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- ========================================================================
- ** Gameplay
- ========================================================================
- *) Gameplay design overall :
- - System battle menggunakan Grid battle system dengan ukuran 4x4
- - Role dari masing-masing karakter ditentukan dengan senjata yang mereka gunakan.
- - Terdapat 3 stat besar. STR, AGI, INT
- - Skill didapat dari 3 stat besar dan tiap senjata
- - Actor bisa ganti weapon. Namun dengan resiko level senjata yang mereset
- - Skill dipilih sendiri. Dengan kategori antara lain Weapon skill, STR, AGI, INT
- - Karakter mempunyai stat template (misal, Adena agi besar)
- - Level cap = 40
- *) Turn : ATB Turn mirip Child of Light
- - Setiap skill dan normal attack membutuhkan casting time
- - Interrupt turn jika saat casting diserang
- - Move dan guard sifatnya instant (dan beberapa skill/item lain mungkin)
- - Satu turn ATB ditentukan dengan pseudo char yg ikutan berjalan. Jika bar kembali lagi, maka, dianggap satu turn
- ========================================================================
- ** Persenjataan
- ========================================================================
- *) Melee :
- - Sword (Damage Dealer/Tanker)
- - Axe (Damage dealer)
- - Hammer (Crowd control)
- - Knuckle (Debuffer)
- - Dagger (Debuffer,Crowd Control)
- - Spear (Crowd Control/Tanker)
- *) Ranged :
- - Book (Nuker/Debuffer)
- - Staff (Nuker/Supporter)
- - Gun (Crowd Control)
- - Bow (Damage Dealer)
- Keterangan senjata secara spesifik
- ------------------------------------------------------
- > Sword
- Element : Slash
- Special : Counterattack (10%)
- Speed : 5
- Power : 4
- 1. Strong slash
- - Damage power : 150%
- - Damage power : 170%
- - Damage power : 190%
- - Damage power : 210%
- - Damage power : 240%
- 2. Blade Fury (Area damage)
- -
- -
- -
- -
- -
- 3. Gale Thrust (Pierce damage)
- 4. Quick slash (faster cast)
- 5. Chill blade (cold damage)
- 6. Solar blade (heat damage)
- 7. Radiant blade (arcane damage)
- 8. Sword Mastery
- ------------------------------------------------------
- > Axe
- Element : Slash
- Special : Cripple (10%)
- Speed : 4
- Power : 5
- 1. Calamity swing
- 2. Corkscrew (efficient againts air unit)
- 3. Armor Breaker (Def down)
- 4. Axe Fury (Area damage)
- 5. Berserker Roar (ATK plus)
- 6. Crippling Chop (cripple, speed down)
- 7. Weapon Breaker (Atk down)
- 8. Axe Mastery
- ------------------------------------------------------
- > Hammer
- Element : Impact
- Special : Stun (5%) + 5% knockback
- Speed : 3
- Power : 6
- 1. Knockback (knockback enemy ATB)
- 2. Terraquake (Area damage)
- 3. Punishment (Stronger attack)
- 4. Judgement (Stronger againts golem type)
- 5. Spine Bender (cripple)
- 6. Air Toss (Reposition grid)
- 7. Rune Hammer (Arcane Damage)
- 8. Hammer Mastery
- ------------------------------------------------------
- > Knuckle
- Element : Impact
- Special : Counterattack (15%) + Evasion 10%
- speed : 7
- Power : 3
- 1. Faceslam (stagger enemy if has face)
- 2. Disarm (stun enemy if enemy has weapon)
- 3. Vein lock (paralize enemy if has blood)
- 4. Fighter Combo (multiple hit)
- 5. Brawler Stance (stagger/stun on counter)
- 6. Chilling punch (Cold damage)
- 7. Searing punch (Heat damage)
- 8. Martial Art
- ------------------------------------------------------
- > Dagger
- Element : Slash
- Special : Counterattack (5%) + Evasion 5% + Crit 7%
- Speed : 7
- Power : 3
- 1. Multiple Slash
- 2. Assasinate (bonus damage on ranged unit)
- 3. Keening edge (random debuff)
- 4. Excorticate (add bleeding)
- 5. Searing edge (fire damage)
- 6. Backstab (Bonus damage on stun)
- 7. Milion Stab (Piercing damage)
- 8. Dagger mastery
- ------------------------------------------------------
- > Spear
- Element : Pierce
- Special : Blocking (10%)
- Speed : 4
- Power : 4
- 1. Piercing Assault (stronger attack)
- 2. Legsweep (impact damage)
- 3. Lance stance / Pointing (feedback damage)
- 4. Sentinel Stance (Increase blocking chance)
- 5. Lunge (linear damage)
- 6. Air lance (bonus damage on air unit)
- 7. Windmill (Impact, Area damage)
- 8. Spear mastery
- ------------------------------------------------------
- > Book
- Element : Arcane
- Special : Magic Reflect (15%)
- Speed : 6
- Power : 3
- 1. Arcane Blast (area arcane)
- 2. Revival
- - Revive with 20% HP
- - Revive with 30% HP
- - Revive with 40% HP
- - Revive with 50% HP
- - Revive with 60% HP
- 3. Beast Summon (Slash damage)
- - Damage power : 150%
- - Damage power : 170%
- - Damage power : 190%
- - Damage power : 210%
- - Damage power : 230%
- 4. Golem Summon (impact damage)
- - Damage power : 150%
- - Damage power : 170%
- - Damage power : 190%
- - Damage power : 210%
- - Damage power : 230%
- 5. Dark Tempest (Arcane+Thunder damage area)
- - Damage power : 20% + 20%
- - Damage power : 25% + 25%
- - Damage power : 30% + 30%
- - Damage power : 35% + 35%
- - Damage power : 40% + 40%
- 6. Ethereal Seal
- - Paralize for 2 turns
- - Paralize for 2 turns
- - Paralize for 2 turns
- - Paralize for 2 turns
- - Paralize for 2 turns
- 7. Million Sword (Pierce)
- - 3 times attack. 30% each
- - 3 times attack. 40% each
- - 4 times attack. 40% each
- - 4 times attack. 50% each
- - 5 times attack. 50% each
- 8. Summoner
- - 10% Summon power
- - 15% Summon power
- - 20% Summon power
- - 25% Summon power
- - 30% Summon power
- ------------------------------------------------------
- > Staff
- Element : Arcane
- Special : AP Regen + Magic Reflect (5%)
- Speed : 4
- Power : 5
- 1. Arcane Missile (Arcane damage)
- - Damage power : 150%
- - Damage power : 170%
- - Damage power : 190%
- - Damage power : 210%
- - Damage power : 240%
- 2. Magic Vortex (MDF debuff for enemy)
- - MDF Reduction : 20%
- - MDF Reduction : 30%
- - MDF Reduction : 40%
- - MDF Reduction : 50%
- - MDF Reduction : 60%
- 3. Flameblast
- - Heat damage: 130%
- - Heat damage: 150%
- - Heat damage: 170%
- - Heat damage: 190%
- - Heat damage: 210%
- 4. Chilling Frost
- - Cold damage : 130%
- - Cold damage : 150%
- - Cold damage : 170%
- - Cold damage : 190%
- - Cold damage : 210%
- 5. Thunderjolt
- - Thunder damage : 130%
- - Thunder damage : 150%
- - Thunder damage : 170%
- - Thunder damage : 190%
- - Thunder damage : 210%
- 6. Elemental Rage
- - Heat,Cold,Thunder combo : 33% Each
- - Heat,Cold,Thunder combo : 44% Each
- - Heat,Cold,Thunder combo : 55% Each
- - Heat,Cold,Thunder combo : 66% Each
- - Heat,Cold,Thunder combo : 77% Each
- 7. Dark Entrophy (Random state)
- -
- -
- -
- -
- -
- 8. Staff mastery
- - MAT +2% if equipped staff
- - MAT +4% if equipped staff
- - MAT +6% if equipped staff
- - MAT +8% if equipped staff
- - MAT +10% if equipped staff
- ------------------------------------------------------
- > Gun
- Element : Pierce
- Special : Ranged Counter (7%)
- speed : 6
- Power : 4
- 1. Freezing Bullet
- - Cold damage, 100% attack power
- - Cold damage, 120% attack power
- - Cold damage, 140% attack power
- - Cold damage, 160% attack power + cold (chance 10%)
- - Cold damage, 180% attack power + cold (chance 30%)
- 2. Heat Ammo
- - Heat damage, 100% attack power
- - Heat damage, 120% attack power
- - Heat damage, 140% attack power
- - Heat damage, 160% attack power + Burn (chance 10%)
- - Heat damage, 180% attack power + Burn (chance 30%)
- 3. Explosive Bullet
- - Impact damage, 150 attack power
- - Impact damage, 170 attack power
- - Impact damage, 190 attack power
- - Impact damage, 210 attack power + stun (chance 10%)
- - Impact damage, 230 attack power + Stun (chance 15%)
- 4. Gatling shot
- - 3 random enemies, 35% each
- - 4 random enemies, 35% each
- - 4 random enemies, 40% each
- - 5 random enemies, 40% each
- - 6 random enemies, 40% each
- 5. Snapshot
- - 10% faster, damage 60%
- - 15% faster, damage 70%
- - 20% faster, damage 80%
- - 25% faster, damage 90%
- - 30% faster, damage 100%
- 6. Bullet swarm (Area, 150% damage)
- - Area damage. 50% Damage reduction for each enemy
- - Area damage. 40% Damage reduction for each enemy
- - Area damage. 30% Damage reduction for each enemy
- - Area damage. 20% Damage reduction for each enemy
- - Area damage. 10% Damage reduction for each enemy
- 7. Headshot
- - Damage +130% if enemy has head. 60% otherwise (3% instant kill chance)
- - Damage +160% if enemy has head. 70% otherwise (5% instant kill chance)
- - Damage +190% if enemy has head. 80% otherwise (7% instant kill chance)
- - Damage +220% if enemy has head. 90% otherwise (9% instant kill chance)
- - Damage +250% if enemy has head. 100% otherwise (11% instant kill chance)
- 8. Gunslinger
- - ATK +2% if equipped gun
- - ATK +4% if equipped gun
- - ATK +6% if equipped gun
- - ATK +8% if equipped gun
- - ATK +10% if equipped gun
- ------------------------------------------------------
- > Bow
- Element : Pierce
- Special : Crit chance (7%)
- speed : 4
- Power : 4
- 1. Overdraw shot
- - Damage power: 150%
- - Damage power: 170%
- - Damage power: 190%
- - Damage power: 220%
- - Damage power: 250%
- 2. Acid arrow (acid damage)
- - Damage power : 120% + poison (20%)
- - Damage power : 140% + poison (30%)
- - Damage power : 160% + poison (40%)
- - Damage power : 180% + poison (50%)
- - Damage power : 200% + poison (60%)
- 3. Burning arrow (fire damage)
- - Damage power : 130%
- - Damage power : 150%
- - Damage power : 170% + Burn (15%)
- - Damage power : 190% + Burn (25%)
- - Damage power : 210% + Burn (35%)
- 4. Scatter shot (random target)
- - 3x shot, Damage 30% each
- - 3x shot, Damage 40% each
- - 4x shot, Damage 40% each
- - 4x shot, Damage 50% each
- - 5x shot, Damage 50% each
- 5. Aiming (Raise critical, always hit)
- - Crit +2%, damage +5%
- - Crit +3%, damage +7%
- - Crit +4%, damage +9%
- - Crit +5%, damage +11%
- - Crit +6%, damage +13%
- 6. Volley (multihit one target)
- - 2x shot, 60% each
- - 2x shot, 70% each
- - 3x shot, 60% each
- - 3x shot, 70% each
- - 4x shot, 70% each
- 7. Strafe (faster shot cast)
- - 10% faster, damage 60%
- - 15% faster, damage 70%
- - 20% faster, damage 80%
- - 25% faster, damage 90%
- - 30% faster, damage 100%
- 8. Marksmanship
- - ATK +2% if equipped bow
- - ATK +4% if equipped bow
- - ATK +6% if equipped bow
- - ATK +8% if equipped bow
- - ATK +10% if equipped bow
- ========================================================================
- ** Skill dari stats
- ========================================================================
- MIGHT TYPE SKILL (50)
- Setiap tambah satu berefek ke status MHP
- 1. Skillful Defense
- - Raise Def by 3%
- - Raise Def by 6%
- - Raise Def by 9%
- - Raise Def by 12%
- - Raise Def by 15%
- 2. Concussive Force
- - Damage bonus on stun 10%
- - Damage bonus on stun 15%
- - Damage bonus on stun 20%
- - Damage bonus on stun 25%
- - Damage bonus on stun 30%
- 3. Stone Fortress (ACTIVE)
- - Reduce Physical damage by: 20%
- - Reduce Physical damage by: 30%
- - Reduce Physical damage by: 40%
- - Reduce Physical damage by: 50%
- - Reduce Physical damage by: 60%
- //////////
- 4
- - Covering Lv.1 (5% Chance cover)
- - Covering Lv.2 (8% Chance cover)
- - Covering Lv.3 (9% Chance cover) + reduce damage 10%
- - Covering Lv.4 (11% Chance cover) + reduce damage 20%
- - Covering Lv.5 (14% Chance cover) + reduce damage 30%
- 5
- - Fighter Stance Lv.1 (ATK +2%)
- - Fighter Stance Lv.2 (ATK +4%)
- - Fighter Stance Lv.3 (ATK +6%)
- - Fighter Stance Lv.4 (ATK +8%)
- - Fighter Stance Lv.5 (ATK +10%)
- 6
- - Battle Frenzy Lv.1 (Active, increase physical ATK 10% all party)
- - Battle Frenzy Lv.2 (Active, increase physical ATK 15% all party)
- - Battle Frenzy Lv.3 (Active, increase physical ATK 20% all party)
- - Battle Frenzy Lv.4 (Active, increase physical ATK 25% all party)
- - Battle Frenzy Lv.5 (Active, increase physical ATK 30% all party)
- 7
- - Relentless Assault Lv.1 (Active, Immune to interrupted (ATB) )
- - Relentless Assault Lv.2 (Active, Immune to stagger)
- - Relentless Assault Lv.3 (Active, Immune to stun)
- - Relentless Assault Lv.4 (Active, Immune to paralize)
- - Relentless Assault Lv.5 (Active, Immune to confusion)
- 8
- - Quakeshock Lv.1 (Increase impact damage by 5%)
- - Quakeshock Lv.2 (Increase impact damage by 10%)
- - Quakeshock Lv.3 (Increase impact damage by 15%)
- - Quakeshock Lv.4 (Increase impact damage by 20%)
- - Quakeshock Lv.5 (Increase impact damage by 25%)
- 9
- - Slaughter Lv.1 (Increase slash damage by 5%)
- - Slaughter Lv.2 (Increase slash damage by 10%)
- - Slaughter Lv.3 (Increase slash damage by 15%)
- - Slaughter Lv.4 (Increase slash damage by 20%)
- - Slaughter Lv.5 (Increase slash damage by 25%)
- 10
- - Adrenaline Surge Lv.1 (ATK +10% if HP Below 35%)
- - Adrenaline Surge Lv.2 (ATK +15% if HP Below 35%)
- - Adrenaline Surge Lv.3 (ATK +20% if HP Below 35%)
- - Adrenaline Surge Lv.4 (ATK +25% if HP Below 35%)
- - Adrenaline Surge Lv.5 (ATK +30% if HP Below 35%)
- ------------------------------
- FINESSE TYPE SKILL (50)
- Setiap nambah dua berefek ke AGI
- 1.
- - Quickstep Lv.1 (Agi + 3%)
- - Quickstep Lv.2 (Agi + 6%)
- - Quickstep Lv.3 (Agi + 9%)
- - Quickstep Lv.4 (Agi + 12%)
- - Quickstep Lv.5 (Agi + 15%)
- 2.
- - Premonition (Eva + 3%)
- - Premonition (Eva + 5%)
- - Premonition (Eva + 7%)
- - Premonition (Eva + 9%)
- - Premonition (Eva + 12%)
- 3.
- - Envenomed Edge (Active, Poison chance 35% in melee)
- - Envenomed Edge (Active, Poison chance 45% in melee)
- - Envenomed Edge (Active, Poison chance 55% in melee)
- - Envenomed Edge (Active, Poison chance 65% in melee)
- - Envenomed Edge (Active, Poison chance 75% in melee)
- 4.
- - Shadow Flare (Active, 2x2 decrease hit rate 30%)
- - Shadow Flare (Active, 2x2 decrease hit rate 40%)
- - Shadow Flare (Active, 2x2 decrease hit rate 50%)
- - Shadow Flare (Active, 2x2 decrease hit rate 50%) + Stun
- - Shadow Flare (Active, 3x3 decrease hit rate 60%) + Stun
- 5.
- - Deep tear (Slash type attack causes bleeding 5%)
- - Deep tear (Slash type attack causes bleeding 8%)
- - Deep tear (Slash type attack causes bleeding 11%)
- - Deep tear (Slash type attack causes bleeding 14%)
- - Deep tear (Slash type attack causes bleeding 17%)
- 6.
- - Executor (2% Chance instant kill when enemy is bleeding / HP drops to 30% )
- - Executor (4% Chance instant kill when enemy is bleeding / HP drops to 30% )
- - Executor (6% Chance instant kill when enemy is bleeding / HP drops to 30% )
- - Executor (8% Chance instant kill when enemy is bleeding / HP drops to 30% )
- - Executor (10% Chance instant kill when enemy is bleeding / HP drops to 30% )
- 7.
- - Mirage Step (Bonus 5% ATB Bar at the beginning)
- - Mirage Step (Bonus 9% ATB Bar at the beginning)
- - Mirage Step (Bonus 13% ATB Bar at the beginning)
- - Mirage Step (Bonus 17% ATB Bar at the beginning)
- - Mirage Step (Bonus 21% ATB Bar at the beginning)
- 8.
- - Vital aim (+2% chance critical using pierce damage)
- - Vital aim (+3% chance critical using pierce damage)
- - Vital aim (+4% chance critical using pierce damage)
- - Vital aim (+5% chance critical using pierce damage)
- - Vital aim (+6% chance critical using pierce damage)
- 9.
- - Acceleration (Active, AGI +20%)
- - Acceleration (Active, AGI +25%)
- - Acceleration (Active, AGI +30%)
- - Acceleration (Active, AGI +35%)
- - Acceleration (Active, AGI +40%)
- 10.
- ------------------------------
- SORCERY TYPE SKILL (50)
- Setiap nambah satu berefek ke MMP
- 1.
- - Focus (Increase MAT by 3%)
- - Focus (Increase MAT by 6%)
- - Focus (Increase MAT by 9%)
- - Focus (Increase MAT by 12%)
- - Focus (Increase MAT by 15%)
- 2.
- - Magic Damper (Increase MDF by 3%)
- - Magic Damper (Increase MDF by 6%)
- - Magic Damper (Increase MDF by 9%)
- - Magic Damper (Increase MDF by 12%)
- - Magic Damper (Increase MDF by 15%)
- 3.
- - Magic Mirror (Increase Reflect chance to 3%)
- - Magic Mirror (Increase Reflect chance to 5%)
- - Magic Mirror (Increase Reflect chance to 7%)
- - Magic Mirror (Increase Reflect chance to 9%)
- - Magic Mirror (Increase Reflect chance to 12%)
- 4.
- - Mana Surge (Increase AP regen by 1%)
- - Mana Surge (Increase AP regen by 2%)
- - Mana Surge (Increase AP regen by 3%)
- - Mana Surge (Increase AP regen by 4%)
- - Mana Surge (Increase AP regen by 5%)
- 5.
- - Reprishal Sphere (Active, magical damage to any melee attack, 35% Magic power)
- - Reprishal Sphere (Active, magical damage to any melee attack, 45% Magic power)
- - Reprishal Sphere (Active, magical damage to any melee attack, 55% Magic power)
- - Reprishal Sphere (Active, magical damage to any melee attack, 65% Magic power)
- - Reprishal Sphere (Active, magical damage to any melee attack, 75% Magic power)
- 6.
- - Metaboost (Active, heal an ally +30% MHP)
- - Metaboost (Active, heal an ally +40% MHP)
- - Metaboost (Active, heal an ally +50% MHP)
- - Metaboost (Active, heal an ally +50% MHP, splash 15%)
- - Metaboost (Active, heal an ally +50% MHP, splash 25%)
- 7.
- - Sphere of protection (Active, Reduce magic damage by 20%, and physic by 5%)
- - Sphere of protection (Active, Reduce magic damage by 30%, and physic by 7%)
- - Sphere of protection (Active, Reduce magic damage by 40%, and physic by 9%)
- - Sphere of protection (Active, Reduce magic damage by 50%, and physic by 11%)
- - Sphere of protection (Active, Reduce magic damage by 60%, and physic by 13%)
- 8.
- - Casting stance (Increase casting time by 10%)
- - Casting stance (Increase casting time by 15%)
- - Casting stance (Increase casting time by 20%)
- - Casting stance (Increase casting time by 25%)
- - Casting stance (Increase casting time by 30%)
- 9.
- - Mindbreaker (5% Chance to curse enemy when attacking using arcane damage)
- - Mindbreaker (9% Chance to curse enemy when attacking using arcane damage)
- - Mindbreaker (13% Chance to curse enemy when attacking using arcane damage)
- - Mindbreaker (17% Chance to curse enemy when attacking using arcane damage)
- - Mindbreaker (21% Chance to curse enemy when attacking using arcane damage)
- 10.
- - Elementalist (Increase heat/cold damage by 5%)
- - Elementalist (Increase heat/cold damage by 10%)
- - Elementalist (Increase heat/cold damage by 15%)
- - Elementalist (Increase heat/cold damage by 20%)
- - Elementalist (Increase heat/cold damage by 25%)
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