- SuperPowerTrainingSimulator.Position = UDim2.new(0.112878323, 0, -0.0413793139, 0)
- SuperPowerTrainingSimulator.Size = UDim2.new(0, 260, 0, 47)
- SuperPowerTrainingSimulator.Font = Enum.Font.ArialBold
- SuperPowerTrainingSimulator.Text = " Super Power Training Simulator"
- SuperPowerTrainingSimulator.TextColor3 = Color3.new(0, 0, 0)
- SuperPowerTrainingSimulator.TextSize = 20
- AFKAUTOFARM.Name = "AFK AUTO FARM"
- AFKAUTOFARM.Parent = Frame
- AFKAUTOFARM.BackgroundColor3 = Color3.new(1, 1, 1)
- AFKAUTOFARM.BorderSizePixel = 3
- AFKAUTOFARM.Position = UDim2.new(0.201780409, 0, 0.324137926, 0)
- AFKAUTOFARM.Size = UDim2.new(0, 200, 0, 50)
- AFKAUTOFARM.Font = Enum.Font.ArialBold
- AFKAUTOFARM.Text = "AFK AUTO FARM"
- AFKAUTOFARM.TextColor3 = Color3.new(0, 0, 0)
- AFKAUTOFARM.TextSize = 18
- AFKAUTOFARM.MouseButton1Down:connect(function()
- _G.toggle = true --true ON | false OFF
- while _G.toggle do
- wait()
- local A =
- {
- [1] = "+JF1"
- }
- local AA = game:GetService("ReplicatedStorage").RemoteEvent
- AA:FireServer(A)
- wait()
- local B =
- {
- [1] = "+MS1"
- }
- local BB = game:GetService("ReplicatedStorage").RemoteEvent
- BB:FireServer(B)
- wait()
- local C =
- {
- [1] = "+FS1"
- }
- local CC = game:GetService("ReplicatedStorage").RemoteEvent
- CC:FireServer(C)
- wait()
- local D =
- {
- [1] = "+BT1"
- }
- local DD = game:GetService("ReplicatedStorage").RemoteEvent
- DD:FireServer(D)
- wait()
- local E =
- {
- [1] = "+PP1"
- }
- local EE = game:GetService("ReplicatedStorage").RemoteEvent
- EE:FireServer(E)
- wait()
- local F =
- {
- [1] = "+FS2"
- }
- local FF = game:GetService("ReplicatedStorage").RemoteEvent
- FF:FireServer(F)
- wait()
- local G =
- {
- [1] = "+FS3"
- }
- local GG = game:GetService("ReplicatedStorage").RemoteEvent
- GG:FireServer(G)
- end
- end)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.201780424, 0, 0.806896567, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 28)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.Text = "Credit to (Bet) Made The Script"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 14
- -- Scripts:
- function SCRIPT_XVGS72_FAKESCRIPT() -- Open.LocalScript
- getfenv().script = Instance.new('LocalScript', Open)
- script.Parent.MouseButton1Click:connect(function()
- if script.Parent.Parent.Frame.Visible == false then
- script.Parent.Parent.Frame.Visible = true
- script.Parent.Text = 'Close'
- else
- script.Parent.Parent.Frame.Visible = false
- end script.Parent.Text = 'Open'
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_XVGS72_FAKESCRIPT))
- function SCRIPT_YNGB76_FAKESCRIPT() -- Frame.LocalScript
- getfenv().script = Instance.new('LocalScript', Frame)
- local UserInputService = game:GetService("UserInputService")
- local gui = script.Parent
- local dragging
- local dragInput
- local dragStart
- local startPos
- local function update(input)
- local delta = input.Position - dragStart
- gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- gui.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
- dragging = true
- dragStart = input.Position
- startPos = gui.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- gui.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if input == dragInput and dragging then
- update(input)
- end
- end)
- end
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