leafbladie

LV Retrain

May 10th, 2017
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  1. [Custom Cards] LV Retrains | Because Silent Swordsman & Silent Magician Aren't Enough (14 Cards)
  2.  
  3. So as a kid, I really loved the LV mechanic. The idea of having your monsters meet certain conditions in order to evolve into stronger version of themselves is very reminiscent of a series that commonly competed with Yu-Gi-Oh!, Pokemon. When they were first introduced these cards were quite powerful, Armed Dragon being an easy way to get non-battle removal that can potentially evolve into a Lightning Vortex on legs. Horus on the other hand was immune to spells like Tribute to the Doomed, and when it evolved it could negate any spells with no restrictions, an effect that has only grown more powerful over time. However, the issue with LV monsters is they're not searchable, admittedly at the time Masked Dragon was a great way to go into Armed Dragon LV 3 to evolve it during the next Standby Phase, but most decks for Horus would focus on summoning the LV 6 by using cards like Soul Exchange.
  4.  
  5. Even the weaker LV monsters from Soul of the Duelists had some uses. Dark Mimic was a decent draw card by getting its search off being destroyed by battle, Mystic Swordsman was actually relevant due to powerful flip effect monsters still being relevant, and Ultimate Insect came in an era where stat changes actually did matter, and it offered some pretty nice stat reductions amongst your opponent's board.
  6.  
  7. These cards had rather powerful effects for the time. So it's weird how the rest of the LV monsters are so lackluster. Silent Swordsman LV 7 feels like a weaker Horus, Silent Magician LV 8's immunity to spells was an effect that was deemed good enough for a mid-tier LV monster, so why is being slapped on a higher level one?
  8.  
  9. However, it got even worse with the release of Cyberdark Impact, which seemed to just kill the mechanic altogether. Allure Queen's effect was interesting as a way of non-destruction removal, but it was so weak, and annoying to get into the higher LV's so that it could take over more monsters. At that point, why not just play Relinquished? Then there was Dark Lucius, who banished the monsters it destroyed by battle and negated their effects. Now, this had a bit of relevance with the presence of battle tutors like Masked Dragon I mentioned earlier, but it's damn sure not reason enough to even consider splashing it into your Deck, primarily because these version are slow as shit. In order to use their effects, you have to run the low level ones, and successfully meet their conditions to evolve in order to gain the effects of the higher level ones. I guess they thought this was a fair trade-off for making the final stages non-Nomi monsters, but it certainly was not, as they were effectively vanillas if you summoned them any other way. You couldn't even use Level Modulation or Level Up, so it alienated the previous support.
  10.  
  11. Anyway, they got a spiritual successor in Assault Mode, which I think was handled quite a bit better than the LV mechanic, but it would be several years until LV monsters got any more support, and it was of course for Yugi's Silent Magician and Silent Swordsman. These cards forsook the slow evolve mechanic and instead traded in a new system. They would gain 500 ATK each time a certain event occurred, representing them gaining experience. This was used in the show to represent Yugi's growth as an individual, and I have to say while these adaption aren't exactly faithful, they're certainly a lot better.
  12.  
  13. Anyway, I thought it'd be fun to make a retrain for each LV monster, except Winged Kuriboh LV 9/10, which by the way, did you know that you can use Level Down!? on Winged Kuriboh LV 10 to summon LV 9? And this is why I want to see Konami give a PSCT accurate version of Level Down!? just to see how that'd look. Along with this, I'd give them each a signature attack card, as being able to search them without cards like Sangan is nice.
  14.  
  15. Like the new retrains, these monsters are Nomi monsters that must be Special Summoned by Tributing 1 monster of the same type. They gain 500 ATK each time a specific condition is fulfilled, or depending on how many of a certain resource you control (i.e. hand size, number of monsters or spell/traps, etc.) While Silent Swordsman and Magician had the Spell negation effects, I decided to give these effects based on what their LV monster variants did, and translate that into some kind of meta context for today. Finally, they also have the float effects, and for Dark Mimic, Ultimate Insect, Dark Lucius, and Allure Queen I have it as treating them as being Special Summoned by the effect of the monster mentioned specifically listed on the text so as to avoid the problem of them not gaining their effects.
  16.  
  17. Anyway, I hope you like the cards, be sure to tell me what you think, if any seem too strong or weak, or if you see any PSCT errors. Without further ado, here they are:
  18.  
  19. ********************************************************************************************************
  20.  
  21. Armed Dragon
  22.  
  23. Dragon/WIND/Level 4/ATK 1000/DEF 1000
  24.  
  25. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Dragon monster. If a monster(s) is destroyed by battle or card effect: This card gains 500 ATK for each monster destroyed. Once per turn (Quick Effect): You can discard 1 card, then target 1 monster on the field; destroy it. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Armed Dragon" monster from your hand or Deck, except "Armed Dragon", ignoring its Summoning conditions.
  26.  
  27. ********************************************************************************************************
  28.  
  29. Armed Punisher
  30.  
  31. Quick-Play Spell
  32.  
  33. If you control an "Armed Dragon" monster: Send 1 Dragon monster from your Deck to the GY; destroy all monsters your opponent controls with ATK less than or equal to the sent monster's ATK. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Armed Dragon" monster from your Deck to your hand.
  34.  
  35. ********************************************************************************************************
  36.  
  37. Horus the Black Flame Dragon
  38.  
  39. Dragon/FIRE/Level 4/ATK 1000/DEF 1000
  40.  
  41. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Dragon monster. If a Spell(s) is sent to GY: This card gains 500 ATK for each card sent. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation, and if you do, destroy it. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Horus the Black Flame Dragon" monster from your hand or Deck, except "Horus the Black Flame Dragon", ignoring its Summoning conditions.
  42.  
  43. ********************************************************************************************************
  44.  
  45. Black Flame
  46.  
  47. Quick-Play Spell
  48.  
  49. If you control a "Horus the Black Flame Dragon" monster: Send all Spells and Traps your opponent controls to the GY. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Horus the Black Flame Dragon" monster from your Deck to your hand.
  50.  
  51. ********************************************************************************************************
  52.  
  53. Dark Mimic
  54.  
  55. Fiend/DARK/Level 4/ATK 1000/DEF 1000
  56.  
  57. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Fiend monster. Each time a card(s) is drawn by either player(s): This card gains 500 ATK for each card drawn. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can draw 1 card. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Dark Mimic" monster from your hand or Deck. (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  58.  
  59. ********************************************************************************************************
  60.  
  61. Treasure Chomp
  62.  
  63. Quick-Play Spell
  64.  
  65. If you control a "Dark Mimic" monster: Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Dark Mimic" monster from your Deck to your hand.
  66.  
  67. ********************************************************************************************************
  68.  
  69. Prefer the alts for all of them
  70.  
  71. Mystic Swordsman
  72.  
  73. Warrior/EARTH/Level 4/ATK 1000/DEF 1000
  74.  
  75. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior monster. Each time a card(s) is Set or flipped face-down: This card gains 500 ATK for each card Set and/or flipped face-down. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. At the start of the Damage Step, if this card attacked a Set monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the GY. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Mystic Swordsman" monster from your hand or Deck, except "Mystic Swordsman".
  76.  
  77. ***Alt Effect:
  78.  
  79. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior monster. Each time a card(s) is Set or flipped face-down: This card gains 500 ATK for each card Set and/or flipped face-down. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. If an attack is declared involving that Set monster, place it on top of the Deck. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Mystic Swordsman" monster from your hand or Deck.
  80.  
  81. Set and/or flipped face-down might be a bit off in wording?
  82. Return to top of deck as continuous effect?
  83.  
  84. ********************************************************************************************************
  85.  
  86. Mystic Sword Slash
  87.  
  88. Quick-Play Spell
  89.  
  90. Target 1 "Mystic Swordsman" monster you control; change as many monsters your opponent controls as possible to face-down Defense Position, and if you do, during your next Battle Phase, that target can attack all monsters your opponent controls, once each. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Mystic Swordsman" monster from your Deck to your hand.
  91.  
  92. ***Alt effect:
  93.  
  94. Target 1 "Mystic Swordsman" monster you control; change as many monsters your opponent controls as possible to face-down Defense Position. If you do, this turn, if that target declares an attack on a Set monster, place that Set monster on top of the Deck (or your next turn, if activated during your opponent's turn). You can banish this card from your GY; add 1 "Mystic Swordsman" monster from your Deck to your hand.
  95.  
  96. Apply these effects?
  97. Wording seems a bit off? When should I indicate that target?
  98.  
  99. ********************************************************************************************************
  100.  
  101. Ultimate Insect
  102.  
  103. Insect/WIND/Level 4/ATK 1000/DEF 1000
  104.  
  105. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Insect monster. Unaffected by other monsters' effect whose ATK is equal to or lower than this card's ATK. Gains 500 ATK for each Insect monster you control. Monsters your opponent controls lose 500 ATK for each monster they control. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Ultimate Insect" monster from your hand or Deck, except "Ultimate Insect". (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  106.  
  107. ***Alt effect:
  108.  
  109. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Insect monster. Gains 500 ATK for each monster on the field. Once per turn (Quick Effect): You can target 1 monster on the field; it loses ATK equal to this card's current ATK. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Ultimate Insect" monster from your hand or Deck. (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  110.  
  111. ********************************************************************************************************
  112.  
  113. Ultimate Poison Wind
  114.  
  115. Quick-Play Spell
  116.  
  117. Target 1 "Ultimate Insect" monster you control; destroy all monsters your opponent controls with ATK less than or equal to the ATK of that monster, and if you do, inflict 500 damage to your opponent for each monster destroyed. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Ultimate Insect" monster from your Deck to your hand.
  118.  
  119. ***Alt Version
  120.  
  121. Swarming Insect Winds
  122.  
  123. Quick-Play Spell
  124.  
  125. During the Battle Phase, if you control an "Ultimate Insect" monster; Special Summon as many "Swarming Insect Tokens" (Insect/WIND/Level 1/ATK 0/DEF 0) on each player's field as possible in Defense Position. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Ultimate Insect" monster from your Deck to your hand.
  126.  
  127. ********************************************************************************************************
  128.  
  129. Dark Lucius
  130.  
  131. Fiend/DARK/Level 4/ATK 1000/DEF 1000
  132.  
  133. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Fiend monster. Gains 500 ATK for each of your opponent's banished cards. Any monster sent to your opponent's GY is banished instead. Your opponent's monster with the same name as a banished card, and their effects, cannot be activated. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Dark Lucius" monster from your hand or Deck. (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  134.  
  135. Maybe remove 5th sentence?
  136. Would want some kind of OPT effect though
  137.  
  138. ***Alt effect:
  139.  
  140. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Fiend monster. Gains 500 ATK for each face-up banished card. Once per turn (Quick Effect): You can discard 1 card, and if you do, for the rest of this turn, any card sent to your opponent's GY is banished instead. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Dark Lucius" monster from your hand or Deck. (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  141.  
  142. Monsters only for ATK gain and banishing instead?
  143.  
  144. ********************************************************************************************************
  145.  
  146. Blackguard Cleaver
  147.  
  148. Quick-Play Spell
  149.  
  150. If you control a "Dark Lucius" monster: Inflict 500 damage to your opponent for each of their banished cards. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Dark Lucius" monster from your Deck to your hand.
  151.  
  152. Blackguard Cleaver
  153.  
  154. Quick-Play Spell
  155.  
  156. If you control a "Dark Lucius" monster: Banish 1 card from your opponent's hand (at random), GY, or their side of the field. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Dark Lucius" monster from your Deck to your hand.
  157.  
  158. ********************************************************************************************************
  159.  
  160. Allure Queen
  161.  
  162. Spellcaster/DARK/Level 4/ATK 1000/DEF 1000
  163.  
  164. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster monster. Gains 500 ATK for each card in your Spell & Trap Zones. Once per turn (Quick Effect): You can target 1 monster your opponent controls or in their GY; equip that target to this card. Monsters with the same name as a monster equipped to this card by this effect cannot attack, also negate their effects. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Allure Queen" monster from your hand or Deck, except "Allure Queen". (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  165.  
  166. Remove 5th sentence?
  167. Discard cost similar to Lucius?
  168.  
  169. ***Alt effect:
  170.  
  171. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster monster. Gains 500 ATK for each card in the Spell & Trap Zones. Once per turn (Quick Effect): You can discard 1 card, then target 1 monster your opponent controls or in their GY; equip that target to this card as an Equip Spell with this effect. ● Monsters with this card's name cannot attack, also their activated effects are negated.
  172. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Allure Queen" monster from your hand or Deck. (This is treated as a Special Summon with the effect of the monster specifically listed in its text.)
  173.  
  174. The equipped monster is unaffected by activated effects from an opponent's monster with the same name as this card.
  175.  
  176. ********************************************************************************************************
  177.  
  178. Alluring Pheremones
  179.  
  180. Quick-Play Spell
  181.  
  182. Target 1 "Allure Queen" you control; equip 1 other monster on the field to that target, and if you do, while a monster is equipped to it by this effect, its original ATK/DEF become equal to the original ATK/DEF of that equipped monster. You can banish this card from your GY; add 1 "Allure Queen" monster from your Deck to your hand.
  183.  
  184.  
  185.  
  186. Dark Armed Dragon?
  187.  
  188. The quick plays should work with ATK gaining effects?
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