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  1. // CSXGuard v4 by ratwayer
  2. // http://madotsuki.ru | ratwayer@madotsuki.ru
  3.  
  4. // Strings beginning with "//" are comments.
  5. // Parameters and their values are case-insensitive.
  6.  
  7. Enabled = True
  8. ShowConsole = True
  9. VerifyGameName = True
  10.  
  11. LogBlocks = True
  12. LogForwards = False
  13. LogDeveloper = False
  14. BlockCommands = False
  15. BlockCVarQueries = False
  16. BlockMOTD = True
  17.  
  18. // ex_interp and cl_updaterate
  19. RemoveInterpolationLimit = False
  20.  
  21. ExtendedForwarding = True
  22. BlockAllForwards = False
  23. EnableAllForwards = False
  24.  
  25. RemoveAliasCheck = True
  26. EmulateSpecialAlias = True
  27. FastSpecialAlias = False
  28.  
  29. OverrideFileCheck = True
  30. MaxExtensionLength = 3
  31.  
  32. RemoveCVarProtection = True
  33. RemoveCVarValidation = True
  34. RemoveLocalInfoValidation = True
  35. LocalInfoPatchType = 1
  36.  
  37. OverrideFrameMSec = False
  38. FrameMSec_Min = 0
  39.  
  40. OverrideMovieRecording = True
  41.  
  42. ExtendedVoiceInterface = True
  43. Voice_ConnectionState = 5
  44. Voice_DefaultPacketSize = 2048
  45. Voice_EnableBanManager = True
  46.  
  47. ShowCommandParameters = False
  48. EnableSteamIDSpoof = False
  49.  
  50. OverrideKeyState = True
  51. EnableResourceCheck = True
  52.  
  53. PatchSpawnCommand = True
  54. ExtendedScripting = True
  55.  
  56. // when connecting to a server
  57. RemoveFPSLimit_30 = True
  58.  
  59. // with developer = 0
  60. RemoveFPSLimit_100 = False
  61.  
  62. // upper limit
  63. RemoveFPSLimit_1000 = True
  64.  
  65. Commands
  66. {
  67. // Add the commands or CVars you want to block here
  68. // The limits are:
  69. // - command names should be 64 characters or less;
  70. // - no capital letters in command names (only lowercase).
  71.  
  72. // If this list is empty (but BlockCommands is set to "True"), no commands will be blocked.
  73.  
  74. appenddemo
  75. playdemo
  76. viewdemo
  77. swapdemo
  78. timedemo
  79. listdemo
  80. removedemo
  81. setdemoinfo
  82.  
  83. play
  84. load
  85. record
  86. stop
  87. save
  88.  
  89. demos
  90. startdemos
  91. stopdemo
  92.  
  93. gg
  94.  
  95. startmovie
  96. endmovie
  97.  
  98. dem_save
  99. dem_start
  100. dem_speed
  101. dem_pause
  102. dem_forcehltv
  103. dem_jump
  104.  
  105. snapto
  106.  
  107. pointfile
  108. vgui_runscript
  109. dlfile
  110. escape
  111.  
  112. _careeraudio
  113. _restart
  114. _setgamedir
  115. _setrenderer
  116. _setvideomode
  117.  
  118. bind
  119. alias
  120. unbind
  121. unbindall
  122.  
  123. say
  124. say_team
  125.  
  126. net_graph
  127.  
  128. +showscores
  129. -showscores
  130.  
  131. voice_loopback
  132. voice_maxgain
  133. voice_avggain
  134. voice_scale
  135. voice_fadeouttime
  136. voice_profile
  137. voice_showchannels
  138. voice_showincoming
  139. voice_enable
  140. voice_dsound
  141. voice_forcemicrecord
  142. voice_overdrive
  143. voice_overdrivefadetime
  144. voice_eax
  145. voice_modenable
  146. voice_clientdebug
  147. voice_recordtofile
  148. voice_inputfromfile
  149. +voicerecord
  150. -voicerecord
  151.  
  152. violence_hblood
  153.  
  154. cl_crosshair_color
  155. slot5
  156.  
  157. hud_fastswitch
  158.  
  159. drawradar
  160.  
  161. volume
  162.  
  163. rate
  164. bottomcolor
  165.  
  166. wait
  167.  
  168. hideconsole
  169.  
  170. timerefresh
  171.  
  172. motd_write
  173.  
  174. exec
  175.  
  176. writecfg
  177.  
  178. clear
  179.  
  180. exit
  181. quit
  182.  
  183. condebug
  184. condump
  185.  
  186. dropclient
  187.  
  188. kill
  189.  
  190. cd
  191.  
  192. hud_saytext
  193.  
  194. hideradar
  195.  
  196. +right
  197. -right
  198. +left
  199. -left
  200. +back
  201. -back
  202. +forward
  203. -forward
  204. +jump
  205. -jump
  206. +duck
  207. -duck
  208.  
  209. +lookdown
  210. -lookdown
  211. +lookup
  212. -lookup
  213.  
  214. +attack
  215. -attack
  216. +attack2
  217. -attack2
  218.  
  219. slot1
  220. slot2
  221. slot3
  222. drop
  223.  
  224. motdfile
  225.  
  226. developer
  227.  
  228. brightness
  229. gamma
  230. lambert
  231. lightgamma
  232. texgamma
  233.  
  234. fakelag
  235. fakeloss
  236.  
  237. name
  238.  
  239. lookspring
  240. lookstrafe
  241.  
  242. ambient_fade
  243. ambient_level
  244.  
  245. hisound
  246.  
  247. cam_idealdist
  248. console
  249. fastsprites
  250. joystick
  251. crosshair
  252.  
  253. c_maxdistance
  254. c_maxpitch
  255. c_maxyaw
  256. c_minpitch
  257. c_minyaw
  258.  
  259. con_color
  260.  
  261. cl_bobcycle
  262. cl_bob
  263. cl_bobup
  264. cl_pitchspeed
  265. cl_pitchup
  266. cl_pitchdown
  267. cl_lc
  268. cl_lw
  269. cl_dlmax
  270. cl_yawspeed
  271. cl_corpsestay
  272. cl_gaitestimation
  273. cl_movespeedkey
  274. cl_updaterate
  275. cl_cmdrate
  276. cl_cmdbackup
  277. cl_rate
  278. cl_resend
  279. cl_weather
  280. cl_nosmooth
  281. cl_smoothtime
  282. cl_timeout
  283. cl_showevents
  284. //cl_forwardspeed
  285. //cl_sidespeed
  286. //cl_backspeed
  287. cl_showerror
  288. cl_showfps
  289. cl_showmessages
  290. cl_minmodels
  291. cl_dynamiccrosshair
  292. cl_gaitestimation
  293.  
  294. cl_allowdownload
  295. cl_allowupload
  296. cl_download_ingame
  297.  
  298. default_fov
  299.  
  300. d_spriteskip
  301.  
  302. ex_interp
  303. ex_extrapmax
  304.  
  305. fps_max
  306. fps_modem
  307.  
  308. hpk_maxsize
  309.  
  310. hud_draw
  311. hud_centerid
  312.  
  313. max_smokepuffs
  314. m_pitch
  315. mp3volume
  316.  
  317. r_mirroralpha
  318. r_novis
  319. r_shadows
  320.  
  321. s_automin_distance
  322. s_distance
  323. s_automax_distance
  324. s_max_distance
  325. s_min_distance
  326. s_numpolys
  327. s_refgain
  328. s_occfactor
  329. s_a3d
  330. s_show
  331. s_eax
  332. s_enable_a3d
  333. s_reverb
  334.  
  335. scr_connectmsg1
  336. scr_connectmsg2
  337. scr_connectmsg
  338. scr_conspeed
  339. scr_ofsx
  340. scr_ofsy
  341. scr_ofsz
  342.  
  343. sensitivity
  344.  
  345. sys_ticrate
  346.  
  347. m_forward
  348. m_side
  349. m_yaw
  350.  
  351. max_shells
  352. mp_decals
  353.  
  354. r_lightmap
  355. r_decals
  356. r_dynamic
  357. r_fullbright
  358. r_detailtextures
  359. r_mmx
  360.  
  361. v_centerspeed
  362.  
  363. gl_texsort
  364. gl_dump
  365. gl_texels
  366. gl_texturemode
  367. gl_rightholes
  368.  
  369. gl_affinemodels
  370. gl_alphamin
  371. gl_clear
  372. gl_cull
  373. gl_d3dflip
  374. gl_dither
  375. gl_flipmatrix
  376. gl_fog
  377. gl_keeptjunctions
  378. gl_lightholes
  379. gl_max_size
  380. gl_monolights
  381. gl_nobind
  382. gl_nocolors
  383. gl_overbright
  384. gl_palette_tex
  385. gl_picmip
  386. gl_playermip
  387. gl_polyoffset
  388. gl_reporttjunctions
  389. gl_round_down
  390. gl_spriteblend
  391. gl_wateramp
  392. gl_wireframe
  393. gl_zmax
  394. gl_ztrick
  395.  
  396. zoom_sensitivity_ratio
  397.  
  398. csx_debug
  399. csx_debug2
  400. csx_debug3
  401.  
  402. csx_showcvars
  403. csx_setcvar
  404. csx_setcvar2
  405. csx_debug_parser
  406.  
  407. csx_steamid
  408. }
  409.  
  410. QCC
  411. {
  412. // Add the CVars you want to block here (QCC and QCC2).
  413. // If this list is empty (and BlockQCC is set to "True"), all queries will be blocked.
  414.  
  415. // The limits for QCC are the same as for command blocking.
  416.  
  417. // Examples:
  418. // ex_interp
  419. // fps_max
  420. // rate
  421. // developer
  422. }
  423.  
  424.  
  425. // The limits for forwarding lists are the same as for command blocking.
  426.  
  427. BlockFWD_CL
  428. {
  429. // Always block these commands if they were passed to the server because the client doesn't know them.
  430. // Example: executing an unknown command in the client console.
  431.  
  432. }
  433.  
  434. EnableFWD_CL
  435. {
  436. // Always forward these commands if they were executed and then blocked by the client.
  437. // Example: executing a command in the client console (the client knowns this command).
  438.  
  439. }
  440.  
  441. BlockFWD_SV
  442. {
  443. // Always block these commands if they were passed to the client, but it doesn't know them.
  444. // Example: an incoming command which is not registered at the client.
  445.  
  446. }
  447.  
  448. EnableFWD_SV
  449. {
  450. // Always forward these commands if they were passed to the client and then blocked.
  451. // Example: an incoming command which is registered at the client.
  452.  
  453. // Bypassing the potential CSXGuard detectors
  454. csx_debug
  455. csx_debug2
  456. csx_debug3
  457.  
  458. csx_showcvars
  459. csx_setcvar
  460. csx_debug_parser
  461.  
  462. csx_steamid
  463.  
  464. if
  465. loop
  466.  
  467. special
  468.  
  469. // HLSS
  470. hlss-start
  471. hlss-stop
  472. togglewav
  473.  
  474. // Wait scripts
  475. // w
  476. // w1
  477. // w2
  478. // w3
  479. // w5
  480. // w10
  481. // w20
  482. // w30
  483. // w40
  484. // w50
  485. // wt
  486. }
  487.  
  488.  
  489. FileNameFilters
  490. {
  491. // These rules affect both motd_write and resource downloading.
  492. // If this list is empty, no checking will be done.
  493.  
  494. // Counter-Strike defaults (with case-insensitive checking)
  495.  
  496. StrPos "\\"
  497. StrPos ":"
  498. StrPos ".."
  499.  
  500. StrIPos ".cfg"
  501. StrIPos ".lst"
  502. StrIPos ".exe"
  503. StrIPos ".vbs"
  504. StrIPos ".com"
  505. StrIPos ".bat"
  506. StrIPos ".dll"
  507. StrIPos ".ini"
  508. StrIPos ".log"
  509.  
  510. // Not required
  511. // "StrIComp, 1, 2" ".."
  512.  
  513. // User-defined filters
  514.  
  515. StrIPos ".cmd"
  516. StrIPos ".scr"
  517.  
  518. // Uncomment these to allow downloading of sounds and optional graphics (server banners)
  519. // StrIPos ".wav"
  520. // StrIPos ".mp3"
  521. // StrIPos ".tga"
  522. }
  523.  
  524.  
  525. KeyBinds
  526. {
  527. // Block these key bindings if the game was resumed from the minimized state.
  528. // The limits are the same as for command blocking.
  529.  
  530. // Prevent the voice recording from being stopped when the game is maximized
  531. +voicerecord
  532.  
  533. // +duck
  534. // +use
  535. }
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