TheoAllen

Xenolith DB

Dec 26th, 2014
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  1. ========================================================================
  2. ** Gameplay
  3. ========================================================================
  4. *) Gameplay design overall :
  5. - System battle menggunakan Grid battle system dengan ukuran 4x4
  6. - Role dari masing-masing karakter ditentukan dengan senjata yang mereka gunakan.
  7. - Terdapat 3 stat besar. STR, AGI, INT
  8. - Skill didapat dari 3 stat besar dan tiap senjata
  9. - Actor bisa ganti weapon. Namun dengan resiko level senjata yang mereset
  10. - Skill dipilih sendiri. Dengan kategori antara lain Weapon skill, STR, AGI, INT
  11. - Karakter mempunyai stat template (misal, Adena agi besar)
  12. - Level cap = 40
  13.  
  14. *) Turn : ATB Turn mirip Child of Light
  15. - Setiap skill dan normal attack membutuhkan casting time
  16. - Interrupt turn jika saat casting diserang
  17. - Move dan guard sifatnya instant (dan beberapa skill/item lain mungkin)
  18. - Satu turn ATB ditentukan dengan pseudo char yg ikutan berjalan. Jika bar kembali lagi, maka, dianggap satu turn
  19.  
  20. ========================================================================
  21. ** Persenjataan
  22. ========================================================================
  23. *) Melee :
  24. - Sword (Damage Dealer/Tanker)
  25. - Axe (Damage dealer)
  26. - Hammer (Crowd control)
  27. - Knuckle (Debuffer)
  28. - Dagger (Debuffer,Crowd Control)
  29. - Spear (Crowd Control/Tanker)
  30.  
  31. *) Ranged :
  32. - Book (Nuker/Debuffer)
  33. - Staff (Nuker/Supporter)
  34. - Gun (Crowd Control)
  35. - Bow (Damage Dealer)
  36.  
  37. Keterangan senjata secara spesifik
  38. ------------------------------------------------------
  39. > Sword
  40. Element : Slash
  41. Special : Counterattack (10%)
  42. Speed : 5
  43. Power : 4
  44.  
  45. 1. Strong slash
  46. - Damage power : 150%
  47. - Damage power : 170%
  48. - Damage power : 190%
  49. - Damage power : 210%
  50. - Damage power : 240%
  51.  
  52. 2. Blade Fury (Area damage)
  53. -
  54. -
  55. -
  56. -
  57. -
  58.  
  59. 3. Gale Thrust (Pierce damage)
  60. 4. Quick slash (faster cast)
  61. 5. Chill blade (cold damage)
  62. 6. Solar blade (heat damage)
  63. 7. Radiant blade (arcane damage)
  64. 8. Sword Mastery
  65.  
  66. ------------------------------------------------------
  67. > Axe
  68. Element : Slash
  69. Special : Cripple (10%)
  70. Speed : 4
  71. Power : 5
  72.  
  73. 1. Calamity swing
  74. 2. Corkscrew (efficient againts air unit)
  75. 3. Armor Breaker (Def down)
  76. 4. Axe Fury (Area damage)
  77. 5. Berserker Roar (ATK plus)
  78. 6. Crippling Chop (cripple, speed down)
  79. 7. Weapon Breaker (Atk down)
  80. 8. Axe Mastery
  81.  
  82. ------------------------------------------------------
  83. > Hammer
  84. Element : Impact
  85. Special : Stun (5%) + 5% knockback
  86. Speed : 3
  87. Power : 6
  88.  
  89. 1. Knockback (knockback enemy ATB)
  90. 2. Terraquake (Area damage)
  91. 3. Punishment (Stronger attack)
  92. 4. Judgement (Stronger againts golem type)
  93. 5. Spine Bender (cripple)
  94. 6. Air Toss (Reposition grid)
  95. 7. Rune Hammer (Arcane Damage)
  96. 8. Hammer Mastery
  97.  
  98. ------------------------------------------------------
  99. > Knuckle
  100. Element : Impact
  101. Special : Counterattack (15%) + Evasion 10%
  102. speed : 7
  103. Power : 3
  104.  
  105. 1. Faceslam (stagger enemy if has face)
  106. 2. Disarm (stun enemy if enemy has weapon)
  107. 3. Vein lock (paralize enemy if has blood)
  108. 4. Fighter Combo (multiple hit)
  109. 5. Brawler Stance (stagger/stun on counter)
  110. 6. Chilling punch (Cold damage)
  111. 7. Searing punch (Heat damage)
  112. 8. Martial Art
  113.  
  114. ------------------------------------------------------
  115. > Dagger
  116. Element : Slash
  117. Special : Counterattack (5%) + Evasion 5% + Crit 7%
  118. Speed : 7
  119. Power : 3
  120.  
  121. 1. Multiple Slash
  122. 2. Assasinate (bonus damage on ranged unit)
  123. 3. Keening edge (random debuff)
  124. 4. Excorticate (add bleeding)
  125. 5. Searing edge (fire damage)
  126. 6. Backstab (Bonus damage on stun)
  127. 7. Milion Stab (Piercing damage)
  128. 8. Dagger mastery
  129.  
  130. ------------------------------------------------------
  131. > Spear
  132. Element : Pierce
  133. Special : Blocking (10%)
  134. Speed : 4
  135. Power : 4
  136.  
  137. 1. Piercing Assault (stronger attack)
  138. 2. Legsweep (impact damage)
  139. 3. Lance stance / Pointing (feedback damage)
  140. 4. Sentinel Stance (Increase blocking chance)
  141. 5. Lunge (linear damage)
  142. 6. Air lance (bonus damage on air unit)
  143. 7. Windmill (Impact, Area damage)
  144. 8. Spear mastery
  145.  
  146. ------------------------------------------------------
  147. > Book
  148. Element : Arcane
  149. Special : Magic Reflect (15%)
  150. Speed : 6
  151. Power : 3
  152.  
  153. 1. Arcane Blast (area arcane)
  154.  
  155.  
  156. 2. Revival
  157. - Revive with 20% HP
  158. - Revive with 30% HP
  159. - Revive with 40% HP
  160. - Revive with 50% HP
  161. - Revive with 60% HP
  162.  
  163. 3. Beast Summon (Slash damage)
  164. - Damage power : 150%
  165. - Damage power : 170%
  166. - Damage power : 190%
  167. - Damage power : 210%
  168. - Damage power : 230%
  169.  
  170. 4. Golem Summon (impact damage)
  171. - Damage power : 150%
  172. - Damage power : 170%
  173. - Damage power : 190%
  174. - Damage power : 210%
  175. - Damage power : 230%
  176.  
  177. 5. Dark Tempest (Arcane+Thunder damage area)
  178. - Damage power : 20% + 20%
  179. - Damage power : 25% + 25%
  180. - Damage power : 30% + 30%
  181. - Damage power : 35% + 35%
  182. - Damage power : 40% + 40%
  183.  
  184. 6. Ethereal Seal
  185. - Paralize for 2 turns
  186. - Paralize for 2 turns
  187. - Paralize for 2 turns
  188. - Paralize for 2 turns
  189. - Paralize for 2 turns
  190.  
  191. 7. Million Sword (Pierce)
  192. - 3 times attack. 30% each
  193. - 3 times attack. 40% each
  194. - 4 times attack. 40% each
  195. - 4 times attack. 50% each
  196. - 5 times attack. 50% each
  197.  
  198. 8. Summoner
  199. - 10% Summon power
  200. - 15% Summon power
  201. - 20% Summon power
  202. - 25% Summon power
  203. - 30% Summon power
  204.  
  205. ------------------------------------------------------
  206. > Staff
  207. Element : Arcane
  208. Special : AP Regen + Magic Reflect (5%)
  209. Speed : 4
  210. Power : 5
  211.  
  212. 1. Arcane Missile (Arcane damage)
  213. - Damage power : 150%
  214. - Damage power : 170%
  215. - Damage power : 190%
  216. - Damage power : 210%
  217. - Damage power : 240%
  218.  
  219. 2. Magic Vortex (MDF debuff for enemy)
  220. - MDF Reduction : 20%
  221. - MDF Reduction : 30%
  222. - MDF Reduction : 40%
  223. - MDF Reduction : 50%
  224. - MDF Reduction : 60%
  225.  
  226. 3. Flameblast
  227. - Heat damage: 130%
  228. - Heat damage: 150%
  229. - Heat damage: 170%
  230. - Heat damage: 190%
  231. - Heat damage: 210%
  232.  
  233. 4. Chilling Frost
  234. - Cold damage : 130%
  235. - Cold damage : 150%
  236. - Cold damage : 170%
  237. - Cold damage : 190%
  238. - Cold damage : 210%
  239.  
  240. 5. Thunderjolt
  241. - Thunder damage : 130%
  242. - Thunder damage : 150%
  243. - Thunder damage : 170%
  244. - Thunder damage : 190%
  245. - Thunder damage : 210%
  246.  
  247. 6. Elemental Rage
  248. - Heat,Cold,Thunder combo : 33% Each
  249. - Heat,Cold,Thunder combo : 44% Each
  250. - Heat,Cold,Thunder combo : 55% Each
  251. - Heat,Cold,Thunder combo : 66% Each
  252. - Heat,Cold,Thunder combo : 77% Each
  253.  
  254. 7. Dark Entrophy (Random state)
  255. -
  256. -
  257. -
  258. -
  259. -
  260.  
  261. 8. Staff mastery
  262. - MAT +2% if equipped staff
  263. - MAT +4% if equipped staff
  264. - MAT +6% if equipped staff
  265. - MAT +8% if equipped staff
  266. - MAT +10% if equipped staff
  267.  
  268. ------------------------------------------------------
  269. > Gun
  270. Element : Pierce
  271. Special : Ranged Counter (7%)
  272. speed : 6
  273. Power : 4
  274.  
  275. 1. Freezing Bullet
  276. - Cold damage, 100% attack power
  277. - Cold damage, 120% attack power
  278. - Cold damage, 140% attack power
  279. - Cold damage, 160% attack power + cold (chance 10%)
  280. - Cold damage, 180% attack power + cold (chance 30%)
  281.  
  282. 2. Heat Ammo
  283. - Heat damage, 100% attack power
  284. - Heat damage, 120% attack power
  285. - Heat damage, 140% attack power
  286. - Heat damage, 160% attack power + Burn (chance 10%)
  287. - Heat damage, 180% attack power + Burn (chance 30%)
  288.  
  289. 3. Explosive Bullet
  290. - Impact damage, 150 attack power
  291. - Impact damage, 170 attack power
  292. - Impact damage, 190 attack power
  293. - Impact damage, 210 attack power + stun (chance 10%)
  294. - Impact damage, 230 attack power + Stun (chance 15%)
  295.  
  296. 4. Gatling shot
  297. - 3 random enemies, 35% each
  298. - 4 random enemies, 35% each
  299. - 4 random enemies, 40% each
  300. - 5 random enemies, 40% each
  301. - 6 random enemies, 40% each
  302.  
  303. 5. Snapshot
  304. - 10% faster, damage 60%
  305. - 15% faster, damage 70%
  306. - 20% faster, damage 80%
  307. - 25% faster, damage 90%
  308. - 30% faster, damage 100%
  309.  
  310. 6. Bullet swarm (Area, 150% damage)
  311. - Area damage. 50% Damage reduction for each enemy
  312. - Area damage. 40% Damage reduction for each enemy
  313. - Area damage. 30% Damage reduction for each enemy
  314. - Area damage. 20% Damage reduction for each enemy
  315. - Area damage. 10% Damage reduction for each enemy
  316.  
  317. 7. Headshot
  318. - Damage +130% if enemy has head. 60% otherwise (3% instant kill chance)
  319. - Damage +160% if enemy has head. 70% otherwise (5% instant kill chance)
  320. - Damage +190% if enemy has head. 80% otherwise (7% instant kill chance)
  321. - Damage +220% if enemy has head. 90% otherwise (9% instant kill chance)
  322. - Damage +250% if enemy has head. 100% otherwise (11% instant kill chance)
  323.  
  324. 8. Gunslinger
  325. - ATK +2% if equipped gun
  326. - ATK +4% if equipped gun
  327. - ATK +6% if equipped gun
  328. - ATK +8% if equipped gun
  329. - ATK +10% if equipped gun
  330.  
  331. ------------------------------------------------------
  332. > Bow
  333. Element : Pierce
  334. Special : Crit chance (7%)
  335. speed : 4
  336. Power : 4
  337.  
  338. 1. Overdraw shot
  339. - Damage power: 150%
  340. - Damage power: 170%
  341. - Damage power: 190%
  342. - Damage power: 220%
  343. - Damage power: 250%
  344.  
  345. 2. Acid arrow (acid damage)
  346. - Damage power : 120% + poison (20%)
  347. - Damage power : 140% + poison (30%)
  348. - Damage power : 160% + poison (40%)
  349. - Damage power : 180% + poison (50%)
  350. - Damage power : 200% + poison (60%)
  351.  
  352. 3. Burning arrow (fire damage)
  353. - Damage power : 130%
  354. - Damage power : 150%
  355. - Damage power : 170% + Burn (15%)
  356. - Damage power : 190% + Burn (25%)
  357. - Damage power : 210% + Burn (35%)
  358.  
  359. 4. Scatter shot (random target)
  360. - 3x shot, Damage 30% each
  361. - 3x shot, Damage 40% each
  362. - 4x shot, Damage 40% each
  363. - 4x shot, Damage 50% each
  364. - 5x shot, Damage 50% each
  365.  
  366. 5. Aiming (Raise critical, always hit)
  367. - Crit +2%, damage +5%
  368. - Crit +3%, damage +7%
  369. - Crit +4%, damage +9%
  370. - Crit +5%, damage +11%
  371. - Crit +6%, damage +13%
  372.  
  373. 6. Volley (multihit one target)
  374. - 2x shot, 60% each
  375. - 2x shot, 70% each
  376. - 3x shot, 60% each
  377. - 3x shot, 70% each
  378. - 4x shot, 70% each
  379.  
  380. 7. Strafe (faster shot cast)
  381. - 10% faster, damage 60%
  382. - 15% faster, damage 70%
  383. - 20% faster, damage 80%
  384. - 25% faster, damage 90%
  385. - 30% faster, damage 100%
  386.  
  387. 8. Marksmanship
  388. - ATK +2% if equipped bow
  389. - ATK +4% if equipped bow
  390. - ATK +6% if equipped bow
  391. - ATK +8% if equipped bow
  392. - ATK +10% if equipped bow
  393.  
  394. ========================================================================
  395. ** Skill dari stats
  396. ========================================================================
  397. MIGHT TYPE SKILL (50)
  398. Setiap tambah satu berefek ke status MHP
  399.  
  400. 1. Skillful Defense
  401. - Raise Def by 3%
  402. - Raise Def by 6%
  403. - Raise Def by 9%
  404. - Raise Def by 12%
  405. - Raise Def by 15%
  406.  
  407. 2. Concussive Force
  408. - Damage bonus on stun 10%
  409. - Damage bonus on stun 15%
  410. - Damage bonus on stun 20%
  411. - Damage bonus on stun 25%
  412. - Damage bonus on stun 30%
  413.  
  414. 3. Stone Fortress (ACTIVE)
  415. - Reduce Physical damage by: 20%
  416. - Reduce Physical damage by: 30%
  417. - Reduce Physical damage by: 40%
  418. - Reduce Physical damage by: 50%
  419. - Reduce Physical damage by: 60%
  420.  
  421. //////////
  422. 4
  423. - Covering Lv.1 (5% Chance cover)
  424. - Covering Lv.2 (8% Chance cover)
  425. - Covering Lv.3 (9% Chance cover) + reduce damage 10%
  426. - Covering Lv.4 (11% Chance cover) + reduce damage 20%
  427. - Covering Lv.5 (14% Chance cover) + reduce damage 30%
  428.  
  429. 5
  430. - Fighter Stance Lv.1 (ATK +2%)
  431. - Fighter Stance Lv.2 (ATK +4%)
  432. - Fighter Stance Lv.3 (ATK +6%)
  433. - Fighter Stance Lv.4 (ATK +8%)
  434. - Fighter Stance Lv.5 (ATK +10%)
  435.  
  436. 6
  437. - Battle Frenzy Lv.1 (Active, increase physical ATK 10% all party)
  438. - Battle Frenzy Lv.2 (Active, increase physical ATK 15% all party)
  439. - Battle Frenzy Lv.3 (Active, increase physical ATK 20% all party)
  440. - Battle Frenzy Lv.4 (Active, increase physical ATK 25% all party)
  441. - Battle Frenzy Lv.5 (Active, increase physical ATK 30% all party)
  442.  
  443. 7
  444. - Relentless Assault Lv.1 (Active, Immune to interrupted (ATB) )
  445. - Relentless Assault Lv.2 (Active, Immune to stagger)
  446. - Relentless Assault Lv.3 (Active, Immune to stun)
  447. - Relentless Assault Lv.4 (Active, Immune to paralize)
  448. - Relentless Assault Lv.5 (Active, Immune to confusion)
  449.  
  450. 8
  451. - Quakeshock Lv.1 (Increase impact damage by 5%)
  452. - Quakeshock Lv.2 (Increase impact damage by 10%)
  453. - Quakeshock Lv.3 (Increase impact damage by 15%)
  454. - Quakeshock Lv.4 (Increase impact damage by 20%)
  455. - Quakeshock Lv.5 (Increase impact damage by 25%)
  456.  
  457. 9
  458. - Slaughter Lv.1 (Increase slash damage by 5%)
  459. - Slaughter Lv.2 (Increase slash damage by 10%)
  460. - Slaughter Lv.3 (Increase slash damage by 15%)
  461. - Slaughter Lv.4 (Increase slash damage by 20%)
  462. - Slaughter Lv.5 (Increase slash damage by 25%)
  463.  
  464. 10
  465. - Adrenaline Surge Lv.1 (ATK +10% if HP Below 35%)
  466. - Adrenaline Surge Lv.2 (ATK +15% if HP Below 35%)
  467. - Adrenaline Surge Lv.3 (ATK +20% if HP Below 35%)
  468. - Adrenaline Surge Lv.4 (ATK +25% if HP Below 35%)
  469. - Adrenaline Surge Lv.5 (ATK +30% if HP Below 35%)
  470.  
  471. ------------------------------
  472. FINESSE TYPE SKILL (50)
  473. Setiap nambah dua berefek ke AGI
  474.  
  475. 1.
  476. - Quickstep Lv.1 (Agi + 3%)
  477. - Quickstep Lv.2 (Agi + 6%)
  478. - Quickstep Lv.3 (Agi + 9%)
  479. - Quickstep Lv.4 (Agi + 12%)
  480. - Quickstep Lv.5 (Agi + 15%)
  481.  
  482. 2.
  483. - Premonition (Eva + 3%)
  484. - Premonition (Eva + 5%)
  485. - Premonition (Eva + 7%)
  486. - Premonition (Eva + 9%)
  487. - Premonition (Eva + 12%)
  488.  
  489. 3.
  490. - Envenomed Edge (Active, Poison chance 35% in melee)
  491. - Envenomed Edge (Active, Poison chance 45% in melee)
  492. - Envenomed Edge (Active, Poison chance 55% in melee)
  493. - Envenomed Edge (Active, Poison chance 65% in melee)
  494. - Envenomed Edge (Active, Poison chance 75% in melee)
  495.  
  496. 4.
  497. - Shadow Flare (Active, 2x2 decrease hit rate 30%)
  498. - Shadow Flare (Active, 2x2 decrease hit rate 40%)
  499. - Shadow Flare (Active, 2x2 decrease hit rate 50%)
  500. - Shadow Flare (Active, 2x2 decrease hit rate 50%) + Stun
  501. - Shadow Flare (Active, 3x3 decrease hit rate 60%) + Stun
  502.  
  503. 5.
  504. - Deep tear (Slash type attack causes bleeding 5%)
  505. - Deep tear (Slash type attack causes bleeding 8%)
  506. - Deep tear (Slash type attack causes bleeding 11%)
  507. - Deep tear (Slash type attack causes bleeding 14%)
  508. - Deep tear (Slash type attack causes bleeding 17%)
  509.  
  510. 6.
  511. - Executor (2% Chance instant kill when enemy is bleeding / HP drops to 30% )
  512. - Executor (4% Chance instant kill when enemy is bleeding / HP drops to 30% )
  513. - Executor (6% Chance instant kill when enemy is bleeding / HP drops to 30% )
  514. - Executor (8% Chance instant kill when enemy is bleeding / HP drops to 30% )
  515. - Executor (10% Chance instant kill when enemy is bleeding / HP drops to 30% )
  516.  
  517. 7.
  518. - Mirage Step (Bonus 5% ATB Bar at the beginning)
  519. - Mirage Step (Bonus 9% ATB Bar at the beginning)
  520. - Mirage Step (Bonus 13% ATB Bar at the beginning)
  521. - Mirage Step (Bonus 17% ATB Bar at the beginning)
  522. - Mirage Step (Bonus 21% ATB Bar at the beginning)
  523.  
  524. 8.
  525. - Vital aim (+2% chance critical using pierce damage)
  526. - Vital aim (+3% chance critical using pierce damage)
  527. - Vital aim (+4% chance critical using pierce damage)
  528. - Vital aim (+5% chance critical using pierce damage)
  529. - Vital aim (+6% chance critical using pierce damage)
  530.  
  531. 9.
  532. - Acceleration (Active, AGI +20%)
  533. - Acceleration (Active, AGI +25%)
  534. - Acceleration (Active, AGI +30%)
  535. - Acceleration (Active, AGI +35%)
  536. - Acceleration (Active, AGI +40%)
  537.  
  538. 10.
  539.  
  540.  
  541. ------------------------------
  542. SORCERY TYPE SKILL (50)
  543. Setiap nambah satu berefek ke MMP
  544.  
  545. 1.
  546. - Focus (Increase MAT by 3%)
  547. - Focus (Increase MAT by 6%)
  548. - Focus (Increase MAT by 9%)
  549. - Focus (Increase MAT by 12%)
  550. - Focus (Increase MAT by 15%)
  551.  
  552. 2.
  553. - Magic Damper (Increase MDF by 3%)
  554. - Magic Damper (Increase MDF by 6%)
  555. - Magic Damper (Increase MDF by 9%)
  556. - Magic Damper (Increase MDF by 12%)
  557. - Magic Damper (Increase MDF by 15%)
  558.  
  559. 3.
  560. - Magic Mirror (Increase Reflect chance to 3%)
  561. - Magic Mirror (Increase Reflect chance to 5%)
  562. - Magic Mirror (Increase Reflect chance to 7%)
  563. - Magic Mirror (Increase Reflect chance to 9%)
  564. - Magic Mirror (Increase Reflect chance to 12%)
  565.  
  566. 4.
  567. - Mana Surge (Increase AP regen by 1%)
  568. - Mana Surge (Increase AP regen by 2%)
  569. - Mana Surge (Increase AP regen by 3%)
  570. - Mana Surge (Increase AP regen by 4%)
  571. - Mana Surge (Increase AP regen by 5%)
  572.  
  573. 5.
  574. - Reprishal Sphere (Active, magical damage to any melee attack, 35% Magic power)
  575. - Reprishal Sphere (Active, magical damage to any melee attack, 45% Magic power)
  576. - Reprishal Sphere (Active, magical damage to any melee attack, 55% Magic power)
  577. - Reprishal Sphere (Active, magical damage to any melee attack, 65% Magic power)
  578. - Reprishal Sphere (Active, magical damage to any melee attack, 75% Magic power)
  579.  
  580. 6.
  581. - Metaboost (Active, heal an ally +30% MHP)
  582. - Metaboost (Active, heal an ally +40% MHP)
  583. - Metaboost (Active, heal an ally +50% MHP)
  584. - Metaboost (Active, heal an ally +50% MHP, splash 15%)
  585. - Metaboost (Active, heal an ally +50% MHP, splash 25%)
  586.  
  587. 7.
  588. - Sphere of protection (Active, Reduce magic damage by 20%, and physic by 5%)
  589. - Sphere of protection (Active, Reduce magic damage by 30%, and physic by 7%)
  590. - Sphere of protection (Active, Reduce magic damage by 40%, and physic by 9%)
  591. - Sphere of protection (Active, Reduce magic damage by 50%, and physic by 11%)
  592. - Sphere of protection (Active, Reduce magic damage by 60%, and physic by 13%)
  593.  
  594. 8.
  595. - Casting stance (Increase casting time by 10%)
  596. - Casting stance (Increase casting time by 15%)
  597. - Casting stance (Increase casting time by 20%)
  598. - Casting stance (Increase casting time by 25%)
  599. - Casting stance (Increase casting time by 30%)
  600.  
  601. 9.
  602. - Mindbreaker (5% Chance to curse enemy when attacking using arcane damage)
  603. - Mindbreaker (9% Chance to curse enemy when attacking using arcane damage)
  604. - Mindbreaker (13% Chance to curse enemy when attacking using arcane damage)
  605. - Mindbreaker (17% Chance to curse enemy when attacking using arcane damage)
  606. - Mindbreaker (21% Chance to curse enemy when attacking using arcane damage)
  607.  
  608. 10.
  609. - Elementalist (Increase heat/cold damage by 5%)
  610. - Elementalist (Increase heat/cold damage by 10%)
  611. - Elementalist (Increase heat/cold damage by 15%)
  612. - Elementalist (Increase heat/cold damage by 20%)
  613. - Elementalist (Increase heat/cold damage by 25%)
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