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- DATA BLOCK-------------
- sortAbil=a1
- comment(s)=HeroArchMage
- auto=_
- abilList=AInv,ACam
- heroAbilList=AHbz,AHwe,A003,AEsf,A00P
- InBeta=1
- sortBalance=a1
- sort2=uher
- level=5
- =FALSE
- type=_
- goldcost=425
- lumbercost=100
- goldRep=425
- lumberRep=100
- fmade=-
- fused=5
- bountydice=8
- bountysides=3
- bountyplus=30
- lumberbountydice=0
- lumberbountysides=0
- lumberbountyplus=0
- stockMax=3
- stockRegen=30
- stockStart=0
- HP=100
- realHP=450
- regenHP=0.25
- regenType=always
- manaN=0
- realM=285
- mana0=100
- regenMana=5.00
- def=0
- defUp=0
- realdef=3.1
- defType=hero
- spd=315
- minSpd=0
- maxSpd=0
- bldtm=55
- reptm=55
- sight=1800
- nsight=800
- STR=14
- INT=24
- AGI=17
- STRplus=1.8
- INTplus=3.2
- AGIplus=1
- abilTest=6
- Primary=INT
- upgrades=_
- tilesets=*
- nbrandom=-
- isbldg=0
- preventPlace=_
- requirePlace=_
- repulse=0
- repulseParam=0
- repulseGroup=0
- repulsePrio=0
- collision=32
- sort=a1
- race=human
- prio=9
- threat=1
- valid=1
- deathType=2
- death=2.8
- canSleep=0
- cargoSize=1
- movetp=foot
- moveHeight=0
- moveFloor=0
- turnRate=0.5
- propWin=60
- orientInterp=4
- formation=2
- targType=ground
- pathTex=_
- fatLOS=0
- points=100
- buffType=_
- buffRadius=-
- nameCount=1
- canFlee=1
- requireWaterRadius=0
- isBuildOn=0
- canBuildOn=0
- version=0
- sortUI=a1
- file=units\human\HeroArchMage\HeroArchMage
- fileVerFlags=0
- unitSound=HeroArchMage
- tilesetSpecific=0
- name=archmage
- unitClass=HHero02
- special=0
- campaign=0
- inEditor=1
- hiddenInEditor=0
- hostilePal=-
- dropItems=1
- nbmmIcon=-
- useClickHelper=0
- hideHeroBar=0
- hideHeroMinimap=0
- hideHeroDeathMsg=0
- hideOnMinimap=0
- blend=0.15
- scale=1.5
- scaleBull=1
- maxPitch=45
- maxRoll=10
- elevPts=-
- elevRad=30
- fogRad=0
- walk=260
- run=260
- selZ=0
- weap1=_
- weap2=_
- teamColor=-1
- customTeamColor=0
- armor=Flesh
- modelScale=1
- red=255
- green=255
- blue=255
- unitShadow=Shadow
- buildingShadow=_
- shadowW=190
- shadowH=190
- shadowX=75
- shadowY=75
- shadowOnWater=1
- selCircOnWater=0
- occH=0
- sortWeap=a1
- weapsOn=1
- acquire=600
- minRange=-
- castpt=0.3
- castbsw=2.4
- launchX=15
- launchY=0
- launchZ=66
- launchSwimZ=0
- impactZ=60
- impactSwimZ=0
- weapType1=_
- targs1=ground,structure,item,debris,air,ward
- showUI1=1
- rangeN1=600
- RngTst=-
- RngBuff1=250
- atkType1=hero
- weapTp1=missile
- cool1=2.13
- mincool1=-
- dice1=2
- sides1=4
- dmgplus1=0
- dmgUp1=-
- mindmg1=2
- avgdmg1=5
- maxdmg1=8
- dmgpt1=0.55
- backSw1=0.85
- Farea1= -
- Harea1= -
- Qarea1= -
- Hfact1=-
- Qfact1=-
- splashTargs1=_
- targCount1=1
- damageLoss1=0
- spillDist1=0
- spillRadius1=0
- DmgUpg=-
- dmod1=-
- DPS=2.34741784037559
- weapType2=_
- targs2=ground,structure,debris,air,item,ward
- showUI2=1
- rangeN2=500
- RngTst2=-
- RngBuff2=250
- atkType2=hero
- weapTp2=missile
- cool2=2.13
- mincool2=-
- dice2=2
- sides2=4
- dmgplus2=0
- dmgUp2=-
- mindmg2=2
- avgdmg2=5
- maxdmg2=8
- dmgpt2=0.55
- backSw2=0.85
- Farea2=-
- Harea2=-
- Qarea2=-
- Hfact2=-
- Qfact2=-
- splashTargs2=_
- targCount2=1
- damageLoss2=0
- spillDist2=0
- spillRadius2=0
- Name=Archmage
- Propernames=Antonida
- Tip=
- Hotkey=
- Ubertip=
- Revivetip=
- Awakentip=
- Art=ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
- Buttonpos=0,2
- Requires=
- Requires1=hkee
- Requires2=hcas
- Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
- Attachmentanimprops=medium
- ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archmage.blp
- Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
- Missilearc=0.15
- Missilespeed=900
- MissileHoming=1
- LoopingSoundFadeIn=512
- LoopingSoundFadeOut=512
- Requirescount=3
- MovementSoundLabel=HumanHeroArchMageMovement
- [Hbl
- Traceback (most recent call last):
- File "al_bot.py", line 98, in <module>
- monsterData = dict(line.split('=') for line in x.split("\n"))
- ValueError: dictionary update sequence element #236 has length 1; 2 is required
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