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- Imakuni% is a simple meme category, where you just obtain the Imakuni promo card from the No Tutorial start point. I thought that, since it's essentially a 1 duel run, it'd be interesting to manipulate it, so I looked into the most commonly hit Imakuni frames from a soft reset, and made a deck edit that makes a lot of them fairly quick wins. Here's the route:
- Blindly fight Imakuni 1
- Step outside the side room, deck edit:
- Tweak (remove/readd):
- Lightning
- Charmeleon
- Bill
- Lightning
- Comp
- PP
- [Add any card. If you got a PP or Oak from Imakuni's packs, just add the second one]
- Oak
- [Remove Meowth]
- Save, soft reset, exit title screen when energy ball is on right half of N (aiming for a triple frame cluster where Imakuni will be in Fighting Club), fight
- Basic fight strats: Always lead Diglett over Rattata, otherwise they might not attack while confused, and lead Lightning types over Fire/Fighting
- If no free retreat Poke, and no Lightning type, go with Machop, then Charmander (unless no Fighting Energy)
- If Machop and Machoke and Fighting Energy, set it up
- Always prep Pikachus and other lightning types if possible to use their 2 energy attack
- Try to do as much damage per turn as possible (Bite while setting up a Charmander, don't Scratch Scratch Slash)
- If he has 4+ Pokemon after turn 1, or 3 Pokemon and you have bad resources, reset
- Below here is all of the remnants from my routing, they could be useful. Also, I used this Lua script while routing; most usefully, typing 'A' will advance RNG once.
- https://pastebin.com/X9fyVrka
- deck edit results:
- 53: Lightning
- 54: Charmeleon
- 55: Bill
- 56: Lightning
- 57: Comp
- 58: PP
- 59: whatever
- 60: Oak
- Instead of tweaking Lightning, what about tweaking 3 pre-Pikachu pokemon?
- (Put something in slot 53/55?)
- Tweak Charmeleon, tweak 2 Growlithe? (or Charizard/Growlithe)
- Remove 3 Lightning?
- 208: [6+ TURN] Use Magnemite, set up Zapdos
- Frame 26 (214): he turn 1 kills his Slowpoke, set up a Magnemite, Magneton in prize 2
- 212: [6+ TURN] Pikachu good, but lots of basics
- 213X: [1 TURN] Drowzee Imakunis himself [uses 24 char]
- 214: [6+ TURN] Ponyta, set up Magnemite
- 215: [NO] FIVE POKES
- 216X: [2 TURN] Just Slowpoke
- 217X: [3 TURN] Bill -> Search for PP, lead Rattata, build up a Charmeleon [Charmander 24?] [Bill 47]
- 218: [8+ TURN] Diglett die, set up Pikachu, Hypno
- 219: [2 TURN] Use Pikachu, finish off Imakuni Drowzee, Psyduck
- 220: [6+ TURN] [might be a no now] Charmander, Scratch Drowzee, Comp Search for Charmeleon, Oak
- 221: [4 TURN] Diglett lead, Mud Slap Slowpoke, Self-destruct Farfetch'd
- 222: [NO] FOUR POKES, Don't even
- 223E: [4 TURN] Diglett lead, retreat to Pikachu, Comp Search a Lightning, you'll survive Jolting
- 224E: [5 TURN] Diglett lead, kill Imakuni'd Drowzee, finish off with Rattata
- 225E: [3 TURN] PP Low Kick turn 1, set up Pikachu to kill Farfetch'd
- 226E: [3 TURN] Three turn a Slowbro with Rattata; Full Heal in 52! (SO WE CAN ONLY REMOVE A FOURTH CARD (THE MEOWTH) NO MORE)
- 227E: [1 TURN] Magnemite 10 damage, self-kills turn 1!
- 228: {HE HAS 3 POKES SO MAYBE DONT BOTHER} would be ok if card 54 was Charmeleon? or 58
- 229: bad??
- 230E: [2 TURN] Growlithe -> Arcanine flamethrower (Faster with a reshuffle? 56 trainer?)
- 231: [4 TURN] [EITHER 17 or 23 FIGHTING] Machop/Machoke to kill psyducks (42/43/45)
- 232E: [5 TURN] 54 Charmander, 26 Charmeleon? (or 23/26 Charmander, 54 Charmeleon)
- 233E: [2 TURN] Rattata, Comp for PP
- 234: [NO] FOUR POKES, Turn 1 Leek Slap through Imakuni, NO
- 235: [NO] THREE POKES, Turn 1 Leek Slap
- 54/56/57... turn 1 Leek Slap success bad. Magnemite lead, set up Growlithe -> Arcanine? (Growlithe 56?) (no Fire Energy)
- 236: [2 TURN] Magnemite Thunder Wave or self-destruct
- 237: [EH] Would need Charmander in 55, still not that good (no fire)
- 238: [8+ TURN] Comp Search Charmander, -> Charmeleon, he keeps getting basics
- 239: [NO] Zapdos that can't get energy
- 240: [2 TURN] Pikachu, Oak to Search to PP
- 241: [NO] 4 Pokes turn 1
- 242: [5 TURN] Use Ponyta on Farfetch'd/Psyduck, set up Magnemite to Self-Destruct Slowpoke
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