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- /**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//*
- || Dieses Script wurde von Kai Köhn(SAMP-Forum: Kaiopaio97)gesctriptet!
- || Du darfst dieses Script bearbeiten bzw. in dein eigenes Script
- || einbauen. Diese Credits müssen aber immer vorhanden bleiben.
- || Respektiert mich und lasst sie drinne ;) MfG Kai
- *//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**//**/
- #include <a_samp>
- new Artztkosten=50;// Die Artztkosten (Veränderbar)
- new Health=50;// Heath die ein Spieler beim Krankenhaus Besuch haben soll (Veränderbar)
- new Killed[MAX_PLAYERS];
- forward KrankenHaus(playerid);
- forward Spawn(playerid);
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Krankenhaus Filter-Script von Kai geladen");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- Killed[playerid]=0;
- }
- public OnFilterScriptExit()
- {
- printf("Krankenhaus Ausgeschaltet");
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(Killed[playerid]==1)
- {
- KrankenHaus(playerid);
- }
- return 1;
- }
- public KrankenHaus(playerid)
- {
- new string[128];
- format(string,sizeof(string),"Du liegst im Kranken-Haus die Artztkosten betragen: %i$",Artztkosten);
- TogglePlayerControllable(playerid,0);
- SetPlayerHealth(playerid,Health);
- SetPlayerCameraPos(playerid,2042.5438,-1425.4697,16.8809);
- SetPlayerCameraLookAt(playerid,2030.3242,-1409.1652,23.1193);
- SetPlayerPos(playerid,2029.3200,-1400.6709,23.1193);
- SendClientMessage(playerid,0xFF0000FF,string);
- GivePlayerMoney(playerid,-Artztkosten);
- SetTimer("Spawn",10000,0);// 10000=10sek (1sek=1000)
- Killed[playerid]=0;
- }
- public Spawn(playerid)
- {
- TogglePlayerControllable(playerid,1);
- SpawnPlayer(playerid);
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- Killed[playerid]=1;
- return 1;
- }
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