Raagentreg

Imakuni% Information

Jul 7th, 2020
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  1. Imakuni% is a simple meme category, where you just obtain the Imakuni promo card from the No Tutorial start point. I thought that, since it's essentially a 1 duel run, it'd be interesting to manipulate it, so I looked into the most commonly hit Imakuni frames from a soft reset, and made a deck edit that makes a lot of them fairly quick wins. Here's the route:
  2.  
  3. Blindly fight Imakuni 1
  4. Step outside the side room, deck edit:
  5.  
  6. Tweak (remove/readd):
  7. Lightning
  8. Charmeleon
  9. Bill
  10. Lightning
  11. Comp
  12. PP
  13. [Add any card. If you got a PP or Oak from Imakuni's packs, just add the second one]
  14. Oak
  15. [Remove Meowth]
  16.  
  17. Save, soft reset, exit title screen when energy ball is on right half of N (aiming for a triple frame cluster where Imakuni will be in Fighting Club), fight
  18.  
  19. Basic fight strats: Always lead Diglett over Rattata, otherwise they might not attack while confused, and lead Lightning types over Fire/Fighting
  20. If no free retreat Poke, and no Lightning type, go with Machop, then Charmander (unless no Fighting Energy)
  21. If Machop and Machoke and Fighting Energy, set it up
  22. Always prep Pikachus and other lightning types if possible to use their 2 energy attack
  23. Try to do as much damage per turn as possible (Bite while setting up a Charmander, don't Scratch Scratch Slash)
  24. If he has 4+ Pokemon after turn 1, or 3 Pokemon and you have bad resources, reset
  25.  
  26. Below here is all of the remnants from my routing, they could be useful. Also, I used this Lua script while routing; most usefully, typing 'A' will advance RNG once.
  27.  
  28. https://pastebin.com/X9fyVrka
  29.  
  30. deck edit results:
  31. 53: Lightning
  32. 54: Charmeleon
  33. 55: Bill
  34. 56: Lightning
  35. 57: Comp
  36. 58: PP
  37. 59: whatever
  38. 60: Oak
  39.  
  40. Instead of tweaking Lightning, what about tweaking 3 pre-Pikachu pokemon?
  41. (Put something in slot 53/55?)
  42. Tweak Charmeleon, tweak 2 Growlithe? (or Charizard/Growlithe)
  43.  
  44. Remove 3 Lightning?
  45.  
  46. 208: [6+ TURN] Use Magnemite, set up Zapdos
  47. Frame 26 (214): he turn 1 kills his Slowpoke, set up a Magnemite, Magneton in prize 2
  48.  
  49. 212: [6+ TURN] Pikachu good, but lots of basics
  50. 213X: [1 TURN] Drowzee Imakunis himself [uses 24 char]
  51. 214: [6+ TURN] Ponyta, set up Magnemite
  52. 215: [NO] FIVE POKES
  53. 216X: [2 TURN] Just Slowpoke
  54. 217X: [3 TURN] Bill -> Search for PP, lead Rattata, build up a Charmeleon [Charmander 24?] [Bill 47]
  55. 218: [8+ TURN] Diglett die, set up Pikachu, Hypno
  56. 219: [2 TURN] Use Pikachu, finish off Imakuni Drowzee, Psyduck
  57. 220: [6+ TURN] [might be a no now] Charmander, Scratch Drowzee, Comp Search for Charmeleon, Oak
  58. 221: [4 TURN] Diglett lead, Mud Slap Slowpoke, Self-destruct Farfetch'd
  59. 222: [NO] FOUR POKES, Don't even
  60. 223E: [4 TURN] Diglett lead, retreat to Pikachu, Comp Search a Lightning, you'll survive Jolting
  61. 224E: [5 TURN] Diglett lead, kill Imakuni'd Drowzee, finish off with Rattata
  62. 225E: [3 TURN] PP Low Kick turn 1, set up Pikachu to kill Farfetch'd
  63. 226E: [3 TURN] Three turn a Slowbro with Rattata; Full Heal in 52! (SO WE CAN ONLY REMOVE A FOURTH CARD (THE MEOWTH) NO MORE)
  64. 227E: [1 TURN] Magnemite 10 damage, self-kills turn 1!
  65. 228: {HE HAS 3 POKES SO MAYBE DONT BOTHER} would be ok if card 54 was Charmeleon? or 58
  66. 229: bad??
  67. 230E: [2 TURN] Growlithe -> Arcanine flamethrower (Faster with a reshuffle? 56 trainer?)
  68. 231: [4 TURN] [EITHER 17 or 23 FIGHTING] Machop/Machoke to kill psyducks (42/43/45)
  69. 232E: [5 TURN] 54 Charmander, 26 Charmeleon? (or 23/26 Charmander, 54 Charmeleon)
  70. 233E: [2 TURN] Rattata, Comp for PP
  71. 234: [NO] FOUR POKES, Turn 1 Leek Slap through Imakuni, NO
  72. 235: [NO] THREE POKES, Turn 1 Leek Slap
  73. 54/56/57... turn 1 Leek Slap success bad. Magnemite lead, set up Growlithe -> Arcanine? (Growlithe 56?) (no Fire Energy)
  74. 236: [2 TURN] Magnemite Thunder Wave or self-destruct
  75. 237: [EH] Would need Charmander in 55, still not that good (no fire)
  76. 238: [8+ TURN] Comp Search Charmander, -> Charmeleon, he keeps getting basics
  77. 239: [NO] Zapdos that can't get energy
  78. 240: [2 TURN] Pikachu, Oak to Search to PP
  79. 241: [NO] 4 Pokes turn 1
  80. 242: [5 TURN] Use Ponyta on Farfetch'd/Psyduck, set up Magnemite to Self-Destruct Slowpoke
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