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Apr 21st, 2018
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  1. // Please enter your custom recipe / gametype details for "custom1" below
  2.  
  3. gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ]
  4. gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ]
  5. gameOpt commonOption.allowPerks "1" // [ 0, 1 ]
  6. gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ]
  7. gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ]
  8. gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ]
  9. gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ]
  10. gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ]
  11. gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ]
  12. gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ]
  13. gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ]
  14. gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ]
  15. gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ]
  16. gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ]
  17. gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ]
  18. gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ]
  19. gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ]
  20. gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ]
  21. gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ]
  22. gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ]
  23. gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ]
  24. gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ]
  25. gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ]
  26. gameOpt commonOption.forceRespawn "0" // [ 0, 1 ]
  27. gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]
  28. gameOpt commonOption.friendlyFire "1" // [ 0, 1 ]
  29. gameOpt commonOption.hardcoreModeOn "1" // [ 0, 1 ]
  30. gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]
  31. gameOpt commonOption.healthRegen "0.0000" // [ 5, 0-10 ]
  32. gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ]
  33. gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ]
  34. gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ]
  35. gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ]
  36. gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ]
  37. gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ]
  38. gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ]
  39. gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ]
  40. gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ]
  41. gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ]
  42. gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ]
  43. gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ]
  44. gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ]
  45. gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ]
  46. gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ]
  47. gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ]
  48. gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ]
  49. gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ]
  50. gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ]
  51. gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ]
  52. gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ]
  53. gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ]
  54. gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ]
  55. gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ]
  56. gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ]
  57. gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ]
  58. gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ]
  59. gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ]
  60. gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ]
  61. gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ]
  62. gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ]
  63. gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ]
  64. gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ]
  65. gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ]
  66. gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ]
  67. gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ]
  68. gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ]
  69. gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ]
  70. gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ]
  71. gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ]
  72. gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ]
  73. gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ]
  74. gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ]
  75. gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ]
  76. gameOpt commonOption.maxHealth "30.0000" // [ 30, 50, 100, 200 ]
  77. gameOpt commonOption.numLives "1" // [ 0, 1, 2, 3, 5, 9 ]
  78. gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ]
  79. gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ]
  80. gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ]
  81. gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ]
  82. gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ]
  83. gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ]
  84. gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ]
  85. gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ]
  86. gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ]
  87. gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ]
  88. gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ]
  89. gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ]
  90. gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ]
  91. gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ]
  92. gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ]
  93. gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ]
  94. gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ]
  95. gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ]
  96. gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ]
  97. gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ]
  98. gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ]
  99. gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ]
  100. gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ]
  101. gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ]
  102. gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ]
  103. gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ]
  104. gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ]
  105. gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ]
  106. gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ]
  107. gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ]
  108. gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ]
  109. gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ]
  110. gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ]
  111. gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ]
  112. gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ]
  113. gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ]
  114. gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ]
  115. gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ]
  116. gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ]
  117. gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ]
  118. gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ]
  119. gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ]
  120. gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ]
  121. gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ]
  122. gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
  123. gameOpt commonOption.respawnDelay "0" // [ 0, 5, 7.5, 10, 15, 30 ]
  124. gameOpt commonOption.scoreLimit "6" // [ 0, 1, 3, 4, 5, 8, 10, 12, 15, 20, 24, 30, 50, 65, 80, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000, 20000, 30000 ]
  125. gameOpt commonOption.showKillcam "0" // [ 0, 1 ]
  126. gameOpt commonOption.spectateModeAllowed "1" // [ 0, 1, 2 ]
  127. gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ]
  128. gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
  129. gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ]
  130. gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ]
  131. gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ]
  132. gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ]
  133. gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ]
  134. gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ]
  135. gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ]
  136. gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ]
  137. gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ]
  138. gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ]
  139. gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ]
  140. gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ]
  141. gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ]
  142. gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ]
  143. gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ]
  144. gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ]
  145. gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ]
  146. gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ]
  147. gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ]
  148. gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ]
  149. gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ]
  150. gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ]
  151. gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ]
  152. gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ]
  153. gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ]
  154. gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ]
  155. gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ]
  156. gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ]
  157. gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ]
  158. gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ]
  159. gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ]
  160. gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ]
  161. gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ]
  162. gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ]
  163. gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ]
  164. gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ]
  165. gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ]
  166. gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ]
  167. gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ]
  168. gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ]
  169. gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ]
  170. gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ]
  171. gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ]
  172. gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ]
  173. gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ]
  174. gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ]
  175. gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ]
  176. gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ]
  177. gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ]
  178. gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ]
  179. gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  180. gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  181. gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  182. gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
  183. gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  184. gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  185. gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  186. gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ]
  187. gameOpt defaultClasses.allies.[0].class.name ""
  188. gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
  189. gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
  190. gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
  191. gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
  192. gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
  193. gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
  194. gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  195. gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  196. gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  197. gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
  198. gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
  199. gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
  200. gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
  201. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
  202. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
  203. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
  204. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
  205. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
  206. gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
  207. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
  208. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
  209. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
  210. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
  211. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
  212. gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
  213. gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ]
  214. gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  215. gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  216. gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
  217. gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
  218. gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  219. gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  220. gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
  221. gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ]
  222. gameOpt defaultClasses.allies.[1].class.name ""
  223. gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
  224. gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
  225. gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
  226. gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
  227. gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
  228. gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
  229. gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  230. gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  231. gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
  232. gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger
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