Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Force and Destiny character generation steps
- Concept: force-sensitive rookie space cop who's close to finishing her first assignment
- I. Determine Background
- A. Cultural Background
- 1. Comfortable with tech (comes from a Core World, after all)
- B. Experiencing the Force
- 2. Pragmatic Power (neat trick that she barely understands how she can do it, just knows that she CAN)
- C. Heeding the Call
- 3. Desire for Understanding (okay what is this, how does it happen...and can I do more with it)
- II. Determine Morality
- A. Starting Value
- 1. 50
- B. Prior life experiences
- 1. +10 starting XP
- C. Emotional Strength/Emotional Weakness
- 1. Bravery (strength)
- 2. Recklessness (weakness)
- III. Select a Species
- A. Togruta
- 1. Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2
- 2. Wound Threshold: 10 + Brawn
- 3. Strain Threshold: 10 + Willpower
- 4. Starting xp: 100
- 5. Special Abilities: Togruta begin with 1 rank in Perception, though still may not increase it beyond 2 during chargen
- 6. Pack Instincts: When performing the assist maneuver, Togruta grant bb instead of b
- IV. Select a Career
- A. Sentinel
- 1. Career Skills: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth (free rank in each)
- 2. Force Rating: 1
- V. Select a Specialization
- A. Shadow
- 1. Career Skills: Knowledge (Underworld), Skulduggery, Stealth, Streetwise (select 2 to gain a free rank)
- VI. Invest Experience Points
- A. Starting xp
- 1. Togruta (100xp)
- 2. Morality bonus (10xp)
- 3. Free Force pool from GM ("Move" Force Talent for free, +20xp pool)
- B. Improving characteristics
- 1. Brawn 1 → 2 (20xp)
- 2. Presence 2 → 3 (30xp)
- C. Skill Training
- 1. Skill Ranks
- a. Free Ranks
- 1. Perception 2
- 2. Computers 1
- 3. Deception 1
- 4. Knowledge (Core Worlds) 1
- 5. Skulduggery 2
- 6. Stealth 1
- 7. Knowledge (Underworld) 1
- b. Purchased Ranks
- 1. Deception 1 → 2 (10xp)
- 2. Vigilance 0 → 1 (5xp+5)
- 3. Athletics 0 → 1 (5xp+5)
- 4. Charm 0 → 1 (5xp+5)
- 5. Ranged (Light) 0 → 1 (5xp+5)
- D. Acquiring Talents
- 1. Street Smarts (5xp)
- 2. Sleight of Mind (5xp)
- 3. Free Force Talents
- a. Move
- 1. Range (5xp)
- 2. Range (5xp)
- b. Enhance (10xp)
- VII. Determine Derived Attributes
- A. Wound Threshold (Brawn + racial modifier) (12)
- B. Strain Threshold (Willpower + racial modifier) (12)
- C. Defense (default value is 0, modified by armor, talents, combat situations [e.g., cover])
- D. Soak Value (Brawn + armor) (2)
- VIII. Determine Motivation
- A. Cause
- 1. Justice
- IX. Choose Gear and Appearance
- A. 500 credits starting
- 1. Blaster pistol (400)
- 2. Heavy clothing (50)
Advertisement
Add Comment
Please, Sign In to add comment