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  1. How to Make Random Friends and Influence People
  2.  
  3. OR How I Won the Game and Learned to Love the Trolls
  4.  
  5. By Damian C Caynes
  6. Creative Commons Non-Commercial Share-Alike Non-Derivative Licensed
  7.  
  8. The Beginning
  9.  
  10. What follows is the rags to potential riches story of one man and his quest to make his
  11. passion into his living. From a humble blog, to a 1,200+ member closed Facebook
  12. group, every step and misstep along the way to teach you, the reader, how to do it
  13. yourself; without all the drama I’ve had to deal with.
  14.  
  15. In the beginning, it was October 2016, and I had been slaving away as a Wordpress
  16. Lead Developer for Interakt Digital since 2009. It wasn’t as glamorous as it sounded, I
  17. was a freelancer working for one client (my boss and best friend, Dale) and as we were
  18. basically a two-man company; he could only afford to pay me $20US. The big projects
  19. were few and far between, and somehow our bread and butter became making
  20. websites for real estate internet marketing gurus.
  21.  
  22. Every other website would be an ego-driven Internet Marketing Guru promoting
  23. themselves and selling their wares. It became quite tiring and unfulfilling for the both of
  24. us, as Dale was also the graphic designer in the company. However, after more than six
  25. years making websites for Internet Marketing Gurus (the capital letters are essential), I
  26. had learned quite a bit about internet marketing techniques from designing sales pages
  27. for Real Estate Internet Marketing Courses. This mostly encompassed clever ways to
  28. manipulate social media, bordering on plain old spam, but making sure your were
  29. targeting your market; and thus wouldn’t be perceived as spam.
  30.  
  31. It may seem obvious, but this brilliant concept made these Internet Marketing Gurus
  32. millions of dollars a year, while Dale and I made $500 websites for them year after year.
  33. Something had to budge.
  34.  
  35. My interest in my old hobby, developing software for the Commodore 64, had re-ignited
  36. this month. I was currently estranged from my favourite brother, after a silly dispute on
  37. Facebook where he blocked me. In my honest opinion, it is far too easy to “rage block”
  38. someone on that social networking website, leaving little recourse to the victim. While I
  39. stewed on this issue, I remembered a game idea my brother had had, more than five
  40. years ago.
  41.  
  42. “Magic Bag”, a Match-3 Action RPG game. Think Bejewelled with an arcade RPG area
  43. to the right of it, where your adventurer gets stat boosts when you match magic gems,
  44. and also attacks and casts spells depending on which gems you matched. It was a
  45. brilliant, simple idea; and like all of my brother’s ideas it stayed just that, an idea. Over
  46. the years the idea ceased to be as original as it was on inception, to the point where the
  47. yoyogames’ Marketplace has a “​ Match-3 RPG Engine​ ”. The irony could be cut with a
  48. knife, but it was still an original idea on the Commodore 64.
  49.  
  50. And I was looking for a worthwhile project to pursue on the Commodore 64, to give my
  51. new hobby some focus. Little did I know that this one concept would lead to a roller
  52. coaster of opportunities and melodrama, and the eventual conception of my own retro
  53. hardware company.
  54.  
  55. I decided to chronicle my journey, and teach others how to make games on the
  56. Commodore 64, with a blog; C64 Code Hacking. I promoted it widely on Facebook and
  57. Commodore 64 community forums, to great acclaim. There hadn’t been a decent intro
  58. coding tutorial series since the ​ Dustlayer tutorials three years ago​ , and in many people’s
  59. opinion; it ended far too early. As was the case with most coding tutorial blogs, on any
  60. platform. It just ceased to be worthwhile for most, due to lack of time and lack of
  61. financial incentive.
  62.  
  63. At the same time I had developed a social networking technique all by myself, inspired
  64. by the Internet Marketing Gurus I made websites for. I realised, if I added random
  65. friends with ten or more mutual friends, I would most likely not be reported for
  66. spamming, and this could add random Facebook friends with abandon. You can take
  67. this tip to the bank, I had added over one thousand friends in the retrogaming, retro
  68. computing, and arcade machine appreciation communities in one week, with this
  69. technique.
  70.  
  71. Now I had a marketing user base with which to, well, SPAM. Although because the
  72. majority of these people had mutual interests and mutual friends, most of them wouldn’t
  73. consider my invitations to like my several pages, or wouldn’t mind when I added them to
  74. my closed Facebook group. Yes, there’s the trick, you can add friends to your closed
  75. Facebook group without their permission. I only had a handful of negative responses
  76. from my thousand plus friends, and that was only when I accidentally invited them to my
  77. group more than once. With which my other technique for manipulating Facebook,
  78. came into play.
  79.  
  80. You see, if you add friends to your group using the short list that Facebook presents,
  81. you will be banned from adding friends in no time flat, just like adding random friends to
  82. your friends list. But again, there is a technique you can use to circumvent this. Simply
  83. click the + Add button, and you can add up to twenty friends at once; and with the
  84. autocomplete you can simply type A, then AA, then AB and so on to add most of your
  85. new random Facebook friends. Make sure you don’t do this too quickly, as you can be
  86. banned here as well; but by leaving less than a minute between adding twenty friends
  87. and you should be right.
  88.  
  89. In this way, I was able to add seven hundred random Facebook friends to my C64 Code
  90. Hacking closed group in under an hour. You can take that technique to the bank as well,
  91. and they’ll give you a small business loan to go with it.
  92.  
  93. So my blog was quite successful, in under two weeks I had had almost one thousand
  94. unique visitors; that’s one thousand readers who had at least read the frontpage, and an
  95. average of two visits for each one. For a blog with only two or three updates per week,
  96. my social networking techniques were serving me well.
  97.  
  98. But how could I possibly keep up with this progress, when I had to slave away at
  99. Internet Marketing Websites by day? It was then that I discovered ​ 64bites.com​ .
  100.  
  101. This guy, Michal ​ Taszycki, seemed to be making a living from his passion, and it
  102. occurred to me I could achieve the same thing. He ran a Commodore 64 programming
  103. tutorial series from his website, not as a YouTube channel like many coding tutorials for
  104. other platforms; and his marketing was simply genius. He offered bite size tutorials on
  105. all manner of Commodore 64 programming topics, although in my opinion the order of
  106. the tutorials was somewhat random and shambolic; he was prolific enough to cover
  107. most of what you would need to know to code a Commodore 64 game. It was brilliant!
  108.  
  109. I immediately contacted him on Facebook, asking if I could interview him; as part of my
  110. new hobby was writing for various Commodore 64 fanzines. He was very welcoming,
  111. and although he was quite a private person when talking about his project, he revealed
  112. he was making enough money to make a modest living; at least in the European country
  113. he lived in which had a low cost of living.
  114.  
  115. I was simply amazed, because surely a modest living in a poor European country would
  116. be able to match the meagre earnings I accrued as a developer of Internet Marketing
  117. Guru websites.
  118.  
  119. I thanked him for his time, and forgot all about interviewing him. I would now pursue this
  120. concept and find a way to make a living from my passion. Little did I know the
  121. melodrama that I would generate simply for proclaiming I wanted to make a small
  122. amount of money from selling Commodore 64 software.
  123.  
  124. At first, I decided to emulate Michal’s success, but on a YouTube channel; as I didn’t
  125. want to directly compete with 64bites. In fact, much later on I would offer Michal free
  126. full page advertising in my Commodore 64 coding magazine, INC $D020.
  127.  
  128. So I launched the C64 Code Hacking YouTube Tutorials Channel, aimed at beginners as
  129. I had had some requests on the blog for beginner level material for those that were new
  130. to programming the Commodore 64; just like Michal’s 64bites. I wasn’t copying Michal’s
  131. project, it was just that my readership demanded the same service 64bites.com was
  132. offering.
  133.  
  134. Over the next two weeks I posted An Introduction to 6510 Assembly Coding, several
  135. opinion pieces (most of which were later deleted), as well as Introduction to PC Based
  136. SID Trackers, and An Introduction to C64 Graphics Modes and several overviews of my
  137. early demos to show my viewers what I was capable of. Needless to say some of my
  138. viewers became quite restless and demand to see MORE CODE.
  139.  
  140. I was running a Patreon crowdfunding campaign in conjunction with the channel, it was
  141. an experiment to see whether I could support myself via Patrons of my channel; in the
  142. same way Michal was supporting himself with subscribers to his website.
  143.  
  144. Michal had warned me it wouldn’t be easy, and I hate to admit it, but however I marketed
  145. the Patreon project from $2US pledges to a customised software package; nothing
  146. worked. It was a failure, and what was worse, presented my first encounter with a
  147. community that could be sour to the point of being vindictive.
  148.  
  149. You have to understand, this community was not used to paying for software. They
  150. downloaded their tools, games and software for free, from the many community
  151. websites. Oh in some cases they were willing to shell out cold hard cash for hardware,
  152. or to support a game developer or artist that they liked; but for the most part they were
  153. vehemently against anyone making any money from THEIR hobby. This was considered
  154. an intrusion on the community, and I was certainly branded as an intruder.
  155.  
  156. My mistake? I had developed a software package for my Patrons, of which I had none;
  157. the C64Studio Code Hacking Edition. It was a popular Commodore 64 Windows based
  158. IDE, that not only allowed you to compile source code; but also allowed you to edit
  159. graphics, and disassemble software. In many ways it was brilliant, but unfortunately the
  160. compiler was flawed; being an “ACME compatible” compiler, not a pure ACME compiler.
  161. This introduced many issues, but for me at the time; it was a revelation.
  162.  
  163. So I packaged it with 90Mb of tested Windows cross development tools, from graphics
  164. editors and converters, to SID tracking software. I had planned to later compile
  165. C64Studio from source, and link in all of these tools to the IDE. I thought it was a
  166. brilliant plan, but my enthusiasm got ahead of me, when I decided to announce it to the
  167. 8000+ member Commodore 64/128 group on Facebook, as a $10US shareware
  168. package; as no-one wanted to pay $2US to be a Patron of the project, and I thought
  169. $10US was worth it for my time and effort and after all it was a compilation of Open
  170. Source and Abandonware software.
  171.  
  172. I was so wrong. There was an immediate backlash against me, and I didn’t react well to
  173. it. Imagine being in an arena in front of eight thousand people and telling them you
  174. wanted to make a mere $10US from free software, and having them throw tomatoes at
  175. you for your efforts. It was just like that, only much worse. Although this treatment paled
  176. in comparison to what came at the end of December, at the hands of a potential
  177. competitor in the retro game publishing business.
  178.  
  179. The sole administrator of the group deleted my reconciliatory post, and then banned me
  180. when I complained. I am still banned from that group, but the marketing I did whilst a
  181. member more than made up for being persecuted by a community of eight thousand
  182. people. Well, I was sure it would be worth it in the long run, anyway.
  183.  
  184. So the Patreon experiment was also a failure, and even though I now had more than 130
  185. subscribers on my YouTube channel, there was no way I could support myself from
  186. channel Patrons.
  187.  
  188. There was one lovely exception. A Patron, who shall not be named, pledged $25US a
  189. month to enlist me as a coder on some Commodore 64 software he wanted custom
  190. made. Now it’s been three weeks, and we have only planned out the software, and auto
  191. FLI slideshow with interrupt loader and SID music. But I needn’t have worried about my
  192. one real Patron losing his belief in me, as at XMAS time when I was broke and it looked
  193. like I would have to cancel my XMAS party, I told my Patron that I would be closing
  194. down the failed Patreon experiment; and would he mind paying me the $25US now
  195. instead?
  196.  
  197. He readily agreed, but on checking my PayPal account I discovered there was $153AU
  198. in there! I was quite shocked, and told him I would need to give me a refund as there
  199. must have been some mistake. “No mistake,” he said, “Have a merry XMAS and create
  200. great things!” Well, after all that happened, I almost cried for the first time in twenty
  201. years; and I still tear up just talking about it.
  202.  
  203. The Patreon experiment had been a failure, but I had confirmation that someone, at
  204. least, believed in what I was trying to achieve. And the XMAS party was excellent, I
  205. spent $160 on food and treats and everyone had a great time. Life was good.
  206.  
  207.  
  208.  
  209. The Big Idea
  210.  
  211. At the same time, I had launched INC $D020; The C64 Coder’s Quarterly Digest, another
  212. attempt to make a living from my passion. Distributed by Blurb.com Print-on-Demand
  213. publishing, and designed with their free but somewhat limiting Bookwright software. I
  214. charged $2US for it and $15 for the full colour printed copy. Unfortunately, after the
  215. Facebook drama, no-one particularly wanted to read anything I had to say and the
  216. magazine sold a handful of copies. Then it experience an influx of readers from a
  217. somewhat surprising source, after a brief dispute over the naming of the release; a
  218. Commodore 64 community site decided it would pirate the magazine and host a copy
  219. of the early PDF of the digest.
  220.  
  221. Needless to say, I was enraged. The admin who was responsible for the action was a
  222. close personal friend from more than a decade ago, or I thought he was. He proceeded
  223. to defame me, make fun of my mental illness (I have been misdiagnosed with Bipolar
  224. disorder by the public health system), and presently the entire community was both
  225. reading my magazine and laughing at me at the same time. It was largely my fault, but
  226. you’d have to agree this was juvenile and vindictive behaviour on the part of the
  227. community. But small, closed off communities are often like this; so be wary when
  228. directing your marketing campaign at them. Be very wary, because it can get worse than
  229. this, as I would discover at the end of December; much worse.
  230.  
  231. The Patreon project had failed, the magazine project had failed; but I was still
  232. determined to make this concept work. I would support myself with my hobby in 2017,
  233. or live out my life as a maligned trouble-maker that no-one liked. Preferably the former,
  234. obviously
  235.  
  236. I had a new, bigger idea. Who would publish “Magic Bag”? One of the three publisher’s
  237. of Commodore 64 games, who were most likely affected by the recent drama? Why not
  238. publish it myself!
  239.  
  240. At the time, a Commodore 64 based Kickstarter campaign was making the rounds.
  241. “​ Unknown Realm: An 8-bit RPG for PC and Commodore 64​ ”, which was asking a
  242. staggering $65,000 and had been apparently in the works for four years. The main
  243. pledge was a $150US cartridge, with no digital download, as the developers claimed
  244. their cartridge format couldn’t be emulated. This seemed quite unlikely, as literally
  245. anything can be emulated, given the right code.
  246.  
  247. This made me realise, my fledgling publishing company could make a successful
  248. Kickstarter campaign, especially if I also published my friends’ games. I could function
  249. as a digital only company, offering paid digital downloads; and I would only need a small
  250. amount of money to do it. In fact, I wouldn’t need any money to do it; but to make a
  251. successful campaign I figured I should ask for at least five thousand dollars.
  252.  
  253. I was wrong, again. No-one wanted to pay for digital downloads, if there was no
  254. physical copy being offered. What was worse, I showed a preview of the Kickstarter
  255. campaign to an influential Commodore 64 hardware manufacturer whose joystick I had
  256. included as a pledge; thoroughly trashed my campaign and informed me I wouldn’t be
  257. using his joystick in my campaign.
  258.  
  259. Well, I was ruined, this took out all of the mid-range pledges in my campaign, and left
  260. me with a bunch of pledges of less than $15US. I panicked, and posted exactly what
  261. happened on my 700+ member closed group for C64 Code Hacking. Within ten minutes
  262. one of my members informed me he knew of a retro joystick manufacturer, and hooked
  263. me up with him.
  264.  
  265. Now this guy was very clever, and had already successfully crowdfunded his retro
  266. hardware business. Again, in a community that wasn’t used to paying for anything. In
  267. my opinion, this guy was brilliant, and I would learn a lot from him in the coming weeks.
  268.  
  269. He had made a quaint, tiny industrial joystick named, “The Clicker”. While I tried to be
  270. enthusiastic about the uniquely styled joystick, we both realised it would be no good for
  271. most Commodore 64 users; unless they had very small hands, or were petite females.
  272.  
  273. Much more brainstorming ensued, and my hardware partner; as by this time we had
  274. decided to become a partnership in the joystick business; said we should hold a design
  275. competition for someone to build 3D printing plans for a joystick similar to the one I had
  276. been forbidden from using in my campaign.
  277.  
  278. While this was a good idea, neither of us particularly wanted to throw in $150US each to
  279. sponsor the design competition. It was then that another technique came into play that I
  280. use daily as a web development freelancer; how to make the most of a Google search.
  281. This is a surprisingly simple technique that many people only stumble across and don’t
  282. really realise that it IS a technique. All you have to do, is type in your search, IN PLAIN
  283. ENGLISH. Use the most simple English query that you can think of. In my case, it was,
  284. “Competition Pro 3D Printing Plans”. I was rewarded with the “​ Prof Competition 9000​ ”
  285. on 3dprint.com.
  286.  
  287. This was EXACTLY what we were looking for; and with no need for a three hundred
  288. dollar design competition. This was 3D printing plans for a joystick that had the style of
  289. the Competition Pro, the most popular retro joystick; but made from real, quality arcade
  290. parts. Well this was right up my hardware manufacturing partner’s alley, as he had
  291. access to the cheapest quality Sanwa arcade parts; right there in China.
  292.  
  293. We set to work on the “Clicker PRO” or the “Clicker 2.0” as it was initially known as.
  294. Within two days we had a non-functional prototype and my campaign was saved. Now
  295. we did have something we needed to raise money for, and that was five thousand
  296. dollars for the injection moulding needed to produce a quality joystick.
  297.  
  298. I didn’t realise at this point that the joystick would eventually become the entire focus of
  299. my fledgling business; but I would be forced into abandoning the software publishing
  300. business and associated Kickstarter campaign that I had worked so hard on, and you’ll
  301. find out why in a quite shocking story coming right up.
  302.  
  303. You see, there was still some opposition to the concept of paid digital downloads, which
  304. we initially were planning to offer for $9.99US; but during a Facebook thread in the
  305. closed FutureVision Retro Publishing House group of over 1,200 members we decided
  306. to drop the price to $4.99US, as well as eventually offering our games on disk and
  307. cassette instead of just 64kb cartridge. But it was also in this thread that I met my
  308. demise.
  309.  
  310. I am always actively on the alert for “trolls” on my groups and pages, they can be
  311. disruptive to the community and even personally abusive; and I would not tolerate them.
  312. One such troll posted his life story to this productive thread, and claimed that offering
  313. digital downloads would ruin the community and painted me as some kind of money
  314. grubbing monster.
  315.  
  316. I responded with a level headed comment that basically told him we would, in fact, be
  317. offering digital downloads for $4.99; as other Commodore 64 game companies did as
  318. well, because I am a socialist capitalist and believe in everyone getting a share of the
  319. loot. Well, this guy was a member of the ZX Spectrum community, and apparently
  320. “home brew” software was some kind of holy grail that mustn't be soiled by paid
  321. downloads.
  322.  
  323. Little did I know, this guy was also a well known ZX Spectrum software publisher, and
  324. had hundreds of active followers. Little did I know this when he continued to troll other
  325. threads, little did I know this when I blocked him permanently from the closed group,
  326. and little did I know this when I sent him a private message asking what his problem
  327. was; and who was he anyway?
  328.  
  329. Well he didn’t respond well to this at all. I didn’t realise, but my community manager had
  330. invited him to the group because he thought we could work together; maybe I could
  331. publish his games on ZX Spectrum cartridge because no-one else was publishing ZX
  332. Spectrum games on cartridge.
  333.  
  334. This would be my demise. I am known to react badly to disrespect, and this guy was
  335. thoroughly disrespecting me. The next day, one of my group members seemed to be
  336. trolling me; and I sent him a Private Message to check whether he was really trolling, or
  337. I was just being sensitive again.
  338.  
  339. He told me an intriguing tale of how he was trolled by my troll, and we were in this
  340. together. It turns out he was lying, but he showed me a video my troll had made
  341. “roasting” this guy. It was quite vehement, and his followers seemed to be attacking this
  342. guy as well.
  343.  
  344. Well, I wasn’t in the mood for having one of my follower’s trolled by this terrible troll, so I
  345. left a rather rude message on the video. Then I realised the err of my ways and deleted
  346. it. But it was too late, my troll was still notified of the offending message. And boy was
  347. he offended!
  348.  
  349. Later that day he put up a hateful forty one minute podcast on his new podcasting
  350. platform on Podbean. I didn’t really listen to it, but from the introduction it was clear this
  351. was a direct attack on my credibility and reputation; from a potential direct competitor in
  352. the retro software industry.
  353.  
  354. I was incensed, and immediately sought options to stop him. I sought the wrong ones.
  355. Whatever you do, never try to intimidate someone with a cease & desist order taken
  356. from a template; and definitely do NOT add the contact details of a defamation lawyer
  357. who is closed for the XMAS holidays.
  358.  
  359. The troll saw right through it, and taunted and laughed at me in emails. So I took the
  360. next best step, and contacted Podbean administration to let them know of this breach of
  361. their Terms of Use. It took them eight hours to remove it, and by then at least one
  362. hundred people had downloading the offending podcast, and many more had likely
  363. listened to it on the site.
  364.  
  365. I was a little bit worried; as this guy seemingly had a lot of supporters, and it seemed
  366. like he was encouraging them to persecute me. This time, I was so right.
  367.  
  368. While I thought this would be the end of it, after having the offending podcast removed
  369. within twenty four hours; this was only the beginning of the demise of FutureVision
  370. Retro Game Publishing House, and all my dreams of making a living from my passion.
  371. At least for a couple of days, anyway.
  372.  
  373. The troll, or at least someone in his community, put the podcast on a private server
  374. along with a libellous meme with the title, “Damian Caynes MUST BE STOPPED”, to go
  375. along with the slanderous podcast; that made me look even more like a monster. Over
  376. the next couple of days it expanded to encompass every single thing I had done on the
  377. web; and focussed on the particularly negative aspects.
  378.  
  379. I was really worried now, but was sure it wouldn’t affect the deal with a major retro
  380. hardware company that may have been interested in a bulk order of my joysticks. This
  381. could potentially even pay for the injection moulds and remove all need for a Kickstarter
  382. campaign.
  383.  
  384. I was almost delirious with the possibilities over those tumultuous days, and reassured
  385. myself with the fact that this CEO knew who I was and respected my work. He even
  386. said he was “disappointed there’s only one of you” as a joke when we first met online.
  387. But it was all going to come falling down around my head on New Year’s Eve, when the
  388. CEO of this company informed me he could not work with me in the short term; as he
  389. had been thoroughly trolled by my troll’s supporters and even some of his friends had
  390. now warned him not to work with me.
  391.  
  392. The retro community is just that small, and my troll, unbeknownst to me initially; was a
  393. major player in the wider retro community. And my whole focus since the Facebook
  394. debacle had been on the wider retro community.
  395.  
  396. I was ruined. My New Year’s Eve was ruined, and the Commodore 64 Game
  397. Development Competition I had planned to launch that night, would be doomed in this
  398. suddenly toxic environment.
  399.  
  400. Now I haven’t shed a tear for more than twenty years, but if I could have I would have
  401. balled my eyes out all night after this development. This was the end of my journey, I
  402. now believed, and there was no coming back from it.
  403.  
  404.  
  405.  
  406. The Final Plan
  407.  
  408. Again, I was wrong, and this time for a good reason. My hardware partner, also
  409. happened to be close friends with my personal troll; decided he would stick with my
  410. project, even though he was copping pressure from all sides to publicly denounce me
  411. and my project and ruin me completely. But he had had similar troubles with his
  412. campaign initially, and it was my troll that helped him in that situation.
  413.  
  414. So if I kept him a secret, and claimed I had procured another hardware partner in China;
  415. he would continue to be a partner in my business.
  416.  
  417. Well I was a mess on New Year’s Day, my entire project in ruins with seemingly no
  418. hope for recourse. But my hardware partner reminded me, you have a joystick business
  419. now; focus on the Clicker PRO and all will be well.
  420.  
  421. Actually it was a whole day of brainstorming, that led to a new plan. I would do the New
  422. Enterprise Incentive Scheme in the New Year, which taught you how to write a full
  423. business plan, gave you 39 weeks of financial sponsorship in the form of a Social
  424. Security payment that was unaffected by your earnings, as well as a business mentor
  425. for twelve months.
  426.  
  427. After this three month course, or sometime during the course, we would launch a private
  428. crowdfunding campaign on my website; as my hardware partner had done with his
  429. project. All we would need is five hundred pre-orders for the Clicker PRO, and our
  430. injection moulds would be paid for; and there would be no need for the scrutiny and
  431. potential trolling of a Kickstarter campaign.
  432.  
  433. In one day, from 2016 to the beginning of 2017; my business was destroyed and then
  434. reborn. I was now well on the path to realising my dream of making a living from my
  435. passion; and the trolls could fester in their crapulence forever as far as I was concerned.
  436. They were no longer a threat to my business.
  437.  
  438. So I made one final statement regarding the debacle, letting my community know that
  439. this troll had instigated a hate campaign against me and ruined my chances of starting a
  440. business in the wider retro community. Then, because I’m a cheeky bastard sometimes,
  441. I notified my troll; and let’s just say he was more than a bit uncomfortable being
  442. revealed as the king of trolls who had driven a potential competitor out of the industry.
  443. Oh, how the tables had turned.
  444.  
  445. My hardware partner then had yet another brilliant idea. “The repenting sinner”, he told
  446. me, was a very popular thing. He told me I should make a public apology on the
  447. Commodore 64 community forums, and I wasn’t sure about the concept initially; but
  448. after I had calmed down later with some “smokeable inspiration”, I had a cunning plan.
  449.  
  450. Yes, I would play the repentant sinner, apologise for my actions in the community; and
  451. let the Commodore 64 community know what the ZX Spectrum community had done to
  452. me. You have to realise the brilliance of this; as the two communities have always been
  453. at each other’s throats over which classic computer was the best. The Commodore 64
  454. was, of course, and I knew that the community would rally around such a story of woe;
  455. of a Commodore 64 hardware developer being persecuted by those nasty ZX Spectrum
  456. users. I also let slip that we would be holding a private crowdfunding campaign on my
  457. website at some point, with the Clicker PRO at $14.99 for a pre-order, and also
  458. cartridge cases in five colours (and transparent) for only $3US and $2US for orders of
  459. fifty or more. And let me tell you, many a Commodore 64 users is pining for a nice new
  460. cartridge case for their naked cartridges. No-one produces them for the community.
  461.  
  462. At time of writing, that repenting sinner post has had over 150 views; that’s one hundred
  463. and fifty potential customers, with many more to come.
  464.  
  465. So know this, even after you’ve been dragged through the mud and your name is worth
  466. dirt; there is still a chance to come back from the edge. Although after reading this book,
  467. you shouldn’t have to encounter the melodrama and persecution that I did. Just market
  468. to your niche; and don’t feed the trolls!
  469.  
  470. Now I begin another phase in my journey; the road towards full time work. Oh it
  471. probably won’t pay very well, but I will be able to live comfortably in a poverty stricken
  472. European country; and that’s nothing to laugh at.
  473.  
  474. Then I wrote this book on New Year’s night, and the tables were turned. Suddenly the
  475. hate campaign was laughable, and boy did I attempt to make it a laughing stock. But
  476. while I was suddenly liberated from the personal effects of the trolling, my best friend in
  477. the industry and hardware partner informed me at midday on the next day, when I was
  478. very tired and not in the mood for more drama; that I must now apologise to his
  479. associates. Because one of them told him “You cannot work with this person who
  480. teaches people how to spam for money”, or some such. Had none of these backwards
  481. ZX Spectrum yokels ever heard of Internet Marketing, social media manipulation and
  482. did they even realise they were using a social NETWORKING website with which to
  483. communicate? Apparently not, it was apparent that I was the only one who knew these
  484. things, from my years of making cheap websites for Internet Marketing Gurus.
  485.  
  486. So here’s a valuable tip, don’t let on to your target community that you are using
  487. Internet Marketing techniques on them, they don’t need to know, and you don’t need the
  488. potential melodrama generated by the revelation.
  489.  
  490. One of those associates was my personal troll of the past week whose campaign had
  491. led to me losing a major business deal with the CEO of another retro company. My
  492. hardware partner informed me, in no uncertain terms, that if I made a mess of this
  493. apology, he would no longer work with me; and effectively ruin my business all over
  494. again. This would have to be dealt with promptly, and with the reconciliatory emails of
  495. two days ago as evidence that I had tried to call and end to hostilities and had offered
  496. my personal troll a FULL PUBLIC APOLOGY. Well, that certainly wouldn’t happen at
  497. this point, but I was willing to make yet another private apology to George and his
  498. associates; whomever they were. But it would have to wait until the afternoon, when
  499. they were awake, and I had gotten some bloody sleep...
  500.  
  501. Well I eventually refused to be ambushed in a group chat later that day, after a solid
  502. hour of arguing with my “best mate in the industry” of TWO WHOLE WEEKS. That’s
  503. right, I had known this guy for less than two weeks, and when I asserted the fact that I
  504. would post MY apology in a post to my timeline; my hardware manufacture just up and
  505. left the project in a huff, convinced to continue was an unwinnable war. Well, we had
  506. been WINNING up until that very moment, actually. And any “business partner” willing
  507. to abandon me at a moment’s notice, was surely no business partner, and certainly no
  508. friend. So, I gave him a really hard time to make him feel guilty about burning our
  509. partnership and burgeoning friendship, and blocked him on Facebook. As I said at the
  510. beginning of this story, it is far too easy to “rage block” someone on the social
  511. networking website.
  512.  
  513. I immediately contacted the first hardware manufacturer in China that I found in a quick
  514. Google search, and applied for a quote for a working prototype of the Clicker PRO. Now
  515. my hardware partner said he was, “a man of his word”, and would still send me the
  516. prototypes he was building. Why? I asked him, they’re literally worthless to me now.
  517. And I very sternly told him he’d better not consider manufacturing his OWN Clicker PRO
  518. joysticks, as even though it was his prototype, it was MY MARKETING. The Clicker
  519. PRO was MINE.
  520.  
  521. Now I would have to shave, and go into the NEIS office the next day and openly lie
  522. about having a manufacturing partner in China, but it wouldn’t make any difference to
  523. them, and besides, I was maligned in the retro community as quite the liar.
  524.  
  525. The full time business would still go ahead, and so would the private crowdfunding
  526. campaign. I had already been burned many times, and I would keep on burning until
  527. both ends died off. The Clicker PRO business would continue, and I would continue to
  528. apply myself to the NEIS business short course.
  529.  
  530. But that’s a story for the next book, for now, it’s goodbye from me; and hello to the
  531. Clicker PRO!
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