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duck
duck
Jun 3rd, 2010
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Shader
"FX/ScreenOverlay"
{
Properties
{
_MainTex
(
"Texture"
, 2D
)
=
"white"
{
}
}
SubShader
{
Pass
{
Blend DstColor Zero
SetTexture
[
_MainTex
]
{
combine texture
}
}
}
}
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