spectralforce

rust unraid

Jun 28th, 2019
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  1. Initializing 31792 entity links
  2. done.
  3. Initializing 298 stability supports
  4. done.
  5. Initializing 22512 entity save caches
  6. done.
  7. FormatException: An invalid IP address was specified.
  8. at System.Net.IPAddress.InternalParse (System.String ipString, System.Boolean tryParse) [0x00157] in <c9226b2f33b7421e85bb391f94075e49>:0
  9. at System.Net.IPAddress.Parse (System.String ipString) [0x00000] in <c9226b2f33b7421e85bb391f94075e49>:0
  10. at ServerMgr.StartSteamServer () [0x00016] in <67b9cb7e977043ed90e036c126109712>:0
  11. at ServerMgr.OpenConnection () [0x00055] in <67b9cb7e977043ed90e036c126109712>:0
  12. at Bootstrap+<StartServer>d__18.MoveNext () [0x00326] in <67b9cb7e977043ed90e036c126109712>:0
  13. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <d2fd8cf7f43840299e6737d9bc41ef3a>:0
  14.  
  15. (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
  16.  
  17. ---Update SteamCMD---
  18. ---Update SteamCMD---
  19. WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
  20.  
  21. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
  22. [ 0%] Checking for available updates...
  23. [----] Verifying installation...
  24. Steam Console Client (c) Valve Corporation
  25. -- type 'quit' to exit --
  26. Loading Steam API...../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 95.5ms!
  27.  
  28. OK.
  29.  
  30. Connecting anonymously to Steam Public...Logged in OK
  31. Waiting for user info...OK
  32. ---Update Server---
  33. WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
  34.  
  35. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
  36. [ 0%] Checking for available updates...
  37. [----] Verifying installation...
  38. Steam Console Client (c) Valve Corporation
  39. -- type 'quit' to exit --
  40. Loading Steam API...../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 75.5ms!
  41.  
  42. OK.
  43.  
  44. Connecting anonymously to Steam Public...Logged in OK
  45. Waiting for user info...OK
  46. Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
  47. Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
  48. Update state (0x61) downloading, progress: 8.96 (84467064 / 942892876)
  49. Update state (0x61) downloading, progress: 16.71 (157523262 / 942892876)
  50. Update state (0x61) downloading, progress: 40.39 (380819588 / 942892876)
  51. Update state (0x61) downloading, progress: 87.08 (821036111 / 942892876)
  52. Update state (0x101) committing, progress: 9.22 (86953996 / 942892876)
  53. Success! App '258550' fully installed.
  54. ---Prepare Server---
  55. ---Setting Library path---
  56. ---Server ready---
  57. ---Start Server---
  58. Found path: /serverdata/serverfiles/RustDedicated
  59. Mono path[0] = '/serverdata/serverfiles/RustDedicated_Data/Managed'
  60. Mono config path = '/serverdata/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
  61. Preloaded 'libRakNet.so'
  62. Preloaded 'libRustNative.so'
  63. eac_server.so [x64] :: OnLoad()
  64. Preloaded 'libeac_server.so'
  65. Preloaded 'libeasyanticheat.so'
  66. Preloaded 'libsteam_api.so'
  67. Preloaded 'steamclient.so'
  68. Unable to preload the following plugins:
  69. libRenderer.so
  70. libRustNative.so
  71. libRenderer.so
  72. sqlite3.so
  73. Initialize engine version: 2019.1.4f1 (ffa3a7a2dd7d)
  74.  
  75. Forcing GfxDevice: Null
  76. GfxDevice: creating device client; threaded=0
  77. NullGfxDevice:
  78. Version: NULL 1.0 [1.0]
  79.  
  80. Renderer: Null Device
  81. Vendor: Unity Technologies
  82. Begin MonoManager ReloadAssembly
  83. - Completed reload, in 0.188 seconds
  84. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  85.  
  86. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  87.  
  88. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  89. Initialize engine version: 2019.1.4f1 (ffa3a7a2dd7d)
  90.  
  91. Forcing GfxDevice: Null
  92. GfxDevice: creating device client; threaded=0
  93. NullGfxDevice:
  94. Version: NULL 1.0 [1.0]
  95.  
  96. Renderer: Null Device
  97. Vendor: Unity Technologies
  98. Begin MonoManager ReloadAssembly
  99. - Completed reload, in 0.188 seconds
  100. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  101.  
  102. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  103.  
  104. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  105. UnloadTime: 7.418294 ms
  106. 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
  107.  
  108. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  109.  
  110. Bootstrap Startup
  111. System
  112. Name: 1a15b3fc573d
  113. OS: Linux 4.19 64bit
  114.  
  115. CPU
  116. Model: AMD Ryzen 7 2700 Eight-Core Processor
  117. Cores: 16
  118. Memory: 48292 MB
  119.  
  120. GPU
  121. Model: Null Device
  122. API: NULL 1.0 [1.0]
  123. Memory: 128 MB
  124. SM: 30
  125.  
  126. Process
  127. Memory: 0 MB
  128.  
  129. Mono
  130. Collects: 34
  131. Memory: 2 MB
  132.  
  133.  
  134.  
  135. Manifest Metadata Loaded
  136. 13397 pooled strings
  137. 15 mesh colliders
  138. 6143 prefab properties
  139. 388 effect categories
  140. 700 entity names
  141. 90 skinnable names
  142. Command Line: "/serverdata/serverfiles/RustDedicated" "-batchmode" "+server.port" "28015" "+server.hostname" "[SFS] Another one bites the Rust PvE" "+server.description" "New PvE server run by Spectral Force Servers" "+server.maxplayers" "20" "-server.worldsize" "4000" "-server.seed" "2158765309" "-server.saveinterval" "600" "-server.ip" "192.168.1.211-rcon.ip" "192.168.1.211" "+rcon.password" "******" "-rcon.port" "28016" "-rcon.web" "1"
  143. Command 'batchmode' not found
  144. server.port: "28015"
  145. server.hostname: "[SFS] Another one bites the Rust PvE"
  146. server.description: "New PvE server run by Spectral Force Servers"
  147. server.maxplayers: "20"
  148. server.worldsize: "4000"
  149. server.seed: "2147483647"
  150. server.saveinterval: "600"
  151. server.ip: "192.168.1.211-rcon.ip"
  152. Command 'rcon.password' not found
  153. rcon.port: "28016"
  154. rcon.web: "True"
  155. [Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
  156.  
  157. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  158.  
  159. Command 'batchmode' not found
  160. server.port: "28015"
  161. server.hostname: "[SFS] Another one bites the Rust PvE"
  162. server.description: "New PvE server run by Spectral Force Servers"
  163. server.maxplayers: "20"
  164. server.worldsize: "4000"
  165. server.seed: "2147483647"
  166. server.saveinterval: "600"
  167. server.ip: "192.168.1.211-rcon.ip"
  168. Command 'rcon.password' not found
  169. rcon.port: "28016"
  170. rcon.web: "True"
  171. Server Config Loaded
  172. Loading Items Took: 1.6513271 seconds
  173.  
  174. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  175.  
  176. Building Items Took: 1.6725664 seconds / Items: 487 / Blueprints: 297
  177.  
  178. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  179.  
  180. Skinnable Warmup
  181. Manifest Assets Loaded
  182. 90 skinnable objects
  183. Loading Scene
  184. Manifest Assets Loaded
  185. 90 skinnable objects
  186. Loading Scene
  187. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  188. HDR Render Texture not supported, disabling HDR on reflection probe.
  189.  
  190. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
  191.  
  192. UnloadTime: 7.381215 ms
  193. Missing shader in Main Camera (TOD_Scattering)
  194.  
  195. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  196.  
  197. Missing shader in Main Camera (TOD_Scattering)
  198.  
  199. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  200.  
  201. Missing shader in Main Camera (TOD_Scattering)
  202.  
  203. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  204.  
  205. Missing shader in Main Camera (TOD_Rays)
  206.  
  207. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  208.  
  209. Missing shader in Main Camera (TOD_Rays)
  210.  
  211. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  212.  
  213. Missing shader in Main Camera (TOD_Rays)
  214.  
  215. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  216.  
  217. Plugins: Couldn't open /serverdata/serverfiles/RustDedicated_Data/Plugins/x86_64/libRenderer.so, error: /serverdata/serverfiles/RustDedicated_Data/Plugins/x86_64/libRenderer.so: undefined symbol: glXGetProcAddressARB
  218.  
  219.  
  220. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  221.  
  222. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
  223. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer.so
  224. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/Renderer
  225. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
  226. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer.so
  227. Fallback handler could not load library /serverdata/serverfiles/RustDedicated_Data/Mono/libRenderer
  228.  
  229. Unloading 50114 unused Assets to reduce memory usage. Loaded Objects now: 30214.
  230. Total: 159.426550 ms (FindLiveObjects: 5.905527 ms CreateObjectMapping: 10.205161 ms MarkObjects: 57.242685 ms DeleteObjects: 86.063110 ms)
  231.  
  232. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
  233.  
  234. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  235.  
  236. Missing shader in effect - Cold (ScreenOverlayEx)
  237.  
  238. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  239.  
  240. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  241.  
  242. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  243.  
  244. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  245.  
  246. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  247.  
  248. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  249.  
  250. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  251.  
  252. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  253.  
  254. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  255.  
  256. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  257.  
  258. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  259.  
  260. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  261.  
  262. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  263.  
  264. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  265.  
  266. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  267.  
  268. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  269.  
  270. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  271.  
  272. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  273.  
  274. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  275.  
  276. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
  277.  
  278. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  279.  
  280. Missing shader in effect - Hurt (ScreenOverlayEx)
  281.  
  282. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  283.  
  284. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  285.  
  286. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  287.  
  288. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  289.  
  290. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  291.  
  292. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  293.  
  294. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  295.  
  296. Missing shader in effect - FXAA (FXAA)
  297.  
  298. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  299.  
  300. Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
  301.  
  302. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  303.  
  304. Asset Warmup (1/5574)
  305. Asset Warmup (2/5574)
  306. Asset Warmup (73/5574)
  307. Asset Warmup (102/5574)
  308. Asset Warmup (140/5574)
  309. Asset Warmup (222/5574)
  310. Asset Warmup (232/5574)
  311. Asset Warmup (235/5574)
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  313. Asset Warmup (249/5574)
  314. Asset Warmup (257/5574)
  315. Asset Warmup (286/5574)
  316. Asset Warmup (472/5574)
  317. Asset Warmup (514/5574)
  318. Asset Warmup (570/5574)
  319. Asset Warmup (664/5574)
  320. Asset Warmup (821/5574)
  321. Asset Warmup (822/5574)
  322. Asset Warmup (829/5574)
  323. Asset Warmup (873/5574)
  324. Asset Warmup (911/5574)
  325. Asset Warmup (1079/5574)
  326. Asset Warmup (1320/5574)
  327. Asset Warmup (1358/5574)
  328. Asset Warmup (1358/5574)
  329. Asset Warmup (1414/5574)
  330. Asset Warmup (1569/5574)
  331. Asset Warmup (1577/5574)
  332. Asset Warmup (1584/5574)
  333. Asset Warmup (1861/5574)
  334. Asset Warmup (1950/5574)
  335. Asset Warmup (2003/5574)
  336. Asset Warmup (2090/5574)
  337. Asset Warmup (2118/5574)
  338. Asset Warmup (2152/5574)
  339. Asset Warmup (2118/5574)
  340. Asset Warmup (2152/5574)
  341. Asset Warmup (2267/5574)
  342. Asset Warmup (2293/5574)
  343. Asset Warmup (2397/5574)
  344. Asset Warmup (2431/5574)
  345. Asset Warmup (2492/5574)
  346. Asset Warmup (2634/5574)
  347. Asset Warmup (2670/5574)
  348. Asset Warmup (2673/5574)
  349. Asset Warmup (2701/5574)
  350. Asset Warmup (2673/5574)
  351. Asset Warmup (2701/5574)
  352. Asset Warmup (2702/5574)
  353. Asset Warmup (2733/5574)
  354. Asset Warmup (2827/5574)
  355. Asset Warmup (2919/5574)
  356. Asset Warmup (3007/5574)
  357. Asset Warmup (3081/5574)
  358. Asset Warmup (3125/5574)
  359. Asset Warmup (3174/5574)
  360. Asset Warmup (3244/5574)
  361. Asset Warmup (3301/5574)
  362. Asset Warmup (3410/5574)
  363. Asset Warmup (3410/5574)
  364. Asset Warmup (3468/5574)
  365. Asset Warmup (3522/5574)
  366. Asset Warmup (3613/5574)
  367. Asset Warmup (3676/5574)
  368. HDR Render Texture not supported, disabling HDR on reflection probe.
  369.  
  370. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
  371.  
  372. Asset Warmup (3721/5574)
  373. Asset Warmup (3862/5574)
  374. Asset Warmup (3939/5574)
  375. Asset Warmup (4046/5574)
  376. Asset Warmup (4163/5574)
  377. Asset Warmup (4181/5574)
  378. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  379.  
  380. (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  381.  
  382. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  383.  
  384. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  385.  
  386. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  387.  
  388. (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  389.  
  390. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  391.  
  392. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  393.  
  394. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  395.  
  396. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  397.  
  398. Asset Warmup (4046/5574)
  399. Asset Warmup (4163/5574)
  400. Asset Warmup (4181/5574)
  401. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  402.  
  403. (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  404.  
  405. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  406.  
  407. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  408.  
  409. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  410.  
  411. (Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  412.  
  413. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  414.  
  415. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  416.  
  417. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  418.  
  419. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  420.  
  421. Asset Warmup (4230/5574)
  422. Asset Warmup (4266/5574)
  423. Asset Warmup (4322/5574)
  424. Asset Warmup (4410/5574)
  425. Asset Warmup (4492/5574)
  426. Asset Warmup (4627/5574)
  427. Asset Warmup (4718/5574)
  428. Asset Warmup (4815/5574)
  429. Asset Warmup (4938/5574)
  430. Asset Warmup (5047/5574)
  431. Asset Warmup (5182/5574)
  432. Asset Warmup (5323/5574)
  433. Asset Warmup (5436/5574)
  434. Asset Warmup (5542/5574)
  435. Asset Warmup (5574/5574)
  436. WebSocket RCon Started on 28016
  437.  
  438. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  439.  
  440. Generating procedural map of size 4000 with seed 2147483647
  441.  
  442. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  443.  
  444. Asset Warmup (5323/5574)
  445. Asset Warmup (5436/5574)
  446. Asset Warmup (5542/5574)
  447. Asset Warmup (5574/5574)
  448. WebSocket RCon Started on 28016
  449.  
  450. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  451.  
  452. Generating procedural map of size 4000 with seed 2147483647
  453.  
  454. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  455.  
  456. [0.5s] Loading World
  457.  
  458. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  459.  
  460. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  461.  
  462. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  463.  
  464. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  465. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  466. [18.0s] Spawning World
  467.  
  468. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  469.  
  470. [0.5s] Terrain Mesh
  471.  
  472. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  473.  
  474. [0.6s] Processing World
  475.  
  476. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  477.  
  478. Generated ocean patrol path with node count: 335
  479.  
  480. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  481.  
  482. [15.1s] Ocean Patrol Paths
  483.  
  484. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  485.  
  486. Starting Navmesh Source Collecting.
  487.  
  488. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  489.  
  490. Calling CollectSourcesAsync took 17.67066
  491.  
  492. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  493.  
  494. Starting Navmesh Build with 55737 sources
  495.  
  496. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  497.  
  498. Calling CollectSourcesAsync took 17.67066
  499.  
  500. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  501.  
  502. Starting Navmesh Build with 55737 sources
  503.  
  504. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  505.  
  506. 6%
  507.  
  508. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  509.  
  510. 10%
  511.  
  512. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  513.  
  514. 12%
  515.  
  516. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  517.  
  518. 14%
  519.  
  520. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  521.  
  522. 17%
  523.  
  524. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  525.  
  526. 19%
  527.  
  528. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  529.  
  530. 20%
  531.  
  532. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  533.  
  534. 21%
  535.  
  536. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  537.  
  538. 21%
  539.  
  540. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  541.  
  542. 23%
  543.  
  544. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  545.  
  546. 24%
  547.  
  548. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  549.  
  550. 25%
  551.  
  552. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  553.  
  554. 26%
  555.  
  556. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  557.  
  558. 28%
  559.  
  560. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  561.  
  562. 30%
  563.  
  564. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  565.  
  566. 31%
  567.  
  568. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  569.  
  570. 33%
  571.  
  572. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  573.  
  574. 34%
  575.  
  576. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  577.  
  578. 35%
  579.  
  580. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  581.  
  582. 37%
  583.  
  584. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  585.  
  586. 35%
  587.  
  588. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  589.  
  590. 37%
  591.  
  592. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  593.  
  594. 39%
  595.  
  596. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  597.  
  598. 41%
  599.  
  600. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  601.  
  602. 42%
  603.  
  604. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  605.  
  606. 44%
  607.  
  608. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  609.  
  610. 45%
  611.  
  612. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  613.  
  614. 46%
  615.  
  616. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  617.  
  618. 48%
  619.  
  620. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  621.  
  622. 49%
  623.  
  624. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  625.  
  626. 50%
  627.  
  628. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  629.  
  630. 52%
  631.  
  632. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  633.  
  634. 54%
  635.  
  636. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  637.  
  638. 56%
  639.  
  640. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  641.  
  642. 59%
  643.  
  644. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  645.  
  646. 59%
  647.  
  648. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  649.  
  650. 60%
  651.  
  652. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  653.  
  654. 62%
  655.  
  656. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  657.  
  658. 64%
  659.  
  660. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  661.  
  662. 66%
  663.  
  664. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  665.  
  666. 68%
  667.  
  668. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  669.  
  670. 69%
  671.  
  672. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  673.  
  674. 73%
  675.  
  676. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  677.  
  678. 75%
  679.  
  680. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  681.  
  682. 77%
  683.  
  684. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  685.  
  686. 79%
  687.  
  688. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  689.  
  690. 81%
  691.  
  692. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  693.  
  694. 83%
  695.  
  696. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  697.  
  698. 81%
  699.  
  700. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  701.  
  702. 83%
  703.  
  704. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  705.  
  706. 88%
  707.  
  708. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  709.  
  710. 95%
  711.  
  712. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  713.  
  714. 100%
  715.  
  716. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  717.  
  718. Navmesh Build took 14.98 seconds
  719.  
  720. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  721.  
  722. Starting Navmesh Source Collecting.
  723.  
  724. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  725.  
  726. Calling CollectSourcesAsync took 0.1328735
  727.  
  728. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  729.  
  730. Starting Monument Navmesh Build with 1947 sources
  731.  
  732. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  733.  
  734. 10%
  735.  
  736. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  737.  
  738. 29%
  739.  
  740. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  741.  
  742. 37%
  743.  
  744. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  745.  
  746. 43%
  747.  
  748. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  749.  
  750. 48%
  751.  
  752. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  753.  
  754. 60%
  755.  
  756. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  757.  
  758. 60%
  759.  
  760. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  761.  
  762. 67%
  763.  
  764. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  765.  
  766. 73%
  767.  
  768. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  769.  
  770. 79%
  771.  
  772. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  773.  
  774. 93%
  775.  
  776. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  777.  
  778. 100%
  779.  
  780. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  781.  
  782. Monument Navmesh Build took 3.85 seconds
  783.  
  784. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  785.  
  786. Starting Navmesh Source Collecting.
  787.  
  788. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  789.  
  790. Calling CollectSourcesAsync took 0.1338425
  791.  
  792. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  793.  
  794. Starting Monument Navmesh Build with 1313 sources
  795.  
  796. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  797.  
  798. 8%
  799.  
  800. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  801.  
  802. 15%
  803.  
  804. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  805.  
  806. 25%
  807.  
  808. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  809.  
  810. 34%
  811.  
  812. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  813.  
  814. 44%
  815.  
  816. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  817.  
  818. 58%
  819.  
  820. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  821.  
  822. 78%
  823.  
  824. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  825.  
  826. 98%
  827.  
  828. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  829.  
  830. 100%
  831.  
  832. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  833.  
  834. Monument Navmesh Build took 2.78 seconds
  835.  
  836. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  837.  
  838. Starting Navmesh Source Collecting.
  839.  
  840. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  841.  
  842. Calling CollectSourcesAsync took 0.1302261
  843.  
  844. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  845.  
  846. Starting Monument Navmesh Build with 1996 sources
  847.  
  848. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  849.  
  850. 98%
  851.  
  852. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  853.  
  854. 100%
  855.  
  856. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  857.  
  858. Monument Navmesh Build took 2.78 seconds
  859.  
  860. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  861.  
  862. Starting Navmesh Source Collecting.
  863.  
  864. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  865.  
  866. Calling CollectSourcesAsync took 0.1302261
  867.  
  868. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  869.  
  870. Starting Monument Navmesh Build with 1996 sources
  871.  
  872. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  873.  
  874. 1%
  875.  
  876. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  877.  
  878. 5%
  879.  
  880. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  881.  
  882. 9%
  883.  
  884. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  885.  
  886. 14%
  887.  
  888. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  889.  
  890. 18%
  891.  
  892. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  893.  
  894. 24%
  895.  
  896. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  897.  
  898. 30%
  899.  
  900. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  901.  
  902. 36%
  903.  
  904. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  905.  
  906. 45%
  907.  
  908. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  909.  
  910. 51%
  911.  
  912. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  913.  
  914. 57%
  915.  
  916. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  917.  
  918. 62%
  919.  
  920. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  921.  
  922. 74%
  923.  
  924. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  925.  
  926. 88%
  927.  
  928. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  929.  
  930. 100%
  931.  
  932. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  933.  
  934. Monument Navmesh Build took 4.41 seconds
  935.  
  936. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  937.  
  938. Starting Navmesh Source Collecting.
  939.  
  940. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  941.  
  942. Starting Monument Navmesh Build with 1633 sources
  943.  
  944. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  945.  
  946. 85%
  947.  
  948. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  949.  
  950. 100%
  951.  
  952. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  953.  
  954. Monument Navmesh Build took 0.76 seconds
  955.  
  956. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  957.  
  958. Starting Navmesh Source Collecting.
  959.  
  960. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  961.  
  962. Starting Monument Navmesh Build with 715 sources
  963.  
  964. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  965.  
  966. 100%
  967.  
  968. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  969.  
  970. Monument Navmesh Build took 0.51 seconds
  971.  
  972. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  973.  
  974. Monument Navmesh Build took 0.76 seconds
  975.  
  976. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  977.  
  978. Starting Navmesh Source Collecting.
  979.  
  980. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  981.  
  982. Starting Monument Navmesh Build with 715 sources
  983.  
  984. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  985.  
  986. 100%
  987.  
  988. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  989.  
  990. Monument Navmesh Build took 0.51 seconds
  991.  
  992. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  993.  
  994. Map Spawned 842 entities
  995. Couldn't load server/my_server_identity/proceduralmap.4000.2147483647.179.sav - file doesn't exist
  996.  
  997. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  998.  
  999. Missing EnvSync - creating
  1000.  
  1001. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1002.  
  1003. Missing CommunityEntity - creating
  1004.  
  1005. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1006.  
  1007. Missing ResourceDepositManager - creating
  1008.  
  1009. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1010.  
  1011. Missing RelationshipManager - creating
  1012.  
  1013. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1014.  
  1015. Missing EnvSync - creating
  1016.  
  1017. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1018.  
  1019. Missing CommunityEntity - creating
  1020.  
  1021. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1022.  
  1023. Missing ResourceDepositManager - creating
  1024.  
  1025. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1026.  
  1027. Missing RelationshipManager - creating
  1028.  
  1029. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1030.  
  1031. Initializing 31859 entity links
  1032. done.
  1033. Initializing 298 stability supports
  1034. done.
  1035. Initializing 22594 entity save caches
  1036. done.
  1037. FormatException: An invalid IP address was specified.
  1038. at System.Net.IPAddress.InternalParse (System.String ipString, System.Boolean tryParse) [0x00157] in <c9226b2f33b7421e85bb391f94075e49>:0
  1039. at System.Net.IPAddress.Parse (System.String ipString) [0x00000] in <c9226b2f33b7421e85bb391f94075e49>:0
  1040. at ServerMgr.StartSteamServer () [0x00016] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
  1041. at ServerMgr.OpenConnection () [0x00055] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
  1042. at Bootstrap+<StartServer>d__18.MoveNext () [0x00326] in <cbb53d70be954f5c9cc4baaf6db1fdcb>:0
  1043. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <d2fd8cf7f43840299e6737d9bc41ef3a>:0
  1044.  
  1045. (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
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