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- Initializing 31792 entity links
- done.
- Initializing 298 stability supports
- done.
- Initializing 22512 entity save caches
- done.
- FormatException: An invalid IP address was specified.
- at System.Net.IPAddress.InternalParse (System.String ipString, System.Boolean tryParse) [0x00157] in <c9226b2f33b7421e85bb391f94075e49>:0
- at System.Net.IPAddress.Parse (System.String ipString) [0x00000] in <c9226b2f33b7421e85bb391f94075e49>:0
- at ServerMgr.StartSteamServer () [0x00016] in <67b9cb7e977043ed90e036c126109712>:0
- at ServerMgr.OpenConnection () [0x00055] in <67b9cb7e977043ed90e036c126109712>:0
- at Bootstrap+<StartServer>d__18.MoveNext () [0x00326] in <67b9cb7e977043ed90e036c126109712>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <d2fd8cf7f43840299e6737d9bc41ef3a>:0
- (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
- ---Update SteamCMD---
- ---Update SteamCMD---
- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
- [ 0%] Checking for available updates...
- [----] Verifying installation...
- Steam Console Client (c) Valve Corporation
- -- type 'quit' to exit --
- Loading Steam API...../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 95.5ms!
- OK.
- Connecting anonymously to Steam Public...Logged in OK
- Waiting for user info...OK
- ---Update Server---
- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
- [ 0%] Checking for available updates...
- [----] Verifying installation...
- Steam Console Client (c) Valve Corporation
- -- type 'quit' to exit --
- Loading Steam API...../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 75.5ms!
- OK.
- Connecting anonymously to Steam Public...Logged in OK
- Waiting for user info...OK
- Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
- Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
- Update state (0x61) downloading, progress: 8.96 (84467064 / 942892876)
- Update state (0x61) downloading, progress: 16.71 (157523262 / 942892876)
- Update state (0x61) downloading, progress: 40.39 (380819588 / 942892876)
- Update state (0x61) downloading, progress: 87.08 (821036111 / 942892876)
- Update state (0x101) committing, progress: 9.22 (86953996 / 942892876)
- Success! App '258550' fully installed.
- ---Prepare Server---
- ---Setting Library path---
- ---Server ready---
- ---Start Server---
- Found path: /serverdata/serverfiles/RustDedicated
- Mono path[0] = '/serverdata/serverfiles/RustDedicated_Data/Managed'
- Mono config path = '/serverdata/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
- Preloaded 'libRakNet.so'
- Preloaded 'libRustNative.so'
- eac_server.so [x64] :: OnLoad()
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libRenderer.so
- libRustNative.so
- libRenderer.so
- sqlite3.so
- Initialize engine version: 2019.1.4f1 (ffa3a7a2dd7d)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.188 seconds
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Initialize engine version: 2019.1.4f1 (ffa3a7a2dd7d)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.188 seconds
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 7.418294 ms
- 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Bootstrap Startup
- System
- Name: 1a15b3fc573d
- OS: Linux 4.19 64bit
- CPU
- Model: AMD Ryzen 7 2700 Eight-Core Processor
- Cores: 16
- Memory: 48292 MB
- GPU
- Model: Null Device
- API: NULL 1.0 [1.0]
- Memory: 128 MB
- SM: 30
- Process
- Memory: 0 MB
- Mono
- Collects: 34
- Memory: 2 MB
- Manifest Metadata Loaded
- 13397 pooled strings
- 15 mesh colliders
- 6143 prefab properties
- 388 effect categories
- 700 entity names
- 90 skinnable names
- Command Line: "/serverdata/serverfiles/RustDedicated" "-batchmode" "+server.port" "28015" "+server.hostname" "[SFS] Another one bites the Rust PvE" "+server.description" "New PvE server run by Spectral Force Servers" "+server.maxplayers" "20" "-server.worldsize" "4000" "-server.seed" "2158765309" "-server.saveinterval" "600" "-server.ip" "192.168.1.211-rcon.ip" "192.168.1.211" "+rcon.password" "******" "-rcon.port" "28016" "-rcon.web" "1"
- Command 'batchmode' not found
- server.port: "28015"
- server.hostname: "[SFS] Another one bites the Rust PvE"
- server.description: "New PvE server run by Spectral Force Servers"
- server.maxplayers: "20"
- server.worldsize: "4000"
- server.seed: "2147483647"
- server.saveinterval: "600"
- server.ip: "192.168.1.211-rcon.ip"
- Command 'rcon.password' not found
- rcon.port: "28016"
- rcon.web: "True"
- [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Command 'batchmode' not found
- server.port: "28015"
- server.hostname: "[SFS] Another one bites the Rust PvE"
- server.description: "New PvE server run by Spectral Force Servers"
- server.maxplayers: "20"
- server.worldsize: "4000"
- server.seed: "2147483647"
- server.saveinterval: "600"
- server.ip: "192.168.1.211-rcon.ip"
- Command 'rcon.password' not found
- rcon.port: "28016"
- rcon.web: "True"
- Server Config Loaded
- Loading Items Took: 1.6513271 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Building Items Took: 1.6725664 seconds / Items: 487 / Blueprints: 297
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Skinnable Warmup
- Manifest Assets Loaded
- 90 skinnable objects
- Loading Scene
- Manifest Assets Loaded
- 90 skinnable objects
- Loading Scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
- UnloadTime: 7.381215 ms
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Plugins: Couldn't open /serverdata/serverfiles/RustDedicated_Data/Plugins/x86_64/libRenderer.so, error: /serverdata/serverfiles/RustDedicated_Data/Plugins/x86_64/libRenderer.so: undefined symbol: glXGetProcAddressARB
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer.so
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/Renderer
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer.so
- Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
- Unloading 50114 unused Assets to reduce memory usage. Loaded Objects now: 30214.
- Total: 159.426550 ms (FindLiveObjects: 5.905527 ms CreateObjectMapping: 10.205161 ms MarkObjects: 57.242685 ms DeleteObjects: 86.063110 ms)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Cold (ScreenOverlayEx)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hurt (ScreenOverlayEx)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - FXAA (FXAA)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Asset Warmup (1/5574)
- Asset Warmup (2/5574)
- Asset Warmup (73/5574)
- Asset Warmup (102/5574)
- Asset Warmup (140/5574)
- Asset Warmup (222/5574)
- Asset Warmup (232/5574)
- Asset Warmup (235/5574)
- Asset Warmup (238/5574)
- Asset Warmup (249/5574)
- Asset Warmup (257/5574)
- Asset Warmup (286/5574)
- Asset Warmup (472/5574)
- Asset Warmup (514/5574)
- Asset Warmup (570/5574)
- Asset Warmup (664/5574)
- Asset Warmup (821/5574)
- Asset Warmup (822/5574)
- Asset Warmup (829/5574)
- Asset Warmup (873/5574)
- Asset Warmup (911/5574)
- Asset Warmup (1079/5574)
- Asset Warmup (1320/5574)
- Asset Warmup (1358/5574)
- Asset Warmup (1358/5574)
- Asset Warmup (1414/5574)
- Asset Warmup (1569/5574)
- Asset Warmup (1577/5574)
- Asset Warmup (1584/5574)
- Asset Warmup (1861/5574)
- Asset Warmup (1950/5574)
- Asset Warmup (2003/5574)
- Asset Warmup (2090/5574)
- Asset Warmup (2118/5574)
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- Asset Warmup (2118/5574)
- Asset Warmup (2152/5574)
- Asset Warmup (2267/5574)
- Asset Warmup (2293/5574)
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- Asset Warmup (2673/5574)
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- Asset Warmup (3081/5574)
- Asset Warmup (3125/5574)
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- Asset Warmup (3244/5574)
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- Asset Warmup (3410/5574)
- Asset Warmup (3410/5574)
- Asset Warmup (3468/5574)
- Asset Warmup (3522/5574)
- Asset Warmup (3613/5574)
- Asset Warmup (3676/5574)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
- Asset Warmup (3721/5574)
- Asset Warmup (3862/5574)
- Asset Warmup (3939/5574)
- Asset Warmup (4046/5574)
- Asset Warmup (4163/5574)
- Asset Warmup (4181/5574)
- The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
- (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
- (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- Asset Warmup (4046/5574)
- Asset Warmup (4163/5574)
- Asset Warmup (4181/5574)
- The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
- (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
- (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- Asset Warmup (4230/5574)
- Asset Warmup (4266/5574)
- Asset Warmup (4322/5574)
- Asset Warmup (4410/5574)
- Asset Warmup (4492/5574)
- Asset Warmup (4627/5574)
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- Asset Warmup (5436/5574)
- Asset Warmup (5542/5574)
- Asset Warmup (5574/5574)
- WebSocket RCon Started on 28016
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Generating procedural map of size 4000 with seed 2147483647
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Asset Warmup (5323/5574)
- Asset Warmup (5436/5574)
- Asset Warmup (5542/5574)
- Asset Warmup (5574/5574)
- WebSocket RCon Started on 28016
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Generating procedural map of size 4000 with seed 2147483647
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- [0.5s] Loading World
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- [18.0s] Spawning World
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- [0.5s] Terrain Mesh
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- [0.6s] Processing World
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Generated ocean patrol path with node count: 335
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- [15.1s] Ocean Patrol Paths
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 17.67066
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Build with 55737 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 17.67066
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Build with 55737 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 6%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 10%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Navmesh Build took 14.98 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 0.1328735
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 1947 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 10%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 43%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 48%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 60%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 60%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 67%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 73%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 79%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 93%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 3.85 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 0.1338425
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 1313 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 8%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 15%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 25%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 34%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 44%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 58%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 78%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 98%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 2.78 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 0.1302261
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 1996 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 98%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 2.78 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling CollectSourcesAsync took 0.1302261
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 1996 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 1%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 5%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 9%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 14%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 18%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 24%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 30%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 36%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 45%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 51%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 57%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 62%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 74%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 88%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 4.41 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 1633 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 85%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 0.76 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 715 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 0.51 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 0.76 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Navmesh Source Collecting.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Starting Monument Navmesh Build with 715 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Monument Navmesh Build took 0.51 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Map Spawned 842 entities
- Couldn't load server/my_server_identity/proceduralmap.4000.2147483647.179.sav - file doesn't exist
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing EnvSync - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing CommunityEntity - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing ResourceDepositManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing RelationshipManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing EnvSync - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing CommunityEntity - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing ResourceDepositManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Missing RelationshipManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Initializing 31859 entity links
- done.
- Initializing 298 stability supports
- done.
- Initializing 22594 entity save caches
- done.
- FormatException: An invalid IP address was specified.
- at System.Net.IPAddress.InternalParse (System.String ipString, System.Boolean tryParse) [0x00157] in <c9226b2f33b7421e85bb391f94075e49>:0
- at System.Net.IPAddress.Parse (System.String ipString) [0x00000] in <c9226b2f33b7421e85bb391f94075e49>:0
- at ServerMgr.StartSteamServer () [0x00016] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
- at ServerMgr.OpenConnection () [0x00055] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
- at Bootstrap+<StartServer>d__18.MoveNext () [0x00326] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <d2fd8cf7f43840299e6737d9bc41ef3a>:0
- (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
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