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G4U55

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Dec 9th, 2018
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  1. Optimization:
  2. After waking up from the basement sequence there was a significant performance drop. The culprit was found and could be attributed to overdraw. The result is a 50% performance increase for this area of the game and several other subsequent areas
  3. Areas of the game preceding the above-mentioned area have also seen a 20% performance increase due to improvements to the dynamic lighting optimization system
  4. Volumetric lighting in fog has been tweaked for a small performance gain
  5. Areas of the game that use heavy post processing effects have been optimized for a small performance gain
  6. All lights have had an optimization pass for a small performance gain
  7. Some areas have lights that cannot be switched on or off. These lights have been changed from dynamic to stationary resulting in a small performance gain
  8. Fixes:
  9. Fixed a bug causing some lights to not cast light when turned on
  10. Fixed a shader that was causing overdraw and performance issues
  11. Fixed a bug that caused odd collision and behaviour from cloth simulated shower curtain
  12. Fixed an issue where the player could clip with wall sconce lights
  13. Fixed an issue where items of interest would still flash once discovered if the player reloaded their game after discovering something and reloading the same area
  14. Fixed an issue where sometimes, particularly after finding the plane tickets, the players maximum walk speed was extremely slow
  15. Removed the ability to use the camera in some sequences where the player controller is disabled but the camera is not
  16. Fixed an issue that caused a fresh install of the game to use invert Y as the default
  17. Fixed an issue causing hiding under some beds to cause the player to get stuck
  18. Fixed an issue where the player could be killed during a transition (to new areas or to a hiding spot)
  19. Fixed an issue that would prevent the ability to pass through the final doors in the game
  20. Fixed minor clipping issues with sliding boxes
  21. Fixed a few instances where items on top of a box weren’t moving with the box when sliding
  22. Fixed an issue where you could be killed twice only seconds apart causing you to witness your own death again
  23. Fixed the pose of a ‘hiding’ ghost
  24. Minor tweaks to text used for the subtitle system
  25. Fixed an issue where lamp light reflection would show while lamp was not casting any light
  26. Fixed an issue causing the ‘collect all memories’ achievement from popping. It now has a secondary check which should circumvent those whom experienced this bug. If you have finished the game and have all the memories but the achievement didn’t pop, simply continue your game and when the whiteout screen fades your achievement should pop
  27. Fixed an issue where screen mode and resolution would sometimes reset themselves for the menu and loading screen
  28. Fixed an issue where crouching in the elevator could cause the player to become stuck
  29. Fixed an issue where the players position would be offset in the elevator
  30. Fixed an issue causing subtitles to become stuck on screen
  31. Fixed a few lighting inconsistencies
  32. Fixed minor issues with clipping meshes
  33. Updates and changes:
  34. Moved the counselling pamphlet memory item to a new position that makes sense given the order in which they’re listed
  35. Additions:
  36. Added Vsync on/off option to video options
  37. Added the ability to skip the opening cutscene
  38. Added additional sound occlusion to the ghost in instances where you’re not on the same floor. If you’re not on the same floor, the ghost ambience volume is lessened by 75%
  39. Added a new respawn point in ‘Crave’s lair’
  40. Added subtitles to places that were intended to have subtitles but did not
  41. Added new reflections to areas that lacked reflections
  42. Other:
  43. Updated some key art images on steam
  44. Updated achievement text for the ‘Master chef’ achievement to better reflect how the achievement is earned (this can currently only be earned near the start of the game)
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