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Rabbidking

03/26/2020 Changelog

Mar 26th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: karshnercottrillm
  4. Date: 03/26/2020, 06:08:06 PM
  5. Revision #1973
  6. The bulb plants in the Main Menu were 10x too big, I fixed it.
  7.  
  8. Author: karshnercottrillm
  9. Date: 03/26/2020, 03:18:55 PM
  10. Revision #1972
  11. Had to fix some of the import meshes, sizes and orientations. Re-imported them. Imported the railing to the central platform as well. Still gotta place it.... ugh. Another thing to add to my to do list. I need two of me, or three would be good.
  12.  
  13. Author: karshnercottrillm
  14. Date: 03/26/2020, 03:15:59 PM
  15. Revision #1971
  16. Updated some meshes. Had to re-texture the electric receiver because there was no back to it and I had no idea. *shrugs* oh well. I hope brandon doesn't think I didn't like his textures. Nah, just had to fix something I didn't know was a problem.
  17.  
  18.  
  19. Author: zitzmanc
  20. Date: 03/26/2020, 02:31:42 PM
  21. Revision #1970
  22. Light Puzzle area is has been layout, If something is in the way let me know and you can move it.
  23. Also deleted 2 unneeded textures.
  24. -Cait
  25.  
  26. Author: jbyron
  27. Date: 03/26/2020, 02:23:51 PM
  28. Revision #1969
  29. I have the laser beams changing with the orb color, spent most of the time waiting for ue4 to recompile. The effects show up as anticipated in the game. May switch over from using notify to spawn particle systems as you cannot change variables for effects spawned this way.
  30.  
  31. Author: MattJones
  32. Date: 03/26/2020, 02:22:31 PM
  33. Revision #1968
  34. Recommitting all puzzle pieces so they'll work with Painter
  35.  
  36. Author: brentthomas
  37. Date: 03/26/2020, 01:34:15 PM
  38. Revision #1967
  39. Fixed the FindStuff function so the red AI will only look for a pillar while under a light source.
  40.  
  41. Author: MattJones
  42. Date: 03/26/2020, 01:10:22 PM
  43. Revision #1966
  44. Added shadowpuzzle_wallrocks update for small medium and large sizes
  45.  
  46. Author: zitzmanc
  47. Date: 03/26/2020, 12:35:48 PM
  48. Revision #1965
  49. Little Layout -Cait
  50.  
  51. Author: karshnercottrillm
  52. Date: 03/25/2020, 09:40:31 PM
  53. Revision #1964
  54. Updated the generator (or so called by props electric reciever) in the platform and spline generator blueprint. Replaced all the boulder's that didn't have the updated textures with the two that did. Updated the materials for the 2x2x10 column, and applied it. Deleted the debris and replaced it's references with the dirt piles. Updated the dirt pile asset with the correct material. Deleted some other non-used assets. Updated the materials for the pebbles. Deleted the extra pots, just left the original and the orginal damaged. Replaced the rest of the refrences with those two. Updated the meshes for the shadowpuzzle tiers. Had to re-save a bunch of materials to shut up Unreal. There were three different stout platforms, deleted and replaced them with the actual one. Took away the walls from the blue area, added in the shadow wall. Imported some assets that Anthony and Matt couldnt. Even though I said not to import materials, some stupid lamberts were imported. *heavy eyeroll* I think that's it. I had to do a lot.
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