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LapisUniverse

Guns Facing Motion [OLD]

May 6th, 2015
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  1. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-180,ry=-171] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.2d,0.3d,-1.8d]}
  2. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-170,ry=-161] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.5d,0.3d,-1.7d]}
  3. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-160,ry=-151] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.8d,0.3d,-1.6d]}
  4. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-150,ry=-141] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.0d,0.3d,-1.5d]}
  5. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-140,ry=-131] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.3d,0.3d,-1.3d]}
  6. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-130,ry=-121] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.5d,0.3d,-1.0d]}
  7. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-120,ry=-111] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.6d,0.3d,-0.8d]}
  8. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-110,ry=-101] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.7d,0.3d,-0.5d]}
  9. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-100,ry=-91] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.8d,0.3d,-0.2d]}
  10. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-90,ry=-81] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.8d,0.3d,0.2d]}
  11. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-80,ry=-71] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.7d,0.3d,0.5d]}
  12. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-70,ry=-61] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.6d,0.3d,0.8d]}
  13. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-60,ry=-51] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.5d,0.3d,1.0d]}
  14. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-50,ry=-41] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.3d,0.3d,1.3d]}
  15. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-40,ry=-31] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[1.0d,0.3d,1.5d]}
  16. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-30,ry=-21] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.8d,0.3d,1.6d]}
  17. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-20,ry=-11] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.5d,0.3d,1.7d]}
  18. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=-10,ry=-1] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[0.2d,0.3d,1.8d]}
  19. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=0,ry=9] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.2d,0.3d,1.8d]}
  20. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=10,ry=19] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.5d,0.3d,1.7d]}
  21. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=20,ry=29] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.8d,0.3d,1.6d]}
  22. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=30,ry=39] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.0d,0.3d,1.5d]}
  23. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=40,ry=49] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.3d,0.3d,1.3d]}
  24. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=50,ry=59] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.5d,0.3d,1.0d]}
  25. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=60,ry=69] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.6d,0.3d,0.8d]}
  26. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=70,ry=79] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.7d,0.3d,0.5d]}
  27. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=80,ry=89] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.8d,0.3d,0.2d]}
  28. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=90,ry=99] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.8d,0.3d,-0.2d]}
  29. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=100,ry=109] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.7d,0.3d,-0.5d]}
  30. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=110,ry=119] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.6d,0.3d,-0.8d]}
  31. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=120,ry=129] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.5d,0.3d,-1.0d]}
  32. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=130,ry=139] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.3d,0.3d,-1.3d]}
  33. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=140,ry=149] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-1.0d,0.3d,-1.5d]}
  34. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=150,ry=159] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.8d,0.3d,-1.6d]}
  35. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=160,ry=169] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.5d,0.3d,-1.7d]}
  36. execute @a[score_Shoot_min=1,score_Ammo_min=1,rym=170,ry=179] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:stone_button,Count:1,tag:{display:{Name:Bullet}}},Age:-32768,Health:-32768,PickupDelay:-32768,Motion:[-0.2d,0.3d,-1.8d]}
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