freelancefox

7.31 Item Concepts

Apr 15th, 2022 (edited)
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.07 KB | None | 0 0
  1. 7.31 Item Concepts
  2.  
  3. # OVERALL GOAL: Balance the number of strength, agility and intelligence items
  4. Sub Goals:
  5. - Add more interesting and varied mana regen options for supports/casters
  6. - Add more attack modifier choices
  7. - Add upgrades for items that may be falling behind the power curve
  8.  
  9. *Text in italics is just what the item looks like, I'll write actual flavortext later*
  10.  
  11. -----
  12.  
  13. # GOAL: Create a strength item and an agility item to mirror Oblivion Staff
  14.  
  15. Primal Seal
  16. *A gilded ring with a large red-orange icon of Slom*
  17. > Belt of Strength 450
  18. > + Morbid Mask 900
  19. > + Ring of Regen 175
  20. > = Primal Seal 1525
  21. +10 Strength
  22. +2 Health Regen
  23. Passive: Primal Rend - Heals the attacker for 15% of attack damage dealt and gain 10% of attack damage dealt as health regen over 4 seconds.
  24.  
  25. Toxic Stinger
  26. *A poisoned spear*
  27. > Band of Elvenskin 450
  28. > + Javelin 1100
  29. > + Orb of Venom 275
  30. > = Toxic Stinger 1825
  31. +10 Agility
  32. Passive: Toxic Injection - Grants each attack a 30% chance to pierce through evasion and apply a powerful poison to the target, dealing 40 magical damage per second and slowing movement by 15% if the equipped hero is melee, or by 8% if they are ranged. The poison lasts 4 seconds and does not stack.
  33.  
  34. -----
  35.  
  36. Carnivore Maw
  37. *A giant open greathelm with rows of spiky beast teeth along the visors' rims*
  38. > Armlet 2500
  39. > + Primal Seal 1525
  40. > + Recipe 1600
  41. > = Carnivore Maw 5625
  42. +10 Strength
  43. +6 Armor
  44. +15 Damage
  45. +25 Attack Speed
  46. +7 Health Regen
  47. Active/Toggle: Beastial Rage – While active, health recovered above maximum health is gained as bonus max health at 50% of its value, but drains 60 health per second (bonus max health is gradually lost when toggled off). Also grants +40 damage, +30 strength and +5 armor while active.
  48. Passive: Beastial Rend - Heals the attacker for 20% of attack damage dealt and gain 10% of attack damage dealt as health regen over 2 seconds.
  49.  
  50. Snake Fang
  51. *A poisoned whip with a three-pronged blade on the end*
  52. > Toxic Stinger 1825
  53. > + Blades of Attack 450
  54. > + Recipe 925
  55. > = Snake Fang 3200
  56. +10 Agility
  57. +15 Damage
  58. Active: Flay - Your next 3 attacks have 100% chance to apply Venom Injection. 16s cooldown, 75 manacost
  59. Passive: Venom Injection - Grants each attack a 30% chance to pierce through evasion and apply a powerful poison to the target, dealing 40 magical damage per second and slowing movement by 15% if the equipped hero is melee, or by 8% if they are ranged. The poison lasts 4 seconds and stacks up to 3 times.
  60.  
  61. -----
  62.  
  63. # GOAL: Create new medium-size secret shop items for each attribute
  64.  
  65. Pendant of Vigor
  66. *A ruby necklace with an urn pendant containing ground desert wyrm bones*
  67. > (secret shop) 2400
  68. +10 Health Regen
  69. +5% Status Resistance
  70.  
  71. Amulet of Valor
  72. *A golden necklace with a lion's head and emeralds*
  73. > (secret shop) 2400
  74. +20 Movement Speed
  75. +20% Evasion
  76.  
  77. Locket of Virtue
  78. *A sapphire archon's lost dog tags*
  79. > (secret shop) 2400
  80. +5 Mana Regen
  81. +5% Spell Damage
  82.  
  83. -----
  84.  
  85. Forsaken Idol
  86. *A solid gold idol, a bust of an ancient troll god*
  87. > Pendant of Vigor 2400
  88. > + Ghost Scepter 1500
  89. > + Voodoo Mask 700
  90. > = Forsaken Idol 4600
  91. +12 All Attributes
  92. +12 Health Regen
  93. +12% Status Resistance
  94. +20% Hero/+4% Creep Spell Lifesteal
  95. Active: Rite of Death – Applies ethereal form to enemies within 350 radius around the caster, slowing their movement speed by 25%, disarming them and increasing their vulnerability to magic damage by 40% for 5 seconds. 30s cooldown, 150 manacost
  96.  
  97. Ankh of Aeons
  98. *An oddly-shaped stone covered in etched hieroglyphic symbols, mounted in a golden gyroscope-like device*
  99. > Aeon Disk 3000
  100. > + Pendant of Vigor 2400
  101. > + Recipe 700
  102. > = Ankh of Aeons 6100
  103. +250 Health
  104. +300 Mana
  105. +10 Health Regen
  106. +10% Status Resistance
  107. Active: Divine Intervention – After a 2.5 second delay, applies a strong dispel to the target ally (600 Cast Range, cooldown is refunded if the ally dies before it triggers). After the delay the ally also gains a buff for 2.5s that grants +75% Status Resistance and all damage taken reduced to zero. Cooldown increases by 5 seconds each use. 100s cooldown, 250 manacost
  108. Passive: Divine Protection – When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Shares a cooldown with Divine Intervention.
  109.  
  110. Ether Striders
  111. *Dark purple, shimmering boots with fancy leatherwork in a wing motif*
  112. > Amulet of Valor 2400
  113. > + Shadow Amulet 1000
  114. > + Phase Boots 1500
  115. > = Ether Striders 4900
  116. +65 Movement Speed
  117. +25% Evasion
  118. +5 Armor
  119. +24 Melee/+16 Ranged Damage
  120. Active: Darkstride – Gives invisibility (1s fade time), 24% melee/12% ranged increased movement speed, increased turn rate and unit walking for 4 seconds. 8s cooldown, 40 manacost
  121.  
  122. Memento Mori
  123. *Samurai-looking armor that is torn apart and damaged with an arrow sticking out, has a red glow*
  124. > Blade Mail 2100
  125. > + Amulet of Valor 2400
  126. > + Platemail 1400
  127. > = Memento Mori 5900
  128. +16 Armor
  129. +30 Damage
  130. +20 Movement Speed
  131. +20% Evasion
  132. Active: Taunt – Gain 100% damage return for 5 seconds and taunts the target enemy for 2.5 seconds (250 cast range or can be self-targeted). 25s cooldown, 100 manacost
  133. Passive: Reaper – Whenever an attack would be evaded, instead evade 50% of the attack damage and return 20 + 50% of the damage to the enemy. When hit by an attack, returns 20 damage + 20% of the attack damage.
  134.  
  135. Magi's Sash
  136. *A blue silken belt that radiates light*
  137. > Locket of Virtue 2400
  138. > + Ring of Basilius 425
  139. > + Recipe 1675
  140. > = Magi's Sash 4500
  141. +6 Mana Regen
  142. Aura: Virtue Aura – Grants 3 mana regen and +5% spell damage to allies (does not stack with Basilius aura, 1200 radius, 0.5s linger duration).
  143. Active: Mana Capacitor – Gives a target ally 60% of your mana regen and +300 max mana for 12 seconds (600 cast range). 24s cooldown, 0 manacost
  144.  
  145. Astrolabe
  146. *An intricate metallic astrolabe with a lavender background/glow*
  147. > Aether Lens 2275
  148. > + Locket of Virtue 2400
  149. > + Recipe 1025
  150. > = Astrolabe 5700
  151. +300 Mana
  152. +7.5 Mana Regeneration
  153. +5% Spell Damage
  154. +250 Cast Range
  155. Active: Foresight – Marks a target enemy, giving 400 flying vision around them and reducing their damage dealt by 20% for 6 seconds (900 cast range). 15s cooldown, 60 manacost
  156.  
  157. -----
  158.  
  159. # GOAL: Add a second evolution each for Sange, Yasha and Kaya
  160.  
  161. Hayabusa
  162. *A thicker, dark-green Yasha with wind lines coming off of it*
  163. > Yasha 2050
  164. > + Demon Edge 2200
  165. > + Wind Lace 250
  166. > = Hayabusa 4500
  167. +16 Agility
  168. +12 Attack Speed
  169. +40 Damage
  170. +12% Movement Speed
  171. Passive: Windpiercer – Gain +20% movement speed and +10 attack speed for 1.5s on attack.
  172.  
  173. Seraph Wing
  174. *A magenta Force Staff with wings*
  175. > Kaya 2050
  176. > + Force Staff 2200
  177. > + Recipe 1125
  178. > = Seraph Wing 5375
  179. +30 Intelligence
  180. +200 Health
  181. +10% Spell Damage
  182. +60% Mana Regen Amplification
  183. +30% Spell Lifesteal Amplification
  184. Active: Divine Wind - Pushes a unit 700 range in the direction of a target vector (must be targeted 180 degrees away from caster). Gives allies flying movement for 3s. 20s cooldown, 100 manacost
  185.  
  186. Vampiric Blade
  187. *A thick greatsword with an eye and a mouth on it*
  188. > Sange 2050
  189. > + Mask of Madness 1775
  190. > + Recipe 1725
  191. > = Vampiric Blade 5550
  192. +16 Strength
  193. +20 Attack Damage
  194. +20 Attack Speed
  195. +20% Lifesteal
  196. +12% Status Resistance
  197. +25% Health Regen Amplification
  198. +25% Lifesteal Amplification
  199. Active: Madness – Gain 110 attack speed and 30 movement speed for 6 seconds. Become silenced if you have not attacked an enemy in the last second. 6s cooldown, 25 manacost
  200. Passive: Consumption – Each attack sacrifices 5% of current health to gain half that amount as bonus damage.
  201.  
  202. -----
  203.  
  204. # GOAL: Even out the number of Eaglesong and Reaver items to be closer to the number of Mystic Staff items
  205.  
  206. Wight Queen Bar
  207. *The end of a staff that looks like BKB but made out of bone, rotated 180 from BKB*
  208. > Eaglesong 2800
  209. > + Shadow Amulet 1000
  210. >⠀+ Recipe 650
  211. > = Wight Queen Bar 4450
  212. +25 Agility
  213. +40 Attack Speed
  214. Passive: Invisible Strikes – Become invisible while attacking (0.4s fade time).
  215. Active: Soulfire – Become invisible and gain 400 attack range for 4 seconds (can attack, cast spells or use items without breaking invisibility). 60s cooldown, 0 manacost (When attacking during Soulfire, a ghost appears at a random position next to the enemy and melee attacks them for you)
  216.  
  217. Dragon's Egg
  218. *A large glowing egg, encrusted with crystals*
  219. > Eaglesong 2800
  220. > + Point Booster 1200
  221. > + Recipe 950
  222. > = Dragon's Egg 4950
  223. +175 Health
  224. +175 Mana
  225. +30 Agility
  226. Active/Toggle: Draconic Power – While active, increases mana costs +10% but gain +1% spell damage per 6 agility and -1% cast point per 3 agility (stats shift over a 1.2s duration when toggled). 0s cooldown, 50 manacost
  227.  
  228. Excalibur
  229. *A shining sword, similar to Radiance but white-yellow instead of orange*
  230. > Reaver 2800
  231. > + Sacred Relic 3750
  232. > = Excalibur 6550
  233. +25 Strength
  234. Active: Blitz – The next cooldown activation of any kind (item or ability) is reduced by 50%, up to a maximum of 30 seconds. 50s cooldown, 150 manacost
  235. Passive: Sword of Legend – Grants +5 base attack damage per hero level, and passively gain experience at a rate that scales proportional to periodic gold gain.
  236.  
  237. -----
  238.  
  239. # GOAL: Mirror existing pattern with Vanguard and Aether Lens recipes
  240.  
  241. Dusk Ward
  242. *A pink-purple cloak*
  243. > Point Booster 1200
  244. > + Cloak 500
  245. > + Wind Lace 250
  246. > = Dusk Ward 1950
  247. +175 Health
  248. +175 Mana
  249. +20 Movement Speed
  250. +15% Magic Resistance
  251. Passive: Ward – Grants a 100% chance to block incoming damage from any source, blocking damage equal to 10 + 5% of current movement speed (blocks physical and spell damage with 100% effectiveness, blocks pure damage and HP removal with 50% effectiveness).
  252.  
  253. -----
  254.  
  255. Void Signet
  256. *A black glowing medallion that appears to absorb light*
  257. > Demon Edge 2200
  258. > + Void Stone 825
  259. > = Void Signet 3025
  260. +40 Damage
  261. +2.5 Mana Regen
  262. Passive: Disintegrate – Grants each attack a 40% chance to apply a disintegrate debuff for 2s, dealing 20% of all damage taken while the enemy has the debuff as pure damage when the debuff expires.
  263.  
  264. Chaos Vestment
  265. *Black ceremonial robes with glowing red inscriptions*
  266. > Veil of Discord 1525 +
  267. > + Platemail 1400
  268. > + Recipe 1625
  269. > = Chaos Vestment 4,550
  270. +12 Armor
  271. +6 All Stats
  272. Aura: Demonic Aura – Enemies in range have +20% incoming spell damage taken and -40% health regen. Allies in range gain +1 mana regen (stacks with Basilius auras, 1200 radius, 0.5s aura linger).
  273. Active: Dark Ritual – Sacrifice 15% of max health to gain a buff that grants the next spell +150 radius and 50% cast point reduction. 75s cooldown, 0 manacost
  274.  
  275. Lantern
  276. *A handheld lantern*
  277. > Sage's Mask 175
  278. > + Recipe 250
  279. > = Lantern 425
  280. +1 Mana Regen
  281. Aura: Brightness – Grants +100 day and +200 night vision to allies (1200 radius, 0.5s aura linger, multiple instances do not stack).
  282.  
  283. Infernal Orb
  284. *Sauron's Eye in a glass orb*
  285. > Soul Booster 3,000
  286. > + Ultimate Orb 2,050
  287. > + Lantern 425
  288. > = Infernal Orb 5,475
  289. +425 Health
  290. +425 Mana
  291. +10 All Attributes
  292. +3 Mana Regen
  293. Aura: Greater Brightness – Grants +200 day and +400 night vision to allies (1200 radius, 0.5s aura linger, does not stack with other Lantern-based auras).
  294. Active: Palantir – Grants flying vision over a target area for a short duration with a global cast range (4.5s total duration including fade time, 600 radius, 1s fade time from the center out/in). 35s cooldown, 80 manacost
  295.  
  296. -----
  297.  
  298. # Changelog:
  299.  
  300. * Implemented Canni's suggestions to improve/simplify: Lantern/Infernal Orb (remove LoS requirement), Chaos Vestment (change negative health regen and spell dmg to allies to health regen reduction and incoming damage to enemies), Hayabusa (reduce proc movespeed and add attack speed to the proc), Magi's Sash (give a portion instead of all of your mana regen), Ankh of Aeons (add the aeon disk effect back to the active), Memento Mori (separate the damage return and taunt durations)
  301. * Significantly reworked Vampiric Blade to be less punishing: instead of always silencing you but giving a dispel when you attack, the active has 100% uptime and you are only silenced after 1s without attacking, also removed the -armor
  302. * Reworked Dragon's Egg to be less punishing: scales with agility and increases manacosts while active, previously always increased manacosts but removed armor/attackspeed from agility while active
  303. * Reworked Toxic Stinger/Snake Fang to make more sense: instead of a separate damage proc and poison DOT, the poison now just deals more damage and stacks once/three times before/after being upgraded
  304. * Dusk Ward now scales with movement speed and explicitly works on pure/HP removal with 50% reduced effect
  305. * Excalibur damage reworked from +150 to +5 per hero level
  306. * Reworked WQB: No longer has negative scaling like BKB, instead gives unbreakable invisibility and 400 attack range for 4s, 60s cooldown and -300 recipe cost
  307. * Reduced Magi's Sash mana regen (from 8 to 6, from 11 to 9 on self total) and removed the +5% self spell amp (still gives 5% via the aura)—was slightly too powerful for the price point
  308.  
Add Comment
Please, Sign In to add comment