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- 7.31 Item Concepts
- # OVERALL GOAL: Balance the number of strength, agility and intelligence items
- Sub Goals:
- - Add more interesting and varied mana regen options for supports/casters
- - Add more attack modifier choices
- - Add upgrades for items that may be falling behind the power curve
- *Text in italics is just what the item looks like, I'll write actual flavortext later*
- -----
- # GOAL: Create a strength item and an agility item to mirror Oblivion Staff
- Primal Seal
- *A gilded ring with a large red-orange icon of Slom*
- > Belt of Strength 450
- > + Morbid Mask 900
- > + Ring of Regen 175
- > = Primal Seal 1525
- +10 Strength
- +2 Health Regen
- Passive: Primal Rend - Heals the attacker for 15% of attack damage dealt and gain 10% of attack damage dealt as health regen over 4 seconds.
- Toxic Stinger
- *A poisoned spear*
- > Band of Elvenskin 450
- > + Javelin 1100
- > + Orb of Venom 275
- > = Toxic Stinger 1825
- +10 Agility
- Passive: Toxic Injection - Grants each attack a 30% chance to pierce through evasion and apply a powerful poison to the target, dealing 40 magical damage per second and slowing movement by 15% if the equipped hero is melee, or by 8% if they are ranged. The poison lasts 4 seconds and does not stack.
- -----
- Carnivore Maw
- *A giant open greathelm with rows of spiky beast teeth along the visors' rims*
- > Armlet 2500
- > + Primal Seal 1525
- > + Recipe 1600
- > = Carnivore Maw 5625
- +10 Strength
- +6 Armor
- +15 Damage
- +25 Attack Speed
- +7 Health Regen
- Active/Toggle: Beastial Rage – While active, health recovered above maximum health is gained as bonus max health at 50% of its value, but drains 60 health per second (bonus max health is gradually lost when toggled off). Also grants +40 damage, +30 strength and +5 armor while active.
- Passive: Beastial Rend - Heals the attacker for 20% of attack damage dealt and gain 10% of attack damage dealt as health regen over 2 seconds.
- Snake Fang
- *A poisoned whip with a three-pronged blade on the end*
- > Toxic Stinger 1825
- > + Blades of Attack 450
- > + Recipe 925
- > = Snake Fang 3200
- +10 Agility
- +15 Damage
- Active: Flay - Your next 3 attacks have 100% chance to apply Venom Injection. 16s cooldown, 75 manacost
- Passive: Venom Injection - Grants each attack a 30% chance to pierce through evasion and apply a powerful poison to the target, dealing 40 magical damage per second and slowing movement by 15% if the equipped hero is melee, or by 8% if they are ranged. The poison lasts 4 seconds and stacks up to 3 times.
- -----
- # GOAL: Create new medium-size secret shop items for each attribute
- Pendant of Vigor
- *A ruby necklace with an urn pendant containing ground desert wyrm bones*
- > (secret shop) 2400
- +10 Health Regen
- +5% Status Resistance
- Amulet of Valor
- *A golden necklace with a lion's head and emeralds*
- > (secret shop) 2400
- +20 Movement Speed
- +20% Evasion
- Locket of Virtue
- *A sapphire archon's lost dog tags*
- > (secret shop) 2400
- +5 Mana Regen
- +5% Spell Damage
- -----
- Forsaken Idol
- *A solid gold idol, a bust of an ancient troll god*
- > Pendant of Vigor 2400
- > + Ghost Scepter 1500
- > + Voodoo Mask 700
- > = Forsaken Idol 4600
- +12 All Attributes
- +12 Health Regen
- +12% Status Resistance
- +20% Hero/+4% Creep Spell Lifesteal
- Active: Rite of Death – Applies ethereal form to enemies within 350 radius around the caster, slowing their movement speed by 25%, disarming them and increasing their vulnerability to magic damage by 40% for 5 seconds. 30s cooldown, 150 manacost
- Ankh of Aeons
- *An oddly-shaped stone covered in etched hieroglyphic symbols, mounted in a golden gyroscope-like device*
- > Aeon Disk 3000
- > + Pendant of Vigor 2400
- > + Recipe 700
- > = Ankh of Aeons 6100
- +250 Health
- +300 Mana
- +10 Health Regen
- +10% Status Resistance
- Active: Divine Intervention – After a 2.5 second delay, applies a strong dispel to the target ally (600 Cast Range, cooldown is refunded if the ally dies before it triggers). After the delay the ally also gains a buff for 2.5s that grants +75% Status Resistance and all damage taken reduced to zero. Cooldown increases by 5 seconds each use. 100s cooldown, 250 manacost
- Passive: Divine Protection – When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Shares a cooldown with Divine Intervention.
- Ether Striders
- *Dark purple, shimmering boots with fancy leatherwork in a wing motif*
- > Amulet of Valor 2400
- > + Shadow Amulet 1000
- > + Phase Boots 1500
- > = Ether Striders 4900
- +65 Movement Speed
- +25% Evasion
- +5 Armor
- +24 Melee/+16 Ranged Damage
- Active: Darkstride – Gives invisibility (1s fade time), 24% melee/12% ranged increased movement speed, increased turn rate and unit walking for 4 seconds. 8s cooldown, 40 manacost
- Memento Mori
- *Samurai-looking armor that is torn apart and damaged with an arrow sticking out, has a red glow*
- > Blade Mail 2100
- > + Amulet of Valor 2400
- > + Platemail 1400
- > = Memento Mori 5900
- +16 Armor
- +30 Damage
- +20 Movement Speed
- +20% Evasion
- Active: Taunt – Gain 100% damage return for 5 seconds and taunts the target enemy for 2.5 seconds (250 cast range or can be self-targeted). 25s cooldown, 100 manacost
- Passive: Reaper – Whenever an attack would be evaded, instead evade 50% of the attack damage and return 20 + 50% of the damage to the enemy. When hit by an attack, returns 20 damage + 20% of the attack damage.
- Magi's Sash
- *A blue silken belt that radiates light*
- > Locket of Virtue 2400
- > + Ring of Basilius 425
- > + Recipe 1675
- > = Magi's Sash 4500
- +6 Mana Regen
- Aura: Virtue Aura – Grants 3 mana regen and +5% spell damage to allies (does not stack with Basilius aura, 1200 radius, 0.5s linger duration).
- Active: Mana Capacitor – Gives a target ally 60% of your mana regen and +300 max mana for 12 seconds (600 cast range). 24s cooldown, 0 manacost
- Astrolabe
- *An intricate metallic astrolabe with a lavender background/glow*
- > Aether Lens 2275
- > + Locket of Virtue 2400
- > + Recipe 1025
- > = Astrolabe 5700
- +300 Mana
- +7.5 Mana Regeneration
- +5% Spell Damage
- +250 Cast Range
- Active: Foresight – Marks a target enemy, giving 400 flying vision around them and reducing their damage dealt by 20% for 6 seconds (900 cast range). 15s cooldown, 60 manacost
- -----
- # GOAL: Add a second evolution each for Sange, Yasha and Kaya
- Hayabusa
- *A thicker, dark-green Yasha with wind lines coming off of it*
- > Yasha 2050
- > + Demon Edge 2200
- > + Wind Lace 250
- > = Hayabusa 4500
- +16 Agility
- +12 Attack Speed
- +40 Damage
- +12% Movement Speed
- Passive: Windpiercer – Gain +20% movement speed and +10 attack speed for 1.5s on attack.
- Seraph Wing
- *A magenta Force Staff with wings*
- > Kaya 2050
- > + Force Staff 2200
- > + Recipe 1125
- > = Seraph Wing 5375
- +30 Intelligence
- +200 Health
- +10% Spell Damage
- +60% Mana Regen Amplification
- +30% Spell Lifesteal Amplification
- Active: Divine Wind - Pushes a unit 700 range in the direction of a target vector (must be targeted 180 degrees away from caster). Gives allies flying movement for 3s. 20s cooldown, 100 manacost
- Vampiric Blade
- *A thick greatsword with an eye and a mouth on it*
- > Sange 2050
- > + Mask of Madness 1775
- > + Recipe 1725
- > = Vampiric Blade 5550
- +16 Strength
- +20 Attack Damage
- +20 Attack Speed
- +20% Lifesteal
- +12% Status Resistance
- +25% Health Regen Amplification
- +25% Lifesteal Amplification
- Active: Madness – Gain 110 attack speed and 30 movement speed for 6 seconds. Become silenced if you have not attacked an enemy in the last second. 6s cooldown, 25 manacost
- Passive: Consumption – Each attack sacrifices 5% of current health to gain half that amount as bonus damage.
- -----
- # GOAL: Even out the number of Eaglesong and Reaver items to be closer to the number of Mystic Staff items
- Wight Queen Bar
- *The end of a staff that looks like BKB but made out of bone, rotated 180 from BKB*
- > Eaglesong 2800
- > + Shadow Amulet 1000
- >⠀+ Recipe 650
- > = Wight Queen Bar 4450
- +25 Agility
- +40 Attack Speed
- Passive: Invisible Strikes – Become invisible while attacking (0.4s fade time).
- Active: Soulfire – Become invisible and gain 400 attack range for 4 seconds (can attack, cast spells or use items without breaking invisibility). 60s cooldown, 0 manacost (When attacking during Soulfire, a ghost appears at a random position next to the enemy and melee attacks them for you)
- Dragon's Egg
- *A large glowing egg, encrusted with crystals*
- > Eaglesong 2800
- > + Point Booster 1200
- > + Recipe 950
- > = Dragon's Egg 4950
- +175 Health
- +175 Mana
- +30 Agility
- Active/Toggle: Draconic Power – While active, increases mana costs +10% but gain +1% spell damage per 6 agility and -1% cast point per 3 agility (stats shift over a 1.2s duration when toggled). 0s cooldown, 50 manacost
- Excalibur
- *A shining sword, similar to Radiance but white-yellow instead of orange*
- > Reaver 2800
- > + Sacred Relic 3750
- > = Excalibur 6550
- +25 Strength
- Active: Blitz – The next cooldown activation of any kind (item or ability) is reduced by 50%, up to a maximum of 30 seconds. 50s cooldown, 150 manacost
- Passive: Sword of Legend – Grants +5 base attack damage per hero level, and passively gain experience at a rate that scales proportional to periodic gold gain.
- -----
- # GOAL: Mirror existing pattern with Vanguard and Aether Lens recipes
- Dusk Ward
- *A pink-purple cloak*
- > Point Booster 1200
- > + Cloak 500
- > + Wind Lace 250
- > = Dusk Ward 1950
- +175 Health
- +175 Mana
- +20 Movement Speed
- +15% Magic Resistance
- Passive: Ward – Grants a 100% chance to block incoming damage from any source, blocking damage equal to 10 + 5% of current movement speed (blocks physical and spell damage with 100% effectiveness, blocks pure damage and HP removal with 50% effectiveness).
- -----
- Void Signet
- *A black glowing medallion that appears to absorb light*
- > Demon Edge 2200
- > + Void Stone 825
- > = Void Signet 3025
- +40 Damage
- +2.5 Mana Regen
- Passive: Disintegrate – Grants each attack a 40% chance to apply a disintegrate debuff for 2s, dealing 20% of all damage taken while the enemy has the debuff as pure damage when the debuff expires.
- Chaos Vestment
- *Black ceremonial robes with glowing red inscriptions*
- > Veil of Discord 1525 +
- > + Platemail 1400
- > + Recipe 1625
- > = Chaos Vestment 4,550
- +12 Armor
- +6 All Stats
- Aura: Demonic Aura – Enemies in range have +20% incoming spell damage taken and -40% health regen. Allies in range gain +1 mana regen (stacks with Basilius auras, 1200 radius, 0.5s aura linger).
- Active: Dark Ritual – Sacrifice 15% of max health to gain a buff that grants the next spell +150 radius and 50% cast point reduction. 75s cooldown, 0 manacost
- Lantern
- *A handheld lantern*
- > Sage's Mask 175
- > + Recipe 250
- > = Lantern 425
- +1 Mana Regen
- Aura: Brightness – Grants +100 day and +200 night vision to allies (1200 radius, 0.5s aura linger, multiple instances do not stack).
- Infernal Orb
- *Sauron's Eye in a glass orb*
- > Soul Booster 3,000
- > + Ultimate Orb 2,050
- > + Lantern 425
- > = Infernal Orb 5,475
- +425 Health
- +425 Mana
- +10 All Attributes
- +3 Mana Regen
- Aura: Greater Brightness – Grants +200 day and +400 night vision to allies (1200 radius, 0.5s aura linger, does not stack with other Lantern-based auras).
- Active: Palantir – Grants flying vision over a target area for a short duration with a global cast range (4.5s total duration including fade time, 600 radius, 1s fade time from the center out/in). 35s cooldown, 80 manacost
- -----
- # Changelog:
- * Implemented Canni's suggestions to improve/simplify: Lantern/Infernal Orb (remove LoS requirement), Chaos Vestment (change negative health regen and spell dmg to allies to health regen reduction and incoming damage to enemies), Hayabusa (reduce proc movespeed and add attack speed to the proc), Magi's Sash (give a portion instead of all of your mana regen), Ankh of Aeons (add the aeon disk effect back to the active), Memento Mori (separate the damage return and taunt durations)
- * Significantly reworked Vampiric Blade to be less punishing: instead of always silencing you but giving a dispel when you attack, the active has 100% uptime and you are only silenced after 1s without attacking, also removed the -armor
- * Reworked Dragon's Egg to be less punishing: scales with agility and increases manacosts while active, previously always increased manacosts but removed armor/attackspeed from agility while active
- * Reworked Toxic Stinger/Snake Fang to make more sense: instead of a separate damage proc and poison DOT, the poison now just deals more damage and stacks once/three times before/after being upgraded
- * Dusk Ward now scales with movement speed and explicitly works on pure/HP removal with 50% reduced effect
- * Excalibur damage reworked from +150 to +5 per hero level
- * Reworked WQB: No longer has negative scaling like BKB, instead gives unbreakable invisibility and 400 attack range for 4s, 60s cooldown and -300 recipe cost
- * Reduced Magi's Sash mana regen (from 8 to 6, from 11 to 9 on self total) and removed the +5% self spell amp (still gives 5% via the aura)—was slightly too powerful for the price point
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