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- Falco Notes-
- 1. It's better to roll in and get hit then to get hit near ledge since falco will easily die that way.
- If you're in the middle of the stage, sometimes it's better to just do a normal get up instead of rolling towards the ledge.
- 2. Always have Fox come to falco. Falco dictates the pace of the match with lasers, but shouldn't chase down fox. If fox is
- abusing platforms try and cut him off before he gets there. Since most platform camping foxes are predicable.
- 3. It's good to dash dance as falco since it makes lasers that much more threatening. Dash dancing right outside of their
- aerial oos range is good. You can bait out a reaction from them after shooting 1 laser then dash dancing, then punish them
- after it wiffs. This can be countered if they wave dash forward and do something like grab or f-smash, but then you can
- simply throw out a dair or nair and beat their approach.
- 4. When they do a defensive option, shoot more lasers to gain control of the situation. If they're approaching a lot,
- simply throw out dairs since it has stupid priority and will stuff most approaches. Nair is also good. Watch out
- for run up shield. It's a good mix up because if you're baited into attacking them they can easily counter oos. So
- Just keep that in mind. Run up shine/run up grab beats this option. Also being pulling back and shooting another laser
- is a good counter.
- 5. Don't always go in on the first laser. It's very important to mix up your approaches as falco. Shooting 1 extra laser can
- throw your opponent off and bait something out of them. Then simply adapt to what they like to do when hit by laser. Keep
- in mind you "have" to go in on the first laser sometimes because it's one big mix up.
- 6. Use nair over dair in most situations. Dair can set up for better combos but it's not worth the risk. Unless you know
- your opponent is coming in for an attack or grab, don't dair them.
- 7. Space animal's jabs are stupid broken. Jab on shield is easily punished, but if they aren't expecting it laser to jab
- can catch them off guard. Jab leads to f-smash on floats sometimes, and usually an aerial. super low risk and high reward
- since jab is so fast. Jab to f-tilt is also really good. Locks the opponent down for quite awhile. Jab also counters
- grab if you know it's coming.
- 8. Abuse Falco's vertical mobility as much as possible. Nobody in the game can compete with his vertical speed. He's
- lighting fast when coming down. mixing up double jumps and falling down with dair is extremely good because of dair's stupid
- priority. Keep in mind this loses to most up-tilts(marth), but if they start doing that you can simply time around their up
- tilt to keep them guessing, or just fading back is also good.
- 9. It's super important to know what moves to do after you hit with dair or nair. If you're in the center of them, shine
- and uptilt are your best friends. If you're slightly behind them you can uptilt to catch them, or downsmash if they're
- out of range of uptilt since downsmash slightly longer range. Also turn around grab is good. If they're at mid percent
- i guess it can be good to down smash them anyway.This isn't optimal unless they're near the ledge. If you're slightly
- in front of them, grab and downtilt are extremely good. You have to keep in mind their di when you land a dair or nair
- as falco and respond accordingly. Best case scenario you land right on top of them. From there like i said you can shine or
- uptilt to start a combo, but if they shield in time then you have to do what falco does best, shield pressure. There are
- so many mix ups i'm not going to name any of them. If they're at mid-high percents, dair/nair will either knock them down
- or pop them up depending on if they're floaties or not. You can simply react and f-smash/d-smash or set up a tech chase.
- 10. Bair and uptilt are really good at stuffing approaches.
- 11. If you're close enough to your opponent, a clean wavedash to shine is really good. oos as well. If you're close enough
- you can even run up shine, even though that's more a fox tactic.
- 12. Play center stage against puff. Don't fight her by the ledge. It's not worth it. Use grab mix ups on her. If you mix her
- up well enough you can usually land an aerial off of a grab. Punish puffs landing if you can catch it. Same goes for peach.
- 13. You can side B over marths jab if you're high enough
- 14. While up B-ing you can fast fall to ledge or not fast fall to avoid moves depending on the timing of their attack
- 15. laser to jab on floaties at high percents leads into a free aerial which usually kills
- 16. Don't jump into peaches wall. Fade back whenever she puts it up and then look for an opening then strike. Same goes for
- Marth's fair wall.
- 17. Be patient when recovering. You'll usually make it back with how many mix ups he has.
- 18. Always make sure aerials are spaced on shield.
- 19. You can just float in the air as falco, wait for your opponent, then at the last second hit them with an airial
- 20. Be patient when cornered as falco. Try not to roll to much. Sit in shield and jumping out with a short hop laser
- and a full hop laser is good.
- 21. Never fight foxes full hop. You'll always lose. Just laser.
- 22. Once fox commits to the stage to cover side B, you have to up B.
- Fox notes-
- 1. If your opponent is dash dancing you to death, run up shine is really good. Over shooting your airials is really good
- at close ranges because it's almost impossible to avoid getting hit.
- 2. Use foxes lasers as a mix up. Am i going to go in, or am i going to shoot more lasers? You can also use them as a bait.
- Shoot them to antagonize them to attack you, then simply full hop over them and then land with any airial on them.
- 3. Wave shines to dair or nair is really good at all percents. If you land a nair it's really good to lead that into a grab.
- 4. Abuse foxes full hop as much as possible.
- 5. Run up jab is really good at high percents because it easily leads into upsmash or aerial to kill them.
- 6. Wave dash down is really good to bait reactions out of your opponent.
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