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- All Gold Cloths:
- Heavy Armor without nerfs? (Maybe too strong, idk honestly. Armors are maybe strong.)
- DebuffImmune = 1
- SpaceWalk = 1
- StaticWalk = 1
- MovementMastery = 8+player.SagaLevel
- ArmorAscension = 3
- Godspeed = 1 +(player.SagaLevel0.25)
- SpiritPower = 0 +(player.SagaLevel0.25)
- BuffMastery = 0 +(player.SagaLevel0.25)
- Gemini_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.2+((player.SagaLevel-2) * 0.1)
- EndMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.2+((player.SagaLevel-2) * 0.1)
- HolyMod = player.SagaLevel/2
- AbyssMod = player.SagaLevel/2
- SpiritHand= 0 +(player.SagaLevel0.25)
- SpiritFlow= 1 +(player.SagaLevel0.25)
- Aries_Cloth :
- StrMult=1.1+((player.SagaLevel-2) * 0.1)
- ForMult=1.3+((player.SagaLevel-2) * 0.1)
- EndMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.1+((player.SagaLevel-2) * 0.1)
- DefMult=1.3+((player.SagaLevel-2) * 0.1)
- SpiritFlow= 0 +(player.SagaLevel0.25)
- SpiritHand= 1 +(player.SagaLevel0.25)
- TechniqueMastery= 4 +(player.SagaLevel / 2)
- LikeWater = 1 +(player.SagaLevel0.25)
- Cancer_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.3+((player.SagaLevel-2) * 0.1)
- EndMult=1.1+((player.SagaLevel-2) * 0.1)
- OffMult=1.3+((player.SagaLevel-2) * 0.1)
- DefMult=1.1+((player.SagaLevel-2) * 0.1)
- MartialMagic=1
- AbyssMod = player.SagaLevel/2
- SoulFire = player.SagaLevel/2
- CursedWounds = 1
- Leo_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.1+((player.SagaLevel-2) * 0.1)
- EndMult=1.2+((player.SagaLevel-2) * 0.1)
- SpdMult=1.4+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.1+((player.SagaLevel-2) * 0.1)
- DoubleStrike = 1 +(player.SagaLevel / 4)
- TripleStrike = 1 +(player.SagaLevel / 8)
- Godspeed = 0 +(player.SagaLevel * 0.5)
- If Race doesn't have anger 200% make anger 200%?
- If not capable of that, ShounenPower = 0 +(player.SagaLevel2.25) (every 2 levels 0.25 so at max rank 8 1 shounen power. maybe more, idk what this does. Leo is just MC Gold Cloth.)
- Virgo:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.2+((player.SagaLevel-2) * 0.1)
- EndMult=1.1+((player.SagaLevel-2) * 0.1)
- SpdMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.1+((player.SagaLevel-2) * 0.1)
- DefMult=1.3+((player.SagaLevel-2) * 0.1)
- HolyMod = player.SagaLevel/2
- FluidForm = 1 +(player.SagaLevel * 0.25) (Do higher numbers give anything, even? if not, just keep it at 1, but balance it around 2 max)
- HybridStrike = 1 +(player.SagaLevel * 0.25)
- Tranquility = 1 (Whatever makes you better against angry people.)
- Libra_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1+((player.SagaLevel-2) * 0.1)
- EndMult=1.4+((player.SagaLevel-2) * 0.1)
- SpdMult=1.1+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.3+((player.SagaLevel-2) * 0.1)
- BlockChance = 20 + (player.SagaLevel * 5)
- CriticalBlock = 2 + (player.SagaLevel / 4)
- Deflection = 2 + (player.SagaLevel / 4)
- CounterMaster = 1
- Scorpio_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.3+((player.SagaLevel-2) * 0.1)
- EndMult=1.1+((player.SagaLevel-2) * 0.1)
- SpdMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.2+((player.SagaLevel-2) * 0.1)
- CursedWounds = 1
- Shearing = 1 (If higher levels of do anything Shearing = 1 +(player.SagaLevel * 0.25))
- SlayerMod = player.SagaLevel/2
- Crippling = 1 (potentially nerf if it becomes too heavy?)
- Capricorn_Cloth:
- StrMult=1.2+((player.SagaLevel-2) * 0.1)
- ForMult=1.2+((player.SagaLevel-2) * 0.1)
- EndMult=1.1+((player.SagaLevel-2) * 0.1)
- SpdMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.3+((player.SagaLevel-2) * 0.1)
- DefMult=1.1+((player.SagaLevel-2) * 0.1)
- Critical Damage = 2 +(player.SagaLevel / 4)
- CriticalChance = 5 +(player.SagaLevel / 2)
- SwordAscension = 1 +(player.SagaLevel / 4)
- Reversal = 1 +(player.SagaLevel / 4)
- Aquarius_Cloth:
- StrMult=1.1+((player.SagaLevel-2) * 0.1)
- ForMult=1.4+((player.SagaLevel-2) * 0.1)
- EndMult=1.2+((player.SagaLevel-2) * 0.1)
- SpdMult=1.1+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.2+((player.SagaLevel-2) * 0.1)
- SpiritStrike = 1 (Give a toggle for this?)
- SoftStyle = 1
- AbsoluteZero = 1 +(player.SagaLevel * 0.25)
- Erosion = 0 + 0.25(player.SagaLevel / 4) (max 0.5 at T8)
- Pisces_Cloth:
- StrMult=1.1+((player.SagaLevel-2) * 0.1)
- ForMult=1.2+((player.SagaLevel-2) * 0.1)
- EndMult=1.2+((player.SagaLevel-2) * 0.1)
- SpdMult=1.2+((player.SagaLevel-2) * 0.1)
- OffMult=1.2+((player.SagaLevel-2) * 0.1)
- DefMult=1.3+((player.SagaLevel-2) * 0.1)
- Toxic = 1
- ArmorElement="Poison"
- DeathField = 5
- Bleed Hit = 1 (Maybe scaling? Idk how it funuctions properly)
- (Pisces gonna be ass if poison doesn't do anything not gonna lie, but it is what it is.)
- rough rework which is always capable of change, of coure
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