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- Name: DO NOT PURSUE
- Age: ??
- Profession: Bounty Hunter/Bodyguard for Traders (Specialty: Bandits)
- Appearance: Looks tough, I suppose! DETAILS WHEN I GET THERE.
- Bio:
- Once upon a time, a lovely lady and a handsome man got together. Pretty much a picture perfect wedding here, though that's a lot easier when you're content and well off, or at least well off and not a jerk. Of course, clearly, SOMEONE couldn't have that. Who it was had at least had the decency to not spill all their loathing of this happy couple all over the floor, but on the other hand, it means that when awful things started to happen, no one was quite sure who was to blame for it. In fact, it took them a few months to figure out there was something to blame in the first place!
- Of course, before awful things could happen, they had a kid, which just happened to be the target of these awful things. She grew up right...for a while anyway. But when she was 10 years old, she started hanging out with unsightly folk. Normally that's a teenager thing, and it was imagined that she was trying to act like the older kids, and things proceeded as expected, there. But then, things took a strange turn when those people she got a good load of jailtime for thievery, and she found more kids to hang out with, and THEY were arrested for roughly similar charges. She didn't even really LIKE them, how does this happen? Yet, eventually, she tried to hang out with...well, let's say they weren't kids, and she narrowly avoided being held for ransom, for those parents certainly weren't badly off. Thus, she started being watched, both out of some kind of strange fear for people she didn't know thinking ill of her getting into the wrong kinds of crowds, and the fear of those that knew her and feared for her safety, mostly because they knew she didn't REALLY get along with those sorts, but hung with them anyway, and even partly because they feared the ones fearing her, knowing all too well what fear can do to people. They, however, didn't quite have the largest grasp on how it would affect themselves, and so ____ was put under very, very heavy watch, and was given self-defense lessons as well.
- Despite being under such heavy watch (or rather, because of it, but nobody could have known at the time), eventually the little girl kind of snapped. Thankfully, she wasn't trained enough to really cause much damage, but she did cause a mess in her room and might have injured someone thanks to those lessons, and her condition only seemed to worsen, having reached a state where the thing that would have most likely done the trick, letting her do as she pleased was wholly implausible. Finally getting that something's wrong as hell (potentially literally), there was little choice left but to take her to one more versed in breaking curses, the holy men. ...And, they learned that this curse was friggen tough! Not even the strongest magics could right it, for it just stubbornly clung. However, the effects were deciphered, and it only took a while in jail (just visiting, of course) to mend her mind to a reasonable state once again, for the curse was to be drawn to those that take from others for a living, like thieves, bandits, murderers, so on, and to go mad if that couldn't be done. The feeling was mostly subconscious, so she couldn't put a finger on it if she tried before, but with that made clear, it became a bit easier to avoid!
- At this point, things took a strange turn. She still wasn't all that liked (she was heavily cursed, to be seen talking to her might be a sign that you're a thief or something, or at least a bad idea if you haven't heard already), she was tougher from the self-defense lessons and trying to hang with the tough kids, and she was cursed as hell so she pondered. If she were a tough person drawn to trouble but not really FOND of it, what should she be? The Bounty Hunter answer came easily enough, but after pondering a while further, she figured now that she knew what was going on, she could guard traders from place to place, helping them avoid bandits by knowing where she wants to go, and not going there. Slightly problematic if that happens to be in the middle of the route, but it's a start, and if push comes to shove, she could always multitask. And thus, she trained hard, and...did!
- Thankfully, her parents are still in good standing (financially), and helped her out along the way, to an expected above average level of success! Once she managed to get her CUSTOM HALBERD though, she's become...feared, but for slightly different reasons. That being, she's kind of terrifying, but not a crook or anything...probably. Still terrifying. God forbid if you are a crook. OH GOD IS SHE TALKING TO YOU, AAAAA.
- Honestly, she just wants to talk to people sometimes, but things end up like that a lot. And then it's just eh, probably not worth talking to anyway.
- Personality: (Working On)
- At some point, she was sweet. Now, there...is totally sweet, but a good portion of it is well feigned. She doesn't like people that fear talking to her at all, for she feels that there would never be any real discourse between those so weak of spirit that they fear being pegged by someone else as a crook (or just get too scared of the halberd) and someone who has, through talking with rather rowdy folks, developed a spirit of her own. Of course, she can still not be nasty to them, but don't be surprised when she has to be somewhere.
- Towards those that she CAN talk to, though, she actually ISN'T a jerk.
- Powers*/Fighting Style:
- As for powers, DO NOT PURSUE is...lacking? Rather, the most she can claim in that category is a curse put on her at a young age. She always, ALWAYS feels compelled to go towards 'those that would take things from others without consent, at the other's great expense, without much dilemma'. (While talking isn't required, she'll feel compelled to talk with them, of course, that can be avoided.) It's quite a nagging thought, and if she doesn't scratch the itch, as it were...well, she does have to eventually, and failure to do that would result in more desperate measures to find someone like that. The intended purpose seems to have been to cause her no end of trouble, but instead, she's using it as a sixth sense to know if someone's like that, and to find people with bounties on their head (or avoid them), since the curse is helpful enough to give her a lead there.. Then, she beats the crap out of them. The curse seems to regard this as 'close enough', so as long as she does her job or takes a break near a non-empty prison every few days, she'll come out alright. It should be noted that the range of detection is blurry, but incredibly wide. She wouldn't be able to pick anyone out of a crowd or even a town where everyone's inside, but if you're hanging out mostly alone or with some other troublemaking friends on the country roads, she could totally find you (though if it's with friends, there's no telling which one of them's actually it).
- As for how she fights, it's with a custom heavy halberd, as bought from Moonbound itself! No powers here, simply brute force and enough of a mind to wield it The most remarkable thing about the halberd, though, is the fact that the spear end of it is actually removable (with a few minutes time, minimum), there's a variety of very firmly attachable speartips she has to put in its place, just in case the supernatural stuff is actually out there. The default is made of the same strong metal as the weapon, but she has one embedded with silver, and one made of (quite sharpened) wood. The more kinds of weaknesses she hears about, the more tips she'll need to be prepared for any kind of adversity.
- As for the rest of the halberd, let's say she's no joke with it, and can swing it around very well despite the heavy weight of it. If faced with a single conventional enemy, she'll make sure they can't get too close with the spear end, and then press on with it, playing a game of 'I'll make less mistakes that'll kill me with this long weapon'. If faced with a horseman while on foot, she'll use the halberd as designed, aiming to pull them off the horse with the hook (and maybe give them a nice cut too) if simply slashing the horse isn't a better alternative. As for large, feeble groups, as well as some inconventional foes, the ax part of the halberd comes into play. It's a rather long ax blade designed to cleave hordes or serve as a powerful weapon in case she has to hurt things with more than just a spear, or just to hurt more...bigger things.
- Either way, she's powerful to simply hold the halberd, much less wield it, which stretches to the use of weapons that aren't her halberd...but it really isn't the same, the less it's like the halberd, the worse off she is. Of course, you probably don't want to get punched by her.
- In the ways of armor, she wears it lightly when expecting combat. To wear too much would burden her far too greatly, to not wear any would make her too vulnerable, so compromises have to be made.
- Motives:
- 'OK, who even PUT this curse on me? I'm not sure if I should thank them or chop them into pieces, but I'll take care of that after figuring out who it was in the first place.'
- 'Money. OK, so it drives everyone, but on the off chance I can get this curse out of me, I plan to retire, and I've already spent a lot of money by living by myself and buying this ungodly expensive weapon. ...And I plan to live at least somewhat well since at some point I HAVE to bust someone's head, so the downtime could at least be nice.'
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