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Dojipon

Shara Ishvalda FAQ

Sep 30th, 2019
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  1. Back to Seliana Institute for Higher Learning https://pastebin.com/AWu984gg
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  4. >THIS MONSTER IS BULLSHIT
  5. Use mirewalker 1 to freely move through the quicksand puddles and grab tremor resistance 3, the fight is now easy! You can farcaster back to camp whenever you want, too. If you're lancing/gunlancing, either guard up or evade extender 3 is vital, preferably the former.
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  8. >PHASE ONE TAKES TOO LONG REEE
  9. Bring a farcaster to the start of this hunt. Use it immediately, and grab the torch pods in base camp. Reenter the arena, and wallbang Shara into the environmental hazard (a yellowish wall). Whack his head and proceed through the fight as normal until he drops some slinger ammo after a certain amount of damage, use that to wallbang him into the same wall again. By then phase 1 is already like 95% complete. A KO with impact mantle is nothing short of guaranteed when used here, too. Phase 1 will be over in like 3-4 minutes
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  11. You can only use this hazard twice, however you can't immediately farcaster back after the first wallbang because the torch pod will not have respawned yet. Light weapons are really good for phase 1 since it always means you'll have access to slinger ammo. Also, bring partbreaker 3 for this phase.
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  14. >I play a guard weapon and even with guard up, Shara's sonic attacks rape me!
  15. All of Shara's sonic attacks are considered AoE attacks, which means they can be guarded regardless of your hunter's orientation. To deal with these attacks with a (slow) guard weapon, rotate yourself in such a way that the recoil will push you out of harm's way. Against the hyper beam, face sideways and the beam will hit you 3 times at MOST, usually it's only 1 or 2 times. For sweeping beams, face the direction in which they're moving.
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  17. This works with all weapons except SnS, including Greatsword (though lets be real if you run guard up on SnS unironically you have it coming)
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  19. Here's an example clip of what that looks like of both problematic sonic attacks: https://www.twitch.tv/videos/488426319
  20. Here's a video with all guard weapons being tested, primarily against the hyper beam: https://www.twitch.tv/videos/488540430
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  23. >Shara keeps dying before I can get his tendieplates
  24. Iceborne is designed around clutch claw, wound a monster part with it causes it to take increased break/sever damage. Using this mechanic along with partbreaker 3 is vital in acquiring the tendieplates
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  27. >BUT THE RANDOMS ARENT FOCUSING THE HEAD
  28. Look shithead if you want to do it right, do it without randoms. Randoms will never do it right. By relying on them you yourself become a random
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  31. >BUT IM USING DUAL BLADES AND SNS AND NOTHING ELSE
  32. Change your weapon, you will not get tendieplates without stalling the fight out to 40 minutes with these two weapons in particular. Preferably branch out to a heavy weapon. For more clutch claw info, see https://pastebin.com/hCq0g2ZW
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  35. >I'm too scared to attack his front limbs and/or head
  36. If you're just looking to cheese this monster once and never touch him again, you can opt for poison damage and stick to his legs. Poison ticks for 80 damage which make back leg camping a super safe, consistent method. Though, I still suggest you still learn to play the game, because looking for risky openings to squeeze attacks in is what Monster Hunter is all about. Anyone can do it. Just stop being a pussy and try to get gud.
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  38. https://www.twitch.tv/videos/488540431
  39. This is a full Shara kill using Lance and rank appropriate gear (in fact heavily gimping on armor), it may help you learn some openings and figure out how to go about severing Shara's tendieplate. Full kill took about 25 minutes and tendies were obtained successfully
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