Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SSBM Hybrid 64 v1.2
- Global Changes:
- - Changed Header and Project name to "SSBM Hybrid 64"
- - Updated Debug Menu. Will now show the version you're playing and the date the build was created.
- - Changed Main Menu Fonts to Kabel
- - New CSS Menu!
- - Fastfall Sparkle now works on Battlefield as intended (Credit to Unclepunch for the code).
- - Added Salty Runback Code
- - Holding L+R+A+Start during Stage Load returns to the CSS instead of the Main Menu.
- Mechanics Changes:
- - Pivots now carry momentum.
- - Added 64-esque Shield Dash. Shielding during the initial dash will
- now carry momentum. Credit to UnclePunch for Dash Speed bugfix code.
- Character Changes:
- Fox:
- - Attributes:
- - Jump H Max Vel.: 1.7 -> 1.3
- - Max Aerial H Vel.: 0.98 -> 0.85
- - Attacks:
- - D-tilt:
- - BKB: 35 -> 42
- - KBG: 93 -> 80
- - Angle: 70/80/90 -> 70 (All)
- - Up-B:
- - Landing Lag Animation Fixed. (Credit to UnclePunch for code)
- - Landing Lag: 14/18? -> 7/14
- Falco:
- - Attributes:
- - Jump H Max Vel.: 1.7 -> 1.4
- - Attacks:
- - D-air:
- - Hitbox size slightly increased
- - Up air:
- - Second hit reverted to vMelee values
- - Laser (Grounded):
- - Firing rate slowed (avoiding possible shieldlock)
- - Up-B
- - Landing Lag Animation fixed. (Credit to UnclePunch for Code)
- - Landing Lag: 16/18? -> 7/16
- Mario:
- - Attacks:
- - Dash Attack:
- - Leg hitbox now works properly.
- - Down B (Air)
- - Fixed an issue where if Mario landed at frame 38, the airborne hitbox
- lingered until the end of the animation.
- Luigi:
- - Attributes:
- - Max Aerial H Vel.: 0.88 -> 0.72
- - Attacks:
- - F-air:
- - Damage: 12 -> 9
- - KBG: 50 -> 62
- - Angle: 68 -> 65
- - IASA: 22 -> 25
- - Up Throw:
- - Angle: 100 -> 115
- - BKB: 100 -> 80
- - KBG: 70 -> 60
- - N-air:
- - BKB: 15 -> 10
- - KBG: 120 -> 110
- - Down-B (Air)
- - Fixed an issue where its hitboxes appeared in Frame 10 instead of 6.
- - Fixed an issue where if Luigi landed at frame 42, the airborne hitbox
- lingered until the end of the animation (multi hits can still carry over
- though).
- - KBG: 200 -> 150
- - Angle: 90 -> 65
- - Shield Damage: 0 (All) -> 3/8
- - Neutral B (Fireball):
- - Speed reverted to vMelee
- Link:
- - Attacks:
- - Back Throw:
- - KBG: 110 -> 85
- - Down Throw:
- - Angle: 80 -> 100
- Young Link:
- - Attacks:
- - Up-B (Ground)
- - Shield Damage: 1/2 -> 2/3
- Bowser:
- - Attributes:
- - Dash Initial Vel.: 1.0 -> 1.1
- - Attacks:
- - Jab 1:
- - WDSK: 20 -> 32
- - Side B (Start)
- - Animation slowed down, adding startup and endlag: x1.5 -> x1.33
- - Reverted two grab hitboxes to damaging hitboxes (Like vMelee)
- - BKB: 70
- - KBG: 70
- - Angle: 100
- - Changed Hurtbox interactions of grab hitboxes.
- - HB #0: Air Only (Smaller hitbox)
- - HB #1: Ground Only (Bigger hitbox)
- - Side B F-throw (Grounded)
- - BKB: 90 -> 58
- - KBG: 90 -> 150
- - Angle: 105 -> 70
- - Side B Back Throw:
- - BKB: 50 -> 72
- - Down B:
- - Landing Hitbox Shield Damage: 5 -> 12
- - Up Throw:
- - BKB: 30 -> 65
- - KBG: 200 -> 132
- Ganondorf:
- - Attributes:
- - Dash Init. Vel: 1.45 -> 1.38
- - Dash/Run Terminal Vel.: 1.5 -> 1.42
- - Attacks:
- - Jab:
- - IASA: 10 -> 15
- - Dash Attack:
- - Angle: 68/113 -> 100/80
- - BKB (Late): 42 -> 30
- - F-air:
- - Added GFX
- - Adjusted hitbox locations
- - Element: Darkness -> Electric
- - Up Tilt:
- - Can now break shields
- - Up Throw:
- - Angle: 60 -> 115
- - BKB: 60 -> 80
- - KBG: 45 -> 80
- - Side B (air):
- - Can now grab ledges
- - Down Throw:
- - Angle: 68 -> 67
- - BKB: 75 -> 90
- - KBG: 135 -> 75
- - Up Air (First/Early Hitbox):
- - Hitbox properties reverted to vMelee defaults
- Cpt. Falcon:
- - Attacks:
- - N-air:
- - Angle (First hit): 78/76/74 -> 65
- - Second hit properties reverted to vMelee defaults.
- - IASA: 39 -> 42
- - Down-B (Grounded)
- - BKB: 80 (All) -> 50 (All)
- - Down Throw:
- - BKB:75 -> 95
- - KBG: 34 -> 62
- - Up Throw:
- - Angle: 65 -> 115
- - BKB: 60 -> 85
- - KBG: 105 -> 60
- - Neutral B (Ground/Air)
- - KBG: 122 -> 102
- - Damage: 27/25/23 -> 25 (All)
- - F-Throw:
- - All properties reverted to vMelee defaults.
- Pikachu:
- - Attacks:
- - Down Throw:
- - Angle: 80 -> 65
- - BKB: 60 -> 95
- - KBG: 38 -> 75
- - N-air:
- - Removed IASA
- - Animation slowed (Added Endlag)
- Kirby:
- - Attacks:
- - F-air:
- - Damage: 2/2/5 -> 3/3/5
- - Multi hit angles adjusted to connect properly
- - Angle (Last hit): 60 -> 55
- - BKB (Last hit): 45 -> 30
- - F-Smash:
- - Reverted Smash Charge aura to normal.
- - Adjusted hitbox locations.
- - Angle: 45 (All) -> 361 (All)
- - BKB: 60/32 -> 20/12
- - KBG: 96 (All) -> 120/108
- - B-air:
- - Adjusted weak hitbox location.
- - Hitbox duration: 15 -> 13
- - D-air:
- - Startup increased by 3 frames
- - Multihits: 7 -> 6
- - Added startup SFX
- - Up-B
- - WDSK (2nd Hit): 210 -> 150
- - Angle (2nd Hit): 281 -> 280
- - Down-B (Stone):
- - Shield Damage: 0 -> 9
- - Up Throw:
- - Angle: 78 -> 75
- - BKB: 77 -> 60
- - KBG: 168 -> 160
- - Can now land on platforms
- - Removed Kirbycide
- - F-throw:
- - Angle: 65 -> 80
- - BKB: 40 -> 65
- - KBG: 100 -> 115
- - Removed Kirbycide
- - Misc.
- - Kirby no longer loses his midair jumps after using
- Up throw or F-throw.
- - Can no longer escape throws.
- - Back Throw can still kirbycide guaranteed.
- DK:
- - Attributes:
- - Turnaround frames: 8 -> 6
- - Attacks:
- - Up-B (Ground)
- - Shield Damage: 3/1/1 -> 5/3/3
- - Up-B (Air):
- - Shield Damage: 1 (All) -> 5/2/2
- - Etc.
- - Can no longer lose Giant Punch after Up-B
- Roy:
- - Attacks:
- - Down Smash:
- - Damage: 21/16 -> 18/16
- - Up Smash:
- - Damage: 11 -> 15
- - BKB: 73 -> 42
- - KBG: 100 -> 95
- - IASA: 55 -> Removed
- - Adjusted hitbox locations. Can now hit
- opponents atop platforms.
- - Side B (1 Up):
- - WDSK: 115 -> 82
- - Route reverted to normal
- - Side B (2 Up):
- - Animation changed (Up tilt)
- - BKB: 80/80 -> 0/80
- - KBG: 80/60 -> 100/60
- - WDSK: 0/0 -> 115/0
- - Damage: (12/10) / (7/6) -> (5/5) / (4/4)
- - Angle: (280/361) / (60) -> (108/108) / (60)
- - Route changed to: Up-B after frame 16.
- - Side B (3 Side/Up/Down):
- - Added Fire GFX
- Dr. Mario:
- - Attacks:
- - Down B (Air/Ground):
- - Removed Fire Hit effect
- Sheik:
- - Attributes:
- - Jump Init. H Vel.: 1.1 -> 1.0
- - Max Aerial H Vel.: 1.1 -> 1.0
- - Attacks:
- - Down Tilt:
- - Angle: 75 -> 70
- - IASA: 26 -> 28
- - F-air:
- - IASA: 22 -> 26
- - Down Throw:
- - Angle: 58 -> 100
- - BKB: 70 -> 50
- Zelda:
- - Attacks:
- - F-Smash:
- - Added Sourspot Hitboxes near her.
- - Adjusted Hitbox IDs. Sourspot now takes priority.
- - Adjusted Hitbox locations for sweetspot to hit
- reliably.
- - Angle: 50 -> 361/80
- - BKB: 60 -> 60/40
- - KBG: 100 -> 100/90
- - Damage: 15 -> 16/12
- - Shield Damage: 15 -> 15/10
- Samus:
- - Etc.
- - Can no longer lose Charge Shot after using Up-B.
- Game and Watch:
- - Attacks:
- - Up-B
- - KBG: 90 -> 73
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement