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- every 1 tick:
- loop all players:
- if {Glitch::%loop-player%::*} does not contain "Freeze" or "Immortality" or "Item" or "Invisibility" or "Virus" or "Herobrine" or "Defuse" or "Crash" or "Glide" or "Dream" or "Effect" or "Teleportation" or "Inventory":
- set {GlitchAB::%loop-player%} to "&f"
- if {Glitch::%loop-player%::*} contains "Freeze":
- if {Freeze1::%loop-player%} is false:
- if {Freeze1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{FreezeAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{FreezeT::%loop-player%}% &f"
- #Item
- if {Glitch::%loop-player%::*} contains "Item":
- if {Item1::%loop-player%} is false:
- if {Item1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{ItemAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{ItemT::%loop-player%}% &f"
- #Invisibility
- if {Glitch::%loop-player%::*} contains "Invisibility":
- if {Invisibility1::%loop-player%} is false:
- if {Invisibility1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{InvisibilityAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{InvisibilityT::%loop-player%}% &f"
- #Defuse
- if {Glitch::%loop-player%::*} contains "Defuse":
- if {Defuse1::%loop-player%} is false:
- if {Defuse1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{DefuseAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{DefuseT::%loop-player%}% &f"
- #Immortality
- if {Glitch::%loop-player%::*} contains "Immortality":
- if {Immortality1::%loop-player%} is false:
- if {ImmortalityC::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{ImmortalityAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{ImmortalityT::%loop-player%}% &f"
- #Virus
- if {Glitch::%loop-player%::*} contains "Virus":
- if {Virus1::%loop-player%} is false:
- if {Virus1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{VirusAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{VirusT::%loop-player%}% &f"
- #Inventory
- if {Glitch::%loop-player%::*} contains "Inventory":
- if {Inventory1::%loop-player%} is false:
- if {Inventory1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{InventoryAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{InventoryT::%loop-player%}% &f"
- #Dream
- if {Glitch::%loop-player%::*} contains "Dream":
- if {Dream1::%loop-player%} is false:
- if {Dream1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{DreamAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{DreamT::%loop-player%}% &f"
- #Herobrine
- if {Glitch::%loop-player%::*} contains "Herobrine":
- if {Herobrine1::%loop-player%} is false:
- if {Herobrine1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{HerobrineAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{HerobrineT::%loop-player%}% &f"
- #Crash
- if {Glitch::%loop-player%::*} contains "Crash":
- if {Crash1::%loop-player%} is false:
- if {CrashC::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{CrashAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{CrashT::%loop-player%}% &f"
- #Effect
- if {Glitch::%loop-player%::*} contains "Effect":
- if {Effect1::%loop-player%} is false:
- if {Effect1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{EffectAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{EffectT::%loop-player%}% &f"
- #Glide
- if {Glitch::%loop-player%::*} contains "Glide":
- if {Glide1::%loop-player%} is false:
- if {Glide1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{GlideAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{GlideT::%loop-player%}% &f"
- #Teleportation
- if {Glitch::%loop-player%::*} contains "Teleportation":
- if {Teleportation1::%loop-player%} is false:
- if {Teleportation1C::%loop-player%} is true:
- set {GlitchAB::%loop-player%} to "%{TeleportationAT::%loop-player%}% &f" # COOLDOWN
- else:
- set {GlitchAB::%loop-player%} to "&f" #NORMAL
- else:
- set {GlitchAB::%loop-player%} to "%{TeleportationT::%loop-player%}% &f"
- every 5 tick:
- loop all players:
- send action bar "%{GlitchAB::%loop-player%}% %{GlitchAB::%loop-player%}%" to loop-player
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