SHARE
TWEET

Untitled

a guest Sep 11th, 2019 114 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --fuck u lol
  2. --//The code is spaghetti and messy but hey it gets the job done of BANNING skids and help vsb become a better place
  3. local Player = game.Players:WaitForChild(_G.ILUVGUEST_POOP)
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6.     script.Parent = Player.Character
  7.     local CAS = {Actions={}}
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.     Event.Parent = Player.Character
  11.     local fakeEvent = function()
  12.         local t = {_fakeEvent=true}
  13.         t.Connect = function(self,f)self.Function=f end
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     function CAS:BindAction(name,fun,touch,...)
  20.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21.     end
  22.     function CAS:UnbindAction(name)
  23.         CAS.Actions[name] = nil
  24.     end
  25.     local function te(self,ev,...)
  26.         local t = m[ev]
  27.         if t and t._fakeEvent and t.Function then
  28.             t.Function(...)
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.     Event.OnServerEvent:Connect(function(plr,io)
  34.         if plr~=Player then return end
  35.         if io.isMouse then
  36.             m.Target = io.Target
  37.             m.Hit = io.Hit
  38.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39.             if io.UserInputState == Enum.UserInputState.Begin then
  40.                 m:TrigEvent("Button1Down")
  41.             else
  42.                 m:TrigEvent("Button1Up")
  43.             end
  44.         else
  45.             for n,t in pairs(CAS.Actions) do
  46.                 for _,k in pairs(t.Keys) do
  47.                     if k==io.KeyCode then
  48.                         t.Function(t.Name,io.UserInputState,io)
  49.                     end
  50.                 end
  51.             end
  52.             if io.UserInputState == Enum.UserInputState.Begin then
  53.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54.                 UIS:TrigEvent("InputBegan",io,false)
  55.             else
  56.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputEnded",io,false)
  58.             end
  59.         end
  60.     end)
  61.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. wait(0.2)
  65.  
  66. Player = Player--[script.Parent]
  67. --PlayerGui = Player.PlayerGui
  68. Cam = workspace.CurrentCamera
  69. Backpack = Player.Backpack
  70. Character = Player.Character
  71. Humanoid = Character.Humanoid
  72. RootPart = Character["HumanoidRootPart"]
  73. Torso = Character["Torso"]
  74. Head = Character["Head"]
  75. RightArm = Character["Right Arm"]
  76. LeftArm = Character["Left Arm"]
  77. RightLeg = Character["Right Leg"]
  78. LeftLeg = Character["Left Leg"]
  79. RootJoint = RootPart["RootJoint"]
  80. Neck = Torso["Neck"]
  81. RightShoulder = Torso["Right Shoulder"]
  82. LeftShoulder = Torso["Left Shoulder"]
  83. RightHip = Torso["Right Hip"]
  84. LeftHip = Torso["Left Hip"]
  85. RW = Torso["Right Shoulder"]
  86. LW = Torso["Left Shoulder"]
  87. LH=Torso["Left Hip"]
  88. RH=Torso["Right Hip"]
  89. local TIME = 0
  90. local sick = Instance.new("Sound",RootPart)
  91. sick.SoundId = "rbxassetid://2385953834"
  92. sick.Looped = true
  93. sick.Pitch = 1
  94. sick.Volume = 3
  95. sick:Play()
  96.  
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. cf = CFrame.new
  101. VT = Vector3.new
  102. RAD = math.rad
  103. C3 = Color3.new
  104. UD2 = UDim2.new
  105. BRICKC = BrickColor.new
  106. ANGLES = CFrame.Angles
  107. angles = CFrame.Angles
  108. EULER = CFrame.fromEulerAnglesXYZ
  109. COS = math.cos
  110. ACOS = math.acos
  111. SIN = math.sin
  112. ASIN = math.asin
  113. ABS = math.abs
  114. MRANDOM = math.random
  115. FLOOR = math.floor
  116. local reason = "what"
  117. --//=================================\\
  118. --||          USEFUL VALUES
  119. --\\=================================//
  120. local Type = "Banish"
  121. local nomeme = "1"
  122. Animation_Speed = 2.89
  123. local FORCERESET = false
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125. local Speed = 110
  126. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  129. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  130. local DAMAGEMULTIPLIER = 1.1
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = true
  135. local COMBO = 3
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local VALUE1 = false
  142. local VALUE2 = false
  143. local ROBLOXIDLEANIMATION = IT("Animation")
  144. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  145. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  148. --WEAPONGUI.Name = "KickGunGUI"
  149. local Weapon = IT("Model")
  150. Weapon.Name = "Adds"
  151. local Effects = IT("Folder", Weapon)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character:FindFirstChild("Animate")
  155. local UNANCHOR = true
  156. --script.Parent = PlayerGui
  157.  
  158. RootCF=EULER(-1.57,0,3.14)
  159. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181.     tf = tf + s
  182.     if tf >= frame then
  183.         if allowframeloss then
  184.             script.ArtificialHB:Fire()
  185.             lastframe = tick()
  186.         else
  187.             for i = 1, math.floor(tf / frame) do
  188.                 script.ArtificialHB:Fire()
  189.             end
  190.         lastframe = tick()
  191.         end
  192.         if tossremainder then
  193.             tf = 0
  194.         else
  195.             tf = tf - frame * math.floor(tf / frame)
  196.         end
  197.     end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203. --//=================================\\
  204. --||          SOME FUNCTIONS
  205. --\\=================================//
  206.  
  207. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  208.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  209. end
  210.  
  211. function PositiveAngle(NUMBER)
  212.     if NUMBER >= 0 then
  213.         NUMBER = 0
  214.     end
  215.     return NUMBER
  216. end
  217.  
  218. function NegativeAngle(NUMBER)
  219.     if NUMBER <= 0 then
  220.         NUMBER = 0
  221.     end
  222.     return NUMBER
  223. end
  224.  
  225. function Swait(NUMBER)
  226.     if NUMBER == 0 or NUMBER == nil then
  227.         ArtificialHB.Event:wait()
  228.     else
  229.         for i = 1, NUMBER do
  230.             ArtificialHB.Event:wait()
  231.         end
  232.     end
  233. end
  234.  
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236.     local NEWMESH = IT(MESH)
  237.     if MESH == "SpecialMesh" then
  238.         NEWMESH.MeshType = MESHTYPE
  239.         if MESHID ~= "nil" and MESHID ~= "" then
  240.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  241.         end
  242.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  244.         end
  245.     end
  246.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247.     NEWMESH.Scale = SCALE
  248.     NEWMESH.Parent = PARENT
  249.     return NEWMESH
  250. end
  251.  
  252. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  253.     local NEWPART = IT("Part")
  254.     NEWPART.formFactor = FORMFACTOR
  255.     NEWPART.Reflectance = REFLECTANCE
  256.     NEWPART.Transparency = TRANSPARENCY
  257.     NEWPART.CanCollide = false
  258.     NEWPART.Locked = true
  259.     NEWPART.Anchored = true
  260.     if ANCHOR == false then
  261.         NEWPART.Anchored = false
  262.     end
  263.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  264.     NEWPART.Name = NAME
  265.     NEWPART.Size = SIZE
  266.     NEWPART.Position = Torso.Position
  267.     NEWPART.Material = MATERIAL
  268.     NEWPART:BreakJoints()
  269.     NEWPART.Parent = PARENT
  270.     return NEWPART
  271. end
  272.  
  273.     local function weldBetween(a, b)
  274.         local weldd = Instance.new("ManualWeld")
  275.         weldd.Part0 = a
  276.         weldd.Part1 = b
  277.         weldd.C0 = CFrame.new()
  278.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  279.         weldd.Parent = a
  280.         return weldd
  281.     end
  282.  
  283.  
  284. function QuaternionFromCFrame(cf)
  285.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286.     local trace = m00 + m11 + m22
  287.     if trace > 0 then
  288.         local s = math.sqrt(1 + trace)
  289.         local recip = 0.5 / s
  290.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291.     else
  292.         local i = 0
  293.         if m11 > m00 then
  294.             i = 1
  295.         end
  296.         if m22 > (i == 0 and m00 or m11) then
  297.             i = 2
  298.         end
  299.         if i == 0 then
  300.             local s = math.sqrt(m00 - m11 - m22 + 1)
  301.             local recip = 0.5 / s
  302.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303.         elseif i == 1 then
  304.             local s = math.sqrt(m11 - m22 - m00 + 1)
  305.             local recip = 0.5 / s
  306.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307.         elseif i == 2 then
  308.             local s = math.sqrt(m22 - m00 - m11 + 1)
  309.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310.         end
  311.     end
  312. end
  313.  
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315.     local xs, ys, zs = x + x, y + y, z + z
  316.     local wx, wy, wz = w * xs, w * ys, w * zs
  317.     local xx = x * xs
  318.     local xy = x * ys
  319.     local xz = x * zs
  320.     local yy = y * ys
  321.     local yz = y * zs
  322.     local zz = z * zs
  323.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325.  
  326. function QuaternionSlerp(a, b, t)
  327.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  328.     local startInterp, finishInterp;
  329.     if cosTheta >= 0.0001 then
  330.         if (1 - cosTheta) > 0.0001 then
  331.             local theta = ACOS(cosTheta)
  332.             local invSinTheta = 1 / SIN(theta)
  333.             startInterp = SIN((1 - t) * theta) * invSinTheta
  334.             finishInterp = SIN(t * theta) * invSinTheta
  335.         else
  336.             startInterp = 1 - t
  337.             finishInterp = t
  338.         end
  339.     else
  340.         if (1 + cosTheta) > 0.0001 then
  341.             local theta = ACOS(-cosTheta)
  342.             local invSinTheta = 1 / SIN(theta)
  343.             startInterp = SIN((t - 1) * theta) * invSinTheta
  344.             finishInterp = SIN(t * theta) * invSinTheta
  345.         else
  346.             startInterp = t - 1
  347.             finishInterp = t
  348.         end
  349.     end
  350.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352.  
  353. function Clerp(a, b, t)
  354.     local qa = {QuaternionFromCFrame(a)}
  355.     local qb = {QuaternionFromCFrame(b)}
  356.     local ax, ay, az = a.x, a.y, a.z
  357.     local bx, by, bz = b.x, b.y, b.z
  358.     local _t = 1 - t
  359.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361.  
  362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  363.     local frame = IT("Frame")
  364.     frame.BackgroundTransparency = TRANSPARENCY
  365.     frame.BorderSizePixel = BORDERSIZEPIXEL
  366.     frame.Position = POSITION
  367.     frame.Size = SIZE
  368.     frame.BackgroundColor3 = COLOR
  369.     frame.BorderColor3 = BORDERCOLOR
  370.     frame.Name = NAME
  371.     frame.Parent = PARENT
  372.     return frame
  373. end
  374.  
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376.     local label = IT("TextLabel")
  377.     label.BackgroundTransparency = 1
  378.     label.Size = UD2(1, 0, 1, 0)
  379.     label.Position = UD2(0, 0, 0, 0)
  380.     label.TextColor3 = TEXTCOLOR
  381.     label.TextStrokeTransparency = STROKETRANSPARENCY
  382.     label.TextTransparency = TRANSPARENCY
  383.     label.FontSize = TEXTFONTSIZE
  384.     label.Font = TEXTFONT
  385.     label.BorderSizePixel = BORDERSIZEPIXEL
  386.     label.TextScaled = false
  387.     label.Text = TEXT
  388.     label.Name = NAME
  389.     label.Parent = PARENT
  390.     return label
  391. end
  392.  
  393. function NoOutlines(PART)
  394.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398.     local NEWWELD = IT(TYPE)
  399.     NEWWELD.Part0 = PART0
  400.     NEWWELD.Part1 = PART1
  401.     NEWWELD.C0 = C0
  402.     NEWWELD.C1 = C1
  403.     NEWWELD.Parent = PARENT
  404.     return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409.     local NEWSOUND = nil
  410.     coroutine.resume(coroutine.create(function()
  411.         NEWSOUND = S:Clone()
  412.         NEWSOUND.Parent = PARENT
  413.         NEWSOUND.Volume = VOLUME
  414.         NEWSOUND.Pitch = PITCH
  415.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416.         NEWSOUND:play()
  417.         if DOESLOOP == true then
  418.             NEWSOUND.Looped = true
  419.         else
  420.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  421.             NEWSOUND:remove()
  422.         end
  423.     end))
  424.     return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428.     local right = top:Cross(back)
  429.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  433. function WACKYEFFECT(Table)
  434.     local TYPE = (Table.EffectType or "Sphere")
  435.     local SIZE = (Table.Size or VT(1,1,1))
  436.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  437.     local TRANSPARENCY = (Table.Transparency or 0)
  438.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  439.     local CFRAME = (Table.CFrame or Torso.CFrame)
  440.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  441.     local ROTATION1 = (Table.RotationX or 0)
  442.     local ROTATION2 = (Table.RotationY or 0)
  443.     local ROTATION3 = (Table.RotationZ or 0)
  444.     local MATERIAL = (Table.Material or "Neon")
  445.     local COLOR = (Table.Color or C3(1,1,1))
  446.     local TIME = (Table.Time or 45)
  447.     local SOUNDID = (Table.SoundID or nil)
  448.     local SOUNDPITCH = (Table.SoundPitch or nil)
  449.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  450.     coroutine.resume(coroutine.create(function()
  451.         local PLAYSSOUND = false
  452.         local SOUND = nil
  453.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  454.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455.             PLAYSSOUND = true
  456.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457.         end
  458.         EFFECT.Color = COLOR
  459.         local MSH = nil
  460.         if TYPE == "Sphere" then
  461.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462.         elseif TYPE == "Block" then
  463.             MSH = IT("BlockMesh",EFFECT)
  464.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  465.         elseif TYPE == "Wave" then
  466.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467.         elseif TYPE == "Ring" then
  468.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469.         elseif TYPE == "Slash" then
  470.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471.         elseif TYPE == "Round Slash" then
  472.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473.         elseif TYPE == "Swirl" then
  474.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  475.         elseif TYPE == "Skull" then
  476.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477.         elseif TYPE == "Crystal" then
  478.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479.         end
  480.         if MSH ~= nil then
  481.             local MOVESPEED = nil
  482.             if MOVEDIRECTION ~= nil then
  483.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  484.             end
  485.             local GROWTH = SIZE - ENDSIZE
  486.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487.             if TYPE == "Block" then
  488.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489.             else
  490.                 EFFECT.CFrame = CFRAME
  491.             end
  492.             for LOOP = 1, TIME+1 do
  493.                 Swait()
  494.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  495.                 if TYPE == "Wave" then
  496.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  497.                 end
  498.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  499.                 if TYPE == "Block" then
  500.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501.                 else
  502.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  503.                 end
  504.                 if MOVEDIRECTION ~= nil then
  505.                     local ORI = EFFECT.Orientation
  506.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  507.                     EFFECT.Orientation = ORI
  508.                 end
  509.             end
  510.             if PLAYSSOUND == false then
  511.                 EFFECT:remove()
  512.             else
  513.                 SOUND.Stopped:Connect(function()
  514.                     EFFECT:remove()
  515.                 end)
  516.             end
  517.         else
  518.             if PLAYSSOUND == false then
  519.                 EFFECT:remove()
  520.             else
  521.                 repeat Swait() until SOUND.Playing == false
  522.                 EFFECT:remove()
  523.             end
  524.         end
  525.     end))
  526.         end
  527.        
  528.         function WACKYEFFECT1(Table)
  529.     local TYPE = (Table.EffectType or "Sphere")
  530.     local SIZE = (Table.Size or VT(1,1,1))
  531.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  532.     local TRANSPARENCY = (Table.Transparency or 0)
  533.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  534.     local CFRAME = (Table.CFrame or Torso.CFrame)
  535.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  536.     local ROTATION1 = (Table.RotationX or 0)
  537.     local ROTATION2 = (Table.RotationY or 0)
  538.     local ROTATION3 = (Table.RotationZ or 0)
  539.     local MATERIAL = (Table.Material or "Neon")
  540.     local COLOR = (Table.Color or C3(1,1,1))
  541.     local TIME = (Table.Time or 45)
  542.     local SOUNDID = (Table.SoundID or nil)
  543.     local SOUNDPITCH = (Table.SoundPitch or nil)
  544.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  545.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  546.     local BOOMERANG = (Table.Boomerang or 0)
  547.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  548.     coroutine.resume(coroutine.create(function()
  549.         local PLAYSSOUND = false
  550.         local SOUND = nil
  551.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  552.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  553.             PLAYSSOUND = true
  554.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  555.         end
  556.         EFFECT.Color = COLOR
  557.         local MSH = nil
  558.         if TYPE == "Sphere" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  560.         elseif TYPE == "Block" or TYPE == "Box" then
  561.             MSH = IT("BlockMesh",EFFECT)
  562.             MSH.Scale = SIZE
  563.         elseif TYPE == "Wave" then
  564.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  565.         elseif TYPE == "Ring" then
  566.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  567.         elseif TYPE == "Slash" then
  568.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569.         elseif TYPE == "Round Slash" then
  570.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  571.         elseif TYPE == "Swirl" then
  572.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  573.         elseif TYPE == "Skull" then
  574.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  575.         elseif TYPE == "Crystal" then
  576.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  577.         end
  578.         if MSH ~= nil then
  579.             local BOOMR1 = 1+BOOMERANG/50
  580.             local BOOMR2 = 1+SIZEBOOMERANG/50
  581.             local MOVESPEED = nil
  582.             if MOVEDIRECTION ~= nil then
  583.                 if USEBOOMERANGMATH == true then
  584.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  585.                 else
  586.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  587.                 end
  588.             end
  589.             local GROWTH = nil
  590.             if USEBOOMERANGMATH == true then
  591.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  592.             else
  593.                 GROWTH = (SIZE - ENDSIZE)
  594.             end
  595.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  596.             if TYPE == "Block" then
  597.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  598.             else
  599.                 EFFECT.CFrame = CFRAME
  600.             end
  601.             if USEBOOMERANGMATH == true then
  602.                 for LOOP = 1, TIME+1 do
  603.                     Swait()
  604.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  605.                     if TYPE == "Wave" then
  606.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  607.                     end
  608.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  609.                     if TYPE == "Block" then
  610.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  611.                     else
  612.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  613.                     end
  614.                     if MOVEDIRECTION ~= nil then
  615.                         local ORI = EFFECT.Orientation
  616.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  617.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  618.                     end
  619.                 end
  620.             else
  621.                 for LOOP = 1, TIME+1 do
  622.                     Swait()
  623.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  624.                     if TYPE == "Wave" then
  625.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  626.                     end
  627.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  628.                     if TYPE == "Block" then
  629.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  630.                     else
  631.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  632.                     end
  633.                     if MOVEDIRECTION ~= nil then
  634.                         local ORI = EFFECT.Orientation
  635.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  636.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  637.                     end
  638.                 end
  639.             end
  640.             EFFECT.Transparency = 1
  641.             if PLAYSSOUND == false then
  642.                 EFFECT:remove()
  643.             else
  644.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  645.                 EFFECT:remove()
  646.             end
  647.         else
  648.             if PLAYSSOUND == false then
  649.                 EFFECT:remove()
  650.             else
  651.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  652.                 EFFECT:remove()
  653.             end
  654.         end
  655.     end))
  656. end
  657.  
  658. function MakeForm(PART,TYPE)
  659.     if TYPE == "Cyl" then
  660.         local MSH = IT("CylinderMesh",PART)
  661.     elseif TYPE == "Ball" then
  662.         local MSH = IT("SpecialMesh",PART)
  663.         MSH.MeshType = "Sphere"
  664.     elseif TYPE == "Wedge" then
  665.         local MSH = IT("SpecialMesh",PART)
  666.         MSH.MeshType = "Wedge"
  667.     end
  668. end
  669.  
  670. function SpawnTrail(FROM,TO,BIG)
  671.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  672.     MakeForm(TRAIL,"Cyl")
  673.     local DIST = (FROM - TO).Magnitude
  674.     if BIG == true then
  675.         TRAIL.Size = VT(0.5,DIST,0.5)
  676.     else
  677.         TRAIL.Size = VT(0.25,DIST,0.25)
  678.     end
  679.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  680.     coroutine.resume(coroutine.create(function()
  681.         for i = 1, 5 do
  682.             Swait()
  683.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  684.         end
  685.         TRAIL:remove()
  686.     end))
  687. end
  688.  
  689. Debris = game:GetService("Debris")
  690.  
  691. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  692.     local DIRECTION = CF(StartPos,EndPos).lookVector
  693.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  694. end
  695.  
  696. function turnto(position)
  697.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  698. end
  699.  
  700.  
  701. function shakes(power,length)
  702.     for i,v in pairs(game:GetService("Players"):GetChildren()) do
  703.     local var = script.Shaker:Clone()
  704.     var.Parent = v.PlayerGui
  705.     local pw = var.Shakeval
  706.     local lgth = var.MultLength
  707.     pw.Value = power
  708.     lgth.Value = length
  709.     var.Disabled = false
  710.     end
  711. end
  712.  
  713. --//=================================\\
  714. --||         WEAPON CREATION
  715. --\\=================================//
  716.  
  717. local Particle = IT("ParticleEmitter",nil)
  718. Particle.Enabled = false
  719. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  720. Particle.LightEmission = 0.5
  721. Particle.Rate = 150
  722. Particle.ZOffset = 0.2
  723. Particle.Rotation = NumberRange.new(-180, 180)
  724. Particle.RotSpeed = NumberRange.new(-180, 180)
  725. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  726. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  727.  
  728. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  729. function ParticleEmitter(Table)
  730.     local PRTCL = Particle:Clone()
  731.     local Speed = Table.Speed or 5
  732.     local Drag = Table.Drag or 0
  733.     local Size1 = Table.Size1 or 1
  734.     local Size2 = Table.Size2 or 5
  735.     local Lifetime1 = Table.Lifetime1 or 1
  736.     local Lifetime2 = Table.Lifetime2 or 1.5
  737.     local Parent = Table.Parent or Torso
  738.     local Emit = Table.Emit or 100
  739.     local Offset = Table.Offset or 360
  740.     local Acel = Table.Acel or VT(0,0,0)
  741.     local Enabled = Table.Enabled or false
  742.     PRTCL.Parent = Parent
  743.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  744.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  745.     PRTCL.Speed = NumberRange.new(Speed)
  746.     PRTCL.VelocitySpread = Offset
  747.     PRTCL.Drag = Drag
  748.     PRTCL.Acceleration = Acel
  749.     if Enabled == false then
  750.         PRTCL:Emit(Emit)
  751.         Debris:AddItem(PRTCL,Lifetime2)
  752.     else
  753.         PRTCL.Enabled = true
  754.     end
  755.     return PRTCL
  756. end
  757.  
  758. local musik = Instance.new("Sound",RootPart)
  759. --script.Parent = PlayerGui
  760.  
  761. local Player_Size = 1
  762.  
  763.  
  764.  
  765. --IgnorantRojo/X5UL made the deag and fixed it on here
  766.  
  767.  
  768. if Player.Name == "X5UL" then
  769.     for i,v in pairs(Character:GetChildren()) do
  770.         if v:IsA("Accessory") then
  771.             v:Destroy()
  772.         end
  773.     end
  774.     --[[
  775.     for _, c in pairs(Character:GetChildren()) do
  776.     if script:FindFirstChild(c.Name) then
  777.         local Part = script[c.Name]
  778.         Part.Parent = Character
  779.         Part.Base.Anchored = false
  780.         Part:SetPrimaryPartCFrame(c.CFrame)
  781.         weldBetween(c,Part.Base)
  782.         for _, e in pairs(Part:GetChildren()) do
  783.             if e:IsA("BasePart") and e.Name ~= "Base" then
  784.                 e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  785.                 e.Locked = true
  786.                 e.Anchored = false
  787.                 e.Parent = Character
  788.                 weldBetween(c,e)
  789.             end
  790.         end
  791.         Part:remove()
  792.     end
  793.     end
  794.     ]]--
  795. local EXTRATRANS = 0
  796.  
  797. local TopHat = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  798. TopHat.Color = C3(0,0,0)
  799. local HatWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, TopHat, CF(0,0.7,0), CF(0, 0, 0))
  800. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "97740465", VT(1,1,1)*1.05, VT(0,0,0))
  801. end
  802. local Hammer = script.Hammer
  803. Hammer.Parent = Character
  804. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Hammer.HandlePart, CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)), CF(0, 0, 0))
  805.  
  806.  
  807. Weapon.Parent = Character
  808.  
  809.  
  810. --Weapon.Parent = Character
  811.  
  812. local BODY = {}
  813. for _, c in pairs(Character:GetDescendants()) do
  814.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  815.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  816.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  817.         end
  818.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  819.     elseif c:IsA("JointInstance") then
  820.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  821.     end
  822. end
  823. for e = 1, #BODY do
  824.     if BODY[e] ~= nil then
  825.         local STUFF = BODY[e]
  826.         local PART = STUFF[1]
  827.         local PARENT = STUFF[2]
  828.         local MATERIAL = STUFF[3]
  829.         local COLOR = STUFF[4]
  830.         local TRANSPARENCY = STUFF[5]
  831.         if PART.ClassName == "Part" and PART ~= RootPart then
  832.             PART.Material = MATERIAL
  833.             PART.Color = COLOR
  834.             PART.Transparency = TRANSPARENCY
  835.         end
  836.         PART.AncestryChanged:Connect(function()
  837.             PART.Parent = PARENT
  838.         end)
  839.     end
  840. end
  841. function refit()
  842.     Character.Parent = workspace
  843.     for e = 1, #BODY do
  844.         if BODY[e] ~= nil then
  845.             local STUFF = BODY[e]
  846.             local PART = STUFF[1]
  847.             local PARENT = STUFF[2]
  848.             local MATERIAL = STUFF[3]
  849.             local COLOR = STUFF[4]
  850.             local TRANSPARENCY = STUFF[5]
  851.             if PART:IsA("BasePart") and PART ~= RootPart then
  852.                 PART.Material = MATERIAL
  853.                 PART.Color = COLOR
  854.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  855.             end
  856.             if PART.Parent ~= PARENT then
  857.                 Humanoid:remove()
  858.                 PART.Parent = PARENT
  859.                 Humanoid = IT("Humanoid",Character)
  860.             end
  861.         end
  862.     end
  863. end
  864.  
  865. Humanoid.Died:connect(function()
  866.     refit()
  867.          --CreateSound("608314840", Character, 600, 1, false)
  868. end)
  869.  
  870. --//=================================\\
  871. --||            DAMAGING
  872. --\\=================================//
  873.  
  874. function KickThatNigga(CHARACTER)
  875.     g = game.Players:GetPlayers()
  876.     local kickfolder = IT("Folder",Effects)
  877.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  878.     naeeym2.AlwaysOnTop = false
  879.     naeeym2.Size = UDim2.new(5,35,2,35)
  880.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  881.     naeeym2.Name = "Mark"
  882.     local tecks2 = Instance.new("TextLabel",naeeym2)
  883.     tecks2.BackgroundTransparency = 1
  884.     tecks2.TextScaled = true
  885.     tecks2.BorderSizePixel = 0
  886.     tecks2.Text = "BEANED"
  887.     tecks2.Font = "SciFi"
  888.     tecks2.TextSize = 30
  889.     tecks2.TextStrokeTransparency = 1
  890.     tecks2.TextColor3 = Color3.new(1,0,0)
  891.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  892.     tecks2.Size = UDim2.new(1,0,0.5,0)
  893.     tecks2.Parent = naeeym2
  894.      CreateSound("527749592", CHARACTER, 600, 1, false)
  895.     for i,v in ipairs(CHARACTER:GetChildren()) do
  896.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  897.             if v.Name ~= "HumanoidRootPart" then
  898.                 local BOD = v:Clone()
  899.                 BOD.CanCollide = false
  900.                 BOD.Anchored = true
  901.                 BOD.CFrame = v.CFrame
  902.                 BOD.Parent = kickfolder
  903.                 BOD.Material = "Granite"
  904.                 BOD.Color = C3(.3,0,0)
  905.                 if BOD:FindFirstChildOfClass("Decal") then
  906.                     BOD:FindFirstChildOfClass("Decal"):remove()
  907.                 end
  908.                 if BOD.Name == "Head" then
  909.                     naeeym2.Adornee = BOD
  910.                 end
  911.                 if BOD.ClassName == "MeshPart" then
  912.                     BOD.TextureID = ""
  913.                 end
  914.             end
  915.         end
  916.     end
  917.     for i,v in pairs(g) do
  918.     v:remove()
  919.     end
  920.     if CHARACTER ~= Character then
  921.     CHARACTER:remove()
  922.     end
  923.     coroutine.resume(coroutine.create(function()
  924.         for i = 1, 50 do
  925.             Swait()
  926.             for i,v in ipairs(kickfolder:GetChildren()) do
  927.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  928.                     v.Transparency = 1
  929.                 end
  930.                 naeeym2.Enabled = false
  931.             end
  932.             Swait()
  933.             for i,v in ipairs(kickfolder:GetChildren()) do
  934.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  935.                     v.Transparency = 0
  936.                 end
  937.                 naeeym2.Enabled = true
  938.             end
  939.         end
  940.         kickfolder:remove()
  941.     end))
  942. end
  943.  
  944. function ApplyAoE(POSITION,RANGE,ISKICKED)
  945.     local CHILDREN = workspace:GetDescendants()
  946.     for index, CHILD in pairs(CHILDREN) do
  947.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  948.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  949.             if HUM then
  950.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  951.                 if TORSO then
  952.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  953.                         if ISKICKED == true then
  954.                             KickThatNigga(CHILD)
  955.                         else
  956.                             if ISKICKED == "Gravity" then
  957.                                 HUM.PlatformStand = true
  958.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  959.                                     local grav = Instance.new("BodyPosition",TORSO)
  960.                                     grav.D = 15
  961.                                     grav.P = 20000
  962.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  963.                                     grav.position = TORSO.Position
  964.                                     grav.Name = "V3BanishForce"..Player.Name
  965.                                 else
  966.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  967.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  968.                                 end
  969.                             else
  970.                                 HUM.PlatformStand = false
  971.                             end
  972.                         end
  973.                     elseif ISKICKED == "Gravity" then
  974.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  975.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  976.                             HUM.PlatformStand = false
  977.                         end
  978.                     end
  979.                 end
  980.             end
  981.         end
  982.     end
  983. end
  984.  
  985. local BEANED = {}
  986.  
  987. function Ban(bitch)
  988. if bitch then  
  989. g = game.Players:GetPlayers()
  990.     local kickfolder = IT("Folder",Effects)
  991.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  992.     naeeym2.AlwaysOnTop = false
  993.     naeeym2.Size = UDim2.new(5,35,2,35)
  994.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  995.     naeeym2.Name = "Mark"
  996.     local tecks2 = Instance.new("TextLabel",naeeym2)
  997.     tecks2.BackgroundTransparency = 1
  998.     tecks2.TextScaled = true
  999.     tecks2.BorderSizePixel = 0
  1000.     tecks2.Text = "BANNED"
  1001.     tecks2.Font = "SciFi"
  1002.     tecks2.TextSize = 30
  1003.     tecks2.TextStrokeTransparency = 0
  1004.     tecks2.TextColor3 = Color3.new(1,0,0)
  1005.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1006.     tecks2.Size = UDim2.new(1,0,0.5,0)
  1007.     tecks2.Parent = naeeym2
  1008. -- CreateSound("2570187601", bitch, 600, 1, false)
  1009. local Players = game:GetService("Players")
  1010. local fag = Players:FindFirstChild(bitch.Name)
  1011. --faggut:Kick()
  1012.     if Players:FindFirstChild(bitch.Name) then
  1013.     fag:Kick(reason)
  1014.     end
  1015.         if Players:FindFirstChild(bitch.Name) then
  1016.     fag:Kick(reason)
  1017.         end
  1018.             if Players:FindFirstChild(bitch.Name) then
  1019.     fag:Kick(reason)
  1020.             end
  1021.                 if Players:FindFirstChild(bitch.Name) then
  1022.     fag:Kick(reason)
  1023.                 end
  1024.                     if Players:FindFirstChild(bitch.Name) then
  1025.     fag:Kick(reason)
  1026.                     end
  1027.                         if Players:FindFirstChild(bitch.Name) then
  1028.     fag:Kick(reason)
  1029.                         end
  1030.                         table.insert(BEANED,bitch.name)
  1031.     --]]
  1032.             --CreateSound("527749592", game.Workspace, 700, 1, false)
  1033.     --CHARACTER:Remove()
  1034.     --[[
  1035.     for i,v in pairs(g) do
  1036.     --v:remove()
  1037.     end ]]--
  1038.     --[[
  1039.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1040. for i,v in pairs(g) do
  1041.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1042. v:remove()
  1043. end
  1044. end
  1045.     end]]--
  1046.     --[[
  1047.         for _, p in pairs(game.Players:GetChildren()) do
  1048.         if p:FindFirstChild("CHARACTER") then
  1049.  
  1050.         end
  1051.     end]]--
  1052.     coroutine.resume(coroutine.create(function()
  1053.         for i = 1, 50 do
  1054.             Swait()
  1055.             for i,v in ipairs(kickfolder:GetChildren()) do
  1056.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1057.                     v.Transparency = 1
  1058.                 end
  1059.                 naeeym2.Enabled = false
  1060.             end
  1061.             Swait()
  1062.             for i,v in ipairs(kickfolder:GetChildren()) do
  1063.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1064.                     v.Transparency = 0
  1065.                 end
  1066.                 naeeym2.Enabled = true
  1067.             end
  1068.         end
  1069.         kickfolder:remove()
  1070.     end))
  1071.     --wait(6)
  1072.     --bitch:Remove()
  1073. end
  1074. end
  1075.  
  1076. local function CheckForBan(player)
  1077.     for i = 1, #BEANED do
  1078.         if player.Name == BEANED[i] then
  1079.             player:Kick("NO LOUD SOUND OR ABUSE") --Ban Reason Change between the '' to change the reason!
  1080.         end
  1081.     end
  1082. end
  1083.  
  1084.  
  1085. game.Players.PlayerAdded:connect(function()
  1086.     for i,v in pairs(game.Players:GetPlayers())do
  1087.         CheckForBan(v)
  1088.     end  
  1089. end)
  1090.  
  1091. function KickThatNigger(CHARACTER)
  1092. g = game.Players:GetPlayers()
  1093.     local kickfolder = IT("Folder",Effects)
  1094.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1095.     naeeym2.AlwaysOnTop = false
  1096.     naeeym2.Size = UDim2.new(5,35,2,35)
  1097.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  1098.     naeeym2.Name = "Mark"
  1099.     local tecks2 = Instance.new("TextLabel",naeeym2)
  1100.     tecks2.BackgroundTransparency = 1
  1101.     tecks2.TextScaled = true
  1102.     tecks2.BorderSizePixel = 0
  1103.     tecks2.Text = "BEANED"
  1104.     tecks2.Font = "SciFi"
  1105.     tecks2.TextSize = 30
  1106.     tecks2.TextStrokeTransparency = 1
  1107.     tecks2.TextColor3 = Color3.new(1,0,0)
  1108.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1109.     tecks2.Size = UDim2.new(1,0,0.5,0)
  1110.     tecks2.Parent = naeeym2
  1111. -- CreateSound("2570187601", CHARACTER, 600, 1, false)
  1112.     for i,v in ipairs(CHARACTER:GetChildren()) do
  1113.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1114.             if v.Name ~= "HumanoidRootPart" then
  1115.                 local BOD = v:Clone()
  1116.                 BOD.CanCollide = false
  1117.                 BOD.Anchored = true
  1118.                 BOD.CFrame = v.CFrame
  1119.                 BOD.Parent = kickfolder
  1120.                 BOD.Material = "Granite"
  1121.                 BOD.Color = C3(.3,0,0)
  1122.                 if BOD:FindFirstChildOfClass("Decal") then
  1123.                     BOD:FindFirstChildOfClass("Decal"):remove()
  1124.                 end
  1125.                 if BOD.Name == "Head" then
  1126.                     naeeym2.Adornee = BOD
  1127.                 end
  1128.                 if BOD.ClassName == "MeshPart" then
  1129.                     BOD.TextureID = ""
  1130.                 end
  1131.             end
  1132.         end
  1133.     end
  1134.     CHARACTER:Remove()
  1135.  
  1136.     --[[
  1137.     for i,v in pairs(g) do
  1138.     --v:remove()
  1139.     end ]]--
  1140.     --[[
  1141.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1142. for i,v in pairs(g) do
  1143.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1144. v:remove()
  1145. end
  1146. end
  1147.     end]]--
  1148.     --[[
  1149.         for _, p in pairs(game.Players:GetChildren()) do
  1150.         if p:FindFirstChild("CHARACTER") then
  1151.  
  1152.         end
  1153.     end]]--
  1154.     coroutine.resume(coroutine.create(function()
  1155.         for i = 1, 50 do
  1156.             Swait()
  1157.             for i,v in ipairs(kickfolder:GetChildren()) do
  1158.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1159.                     v.Transparency = 1
  1160.                 end
  1161.                 naeeym2.Enabled = false
  1162.             end
  1163.             Swait()
  1164.             for i,v in ipairs(kickfolder:GetChildren()) do
  1165.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1166.                     v.Transparency = 0
  1167.                 end
  1168.                 naeeym2.Enabled = true
  1169.             end
  1170.         end
  1171.         kickfolder:remove()
  1172.     end))
  1173.     --wait(6)
  1174.     --bitch:Remove()
  1175. end
  1176.  
  1177.  
  1178. function Kick(bitch)
  1179. g = game.Players:GetPlayers()
  1180.     local kickfolder = IT("Folder",Effects)
  1181.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1182.     naeeym2.AlwaysOnTop = false
  1183.     naeeym2.Size = UDim2.new(5,35,2,35)
  1184.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  1185.     naeeym2.Name = "Mark"
  1186.     local tecks2 = Instance.new("TextLabel",naeeym2)
  1187.     tecks2.BackgroundTransparency = 1
  1188.     tecks2.TextScaled = true
  1189.     tecks2.BorderSizePixel = 0
  1190.     tecks2.Text = "BANNED"
  1191.     tecks2.Font = "SciFi"
  1192.     tecks2.TextSize = 30
  1193.     tecks2.TextStrokeTransparency = 0
  1194.     tecks2.TextColor3 = Color3.new(1,0,0)
  1195.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1196.     tecks2.Size = UDim2.new(1,0,0.5,0)
  1197.     tecks2.Parent = naeeym2
  1198. -- CreateSound("2570187601", bitch, 600, 1, false)
  1199. local Players = game:GetService("Players")
  1200. local fag = Players:FindFirstChild(bitch.Name)
  1201. --faggut:Kick()
  1202.     if Players:FindFirstChild(bitch.Name) then
  1203.     fag:Kick(reason)
  1204.     end
  1205.         if Players:FindFirstChild(bitch.Name) then
  1206.     fag:Kick(reason)
  1207.         end
  1208.             if Players:FindFirstChild(bitch.Name) then
  1209.     fag:Kick(reason)
  1210.             end
  1211.                 if Players:FindFirstChild(bitch.Name) then
  1212.     fag:Kick(reason)
  1213.                 end
  1214.                     if Players:FindFirstChild(bitch.Name) then
  1215.     fag:Kick(reason)
  1216.                     end
  1217.                         if Players:FindFirstChild(bitch.Name) then
  1218.     fag:Kick(reason)
  1219.     end
  1220.     --[[
  1221.         for i,v in pairs(fag.Name) do
  1222.         if (v:lower() == newPlayer.Name:lower()) then
  1223.             newPlayer:Remove()
  1224.         end
  1225.     end]]--
  1226.             --CreateSound("527749592", game.Workspace, 700, 1, false)
  1227.     --CHARACTER:Remove()
  1228.     --[[
  1229.     for i,v in pairs(g) do
  1230.     --v:remove()
  1231.     end ]]--
  1232.     --[[
  1233.     if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1234. for i,v in pairs(g) do
  1235.     if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1236. v:remove()
  1237. end
  1238. end
  1239.     end]]--
  1240.     --[[
  1241.         for _, p in pairs(game.Players:GetChildren()) do
  1242.         if p:FindFirstChild("CHARACTER") then
  1243.  
  1244.         end
  1245.     end]]--
  1246.     coroutine.resume(coroutine.create(function()
  1247.         for i = 1, 50 do
  1248.             Swait()
  1249.             for i,v in ipairs(kickfolder:GetChildren()) do
  1250.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1251.                     v.Transparency = 1
  1252.                 end
  1253.                 naeeym2.Enabled = false
  1254.             end
  1255.             Swait()
  1256.             for i,v in ipairs(kickfolder:GetChildren()) do
  1257.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1258.                     v.Transparency = 0
  1259.                 end
  1260.                 naeeym2.Enabled = true
  1261.             end
  1262.         end
  1263.         kickfolder:remove()
  1264.     end))
  1265.     --wait(6)
  1266.     --bitch:Remove()
  1267. end
  1268.  
  1269.  
  1270.  
  1271. function KickAoE(POSITION,RANGE,BRUTAL)
  1272.     local CHILDREN = workspace:GetDescendants()
  1273.     for index, CHILD in pairs(CHILDREN) do
  1274.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1275.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1276.             if HUM then
  1277.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1278.                 if TORSO then
  1279.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1280.                         if BRUTAL == true then
  1281.     if Type == "Banish" then
  1282.                             KickThatNigger(CHILD)
  1283.     elseif Type == "Ban" then
  1284.         Ban(CHILD)
  1285.     elseif Type == "Kick" then
  1286.         Kick(CHILD)
  1287.             --elseif Type == "Tangle" then
  1288.         --Entangle(CHILD)
  1289.         end
  1290.                         else
  1291.                             CHILD:BreakJoints()
  1292.                         end
  1293.                     end
  1294.                 end
  1295.             end
  1296.         end
  1297.     end
  1298. end
  1299.  
  1300. function ApplyAoE2(POSITION,RANGE,ISKICKED)
  1301.     local CHILDREN = workspace:GetDescendants()
  1302.     for index, CHILD in pairs(CHILDREN) do
  1303.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1304.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1305.             if HUM then
  1306.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1307.                 if TORSO then
  1308.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1309.                         if ISKICKED == true then
  1310.                             KickThatNigger(CHILD)
  1311.                         else
  1312.                             if ISKICKED == "Gravity" then
  1313.                                 HUM.PlatformStand = true
  1314.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1315.                                     local grav = Instance.new("BodyPosition",TORSO)
  1316.                                     grav.D = 15
  1317.                                     grav.P = 20000
  1318.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1319.                                     grav.position = TORSO.Position
  1320.                                     grav.Name = "V3BanishForce"..Player.Name
  1321.                                 else
  1322.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1323.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1324.                                 end
  1325.                             else
  1326.                                 HUM.PlatformStand = false
  1327.                             end
  1328.                         end
  1329.                     elseif ISKICKED == "Gravity" then
  1330.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1331.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1332.                             HUM.PlatformStand = false
  1333.                         end
  1334.                     end
  1335.                 end
  1336.             end
  1337.         end
  1338.     end
  1339.     end
  1340.    
  1341. --//=================================\\
  1342. --||    ATTACK FUNCTIONS AND STUFF
  1343. --\\=================================//
  1344.  
  1345.  
  1346. function ApplyDamage2(Humanoid,Damage)
  1347.     if Humanoid.Health == math.huge then
  1348.         Humanoid.Parent:BreakJoints()
  1349.     else
  1350.         local MULTIPLY = Humanoid.MaxHealth/100
  1351.         Damage = Damage * DAMAGEMULTIPLIER
  1352.         if Humanoid.Health ~= 0 then
  1353.             Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1354.         end
  1355.     end
  1356. end
  1357. function ApplyAoEA(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1358.     local CHILDREN = workspace:GetDescendants()
  1359.     for index, CHILD in pairs(CHILDREN) do
  1360.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1361.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1362.             if HUM then
  1363.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1364.                 if TORSO then
  1365.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1366.                         if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1367.                             CHILD:BreakJoints()
  1368.                         else
  1369.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1370.                             ApplyDamage2(HUM,DMG)
  1371.                                         --  CreateSound(622342161, Character, 60, 1, false)
  1372.                                         --  wait(0.9)
  1373.                                         --shakes(4, 1)
  1374.                         end
  1375.                         if FLING > 0 then
  1376.                             for _, c in pairs(CHILD:GetChildren()) do
  1377.                                 if c:IsA("BasePart") then
  1378.                                     local bv = Instance.new("BodyVelocity")
  1379.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1380.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1381.                                     bv.Parent = c
  1382.                                     Debris:AddItem(bv,0.05)
  1383.                                 end
  1384.                             end
  1385.                         end
  1386.                     end
  1387.                 end
  1388.             end
  1389.         end
  1390.     end
  1391. end
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399. function SPIN()
  1400. ATTACK = true
  1401.     Rooted = false
  1402.                                                                         --ApplyAoEA(Hammer.Position,9,750,990,975,true,{SHAKE = 1999, TIMER = 1005, DOESFADE = true})
  1403.                                                                                         for i=0, 6, 0.1 / Animation_Speed do
  1404.                     Swait()
  1405.                                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(0),RAD(0),RAD(0)),.1)
  1406.                     ApplyAoEA(Hammer.Hitbox.Position,5,0,0,980,true,{SHAKE = 999, TIMER = 995, DOESFADE = true})
  1407.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360*COS(SINE/1))), 1 / Animation_Speed)
  1408.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1409.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413.                                                                                         end
  1414.                                                                                        
  1415.                 ATTACK = false
  1416.                     Rooted = false
  1417. end
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1424.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1425.     local mesh = IT("SpecialMesh",wave)
  1426.     mesh.MeshType = "FileMesh"
  1427.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1428.     mesh.Scale = SIZE
  1429.     mesh.Offset = VT(0,0,-SIZE.X/8)
  1430.     wave.CFrame = CFRAME
  1431.     coroutine.resume(coroutine.create(function(PART)
  1432.         for i = 1, WAIT do
  1433.             Swait()
  1434.             mesh.Scale = mesh.Scale + GROW
  1435.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1436.             if DOESROT == true then
  1437.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1438.             end
  1439.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1440.             if wave.Transparency > 0.99 then
  1441.                 wave:remove()
  1442.             end
  1443.         end
  1444.     end))
  1445. end
  1446.  
  1447.  
  1448.  
  1449. function BANSLAM()
  1450.     ATTACK = true
  1451.     Rooted = false
  1452.     repeat
  1453.         --HITFLOOR = nil
  1454.         for i=0, 0.2, 0.1 / Animation_Speed do
  1455.             Swait()
  1456.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1457.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1458.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1459.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1460.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1461.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1462.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1463.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1464.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1465.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1466.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1467.         end
  1468.         for i=0, 0.08, 0.1 / Animation_Speed do
  1469.             Swait()
  1470.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1471.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1472.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1473.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1474.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1475.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1476.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1477.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1478.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1479.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1480.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1481.         end
  1482.         for i=0, 0.08, 0.1 / Animation_Speed do
  1483.             Swait()
  1484.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1485.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1486.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1487.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1488.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1489.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1490.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1493.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1494.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1495.         end
  1496.         CreateSound("147722910", Effects, 10, 1)
  1497.             KickAoE(Hammer.Head.Position,8,true)
  1498. local randomshake = {0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
  1499.                             shakes(randomshake[MRANDOM(1,#randomshake)], 0.09)
  1500.         if HITFLOOR ~= nil then
  1501.             CreateSound("289842971", Hammer, 10, 1)
  1502.             CreateSound("289842971", Hammer, 10, 1)
  1503.             CreateSound("289842971", Hammer, 10, 1)
  1504.             CreateSound("289842971", Hammer, 10, 1)
  1505.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1506.         end
  1507.                 for i = 1, 8 do
  1508.             WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1509.         end
  1510.             WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1511.         WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1512.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1514.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1515.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1516.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1517.         for i=0, 0.1, 0.1 / Animation_Speed do
  1518.             Swait()
  1519.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1520.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1521.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1522.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1523.         --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1524.         --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1527.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1528.         --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1529.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1530.         end
  1531.         if HOLD == true then
  1532.             for i=0, 0.08, 0.1 / Animation_Speed do
  1533.                 Swait()
  1534.                 if HOLD == false then
  1535.                     break
  1536.                 end
  1537.                             Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1538.                 RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1539.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1540.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1541.             --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1542.                 --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543.                 --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1544.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1545.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1546.                 --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1547.                 --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1548.             end
  1549.         end
  1550.     until HOLD == false
  1551.     for i=0, 1, 0.1 / Animation_Speed do
  1552.         Swait()
  1553.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1554.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1555.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1556.     RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1557.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1558.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1559.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1560.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1561.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1562.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1563.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1564.     end
  1565.     for i=0, 5, 0.1 / Animation_Speed do
  1566.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1567.         RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1568.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1569.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1570.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1571.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1572.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1573.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1575.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1576.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1577.     end
  1578.     ATTACK = false
  1579.     Rooted = false
  1580. end
  1581.  
  1582.  
  1583. function BANSLAM3()
  1584.     ATTACK = true
  1585.     Rooted = false
  1586.     repeat
  1587.         --HITFLOOR = nil
  1588.         for i=0, 0.2, 0.1 / Animation_Speed do
  1589.             Swait()
  1590.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1591.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1592.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1593.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1594.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1595.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1596.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1599.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1600.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1601.         end
  1602.         for i=0, 0.08, 0.1 / Animation_Speed do
  1603.             Swait()
  1604.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1605.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1606.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1607.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1608.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1609.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1610.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1611.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1612.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1613.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1614.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1615.         end
  1616.         for i=0, 0.08, 0.1 / Animation_Speed do
  1617.             Swait()
  1618.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1619.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1620.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1621.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1622.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1623.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1624.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1625.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1626.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1627.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1628.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1629.         end
  1630.         CreateSound("147722910", Effects, 80, 1.3)
  1631.                     ApplyAoEA(Hammer.Hitbox.Position,12,10,MRANDOM(40,90),0,true,{SHAKE = 2, TIMER = 995, DOESFADE = true})
  1632.                 for i = 1, 8 do
  1633.             WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(90,0,90), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1634.         end
  1635.             WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1636.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(12,0,12), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1637.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1639.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1640.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1641.         for i=0, 0.1, 0.1 / Animation_Speed do
  1642.             Swait()
  1643.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1644.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1645.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1646.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1647.         --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1648.         --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1652.         --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1653.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1654.         end
  1655.         if KEYHOLD == true then
  1656.             for i=0, 0.08, 0.1 / Animation_Speed do
  1657.                 Swait()
  1658.                 if KEYHOLD == false then
  1659.                     break
  1660.                 end
  1661.                             Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1662.                 RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1663.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1664.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1665.             --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1666.                 --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1667.                 --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1668.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1669.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1670.                 --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1671.                 --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1672.             end
  1673.         end
  1674.     until KEYHOLD == false
  1675.     for i=0, 1, 0.1 / Animation_Speed do
  1676.         Swait()
  1677.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1678.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1679.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1680.     RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1681.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1682.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1683.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1684.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1685.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1686.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1687.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1688.     end
  1689.     for i=0, 5, 0.1 / Animation_Speed do
  1690.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1691.         RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1692.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1693.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1694.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1695.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1699.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1700.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1701.     end
  1702.     ATTACK = false
  1703.     Rooted = false
  1704. end
  1705.  
  1706.  
  1707. function BANSLAM2()
  1708.     ATTACK = true
  1709.     Rooted = false
  1710.     repeat
  1711.         --HITFLOOR = nil
  1712.         for i=0, 0.2, 0.1 / Animation_Speed do
  1713.             Swait()
  1714.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1715.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1716.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1717.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1718.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1719.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1720.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1721.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1722.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1723.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1724.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1725.         end
  1726.         for i=0, 0.08, 0.1 / Animation_Speed do
  1727.             Swait()
  1728.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1729.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1730.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1731.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1732.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1733.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1734.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1735.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1737.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1738.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1739.         end
  1740.         for i=0, 0.08, 0.1 / Animation_Speed do
  1741.             Swait()
  1742.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1743.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1744.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1745.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1746.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1747.             --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1748.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1751.             --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1752.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1753.         end
  1754.         CreateSound("147722910", Effects, 800, 1)
  1755.             KickAoE(Hammer.Head.Position,MRANDOM(30,70),true)
  1756.             KickAoE(Torso.Position,MRANDOM(20,60),true)
  1757. local randomshake = {1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9}
  1758.                             shakes(randomshake[MRANDOM(1,#randomshake)], 0.1)
  1759.         if HITFLOOR ~= nil then
  1760.             CreateSound("289842971", Hammer, 10, 1)
  1761.             CreateSound("289842971", Hammer, 10, 1)
  1762.             CreateSound("289842971", Hammer, 10, 1)
  1763.             CreateSound("289842971", Hammer, 10, 1)
  1764.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1765.         end
  1766.                 for i = 1, 5 do
  1767.             WACKYEFFECT1({Time = 50+(i*5), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1768.         end
  1769.         WACKYEFFECT1({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = Hammer.Head.CFrame*CF(0,0,-Hammer.Head.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1770.             for i = 1, 3 do
  1771.         WACKYEFFECT1({Time = 85, EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1772.     end
  1773.     --for i = 1, 15 do
  1774.     --  WACKYEFFECT1({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1775.     --end
  1776.        
  1777.                         for i = 1, 8 do
  1778.             WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1779.         end
  1780.             WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1781.         WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1782.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1783.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1784.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1785.                 for i = 1, 8 do
  1786.             WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1787.         end
  1788.             WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1789.         WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1790.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1791.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1792.                     WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1793.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1794.         --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1795.         for i=0, 0.1, 0.1 / Animation_Speed do
  1796.             Swait()
  1797.                         Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1798.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1799.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1800.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1801.         --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1802.         --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1803.             --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1804.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1805.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1806.         --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1807.             --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1808.         end
  1809.         if KEYHOLD == true then
  1810.             for i=0, 0.08, 0.1 / Animation_Speed do
  1811.                 Swait()
  1812.                 if KEYHOLD == false then
  1813.                     break
  1814.                 end
  1815.                             Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1816.                 RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1817.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1818.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1819.             --  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1820.                 --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1821.                 --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1822.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1823.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1824.                 --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1825.                 --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1826.             end
  1827.         end
  1828.     until KEYHOLD == false
  1829.     for i=0, 1, 0.1 / Animation_Speed do
  1830.         Swait()
  1831.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1832.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1833.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1834.     RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1835.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1836.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1837.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1838.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1839.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1840.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1841.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1842.     end
  1843.     for i=0, 5, 0.1 / Animation_Speed do
  1844.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1845.         RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1846.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1847.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1848.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1849.         --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1850.     --  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1851.     --  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1852.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1853.     --  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854.     --  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1855.     end
  1856.     ATTACK = false
  1857.     Rooted = false
  1858. end
  1859.  
  1860.  
  1861. function Taunt2()
  1862.     ATTACK = true
  1863.     Rooted = true
  1864.     CreateSound(2668778545,Head,80,1,false)
  1865.     for i = 1, 30 do
  1866.         Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1869.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873.     end
  1874.     for i = 1, 38 do
  1875.         Swait()
  1876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1878.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1879.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1880.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882.     end
  1883.     ATTACK = false
  1884.     Rooted = false
  1885. end
  1886.  
  1887.  
  1888. function Taunt3()
  1889.     ATTACK = true
  1890.     Rooted = true
  1891.     CreateSound(1076231331,Head,80,1,false)
  1892.     for i = 1, 21 do
  1893.         Swait()
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1896.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1897.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1898.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900.     end
  1901.     for i = 1, 21 do
  1902.         Swait()
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1905.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1906.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1907.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909.     end
  1910.         for i = 0.8, 18 do
  1911.         Swait()
  1912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1914.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1915.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1916.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918.     end
  1919.     for i = 0.7, 16 do
  1920.         Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927.     end
  1928.         for i = 0.1, 4 do
  1929.         Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1932.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1933.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1934.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936.     end
  1937.     for i = 0.1, 4 do
  1938.         Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1941.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1942.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1943.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945.     end
  1946.             for i = 0.1, 4 do
  1947.         Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1950.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1951.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1952.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954.     end
  1955.     for i = 0.1, 4 do
  1956.         Swait()
  1957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1959.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1960.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1961.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963.     end
  1964.         for i = 0.1, 4 do
  1965.         Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972.     end
  1973.             for i = 0.1, 4 do
  1974.         Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1977.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981.     end
  1982.     for i = 0.1, 4 do
  1983.         Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1986.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990.     end
  1991.                 for i = 0.1, 4 do
  1992.         Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999.     end
  2000.     for i = 0.1, 4 do
  2001.         Swait()
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008.     end
  2009.                 for i = 0.1, 4 do
  2010.         Swait()
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2013.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017.     end
  2018.     for i = 0.1, 4 do
  2019.         Swait()
  2020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2022.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2023.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2024.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026.     end
  2027.     ATTACK = false
  2028.     Rooted = false
  2029. end
  2030.  
  2031.    
  2032.     function Taunt1()
  2033.     ATTACK = true
  2034.     Rooted = true
  2035.     CreateSound(511875124,Head,80,1,false)
  2036.  
  2037.     for i=0, 0.1, 0.1 / Animation_Speed do
  2038.         Swait()
  2039.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2040.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2041.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2042.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043.     end
  2044.     for i=0, 1, 0.1 / Animation_Speed do
  2045.         Swait()
  2046.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2047.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2048.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2049.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2050.     end
  2051.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  2052. if nomeme == false then
  2053. nomeme = true
  2054. elseif nomeme == true then
  2055.     nomeme = false
  2056.     end
  2057.     ATTACK = false
  2058.     Rooted = false
  2059. end
  2060. --//=================================\\
  2061. --||      ASSIGN THINGS TO KEYS
  2062. --\\=================================//
  2063.  
  2064.  
  2065. function chat(msg)
  2066. if string.sub(msg,1,5) == "kick/" then
  2067. pl = string.sub(msg,6)
  2068. g = game.Players:GetPlayers()
  2069. for i,v in pairs(g) do
  2070. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  2071. v:Kick("No, just no, just get out.")
  2072. end
  2073. end
  2074. end
  2075. if string.sub(msg,1,4) == "ban/" then
  2076. pl = string.sub(msg,5)
  2077. g = game.Players:GetPlayers()
  2078. for i,v in pairs(g) do
  2079. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  2080. Ban(v.Character)
  2081. end
  2082. end
  2083. end
  2084. if string.sub(msg,1,1) == "h" then
  2085.     CreateSound(1292661979,Head,80,1,false)
  2086. end
  2087. if string.sub(msg,1,7) == "!Banish" then
  2088. Type = "Banish"
  2089. end
  2090. if string.sub(msg,1,4) == "!Ban" then
  2091. Type = "Ban"
  2092. end
  2093. if string.sub(msg,1,5) == "!Kick" then
  2094. Type = "Kick"
  2095. end
  2096. if string.sub(msg,1,7) == "!Damage" then
  2097. Type = "Damage"
  2098. end
  2099. if string.sub(msg,1,6) == "!Unban" then
  2100. BEANED = {}
  2101. end
  2102. --[[
  2103. if string.sub(msg,1,7) == "!Tangle" then
  2104. Type = "Tangle"
  2105. end
  2106. ]]--
  2107. if string.sub(msg,1,11) == "!setreason " then
  2108. reason = string.sub(msg,12)
  2109. end
  2110. end
  2111.  
  2112. Player.chatted:connect(chat)
  2113.  
  2114. function MouseDown(Mouse)
  2115.     HOLD = true
  2116.     if ATTACK == false then
  2117.         BANSLAM()
  2118.     end
  2119. end
  2120.  
  2121. function MouseUp(Mouse)
  2122. HOLD = false
  2123. end
  2124.  
  2125. function KeyDown(Key)
  2126.     KEYHOLD = true
  2127.         if Key == "t" and ATTACK == false then
  2128.         Taunt2()
  2129.         end
  2130.                 if Key == "y" and ATTACK == false then
  2131.         Taunt3()
  2132.         end
  2133.         --      if Key == "m" and ATTACK == false then
  2134.         --Taunt1()
  2135.         --      end
  2136.                 if Key == "one" and ATTACK == false then
  2137.                     nomeme = "1"
  2138.                 end
  2139.                                 if Key == "two" and ATTACK == false then
  2140.                     nomeme = "2"
  2141.                                 end
  2142.                                                 if Key == "three" and ATTACK == false then
  2143.                     nomeme = "3"
  2144.                     sick.TimePosition = 0
  2145.                                                 end
  2146.                                                                                 if Key == "four" and ATTACK == false then
  2147.                     nomeme = "4"
  2148.                                                                                 end
  2149.     if Key == "five" and ATTACK == false then
  2150.                     nomeme = "5"
  2151.                         end
  2152.     if Key == "six" and ATTACK == false then
  2153.                     nomeme = "6"   
  2154.             end    
  2155. if Key == "seven" and ATTACK == false then
  2156.                     nomeme = "7"
  2157.                     sick.TimePosition = 0
  2158.                                 end
  2159.         if Key == "z" and ATTACK == false then
  2160.         BANSLAM2()
  2161.         end
  2162.                 if Key == "c" and ATTACK == false then
  2163.         BANSLAM3()
  2164.         end
  2165.                 if Key == "x" and ATTACK == false then
  2166.         SPIN()
  2167.                 end
  2168.             if Key == "g" and ATTACK == false then
  2169.         KickThatNigga(Character)
  2170.     end
  2171.     --[[
  2172.     if Key == "z" and ATTACK == false then
  2173.         Shot()
  2174.     end
  2175.    
  2176.         if Key == "v" and ATTACK == false then
  2177.         ShotL()
  2178.     end
  2179.  
  2180.     if Key == "b" and ATTACK == false then
  2181.         SPL()
  2182.     end
  2183.  
  2184.     if Key == "t" and ATTACK == false then
  2185.         OUTOFMYWAY()
  2186.     end
  2187.  
  2188.     if Key == "e" and ATTACK == false then
  2189.         GearGrenade()
  2190.     end
  2191.         if Key == "f" and ATTACK == false then
  2192.         SLAP()
  2193.     end
  2194.  
  2195.     if Key == "x" and ATTACK == false then
  2196.         ShotK()
  2197.     end
  2198.         if Key == "c" and ATTACK == false then
  2199.         ShotX()
  2200.         end]]--
  2201. end
  2202.  
  2203. function KeyUp(Key)
  2204.     KEYHOLD = false
  2205. end
  2206.  
  2207.     Mouse.Button1Down:connect(function(NEWKEY)
  2208.         MouseDown(NEWKEY)
  2209.     end)
  2210.     Mouse.Button1Up:connect(function(NEWKEY)
  2211.         MouseUp(NEWKEY)
  2212.     end)
  2213.     Mouse.KeyDown:connect(function(NEWKEY)
  2214.         KeyDown(NEWKEY)
  2215.     end)
  2216.     Mouse.KeyUp:connect(function(NEWKEY)
  2217.         KeyUp(NEWKEY)
  2218.     end)
  2219.  
  2220. --//=================================\\
  2221. --\\=================================//
  2222.  
  2223.  
  2224. function unanchor()
  2225.     if UNANCHOR == true then
  2226.         g = Character:GetChildren()
  2227.         for i = 1, #g do
  2228.             if g[i].ClassName == "Part" then
  2229.                 g[i].Anchored = false
  2230.             end
  2231.         end
  2232.     end
  2233. end
  2234.  
  2235. --//=================================\\
  2236. --||    WRAP THE WHOLE SCRIPT UP
  2237. --\\=================================//
  2238.  
  2239. Humanoid.Changed:connect(function(Jump)
  2240.     if Jump == "Jump" and (Disable_Jump == true) then
  2241.         Humanoid.Jump = false
  2242.     end
  2243. end)
  2244.  
  2245. local CONNECT = nil
  2246. while true do
  2247.     Swait()
  2248.     ANIMATE.Parent = nil
  2249.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2250.         Humanoid = IT("Humanoid",Character)
  2251.     end
  2252.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2253.         v:Stop();
  2254.     end
  2255.     SINE = SINE + CHANGE*1
  2256.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2257.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2258.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2259.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2260.     if ANIM ~= "Idle" and ATTACK == false then
  2261.                     Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  2262.     end
  2263.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2264.         ANIM = "Jump"
  2265.         if ATTACK == false then
  2266.             --          Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2267.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2268.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2269.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2270.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2271.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2272.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2273.         end
  2274.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2275.         ANIM = "Fall"
  2276.         if ATTACK == false then
  2277.                     --  Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2278.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2279.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2280.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2281.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2282.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2283.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2284.         end
  2285.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2286.         ANIM = "Idle"
  2287.         if ATTACK == false then
  2288.             --Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2289.             Grip.C0=Clerp(Grip.C0,CF(0, 2, -1.9)*ANGLES(RAD(152),RAD(90),RAD(0)),.1)
  2290.             RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  2291.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  2292.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(-12)),.1)
  2293.             Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(12 + 3 * math.cos(SINE / 67))),.1)
  2294.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2295.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2296.         end
  2297.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2298.         ANIM = "Walk"
  2299.                 --  Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2300.          RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2301.             LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2302.         if ATTACK == false then
  2303.            
  2304.             RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 6),0 + 0.1 * math.cos(SINE / 6))*angles(math.rad(-31 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  2305.             Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-12 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(0 - 3 * math.cos(SINE / 67))),.1)
  2306.             --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2307.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105 + 2 * math.cos(SINE / 20)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2308.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80*COS(SINE/6)), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2309.             --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2310.         end
  2311.     end
  2312.     unanchor()
  2313.     Humanoid.MaxHealth = "inf"
  2314.     Humanoid.Health = "inf"
  2315.     if Rooted == false then
  2316.         Disable_Jump = false
  2317.         Humanoid.WalkSpeed = Speed
  2318.     elseif Rooted == true then
  2319.         Disable_Jump = true
  2320.         Humanoid.WalkSpeed = 0
  2321.     end
  2322. if nomeme == "1" then
  2323.     sick.SoundId = "rbxassetid://2385953834"
  2324. elseif nomeme == "2" then
  2325.         sick.SoundId = "rbxassetid://1110421128"
  2326.         elseif nomeme == "3" then
  2327.         sick.SoundId = "rbxassetid://525271670"
  2328.                 elseif nomeme == "4" then
  2329.         sick.SoundId = "rbxassetid://358499742"
  2330.                 elseif nomeme == "5" then
  2331.         sick.SoundId = "rbxassetid://1845891274"
  2332.                 elseif nomeme == "6" then
  2333.         sick.SoundId = "rbxassetid://1472377455"
  2334. elseif nomeme == "7" then
  2335.             sick.SoundId = "rbxassetid://1704728362"
  2336.         end
  2337.     sick.Looped = true
  2338.     sick.Pitch = 1
  2339.     sick.Volume = 30
  2340.     sick.Playing = true
  2341.     if sick.Parent ~= RootPart then
  2342.         sick = IT("Sound",RootPart)
  2343.     end
  2344. end
  2345.  
  2346. --//=================================\\
  2347. --\\=================================//
  2348.  
  2349.  
  2350.  
  2351.  
  2352.  
  2353. --//====================================================\\--
  2354. --||                     END OF SCRIPT
  2355. --\\====================================================//--
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top