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- /*
- INITILIZATION
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 9206; // The instance
- //dayZ_serverName = "UK1337"; // server name (country code + server number)
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "fixes\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions
- //Base Building Start
- call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf"; //Initializes custom variables
- call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; //Compile custom compiles
- call compile preprocessFileLineNumbers "dayz_code\init\settings.sqf"; //Initialize custom clientside settings
- //Base Building End
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- /* BIS_Effects_* fixes from Dwarden */
- BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
- BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
- BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
- BIS_Effects_globalEvent = {
- BIS_effects_gepv = _this;
- publicVariable "BIS_effects_gepv";
- _this call BIS_Effects_startEvent;
- };
- BIS_Effects_startEvent = {
- switch (_this select 0) do {
- case "AirDestruction": {
- [_this select 1] spawn BIS_Effects_AirDestruction;
- };
- case "AirDestructionStage2": {
- [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
- };
- case "Burn": {
- [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
- };
- };
- };
- "BIS_effects_gepv" addPublicVariableEventHandler {
- (_this select 1) call BIS_Effects_startEvent;
- };
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- if (isServer) then {
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- // "PVDZ_sec_atp" addPublicVariableEventHandler { diag_log format["%1", _this select 1];};
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "scripts\intro\playerspawn.sqf";}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- _nul = [] execVM "scripts\intro\playerspawn.sqf";
- [] execVM "scripts\autorepair\repairactions.sqf";
- // [] execVM "\z\addons\dayz_code\system\antihack.sqf";
- };
- // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
- if (!isNil "dayZ_serverName") then {
- [] spawn {
- waitUntil {(!isNull Player) and (alive Player) and (player == player)};
- waituntil {!(isNull (findDisplay 46))};
- 5 cutRsc ["wm_disp","PLAIN"];
- ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
- };
- };
- if (!isDedicated) then {
- [] execVM "fixes\effects.sqf";
- };
- //#include "\z\addons\dayz_code\system\REsec.sqf";
- //Sector FNG
- [] execVM "sectorfng\sectorfng.sqf";
- //Base Building Execs
- [] execVM "custombases\westoutpost.sqf";
- [] execVM "custombases\skalistybridge.sqf";
- [] execVM "custombases\skalistybase.sqf";
- [] execVM "custombases\tradingpost.sqf";
- [] execVM "custombases\klenbase.sqf";
- [] execVM "custombases\starynovy.sqf";
- [] execVM "custombases\redcrosscamp.sqf";
- //End of Base Building Execs
- //Sarge AI
- call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
- call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
- [] execVM "addons\SARGE\SAR_AI_init.sqf";
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