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Wejkoo1

Fuck Socks Edition: Gold Cloth Saint Shit

Oct 24th, 2023 (edited)
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  1. All Gold Cloths:
  2. Heavy Armor without nerfs? (Maybe too strong, idk honestly. Armors are maybe strong.)
  3. DebuffImmune = 1
  4. SpaceWalk = 1
  5. StaticWalk = 1
  6. MovementMastery = 8+player.SagaLevel
  7. ArmorAscension = 3
  8. Godspeed = 1 +(player.SagaLevel0.25)
  9. SpiritPower = 0 +(player.SagaLevel0.25)
  10. BuffMastery = 0 +(player.SagaLevel0.25)
  11.  
  12.  
  13. Gemini_Cloth:
  14. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  15. ForMult=1.2+((player.SagaLevel-2) * 0.1)
  16. EndMult=1.2+((player.SagaLevel-2) * 0.1)
  17. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  18. DefMult=1.2+((player.SagaLevel-2) * 0.1)
  19. HolyMod = player.SagaLevel/2
  20. AbyssMod = player.SagaLevel/2
  21. SpiritHand= 0 +(player.SagaLevel0.25)
  22. SpiritFlow= 1 +(player.SagaLevel0.25)
  23.  
  24. Aries_Cloth :
  25. StrMult=1.1+((player.SagaLevel-2) * 0.1)
  26. ForMult=1.3+((player.SagaLevel-2) * 0.1)
  27. EndMult=1.2+((player.SagaLevel-2) * 0.1)
  28. OffMult=1.1+((player.SagaLevel-2) * 0.1)
  29. DefMult=1.3+((player.SagaLevel-2) * 0.1)
  30. SpiritFlow= 0 +(player.SagaLevel0.25)
  31. SpiritHand= 1 +(player.SagaLevel0.25)
  32. TechniqueMastery= 4 +(player.SagaLevel / 2)
  33. LikeWater = 1 +(player.SagaLevel0.25)
  34.  
  35.  
  36. Cancer_Cloth:
  37. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  38. ForMult=1.3+((player.SagaLevel-2) * 0.1)
  39. EndMult=1.1+((player.SagaLevel-2) * 0.1)
  40. OffMult=1.3+((player.SagaLevel-2) * 0.1)
  41. DefMult=1.1+((player.SagaLevel-2) * 0.1)
  42. MartialMagic=1
  43. AbyssMod = player.SagaLevel/2
  44. SoulFire = player.SagaLevel/2
  45. CursedWounds = 1
  46.  
  47. Leo_Cloth:
  48. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  49. ForMult=1.1+((player.SagaLevel-2) * 0.1)
  50. EndMult=1.2+((player.SagaLevel-2) * 0.1)
  51. SpdMult=1.4+((player.SagaLevel-2) * 0.1)
  52. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  53. DefMult=1.1+((player.SagaLevel-2) * 0.1)
  54. DoubleStrike = 1 +(player.SagaLevel / 4)
  55. TripleStrike = 1 +(player.SagaLevel / 8)
  56. Godspeed = 0 +(player.SagaLevel * 0.5)
  57. If Race doesn't have anger 200% make anger 200%?
  58. If not capable of that, ShounenPower = 0 +(player.SagaLevel2.25) (every 2 levels 0.25 so at max rank 8 1 shounen power. maybe more, idk what this does. Leo is just MC Gold Cloth.)
  59.  
  60. Virgo:
  61. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  62. ForMult=1.2+((player.SagaLevel-2) * 0.1)
  63. EndMult=1.1+((player.SagaLevel-2) * 0.1)
  64. SpdMult=1.2+((player.SagaLevel-2) * 0.1)
  65. OffMult=1.1+((player.SagaLevel-2) * 0.1)
  66. DefMult=1.3+((player.SagaLevel-2) * 0.1)
  67. HolyMod = player.SagaLevel/2
  68. FluidForm = 1 +(player.SagaLevel * 0.25) (Do higher numbers give anything, even? if not, just keep it at 1, but balance it around 2 max)
  69. HybridStrike = 1 +(player.SagaLevel * 0.25)
  70. Tranquility = 1 (Whatever makes you better against angry people.)
  71.  
  72. Libra_Cloth:
  73. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  74. ForMult=1+((player.SagaLevel-2) * 0.1)
  75. EndMult=1.4+((player.SagaLevel-2) * 0.1)
  76. SpdMult=1.1+((player.SagaLevel-2) * 0.1)
  77. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  78. DefMult=1.3+((player.SagaLevel-2) * 0.1)
  79. BlockChance = 20 + (player.SagaLevel * 5)
  80. CriticalBlock = 2 + (player.SagaLevel / 4)
  81. Deflection = 2 + (player.SagaLevel / 4)
  82. CounterMaster = 1
  83.  
  84. Scorpio_Cloth:
  85. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  86. ForMult=1.3+((player.SagaLevel-2) * 0.1)
  87. EndMult=1.1+((player.SagaLevel-2) * 0.1)
  88. SpdMult=1.2+((player.SagaLevel-2) * 0.1)
  89. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  90. DefMult=1.2+((player.SagaLevel-2) * 0.1)
  91. CursedWounds = 1
  92. Shearing = 1 (If higher levels of do anything Shearing = 1 +(player.SagaLevel * 0.25))
  93. SlayerMod = player.SagaLevel/2
  94. Crippling = 1 (potentially nerf if it becomes too heavy?)
  95.  
  96.  
  97. Capricorn_Cloth:
  98. StrMult=1.2+((player.SagaLevel-2) * 0.1)
  99. ForMult=1.2+((player.SagaLevel-2) * 0.1)
  100. EndMult=1.1+((player.SagaLevel-2) * 0.1)
  101. SpdMult=1.2+((player.SagaLevel-2) * 0.1)
  102. OffMult=1.3+((player.SagaLevel-2) * 0.1)
  103. DefMult=1.1+((player.SagaLevel-2) * 0.1)
  104. Critical Damage = 2 +(player.SagaLevel / 4)
  105. CriticalChance = 5 +(player.SagaLevel / 2)
  106. SwordAscension = 1 +(player.SagaLevel / 4)
  107. Reversal = 1 +(player.SagaLevel / 4)
  108.  
  109. Aquarius_Cloth:
  110. StrMult=1.1+((player.SagaLevel-2) * 0.1)
  111. ForMult=1.4+((player.SagaLevel-2) * 0.1)
  112. EndMult=1.2+((player.SagaLevel-2) * 0.1)
  113. SpdMult=1.1+((player.SagaLevel-2) * 0.1)
  114. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  115. DefMult=1.2+((player.SagaLevel-2) * 0.1)
  116. SpiritStrike = 1 (Give a toggle for this?)
  117. SoftStyle = 1
  118. AbsoluteZero = 1 +(player.SagaLevel * 0.25)
  119. Erosion = 0 + 0.25(player.SagaLevel / 4) (max 0.5 at T8)
  120.  
  121. Pisces_Cloth:
  122. StrMult=1.1+((player.SagaLevel-2) * 0.1)
  123. ForMult=1.2+((player.SagaLevel-2) * 0.1)
  124. EndMult=1.2+((player.SagaLevel-2) * 0.1)
  125. SpdMult=1.2+((player.SagaLevel-2) * 0.1)
  126. OffMult=1.2+((player.SagaLevel-2) * 0.1)
  127. DefMult=1.3+((player.SagaLevel-2) * 0.1)
  128. Toxic = 1
  129. ArmorElement="Poison"
  130. DeathField = 5
  131. Bleed Hit = 1 (Maybe scaling? Idk how it funuctions properly)
  132.  
  133. (Pisces gonna be ass if poison doesn't do anything not gonna lie, but it is what it is.)
  134.  
  135. rough rework which is always capable of change, of coure
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