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- Today's changes:
- ====================
- Author: karshnercottrillm
- Date: 03/26/2020, 06:08:06 PM
- Revision #1973
- The bulb plants in the Main Menu were 10x too big, I fixed it.
- Author: karshnercottrillm
- Date: 03/26/2020, 03:18:55 PM
- Revision #1972
- Had to fix some of the import meshes, sizes and orientations. Re-imported them. Imported the railing to the central platform as well. Still gotta place it.... ugh. Another thing to add to my to do list. I need two of me, or three would be good.
- Author: karshnercottrillm
- Date: 03/26/2020, 03:15:59 PM
- Revision #1971
- Updated some meshes. Had to re-texture the electric receiver because there was no back to it and I had no idea. *shrugs* oh well. I hope brandon doesn't think I didn't like his textures. Nah, just had to fix something I didn't know was a problem.
- Author: zitzmanc
- Date: 03/26/2020, 02:31:42 PM
- Revision #1970
- Light Puzzle area is has been layout, If something is in the way let me know and you can move it.
- Also deleted 2 unneeded textures.
- -Cait
- Author: jbyron
- Date: 03/26/2020, 02:23:51 PM
- Revision #1969
- I have the laser beams changing with the orb color, spent most of the time waiting for ue4 to recompile. The effects show up as anticipated in the game. May switch over from using notify to spawn particle systems as you cannot change variables for effects spawned this way.
- Author: MattJones
- Date: 03/26/2020, 02:22:31 PM
- Revision #1968
- Recommitting all puzzle pieces so they'll work with Painter
- Author: brentthomas
- Date: 03/26/2020, 01:34:15 PM
- Revision #1967
- Fixed the FindStuff function so the red AI will only look for a pillar while under a light source.
- Author: MattJones
- Date: 03/26/2020, 01:10:22 PM
- Revision #1966
- Added shadowpuzzle_wallrocks update for small medium and large sizes
- Author: zitzmanc
- Date: 03/26/2020, 12:35:48 PM
- Revision #1965
- Little Layout -Cait
- Author: karshnercottrillm
- Date: 03/25/2020, 09:40:31 PM
- Revision #1964
- Updated the generator (or so called by props electric reciever) in the platform and spline generator blueprint. Replaced all the boulder's that didn't have the updated textures with the two that did. Updated the materials for the 2x2x10 column, and applied it. Deleted the debris and replaced it's references with the dirt piles. Updated the dirt pile asset with the correct material. Deleted some other non-used assets. Updated the materials for the pebbles. Deleted the extra pots, just left the original and the orginal damaged. Replaced the rest of the refrences with those two. Updated the meshes for the shadowpuzzle tiers. Had to re-save a bunch of materials to shut up Unreal. There were three different stout platforms, deleted and replaced them with the actual one. Took away the walls from the blue area, added in the shadow wall. Imported some assets that Anthony and Matt couldnt. Even though I said not to import materials, some stupid lamberts were imported. *heavy eyeroll* I think that's it. I had to do a lot.
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