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SSBM Hybrid 64 Ver. 1.20 Patch Notes

Dec 17th, 2017
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  1. SSBM Hybrid 64 v1.2
  2.  
  3. Global Changes:
  4. - Changed Header and Project name to "SSBM Hybrid 64"
  5. - Updated Debug Menu. Will now show the version you're playing and the date the build was created.
  6. - Changed Main Menu Fonts to Kabel
  7. - New CSS Menu!
  8. - Fastfall Sparkle now works on Battlefield as intended (Credit to Unclepunch for the code).
  9. - Added Salty Runback Code
  10. - Holding L+R+A+Start during Stage Load returns to the CSS instead of the Main Menu.
  11.  
  12. Mechanics Changes:
  13. - Pivots now carry momentum.
  14. - Added 64-esque Shield Dash. Shielding during the initial dash will
  15. now carry momentum. Credit to UnclePunch for Dash Speed bugfix code.
  16.  
  17. Character Changes:
  18. Fox:
  19. - Attributes:
  20. - Jump H Max Vel.: 1.7 -> 1.3
  21. - Max Aerial H Vel.: 0.98 -> 0.85
  22. - Attacks:
  23. - D-tilt:
  24. - BKB: 35 -> 42
  25. - KBG: 93 -> 80
  26. - Angle: 70/80/90 -> 70 (All)
  27. - Up-B:
  28. - Landing Lag Animation Fixed. (Credit to UnclePunch for code)
  29. - Landing Lag: 14/18? -> 7/14
  30. Falco:
  31. - Attributes:
  32. - Jump H Max Vel.: 1.7 -> 1.4
  33. - Attacks:
  34. - D-air:
  35. - Hitbox size slightly increased
  36. - Up air:
  37. - Second hit reverted to vMelee values
  38. - Laser (Grounded):
  39. - Firing rate slowed (avoiding possible shieldlock)
  40. - Up-B
  41. - Landing Lag Animation fixed. (Credit to UnclePunch for Code)
  42. - Landing Lag: 16/18? -> 7/16
  43. Mario:
  44. - Attacks:
  45. - Dash Attack:
  46. - Leg hitbox now works properly.
  47. - Down B (Air)
  48. - Fixed an issue where if Mario landed at frame 38, the airborne hitbox
  49. lingered until the end of the animation.
  50. Luigi:
  51. - Attributes:
  52. - Max Aerial H Vel.: 0.88 -> 0.72
  53. - Attacks:
  54. - F-air:
  55. - Damage: 12 -> 9
  56. - KBG: 50 -> 62
  57. - Angle: 68 -> 65
  58. - IASA: 22 -> 25
  59. - Up Throw:
  60. - Angle: 100 -> 115
  61. - BKB: 100 -> 80
  62. - KBG: 70 -> 60
  63. - N-air:
  64. - BKB: 15 -> 10
  65. - KBG: 120 -> 110
  66. - Down-B (Air)
  67. - Fixed an issue where its hitboxes appeared in Frame 10 instead of 6.
  68. - Fixed an issue where if Luigi landed at frame 42, the airborne hitbox
  69. lingered until the end of the animation (multi hits can still carry over
  70. though).
  71. - KBG: 200 -> 150
  72. - Angle: 90 -> 65
  73. - Shield Damage: 0 (All) -> 3/8
  74. - Neutral B (Fireball):
  75. - Speed reverted to vMelee
  76. Link:
  77. - Attacks:
  78. - Back Throw:
  79. - KBG: 110 -> 85
  80. - Down Throw:
  81. - Angle: 80 -> 100
  82. Young Link:
  83. - Attacks:
  84. - Up-B (Ground)
  85. - Shield Damage: 1/2 -> 2/3
  86. Bowser:
  87. - Attributes:
  88. - Dash Initial Vel.: 1.0 -> 1.1
  89. - Attacks:
  90. - Jab 1:
  91. - WDSK: 20 -> 32
  92. - Side B (Start)
  93. - Animation slowed down, adding startup and endlag: x1.5 -> x1.33
  94. - Reverted two grab hitboxes to damaging hitboxes (Like vMelee)
  95. - BKB: 70
  96. - KBG: 70
  97. - Angle: 100
  98. - Changed Hurtbox interactions of grab hitboxes.
  99. - HB #0: Air Only (Smaller hitbox)
  100. - HB #1: Ground Only (Bigger hitbox)
  101. - Side B F-throw (Grounded)
  102. - BKB: 90 -> 58
  103. - KBG: 90 -> 150
  104. - Angle: 105 -> 70
  105. - Side B Back Throw:
  106. - BKB: 50 -> 72
  107. - Down B:
  108. - Landing Hitbox Shield Damage: 5 -> 12
  109. - Up Throw:
  110. - BKB: 30 -> 65
  111. - KBG: 200 -> 132
  112. Ganondorf:
  113. - Attributes:
  114. - Dash Init. Vel: 1.45 -> 1.38
  115. - Dash/Run Terminal Vel.: 1.5 -> 1.42
  116. - Attacks:
  117. - Jab:
  118. - IASA: 10 -> 15
  119. - Dash Attack:
  120. - Angle: 68/113 -> 100/80
  121. - BKB (Late): 42 -> 30
  122. - F-air:
  123. - Added GFX
  124. - Adjusted hitbox locations
  125. - Element: Darkness -> Electric
  126. - Up Tilt:
  127. - Can now break shields
  128. - Up Throw:
  129. - Angle: 60 -> 115
  130. - BKB: 60 -> 80
  131. - KBG: 45 -> 80
  132. - Side B (air):
  133. - Can now grab ledges
  134. - Down Throw:
  135. - Angle: 68 -> 67
  136. - BKB: 75 -> 90
  137. - KBG: 135 -> 75
  138. - Up Air (First/Early Hitbox):
  139. - Hitbox properties reverted to vMelee defaults
  140. Cpt. Falcon:
  141. - Attacks:
  142. - N-air:
  143. - Angle (First hit): 78/76/74 -> 65
  144. - Second hit properties reverted to vMelee defaults.
  145. - IASA: 39 -> 42
  146. - Down-B (Grounded)
  147. - BKB: 80 (All) -> 50 (All)
  148. - Down Throw:
  149. - BKB:75 -> 95
  150. - KBG: 34 -> 62
  151. - Up Throw:
  152. - Angle: 65 -> 115
  153. - BKB: 60 -> 85
  154. - KBG: 105 -> 60
  155. - Neutral B (Ground/Air)
  156. - KBG: 122 -> 102
  157. - Damage: 27/25/23 -> 25 (All)
  158. - F-Throw:
  159. - All properties reverted to vMelee defaults.
  160. Pikachu:
  161. - Attacks:
  162. - Down Throw:
  163. - Angle: 80 -> 65
  164. - BKB: 60 -> 95
  165. - KBG: 38 -> 75
  166. - N-air:
  167. - Removed IASA
  168. - Animation slowed (Added Endlag)
  169. Kirby:
  170. - Attacks:
  171. - F-air:
  172. - Damage: 2/2/5 -> 3/3/5
  173. - Multi hit angles adjusted to connect properly
  174. - Angle (Last hit): 60 -> 55
  175. - BKB (Last hit): 45 -> 30
  176. - F-Smash:
  177. - Reverted Smash Charge aura to normal.
  178. - Adjusted hitbox locations.
  179. - Angle: 45 (All) -> 361 (All)
  180. - BKB: 60/32 -> 20/12
  181. - KBG: 96 (All) -> 120/108
  182. - B-air:
  183. - Adjusted weak hitbox location.
  184. - Hitbox duration: 15 -> 13
  185. - D-air:
  186. - Startup increased by 3 frames
  187. - Multihits: 7 -> 6
  188. - Added startup SFX
  189. - Up-B
  190. - WDSK (2nd Hit): 210 -> 150
  191. - Angle (2nd Hit): 281 -> 280
  192. - Down-B (Stone):
  193. - Shield Damage: 0 -> 9
  194. - Up Throw:
  195. - Angle: 78 -> 75
  196. - BKB: 77 -> 60
  197. - KBG: 168 -> 160
  198. - Can now land on platforms
  199. - Removed Kirbycide
  200. - F-throw:
  201. - Angle: 65 -> 80
  202. - BKB: 40 -> 65
  203. - KBG: 100 -> 115
  204. - Removed Kirbycide
  205. - Misc.
  206. - Kirby no longer loses his midair jumps after using
  207. Up throw or F-throw.
  208. - Can no longer escape throws.
  209. - Back Throw can still kirbycide guaranteed.
  210. DK:
  211. - Attributes:
  212. - Turnaround frames: 8 -> 6
  213. - Attacks:
  214. - Up-B (Ground)
  215. - Shield Damage: 3/1/1 -> 5/3/3
  216. - Up-B (Air):
  217. - Shield Damage: 1 (All) -> 5/2/2
  218. - Etc.
  219. - Can no longer lose Giant Punch after Up-B
  220. Roy:
  221. - Attacks:
  222. - Down Smash:
  223. - Damage: 21/16 -> 18/16
  224. - Up Smash:
  225. - Damage: 11 -> 15
  226. - BKB: 73 -> 42
  227. - KBG: 100 -> 95
  228. - IASA: 55 -> Removed
  229. - Adjusted hitbox locations. Can now hit
  230. opponents atop platforms.
  231. - Side B (1 Up):
  232. - WDSK: 115 -> 82
  233. - Route reverted to normal
  234. - Side B (2 Up):
  235. - Animation changed (Up tilt)
  236. - BKB: 80/80 -> 0/80
  237. - KBG: 80/60 -> 100/60
  238. - WDSK: 0/0 -> 115/0
  239. - Damage: (12/10) / (7/6) -> (5/5) / (4/4)
  240. - Angle: (280/361) / (60) -> (108/108) / (60)
  241. - Route changed to: Up-B after frame 16.
  242. - Side B (3 Side/Up/Down):
  243. - Added Fire GFX
  244. Dr. Mario:
  245. - Attacks:
  246. - Down B (Air/Ground):
  247. - Removed Fire Hit effect
  248. Sheik:
  249. - Attributes:
  250. - Jump Init. H Vel.: 1.1 -> 1.0
  251. - Max Aerial H Vel.: 1.1 -> 1.0
  252. - Attacks:
  253. - Down Tilt:
  254. - Angle: 75 -> 70
  255. - IASA: 26 -> 28
  256. - F-air:
  257. - IASA: 22 -> 26
  258. - Down Throw:
  259. - Angle: 58 -> 100
  260. - BKB: 70 -> 50
  261. Zelda:
  262. - Attacks:
  263. - F-Smash:
  264. - Added Sourspot Hitboxes near her.
  265. - Adjusted Hitbox IDs. Sourspot now takes priority.
  266. - Adjusted Hitbox locations for sweetspot to hit
  267. reliably.
  268. - Angle: 50 -> 361/80
  269. - BKB: 60 -> 60/40
  270. - KBG: 100 -> 100/90
  271. - Damage: 15 -> 16/12
  272. - Shield Damage: 15 -> 15/10
  273. Samus:
  274. - Etc.
  275. - Can no longer lose Charge Shot after using Up-B.
  276. Game and Watch:
  277. - Attacks:
  278. - Up-B
  279. - KBG: 90 -> 73
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