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  1.  
  2. every 1 tick:
  3. loop all players:
  4.  
  5. if {Glitch::%loop-player%::*} does not contain "Freeze" or "Immortality" or "Item" or "Invisibility" or "Virus" or "Herobrine" or "Defuse" or "Crash" or "Glide" or "Dream" or "Effect" or "Teleportation" or "Inventory":
  6.  
  7. set {GlitchAB::%loop-player%} to "&f"
  8.  
  9. if {Glitch::%loop-player%::*} contains "Freeze":
  10. if {Freeze1::%loop-player%} is false:
  11.  
  12. if {Freeze1C::%loop-player%} is true:
  13.  
  14. set {GlitchAB::%loop-player%} to "%{FreezeAT::%loop-player%}% &f" # COOLDOWN
  15.  
  16. else:
  17.  
  18. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  19. else:
  20.  
  21. set {GlitchAB::%loop-player%} to "%{FreezeT::%loop-player%}% &f"
  22.  
  23. #Item
  24.  
  25. if {Glitch::%loop-player%::*} contains "Item":
  26. if {Item1::%loop-player%} is false:
  27.  
  28. if {Item1C::%loop-player%} is true:
  29.  
  30. set {GlitchAB::%loop-player%} to "%{ItemAT::%loop-player%}% &f" # COOLDOWN
  31.  
  32. else:
  33.  
  34. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  35.  
  36. else:
  37.  
  38. set {GlitchAB::%loop-player%} to "%{ItemT::%loop-player%}% &f"
  39.  
  40. #Invisibility
  41.  
  42. if {Glitch::%loop-player%::*} contains "Invisibility":
  43. if {Invisibility1::%loop-player%} is false:
  44.  
  45. if {Invisibility1C::%loop-player%} is true:
  46.  
  47. set {GlitchAB::%loop-player%} to "%{InvisibilityAT::%loop-player%}% &f" # COOLDOWN
  48.  
  49. else:
  50.  
  51. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  52.  
  53. else:
  54.  
  55. set {GlitchAB::%loop-player%} to "%{InvisibilityT::%loop-player%}% &f"
  56.  
  57. #Defuse
  58.  
  59. if {Glitch::%loop-player%::*} contains "Defuse":
  60. if {Defuse1::%loop-player%} is false:
  61.  
  62. if {Defuse1C::%loop-player%} is true:
  63.  
  64. set {GlitchAB::%loop-player%} to "%{DefuseAT::%loop-player%}% &f" # COOLDOWN
  65.  
  66. else:
  67.  
  68. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  69.  
  70. else:
  71.  
  72. set {GlitchAB::%loop-player%} to "%{DefuseT::%loop-player%}% &f"
  73.  
  74. #Immortality
  75.  
  76. if {Glitch::%loop-player%::*} contains "Immortality":
  77. if {Immortality1::%loop-player%} is false:
  78.  
  79. if {ImmortalityC::%loop-player%} is true:
  80.  
  81. set {GlitchAB::%loop-player%} to "%{ImmortalityAT::%loop-player%}% &f" # COOLDOWN
  82.  
  83. else:
  84.  
  85. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  86.  
  87. else:
  88.  
  89. set {GlitchAB::%loop-player%} to "%{ImmortalityT::%loop-player%}% &f"
  90.  
  91. #Virus
  92.  
  93. if {Glitch::%loop-player%::*} contains "Virus":
  94. if {Virus1::%loop-player%} is false:
  95.  
  96. if {Virus1C::%loop-player%} is true:
  97.  
  98. set {GlitchAB::%loop-player%} to "%{VirusAT::%loop-player%}% &f" # COOLDOWN
  99.  
  100. else:
  101.  
  102. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  103.  
  104. else:
  105.  
  106. set {GlitchAB::%loop-player%} to "%{VirusT::%loop-player%}% &f"
  107.  
  108. #Inventory
  109.  
  110. if {Glitch::%loop-player%::*} contains "Inventory":
  111. if {Inventory1::%loop-player%} is false:
  112.  
  113. if {Inventory1C::%loop-player%} is true:
  114.  
  115. set {GlitchAB::%loop-player%} to "%{InventoryAT::%loop-player%}% &f" # COOLDOWN
  116.  
  117. else:
  118.  
  119. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  120.  
  121. else:
  122.  
  123. set {GlitchAB::%loop-player%} to "%{InventoryT::%loop-player%}% &f"
  124.  
  125. #Dream
  126.  
  127. if {Glitch::%loop-player%::*} contains "Dream":
  128. if {Dream1::%loop-player%} is false:
  129.  
  130. if {Dream1C::%loop-player%} is true:
  131.  
  132. set {GlitchAB::%loop-player%} to "%{DreamAT::%loop-player%}% &f" # COOLDOWN
  133.  
  134. else:
  135.  
  136. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  137.  
  138. else:
  139.  
  140. set {GlitchAB::%loop-player%} to "%{DreamT::%loop-player%}% &f"
  141.  
  142. #Herobrine
  143.  
  144. if {Glitch::%loop-player%::*} contains "Herobrine":
  145. if {Herobrine1::%loop-player%} is false:
  146.  
  147. if {Herobrine1C::%loop-player%} is true:
  148.  
  149. set {GlitchAB::%loop-player%} to "%{HerobrineAT::%loop-player%}% &f" # COOLDOWN
  150.  
  151. else:
  152.  
  153. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  154.  
  155. else:
  156.  
  157. set {GlitchAB::%loop-player%} to "%{HerobrineT::%loop-player%}% &f"
  158.  
  159. #Crash
  160.  
  161. if {Glitch::%loop-player%::*} contains "Crash":
  162. if {Crash1::%loop-player%} is false:
  163.  
  164. if {CrashC::%loop-player%} is true:
  165.  
  166. set {GlitchAB::%loop-player%} to "%{CrashAT::%loop-player%}% &f" # COOLDOWN
  167.  
  168. else:
  169.  
  170. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  171.  
  172. else:
  173.  
  174. set {GlitchAB::%loop-player%} to "%{CrashT::%loop-player%}% &f"
  175.  
  176. #Effect
  177.  
  178. if {Glitch::%loop-player%::*} contains "Effect":
  179. if {Effect1::%loop-player%} is false:
  180.  
  181. if {Effect1C::%loop-player%} is true:
  182.  
  183. set {GlitchAB::%loop-player%} to "%{EffectAT::%loop-player%}% &f" # COOLDOWN
  184.  
  185. else:
  186.  
  187. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  188. else:
  189.  
  190. set {GlitchAB::%loop-player%} to "%{EffectT::%loop-player%}% &f"
  191.  
  192. #Glide
  193.  
  194. if {Glitch::%loop-player%::*} contains "Glide":
  195. if {Glide1::%loop-player%} is false:
  196.  
  197. if {Glide1C::%loop-player%} is true:
  198.  
  199. set {GlitchAB::%loop-player%} to "%{GlideAT::%loop-player%}% &f" # COOLDOWN
  200.  
  201. else:
  202.  
  203. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  204.  
  205. else:
  206.  
  207. set {GlitchAB::%loop-player%} to "%{GlideT::%loop-player%}% &f"
  208.  
  209. #Teleportation
  210.  
  211. if {Glitch::%loop-player%::*} contains "Teleportation":
  212. if {Teleportation1::%loop-player%} is false:
  213.  
  214. if {Teleportation1C::%loop-player%} is true:
  215.  
  216. set {GlitchAB::%loop-player%} to "%{TeleportationAT::%loop-player%}% &f" # COOLDOWN
  217.  
  218. else:
  219.  
  220. set {GlitchAB::%loop-player%} to "&f" #NORMAL
  221.  
  222. else:
  223.  
  224. set {GlitchAB::%loop-player%} to "%{TeleportationT::%loop-player%}% &f"
  225.  
  226. every 5 tick:
  227. loop all players:
  228. send action bar "%{GlitchAB::%loop-player%}% %{GlitchAB::%loop-player%}%" to loop-player
  229.  
  230.  
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