Bok_Choi

Sparkle The Peace Domain Cleric

Mar 9th, 2023
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  1. NAME (16, 16, 15, 14, 14, 9)
  2.  
  3. Class: Cleric (Peace Domain)
  4. Race: Sverfneblin (Deep Gnome)
  5. Name: Sparkle Sneezy
  6. Sex: M
  7. Alignment: Neutral Good
  8. Age: 400??
  9. Background:
  10. Saving Throws: Wis, Cha, (Con)
  11. Skill proficiencies: Insight, Medicine [Persuasion] [Deception, Survival]
  12. Tool proficiencies: Light/medium armor, shields, a musical instrument??
  13. Weapons: Simple weapons
  14. Proficiency Bonus: 3
  15.  
  16. Str: 15 (+2)
  17. Dex: 14 (+2)
  18. Con: 18 (+4)
  19. Int: 9 (-1)
  20. Wis: 18 (+4)
  21. Cha: 14 (+2)
  22.  
  23. HP: 48
  24. AC: 16
  25. GP: 8
  26.  
  27. Equipment: Mace, scale mail, crossbow + 20 bolts, backpack, blanket, candle (10), tinderbox, alms box, block of incense (2), censer, vestments, rations (2), waterskin, some weird instrument like idk maracas, traveler’s clothes, wooden pan flute that attracts harmless local fauna when played, wooden mouse figurine that squeaks when held, delicate silver cameo with pictures of twin children opposite one another, money pouch
  28.  
  29. ~~Race Feats:~~
  30.  
  31. Creature Type: Humanoid AND Gnome
  32. Size: Small
  33. Speed: 30
  34. Darkvision: 120 ft
  35.  
  36. Gift of the Svifneblin:
  37. Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait
  38.  
  39. Gnomish Magic Resistance:
  40. You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
  41.  
  42. Svirfneblin Camoflauge:
  43. When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  44.  
  45. ~~Background: Feylost~~
  46. Deception, Survival
  47. Feymark: Your skin sparkles in moonlight
  48. Feywild Visitor: Things talk to me when I sleep
  49. Feywild Connection: Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.
  50.  
  51. ~~Class Feats:~~
  52.  
  53. Spellcasting
  54. Cantrips: Light, Guidance, Thaumaturgy, Sacred Flame
  55. 9 prepared:
  56. 4 first level slots: Bless, Cure Wounds, Detect Magic [Heroism, Sanctuary]
  57. 3 second level slots: Lesser Restoration, Spiritual Weapon, Blindness/Deafness [Aid, Warding Bond]
  58. 2 third level slots: Dispel Magic, Life Transference, Incite Greed [Beacon of Hope, Sending]
  59.  
  60. Peace Domain:
  61.  
  62. Emboldening Bond:
  63. Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
  64.  
  65. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  66.  
  67. Channel Divinity:
  68. Turn/Destroy Undead
  69. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
  70.  
  71. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  72.  
  73. Balm of Peace
  74. Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
  75.  
  76. Other:
  77. Level 4 Feat: Resilient (Constitution)
  78. Con+1, Proficiency in Con saves.
  79.  
  80. Backstory:
  81. Sparkle the gnome has travelled the feywild and learned how to sparkle over his 400 years. He glitters all his traveling companions to help them, so much so they sneeze from all the glitter, and then he can say "bless you" while he blesses them.
  82. He wants to keep his sparkles okay? So he's here trying to save all the sparkles he's collected.
  83.  
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