duck

duck

Jun 3rd, 2010
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  1. Shader "FX/ScreenOverlay" {
  2.     Properties {
  3.         _MainTex ("Texture", 2D) = "white" {}
  4.     }
  5.     SubShader {
  6.         Pass {
  7.             Blend DstColor Zero
  8.             SetTexture [_MainTex] { combine texture }
  9.         }
  10.     }
  11. }
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