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[ArmA3] Creating AH-64D attached to a pole (easier training)

May 29th, 2020
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  1. _target = "VR_Sector_01_60deg_50_grey_F" createVehicle (player modelToWorld [2,0,0]);
  2. _helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]);
  3. _helo attachTo [_target, [0, -25, 250]];
  4. {
  5.   [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
  6.   [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
  7. } forEach [0,1];
  8. {
  9.   _x addCuratorEditableObjects [[_helo, _target], true];
  10. } forEach allCurators;
  11.  
  12.  
  13.  
  14. _target = "FlagPole_F" createVehicle (player modelToWorld [2,0,0]);
  15. _helo = "RHS_AH64D" createVehicle (player modelToWorld [20,0,0]);
  16. _helo attachTo [_target, [0, -25, 250]];
  17. {
  18.   _x addCuratorEditableObjects [[_helo, _target], true];
  19. } forEach allCurators;
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