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- Judge Anna Rose (Logic)
- Both teams focus on one character demonstrating their worldview to the other by their acts, and it’s an effective way to structure and frame the Jojolity. Soichi shows Deacon how to build his ideas for a better world by building a shelter of their own before torching the inadequate one; Lucil tries to indoctrinate Roxanne into her solipsistic mania by establishing her beliefs by brutal rushdown. While nothing of either team particularly surprised me and the accompanying narratives were a bit ludonarratively thin to push to the higher scores I’ve given elsewhere, I’m comfortable giving flat [7]s by robustness.
- Judge Buffalo Soldier (Arch)
- As for Jojolity, I’ll be brief. Both teams were given the prompt of “Establish your unique type of control”. Evergreen opted for a pacifying strategy to punish their aggressive opponents and to use that aggression against them. Thus, they strive to cover the whole map in a maze-like structure to tire them out and corner them to their fiery end. The Gallery decides to take matters into their own hands, literally sculpting their reality by force. They accomplish this by striking their opponents confidently and precisely. They know what they want and they move to make it happen. I think both parties achieved this Jojolity fairly well on their own terms, thus I’m giving both of them a 7. Well done.
- Judge Lucil Caravan (Extra)
- Starting once more with Evergreen, your "thesis" about control is abundantly clear - you take everything that's thrown at you and make adversity into strength. Soichi uses New Way to lock down the map at range, Deacon uses Atomic Dog to rebuff any threat in melee, and you hunker down, scale up, and eventually consume the opposition in a brilliant inferno. It's clean, shows up often, and adds a layer of depth whenever it does come up. The only issue is, as in Quality, the strategy feels very disjointed at parts, and this leaves some aspects of the Jojolity feeling almost entirely separate from the core of the plan. Because of that integration issue cropping up, I think I'd give this a high **7.**
- Moving on to Gallery, your take on control isn't as up-front as Evergreen's. Control and aggression are usually seen as being in opposition to one another - the berserker charging forward as opposed to the one behind the curtain. Lucil argues the two are one and the same, and that only by aggressively chasing your desires can they be actualized. Roxanne doesn't quite some convinced, however, taking a more traditional sniper's-nest-lockdown approach. It's a unique take on the concept that I think works very well. I'd say a low **8** is in order - the hyper-aggressive strategy on Lucil's end works well as integration, but Roxanne's wishy-washiness about the whole concept could have translated slightly better to mechanics. Not enough of a gripe to warrant a lower score, however.
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