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- Neo-Terminator
- 2100 HP, 144 Atk, 11 Def, 33 Spe
- Passive Abilities:
- Flawed Immunity: Immune to the effects of all statuses, except damage over time.
- Dual Attack: Attacks twice per turn.
- Slow Field: This monster can only get double-attacked if the attacker's speed is three times that of this monster. This monster can only get triple-attacked if the attacker's speed is 4 times that of this monster.
- Immortal: Immune to OHKO moves [Exorcise and Assassinate].
- Not Evil After All: This monster takes 1 damage from the damage-dealing skills of Priests, besides their Basic Attack.
- Excess Supplies: Immune to the effects of Sabotage [Even so a full-screen basic attacking thing is a terrible thing to sabotage].
- Active Abilities (16-sided die):
- 1-11: Basic Attack (Attacks ALL PLAYERS. Roll 3 dice with the current attack stat as the number of sides then divide the result by 4. This is not true damage, obviously.)
- 12-14: Death Ray (Attacks 1 player. Roll a 5-sided die, then multiply the damage by 5. This is true damage.)
- 15-16: Vortex (Effects everything, including itself. Poison, Bleed, and Burn are cured. All debuffs and buffs are dispelled. Cannot miss.)
- Extra Info:
- Buffs: Eternal Hope, Insight, Warning, Prophecy, Concealment, Supply Trip, Sharpen, Pit Fall, Magical Barrier,
- Debuffs: Faith Seal, Close-Quarters, Sabotage, Supply Trip, Stone Hoist,
- Rewards: 10/10 on win, 2/2 on loss.
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