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Jul 29th, 2012
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  1. # To simulate 1.3, consider how much experience one would need to enchant
  2. # at the highest level. In 1.2 and below, this number is 4625 exp, which
  3. # is at level 50. For the most recent snapshop (12w23a), this has been
  4. # changed to 825 experience (level 30). Thus, we need to multiply
  5. # experience gain by a factor of 4625 / 825 = 5.61
  6. #
  7. # Note: In 12w27a, experience gain is linear at 1 - 17. The leveling will
  8. #       not match up in rate, but the total amount of time should be
  9. #       similar.
  10. multiplier: 5.61
  11. default rewards disabled: false
  12. reward type: experience
  13. economy drop: slime ball
  14. economy drop worth: 1
  15. virtual scan radius: 20
  16. default channels: [global]
  17.  
  18. # No changes from 1.2
  19. mobs:
  20. items:
  21.   coal ore:
  22.     block source: [0, 2]
  23.   glowing redstone ore, redstone ore:
  24.     block source: [1, 5]
  25.   lapis ore:
  26.     block source: [2, 5]
  27.   diamond ore:
  28.     block source: [3, 7]
  29.   129: # Emerald
  30.     block source: [3, 7]
  31.   mob spawner:
  32.     bonus: [18, 40]
  33.   ?:
  34.     smelting result: 1
  35.  
  36. # Achievement rewards hasn't been revealed yet.
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