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- How to Make Random Friends and Influence People
- OR How I Won the Game and Learned to Love the Trolls
- By Damian C Caynes
- Creative Commons Non-Commercial Share-Alike Non-Derivative Licensed
- The Beginning
- What follows is the rags to potential riches story of one man and his quest to make his
- passion into his living. From a humble blog, to a 1,200+ member closed Facebook
- group, every step and misstep along the way to teach you, the reader, how to do it
- yourself; without all the drama I’ve had to deal with.
- In the beginning, it was October 2016, and I had been slaving away as a Wordpress
- Lead Developer for Interakt Digital since 2009. It wasn’t as glamorous as it sounded, I
- was a freelancer working for one client (my boss and best friend, Dale) and as we were
- basically a two-man company; he could only afford to pay me $20US. The big projects
- were few and far between, and somehow our bread and butter became making
- websites for real estate internet marketing gurus.
- Every other website would be an ego-driven Internet Marketing Guru promoting
- themselves and selling their wares. It became quite tiring and unfulfilling for the both of
- us, as Dale was also the graphic designer in the company. However, after more than six
- years making websites for Internet Marketing Gurus (the capital letters are essential), I
- had learned quite a bit about internet marketing techniques from designing sales pages
- for Real Estate Internet Marketing Courses. This mostly encompassed clever ways to
- manipulate social media, bordering on plain old spam, but making sure your were
- targeting your market; and thus wouldn’t be perceived as spam.
- It may seem obvious, but this brilliant concept made these Internet Marketing Gurus
- millions of dollars a year, while Dale and I made $500 websites for them year after year.
- Something had to budge.
- My interest in my old hobby, developing software for the Commodore 64, had re-ignited
- this month. I was currently estranged from my favourite brother, after a silly dispute on
- Facebook where he blocked me. In my honest opinion, it is far too easy to “rage block”
- someone on that social networking website, leaving little recourse to the victim. While I
- stewed on this issue, I remembered a game idea my brother had had, more than five
- years ago.
- “Magic Bag”, a Match-3 Action RPG game. Think Bejewelled with an arcade RPG area
- to the right of it, where your adventurer gets stat boosts when you match magic gems,
- and also attacks and casts spells depending on which gems you matched. It was a
- brilliant, simple idea; and like all of my brother’s ideas it stayed just that, an idea. Over
- the years the idea ceased to be as original as it was on inception, to the point where the
- yoyogames’ Marketplace has a “ Match-3 RPG Engine ”. The irony could be cut with a
- knife, but it was still an original idea on the Commodore 64.
- And I was looking for a worthwhile project to pursue on the Commodore 64, to give my
- new hobby some focus. Little did I know that this one concept would lead to a roller
- coaster of opportunities and melodrama, and the eventual conception of my own retro
- hardware company.
- I decided to chronicle my journey, and teach others how to make games on the
- Commodore 64, with a blog; C64 Code Hacking. I promoted it widely on Facebook and
- Commodore 64 community forums, to great acclaim. There hadn’t been a decent intro
- coding tutorial series since the Dustlayer tutorials three years ago , and in many people’s
- opinion; it ended far too early. As was the case with most coding tutorial blogs, on any
- platform. It just ceased to be worthwhile for most, due to lack of time and lack of
- financial incentive.
- At the same time I had developed a social networking technique all by myself, inspired
- by the Internet Marketing Gurus I made websites for. I realised, if I added random
- friends with ten or more mutual friends, I would most likely not be reported for
- spamming, and this could add random Facebook friends with abandon. You can take
- this tip to the bank, I had added over one thousand friends in the retrogaming, retro
- computing, and arcade machine appreciation communities in one week, with this
- technique.
- Now I had a marketing user base with which to, well, SPAM. Although because the
- majority of these people had mutual interests and mutual friends, most of them wouldn’t
- consider my invitations to like my several pages, or wouldn’t mind when I added them to
- my closed Facebook group. Yes, there’s the trick, you can add friends to your closed
- Facebook group without their permission. I only had a handful of negative responses
- from my thousand plus friends, and that was only when I accidentally invited them to my
- group more than once. With which my other technique for manipulating Facebook,
- came into play.
- You see, if you add friends to your group using the short list that Facebook presents,
- you will be banned from adding friends in no time flat, just like adding random friends to
- your friends list. But again, there is a technique you can use to circumvent this. Simply
- click the + Add button, and you can add up to twenty friends at once; and with the
- autocomplete you can simply type A, then AA, then AB and so on to add most of your
- new random Facebook friends. Make sure you don’t do this too quickly, as you can be
- banned here as well; but by leaving less than a minute between adding twenty friends
- and you should be right.
- In this way, I was able to add seven hundred random Facebook friends to my C64 Code
- Hacking closed group in under an hour. You can take that technique to the bank as well,
- and they’ll give you a small business loan to go with it.
- So my blog was quite successful, in under two weeks I had had almost one thousand
- unique visitors; that’s one thousand readers who had at least read the frontpage, and an
- average of two visits for each one. For a blog with only two or three updates per week,
- my social networking techniques were serving me well.
- But how could I possibly keep up with this progress, when I had to slave away at
- Internet Marketing Websites by day? It was then that I discovered 64bites.com .
- This guy, Michal Taszycki, seemed to be making a living from his passion, and it
- occurred to me I could achieve the same thing. He ran a Commodore 64 programming
- tutorial series from his website, not as a YouTube channel like many coding tutorials for
- other platforms; and his marketing was simply genius. He offered bite size tutorials on
- all manner of Commodore 64 programming topics, although in my opinion the order of
- the tutorials was somewhat random and shambolic; he was prolific enough to cover
- most of what you would need to know to code a Commodore 64 game. It was brilliant!
- I immediately contacted him on Facebook, asking if I could interview him; as part of my
- new hobby was writing for various Commodore 64 fanzines. He was very welcoming,
- and although he was quite a private person when talking about his project, he revealed
- he was making enough money to make a modest living; at least in the European country
- he lived in which had a low cost of living.
- I was simply amazed, because surely a modest living in a poor European country would
- be able to match the meagre earnings I accrued as a developer of Internet Marketing
- Guru websites.
- I thanked him for his time, and forgot all about interviewing him. I would now pursue this
- concept and find a way to make a living from my passion. Little did I know the
- melodrama that I would generate simply for proclaiming I wanted to make a small
- amount of money from selling Commodore 64 software.
- At first, I decided to emulate Michal’s success, but on a YouTube channel; as I didn’t
- want to directly compete with 64bites. In fact, much later on I would offer Michal free
- full page advertising in my Commodore 64 coding magazine, INC $D020.
- So I launched the C64 Code Hacking YouTube Tutorials Channel, aimed at beginners as
- I had had some requests on the blog for beginner level material for those that were new
- to programming the Commodore 64; just like Michal’s 64bites. I wasn’t copying Michal’s
- project, it was just that my readership demanded the same service 64bites.com was
- offering.
- Over the next two weeks I posted An Introduction to 6510 Assembly Coding, several
- opinion pieces (most of which were later deleted), as well as Introduction to PC Based
- SID Trackers, and An Introduction to C64 Graphics Modes and several overviews of my
- early demos to show my viewers what I was capable of. Needless to say some of my
- viewers became quite restless and demand to see MORE CODE.
- I was running a Patreon crowdfunding campaign in conjunction with the channel, it was
- an experiment to see whether I could support myself via Patrons of my channel; in the
- same way Michal was supporting himself with subscribers to his website.
- Michal had warned me it wouldn’t be easy, and I hate to admit it, but however I marketed
- the Patreon project from $2US pledges to a customised software package; nothing
- worked. It was a failure, and what was worse, presented my first encounter with a
- community that could be sour to the point of being vindictive.
- You have to understand, this community was not used to paying for software. They
- downloaded their tools, games and software for free, from the many community
- websites. Oh in some cases they were willing to shell out cold hard cash for hardware,
- or to support a game developer or artist that they liked; but for the most part they were
- vehemently against anyone making any money from THEIR hobby. This was considered
- an intrusion on the community, and I was certainly branded as an intruder.
- My mistake? I had developed a software package for my Patrons, of which I had none;
- the C64Studio Code Hacking Edition. It was a popular Commodore 64 Windows based
- IDE, that not only allowed you to compile source code; but also allowed you to edit
- graphics, and disassemble software. In many ways it was brilliant, but unfortunately the
- compiler was flawed; being an “ACME compatible” compiler, not a pure ACME compiler.
- This introduced many issues, but for me at the time; it was a revelation.
- So I packaged it with 90Mb of tested Windows cross development tools, from graphics
- editors and converters, to SID tracking software. I had planned to later compile
- C64Studio from source, and link in all of these tools to the IDE. I thought it was a
- brilliant plan, but my enthusiasm got ahead of me, when I decided to announce it to the
- 8000+ member Commodore 64/128 group on Facebook, as a $10US shareware
- package; as no-one wanted to pay $2US to be a Patron of the project, and I thought
- $10US was worth it for my time and effort and after all it was a compilation of Open
- Source and Abandonware software.
- I was so wrong. There was an immediate backlash against me, and I didn’t react well to
- it. Imagine being in an arena in front of eight thousand people and telling them you
- wanted to make a mere $10US from free software, and having them throw tomatoes at
- you for your efforts. It was just like that, only much worse. Although this treatment paled
- in comparison to what came at the end of December, at the hands of a potential
- competitor in the retro game publishing business.
- The sole administrator of the group deleted my reconciliatory post, and then banned me
- when I complained. I am still banned from that group, but the marketing I did whilst a
- member more than made up for being persecuted by a community of eight thousand
- people. Well, I was sure it would be worth it in the long run, anyway.
- So the Patreon experiment was also a failure, and even though I now had more than 130
- subscribers on my YouTube channel, there was no way I could support myself from
- channel Patrons.
- There was one lovely exception. A Patron, who shall not be named, pledged $25US a
- month to enlist me as a coder on some Commodore 64 software he wanted custom
- made. Now it’s been three weeks, and we have only planned out the software, and auto
- FLI slideshow with interrupt loader and SID music. But I needn’t have worried about my
- one real Patron losing his belief in me, as at XMAS time when I was broke and it looked
- like I would have to cancel my XMAS party, I told my Patron that I would be closing
- down the failed Patreon experiment; and would he mind paying me the $25US now
- instead?
- He readily agreed, but on checking my PayPal account I discovered there was $153AU
- in there! I was quite shocked, and told him I would need to give me a refund as there
- must have been some mistake. “No mistake,” he said, “Have a merry XMAS and create
- great things!” Well, after all that happened, I almost cried for the first time in twenty
- years; and I still tear up just talking about it.
- The Patreon experiment had been a failure, but I had confirmation that someone, at
- least, believed in what I was trying to achieve. And the XMAS party was excellent, I
- spent $160 on food and treats and everyone had a great time. Life was good.
- The Big Idea
- At the same time, I had launched INC $D020; The C64 Coder’s Quarterly Digest, another
- attempt to make a living from my passion. Distributed by Blurb.com Print-on-Demand
- publishing, and designed with their free but somewhat limiting Bookwright software. I
- charged $2US for it and $15 for the full colour printed copy. Unfortunately, after the
- Facebook drama, no-one particularly wanted to read anything I had to say and the
- magazine sold a handful of copies. Then it experience an influx of readers from a
- somewhat surprising source, after a brief dispute over the naming of the release; a
- Commodore 64 community site decided it would pirate the magazine and host a copy
- of the early PDF of the digest.
- Needless to say, I was enraged. The admin who was responsible for the action was a
- close personal friend from more than a decade ago, or I thought he was. He proceeded
- to defame me, make fun of my mental illness (I have been misdiagnosed with Bipolar
- disorder by the public health system), and presently the entire community was both
- reading my magazine and laughing at me at the same time. It was largely my fault, but
- you’d have to agree this was juvenile and vindictive behaviour on the part of the
- community. But small, closed off communities are often like this; so be wary when
- directing your marketing campaign at them. Be very wary, because it can get worse than
- this, as I would discover at the end of December; much worse.
- The Patreon project had failed, the magazine project had failed; but I was still
- determined to make this concept work. I would support myself with my hobby in 2017,
- or live out my life as a maligned trouble-maker that no-one liked. Preferably the former,
- obviously
- I had a new, bigger idea. Who would publish “Magic Bag”? One of the three publisher’s
- of Commodore 64 games, who were most likely affected by the recent drama? Why not
- publish it myself!
- At the time, a Commodore 64 based Kickstarter campaign was making the rounds.
- “ Unknown Realm: An 8-bit RPG for PC and Commodore 64 ”, which was asking a
- staggering $65,000 and had been apparently in the works for four years. The main
- pledge was a $150US cartridge, with no digital download, as the developers claimed
- their cartridge format couldn’t be emulated. This seemed quite unlikely, as literally
- anything can be emulated, given the right code.
- This made me realise, my fledgling publishing company could make a successful
- Kickstarter campaign, especially if I also published my friends’ games. I could function
- as a digital only company, offering paid digital downloads; and I would only need a small
- amount of money to do it. In fact, I wouldn’t need any money to do it; but to make a
- successful campaign I figured I should ask for at least five thousand dollars.
- I was wrong, again. No-one wanted to pay for digital downloads, if there was no
- physical copy being offered. What was worse, I showed a preview of the Kickstarter
- campaign to an influential Commodore 64 hardware manufacturer whose joystick I had
- included as a pledge; thoroughly trashed my campaign and informed me I wouldn’t be
- using his joystick in my campaign.
- Well, I was ruined, this took out all of the mid-range pledges in my campaign, and left
- me with a bunch of pledges of less than $15US. I panicked, and posted exactly what
- happened on my 700+ member closed group for C64 Code Hacking. Within ten minutes
- one of my members informed me he knew of a retro joystick manufacturer, and hooked
- me up with him.
- Now this guy was very clever, and had already successfully crowdfunded his retro
- hardware business. Again, in a community that wasn’t used to paying for anything. In
- my opinion, this guy was brilliant, and I would learn a lot from him in the coming weeks.
- He had made a quaint, tiny industrial joystick named, “The Clicker”. While I tried to be
- enthusiastic about the uniquely styled joystick, we both realised it would be no good for
- most Commodore 64 users; unless they had very small hands, or were petite females.
- Much more brainstorming ensued, and my hardware partner; as by this time we had
- decided to become a partnership in the joystick business; said we should hold a design
- competition for someone to build 3D printing plans for a joystick similar to the one I had
- been forbidden from using in my campaign.
- While this was a good idea, neither of us particularly wanted to throw in $150US each to
- sponsor the design competition. It was then that another technique came into play that I
- use daily as a web development freelancer; how to make the most of a Google search.
- This is a surprisingly simple technique that many people only stumble across and don’t
- really realise that it IS a technique. All you have to do, is type in your search, IN PLAIN
- ENGLISH. Use the most simple English query that you can think of. In my case, it was,
- “Competition Pro 3D Printing Plans”. I was rewarded with the “ Prof Competition 9000 ”
- on 3dprint.com.
- This was EXACTLY what we were looking for; and with no need for a three hundred
- dollar design competition. This was 3D printing plans for a joystick that had the style of
- the Competition Pro, the most popular retro joystick; but made from real, quality arcade
- parts. Well this was right up my hardware manufacturing partner’s alley, as he had
- access to the cheapest quality Sanwa arcade parts; right there in China.
- We set to work on the “Clicker PRO” or the “Clicker 2.0” as it was initially known as.
- Within two days we had a non-functional prototype and my campaign was saved. Now
- we did have something we needed to raise money for, and that was five thousand
- dollars for the injection moulding needed to produce a quality joystick.
- I didn’t realise at this point that the joystick would eventually become the entire focus of
- my fledgling business; but I would be forced into abandoning the software publishing
- business and associated Kickstarter campaign that I had worked so hard on, and you’ll
- find out why in a quite shocking story coming right up.
- You see, there was still some opposition to the concept of paid digital downloads, which
- we initially were planning to offer for $9.99US; but during a Facebook thread in the
- closed FutureVision Retro Publishing House group of over 1,200 members we decided
- to drop the price to $4.99US, as well as eventually offering our games on disk and
- cassette instead of just 64kb cartridge. But it was also in this thread that I met my
- demise.
- I am always actively on the alert for “trolls” on my groups and pages, they can be
- disruptive to the community and even personally abusive; and I would not tolerate them.
- One such troll posted his life story to this productive thread, and claimed that offering
- digital downloads would ruin the community and painted me as some kind of money
- grubbing monster.
- I responded with a level headed comment that basically told him we would, in fact, be
- offering digital downloads for $4.99; as other Commodore 64 game companies did as
- well, because I am a socialist capitalist and believe in everyone getting a share of the
- loot. Well, this guy was a member of the ZX Spectrum community, and apparently
- “home brew” software was some kind of holy grail that mustn't be soiled by paid
- downloads.
- Little did I know, this guy was also a well known ZX Spectrum software publisher, and
- had hundreds of active followers. Little did I know this when he continued to troll other
- threads, little did I know this when I blocked him permanently from the closed group,
- and little did I know this when I sent him a private message asking what his problem
- was; and who was he anyway?
- Well he didn’t respond well to this at all. I didn’t realise, but my community manager had
- invited him to the group because he thought we could work together; maybe I could
- publish his games on ZX Spectrum cartridge because no-one else was publishing ZX
- Spectrum games on cartridge.
- This would be my demise. I am known to react badly to disrespect, and this guy was
- thoroughly disrespecting me. The next day, one of my group members seemed to be
- trolling me; and I sent him a Private Message to check whether he was really trolling, or
- I was just being sensitive again.
- He told me an intriguing tale of how he was trolled by my troll, and we were in this
- together. It turns out he was lying, but he showed me a video my troll had made
- “roasting” this guy. It was quite vehement, and his followers seemed to be attacking this
- guy as well.
- Well, I wasn’t in the mood for having one of my follower’s trolled by this terrible troll, so I
- left a rather rude message on the video. Then I realised the err of my ways and deleted
- it. But it was too late, my troll was still notified of the offending message. And boy was
- he offended!
- Later that day he put up a hateful forty one minute podcast on his new podcasting
- platform on Podbean. I didn’t really listen to it, but from the introduction it was clear this
- was a direct attack on my credibility and reputation; from a potential direct competitor in
- the retro software industry.
- I was incensed, and immediately sought options to stop him. I sought the wrong ones.
- Whatever you do, never try to intimidate someone with a cease & desist order taken
- from a template; and definitely do NOT add the contact details of a defamation lawyer
- who is closed for the XMAS holidays.
- The troll saw right through it, and taunted and laughed at me in emails. So I took the
- next best step, and contacted Podbean administration to let them know of this breach of
- their Terms of Use. It took them eight hours to remove it, and by then at least one
- hundred people had downloading the offending podcast, and many more had likely
- listened to it on the site.
- I was a little bit worried; as this guy seemingly had a lot of supporters, and it seemed
- like he was encouraging them to persecute me. This time, I was so right.
- While I thought this would be the end of it, after having the offending podcast removed
- within twenty four hours; this was only the beginning of the demise of FutureVision
- Retro Game Publishing House, and all my dreams of making a living from my passion.
- At least for a couple of days, anyway.
- The troll, or at least someone in his community, put the podcast on a private server
- along with a libellous meme with the title, “Damian Caynes MUST BE STOPPED”, to go
- along with the slanderous podcast; that made me look even more like a monster. Over
- the next couple of days it expanded to encompass every single thing I had done on the
- web; and focussed on the particularly negative aspects.
- I was really worried now, but was sure it wouldn’t affect the deal with a major retro
- hardware company that may have been interested in a bulk order of my joysticks. This
- could potentially even pay for the injection moulds and remove all need for a Kickstarter
- campaign.
- I was almost delirious with the possibilities over those tumultuous days, and reassured
- myself with the fact that this CEO knew who I was and respected my work. He even
- said he was “disappointed there’s only one of you” as a joke when we first met online.
- But it was all going to come falling down around my head on New Year’s Eve, when the
- CEO of this company informed me he could not work with me in the short term; as he
- had been thoroughly trolled by my troll’s supporters and even some of his friends had
- now warned him not to work with me.
- The retro community is just that small, and my troll, unbeknownst to me initially; was a
- major player in the wider retro community. And my whole focus since the Facebook
- debacle had been on the wider retro community.
- I was ruined. My New Year’s Eve was ruined, and the Commodore 64 Game
- Development Competition I had planned to launch that night, would be doomed in this
- suddenly toxic environment.
- Now I haven’t shed a tear for more than twenty years, but if I could have I would have
- balled my eyes out all night after this development. This was the end of my journey, I
- now believed, and there was no coming back from it.
- The Final Plan
- Again, I was wrong, and this time for a good reason. My hardware partner, also
- happened to be close friends with my personal troll; decided he would stick with my
- project, even though he was copping pressure from all sides to publicly denounce me
- and my project and ruin me completely. But he had had similar troubles with his
- campaign initially, and it was my troll that helped him in that situation.
- So if I kept him a secret, and claimed I had procured another hardware partner in China;
- he would continue to be a partner in my business.
- Well I was a mess on New Year’s Day, my entire project in ruins with seemingly no
- hope for recourse. But my hardware partner reminded me, you have a joystick business
- now; focus on the Clicker PRO and all will be well.
- Actually it was a whole day of brainstorming, that led to a new plan. I would do the New
- Enterprise Incentive Scheme in the New Year, which taught you how to write a full
- business plan, gave you 39 weeks of financial sponsorship in the form of a Social
- Security payment that was unaffected by your earnings, as well as a business mentor
- for twelve months.
- After this three month course, or sometime during the course, we would launch a private
- crowdfunding campaign on my website; as my hardware partner had done with his
- project. All we would need is five hundred pre-orders for the Clicker PRO, and our
- injection moulds would be paid for; and there would be no need for the scrutiny and
- potential trolling of a Kickstarter campaign.
- In one day, from 2016 to the beginning of 2017; my business was destroyed and then
- reborn. I was now well on the path to realising my dream of making a living from my
- passion; and the trolls could fester in their crapulence forever as far as I was concerned.
- They were no longer a threat to my business.
- So I made one final statement regarding the debacle, letting my community know that
- this troll had instigated a hate campaign against me and ruined my chances of starting a
- business in the wider retro community. Then, because I’m a cheeky bastard sometimes,
- I notified my troll; and let’s just say he was more than a bit uncomfortable being
- revealed as the king of trolls who had driven a potential competitor out of the industry.
- Oh, how the tables had turned.
- My hardware partner then had yet another brilliant idea. “The repenting sinner”, he told
- me, was a very popular thing. He told me I should make a public apology on the
- Commodore 64 community forums, and I wasn’t sure about the concept initially; but
- after I had calmed down later with some “smokeable inspiration”, I had a cunning plan.
- Yes, I would play the repentant sinner, apologise for my actions in the community; and
- let the Commodore 64 community know what the ZX Spectrum community had done to
- me. You have to realise the brilliance of this; as the two communities have always been
- at each other’s throats over which classic computer was the best. The Commodore 64
- was, of course, and I knew that the community would rally around such a story of woe;
- of a Commodore 64 hardware developer being persecuted by those nasty ZX Spectrum
- users. I also let slip that we would be holding a private crowdfunding campaign on my
- website at some point, with the Clicker PRO at $14.99 for a pre-order, and also
- cartridge cases in five colours (and transparent) for only $3US and $2US for orders of
- fifty or more. And let me tell you, many a Commodore 64 users is pining for a nice new
- cartridge case for their naked cartridges. No-one produces them for the community.
- At time of writing, that repenting sinner post has had over 150 views; that’s one hundred
- and fifty potential customers, with many more to come.
- So know this, even after you’ve been dragged through the mud and your name is worth
- dirt; there is still a chance to come back from the edge. Although after reading this book,
- you shouldn’t have to encounter the melodrama and persecution that I did. Just market
- to your niche; and don’t feed the trolls!
- Now I begin another phase in my journey; the road towards full time work. Oh it
- probably won’t pay very well, but I will be able to live comfortably in a poverty stricken
- European country; and that’s nothing to laugh at.
- Then I wrote this book on New Year’s night, and the tables were turned. Suddenly the
- hate campaign was laughable, and boy did I attempt to make it a laughing stock. But
- while I was suddenly liberated from the personal effects of the trolling, my best friend in
- the industry and hardware partner informed me at midday on the next day, when I was
- very tired and not in the mood for more drama; that I must now apologise to his
- associates. Because one of them told him “You cannot work with this person who
- teaches people how to spam for money”, or some such. Had none of these backwards
- ZX Spectrum yokels ever heard of Internet Marketing, social media manipulation and
- did they even realise they were using a social NETWORKING website with which to
- communicate? Apparently not, it was apparent that I was the only one who knew these
- things, from my years of making cheap websites for Internet Marketing Gurus.
- So here’s a valuable tip, don’t let on to your target community that you are using
- Internet Marketing techniques on them, they don’t need to know, and you don’t need the
- potential melodrama generated by the revelation.
- One of those associates was my personal troll of the past week whose campaign had
- led to me losing a major business deal with the CEO of another retro company. My
- hardware partner informed me, in no uncertain terms, that if I made a mess of this
- apology, he would no longer work with me; and effectively ruin my business all over
- again. This would have to be dealt with promptly, and with the reconciliatory emails of
- two days ago as evidence that I had tried to call and end to hostilities and had offered
- my personal troll a FULL PUBLIC APOLOGY. Well, that certainly wouldn’t happen at
- this point, but I was willing to make yet another private apology to George and his
- associates; whomever they were. But it would have to wait until the afternoon, when
- they were awake, and I had gotten some bloody sleep...
- Well I eventually refused to be ambushed in a group chat later that day, after a solid
- hour of arguing with my “best mate in the industry” of TWO WHOLE WEEKS. That’s
- right, I had known this guy for less than two weeks, and when I asserted the fact that I
- would post MY apology in a post to my timeline; my hardware manufacture just up and
- left the project in a huff, convinced to continue was an unwinnable war. Well, we had
- been WINNING up until that very moment, actually. And any “business partner” willing
- to abandon me at a moment’s notice, was surely no business partner, and certainly no
- friend. So, I gave him a really hard time to make him feel guilty about burning our
- partnership and burgeoning friendship, and blocked him on Facebook. As I said at the
- beginning of this story, it is far too easy to “rage block” someone on the social
- networking website.
- I immediately contacted the first hardware manufacturer in China that I found in a quick
- Google search, and applied for a quote for a working prototype of the Clicker PRO. Now
- my hardware partner said he was, “a man of his word”, and would still send me the
- prototypes he was building. Why? I asked him, they’re literally worthless to me now.
- And I very sternly told him he’d better not consider manufacturing his OWN Clicker PRO
- joysticks, as even though it was his prototype, it was MY MARKETING. The Clicker
- PRO was MINE.
- Now I would have to shave, and go into the NEIS office the next day and openly lie
- about having a manufacturing partner in China, but it wouldn’t make any difference to
- them, and besides, I was maligned in the retro community as quite the liar.
- The full time business would still go ahead, and so would the private crowdfunding
- campaign. I had already been burned many times, and I would keep on burning until
- both ends died off. The Clicker PRO business would continue, and I would continue to
- apply myself to the NEIS business short course.
- But that’s a story for the next book, for now, it’s goodbye from me; and hello to the
- Clicker PRO!
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