neobeethoven

togruta fnd character

Mar 30th, 2020
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  1. Force and Destiny character generation steps
  2. Concept: force-sensitive rookie space cop who's close to finishing her first assignment
  3. I. Determine Background
  4. A. Cultural Background
  5. 1. Comfortable with tech (comes from a Core World, after all)
  6. B. Experiencing the Force
  7. 2. Pragmatic Power (neat trick that she barely understands how she can do it, just knows that she CAN)
  8. C. Heeding the Call
  9. 3. Desire for Understanding (okay what is this, how does it happen...and can I do more with it)
  10. II. Determine Morality
  11. A. Starting Value
  12. 1. 50
  13. B. Prior life experiences
  14. 1. +10 starting XP
  15. C. Emotional Strength/Emotional Weakness
  16. 1. Bravery (strength)
  17. 2. Recklessness (weakness)
  18. III. Select a Species
  19. A. Togruta
  20. 1. Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2
  21. 2. Wound Threshold: 10 + Brawn
  22. 3. Strain Threshold: 10 + Willpower
  23. 4. Starting xp: 100
  24. 5. Special Abilities: Togruta begin with 1 rank in Perception, though still may not increase it beyond 2 during chargen
  25. 6. Pack Instincts: When performing the assist maneuver, Togruta grant bb instead of b
  26. IV. Select a Career
  27. A. Sentinel
  28. 1. Career Skills: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth (free rank in each)
  29. 2. Force Rating: 1
  30. V. Select a Specialization
  31. A. Shadow
  32. 1. Career Skills: Knowledge (Underworld), Skulduggery, Stealth, Streetwise (select 2 to gain a free rank)
  33. VI. Invest Experience Points
  34. A. Starting xp
  35. 1. Togruta (100xp)
  36. 2. Morality bonus (10xp)
  37. 3. Free Force pool from GM ("Move" Force Talent for free, +20xp pool)
  38. B. Improving characteristics
  39. 1. Brawn 1 → 2 (20xp)
  40. 2. Presence 2 → 3 (30xp)
  41. C. Skill Training
  42. 1. Skill Ranks
  43. a. Free Ranks
  44. 1. Perception 2
  45. 2. Computers 1
  46. 3. Deception 1
  47. 4. Knowledge (Core Worlds) 1
  48. 5. Skulduggery 2
  49. 6. Stealth 1
  50. 7. Knowledge (Underworld) 1
  51. b. Purchased Ranks
  52. 1. Deception 1 → 2 (10xp)
  53. 2. Vigilance 0 → 1 (5xp+5)
  54. 3. Athletics 0 → 1 (5xp+5)
  55. 4. Charm 0 → 1 (5xp+5)
  56. 5. Ranged (Light) 0 → 1 (5xp+5)
  57. D. Acquiring Talents
  58. 1. Street Smarts (5xp)
  59. 2. Sleight of Mind (5xp)
  60. 3. Free Force Talents
  61. a. Move
  62. 1. Range (5xp)
  63. 2. Range (5xp)
  64. b. Enhance (10xp)
  65. VII. Determine Derived Attributes
  66. A. Wound Threshold (Brawn + racial modifier) (12)
  67. B. Strain Threshold (Willpower + racial modifier) (12)
  68. C. Defense (default value is 0, modified by armor, talents, combat situations [e.g., cover])
  69. D. Soak Value (Brawn + armor) (2)
  70. VIII. Determine Motivation
  71. A. Cause
  72. 1. Justice
  73. IX. Choose Gear and Appearance
  74. A. 500 credits starting
  75. 1. Blaster pistol (400)
  76. 2. Heavy clothing (50)
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