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Mar 28th, 2020
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  1. every 0.2 seconds:
  2. loop all players:
  3. if "%region at loop-player%" contains "skyblockspawnpvp":
  4. if loop-player's world is "Skyblock-":
  5. set {_Insel} to a random integer between 1 and 40
  6. if {_Insel} is 1:
  7. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  8. teleport loop-player to {Insel.Spawn.1}
  9. make player execute command "/sethome Insel"
  10. apply blindness to the loop-player for 3 seconds
  11. wait 0.2 seconds
  12. push loop-player upward at speed 2.0
  13. if {_Insel} is 2:
  14. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  15. teleport loop-player to {Insel.Spawn.2}
  16. make player execute command "/sethome Insel"
  17. apply blindness to the loop-player for 3 seconds
  18. wait 0.2 seconds
  19. push loop-player upward at speed 2.0
  20. if {_Insel} is 3:
  21. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  22. teleport loop-player to {Insel.Spawn.3}
  23. make player execute command "/sethome Insel"
  24. apply blindness to the loop-player for 3 seconds
  25. wait 0.2 seconds
  26. push loop-player upward at speed 2.0
  27. if {_Insel} is 4:
  28. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  29. teleport loop-player to {Insel.Spawn.4}
  30. make player execute command "/sethome Insel"
  31. apply blindness to the loop-player for 3 seconds
  32. wait 0.2 seconds
  33. push loop-player upward at speed 2.0
  34. if {_Insel} is 5:
  35. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  36. teleport loop-player to {Insel.Spawn.5}
  37. make player execute command "/sethome Insel"
  38. apply blindness to the loop-player for 3 seconds
  39. wait 0.2 seconds
  40. push loop-player upward at speed 2.0
  41. if {_Insel} is 6:
  42. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  43. teleport loop-player to {Insel.Spawn.6}
  44. make player execute command "/sethome Insel"
  45. apply blindness to the loop-player for 3 seconds
  46. wait 0.2 seconds
  47. push loop-player upward at speed 2.0
  48. if {_Insel} is 7:
  49. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  50. teleport loop-player to {Insel.Spawn.7}
  51. make player execute command "/sethome Insel"
  52. apply blindness to the loop-player for 3 seconds
  53. wait 0.2 seconds
  54. push loop-player upward at speed 2.0
  55. if {_Insel} is 8:
  56. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  57. teleport loop-player to {Insel.Spawn.8}
  58. make player execute command "/sethome Insel"
  59. apply blindness to the loop-player for 3 seconds
  60. wait 0.2 seconds
  61. push loop-player upward at speed 2.0
  62. if {_Insel} is 9:
  63. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  64. teleport loop-player to {Insel.Spawn.9}
  65. make player execute command "/sethome Insel"
  66. apply blindness to the loop-player for 3 seconds
  67. wait 0.2 seconds
  68. push loop-player upward at speed 2.0
  69. if {_Insel} is 10:
  70. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  71. teleport loop-player to {Insel.Spawn.10}
  72. make player execute command "/sethome Insel"
  73. apply blindness to the loop-player for 3 seconds
  74. wait 0.2 seconds
  75. push loop-player upward at speed 2.0
  76. if {_Insel} is 11:
  77. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  78. teleport loop-player to {Insel.Spawn.11}
  79. make player execute command "/sethome Insel"
  80. apply blindness to the loop-player for 3 seconds
  81. wait 0.2 seconds
  82. push loop-player upward at speed 2.0
  83. if {_Insel} is 12:
  84. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  85. teleport loop-player to {Insel.Spawn.12}
  86. make player execute command "/sethome Insel"
  87. apply blindness to the loop-player for 3 seconds
  88. wait 0.2 seconds
  89. push loop-player upward at speed 2.0
  90. if {_Insel} is 13:
  91. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  92. teleport loop-player to {Insel.Spawn.13}
  93. make player execute command "/sethome Insel"
  94. apply blindness to the loop-player for 3 seconds
  95. wait 0.2 seconds
  96. push loop-player upward at speed 2.0
  97. if {_Insel} is 14:
  98. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  99. teleport loop-player to {Insel.Spawn.14}
  100. make player execute command "/sethome Insel"
  101. apply blindness to the loop-player for 3 seconds
  102. wait 0.2 seconds
  103. push loop-player upward at speed 2.0
  104. if {_Insel} is 15:
  105. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  106. teleport loop-player to {Insel.Spawn.15}
  107. make player execute command "/sethome Insel"
  108. apply blindness to the loop-player for 3 seconds
  109. wait 0.2 seconds
  110. push loop-player upward at speed 2.0
  111. if {_Insel} is 16:
  112. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  113. teleport loop-player to {Insel.Spawn.16}
  114. make player execute command "/sethome Insel"
  115. apply blindness to the loop-player for 3 seconds
  116. wait 0.2 seconds
  117. push loop-player upward at speed 2.0
  118. if {_Insel} is 17:
  119. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  120. teleport loop-player to {Insel.Spawn.17}
  121. make player execute command "/sethome Insel"
  122. apply blindness to the loop-player for 3 seconds
  123. wait 0.2 seconds
  124. push loop-player upward at speed 2.0
  125. if {_Insel} is 18:
  126. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  127. teleport loop-player to {Insel.Spawn.18}
  128. make player execute command "/sethome Insel"
  129. apply blindness to the loop-player for 3 seconds
  130. wait 0.2 seconds
  131. push loop-player upward at speed 2.0
  132. if {_Insel} is 19:
  133. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  134. teleport loop-player to {Insel.Spawn.19}
  135. make player execute command "/sethome Insel"
  136. apply blindness to the loop-player for 3 seconds
  137. wait 0.2 seconds
  138. push loop-player upward at speed 2.0
  139. if {_Insel} is 20:
  140. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  141. teleport loop-player to {Insel.Spawn.20}
  142. make player execute command "/sethome Insel"
  143. apply blindness to the loop-player for 3 seconds
  144. wait 0.2 seconds
  145. push loop-player upward at speed 2.0
  146. if {_Insel} is 21:
  147. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  148. teleport loop-player to {Insel.Spawn.21}
  149. make player execute command "/sethome Insel"
  150. apply blindness to the loop-player for 3 seconds
  151. wait 0.2 seconds
  152. push loop-player upward at speed 2.0
  153. if {_Insel} is 22:
  154. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  155. teleport loop-player to {Insel.Spawn.22}
  156. make player execute command "/sethome Insel"
  157. apply blindness to the loop-player for 3 seconds
  158. wait 0.2 seconds
  159. push loop-player upward at speed 2.0
  160. if {_Insel} is 23:
  161. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  162. teleport loop-player to {Insel.Spawn.23}
  163. make player execute command "/sethome Insel"
  164. apply blindness to the loop-player for 3 seconds
  165. wait 0.2 seconds
  166. push loop-player upward at speed 2.0
  167. if {_Insel} is 24:
  168. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  169. teleport loop-player to {Insel.Spawn.24}
  170. make player execute command "/sethome Insel"
  171. apply blindness to the loop-player for 3 seconds
  172. wait 0.2 seconds
  173. push loop-player upward at speed 2.0
  174. if {_Insel} is 25:
  175. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  176. teleport loop-player to {Insel.Spawn.25}
  177. make player execute command "/sethome Insel"
  178. apply blindness to the loop-player for 3 seconds
  179. wait 0.2 seconds
  180. push loop-player upward at speed 2.0
  181. if {_Insel} is 26:
  182. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  183. teleport loop-player to {Insel.Spawn.26}
  184. make player execute command "/sethome Insel"
  185. apply blindness to the loop-player for 3 seconds
  186. wait 0.2 seconds
  187. push loop-player upward at speed 2.0
  188. if {_Insel} is 27:
  189. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  190. teleport loop-player to {Insel.Spawn.27}
  191. make player execute command "/sethome Insel"
  192. apply blindness to the loop-player for 3 seconds
  193. wait 0.2 seconds
  194. push loop-player upward at speed 2.0
  195. if {_Insel} is 28:
  196. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  197. teleport loop-player to {Insel.Spawn.28}
  198. make player execute command "/sethome Insel"
  199. apply blindness to the loop-player for 3 seconds
  200. wait 0.2 seconds
  201. push loop-player upward at speed 2.0
  202. if {_Insel} is 29:
  203. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  204. teleport loop-player to {Insel.Spawn.29}
  205. make player execute command "/sethome Insel"
  206. apply blindness to the loop-player for 3 seconds
  207. wait 0.2 seconds
  208. push loop-player upward at speed 2.0
  209. if {_Insel} is 30:
  210. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  211. teleport loop-player to {Insel.Spawn.30}
  212. make player execute command "/sethome Insel"
  213. apply blindness to the loop-player for 3 seconds
  214. wait 0.2 seconds
  215. push loop-player upward at speed 2.0
  216. if {_Insel} is 31:
  217. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  218. teleport loop-player to {Insel.Spawn.31}
  219. make player execute command "/sethome Insel"
  220. apply blindness to the loop-player for 3 seconds
  221. wait 0.2 seconds
  222. push loop-player upward at speed 2.0
  223. if {_Insel} is 32:
  224. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  225. teleport loop-player to {Insel.Spawn.32}
  226. make player execute command "/sethome Insel"
  227. apply blindness to the loop-player for 3 seconds
  228. wait 0.2 seconds
  229. push loop-player upward at speed 2.0
  230. if {_Insel} is 33:
  231. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  232. teleport loop-player to {Insel.Spawn.33}
  233. make player execute command "/sethome Insel"
  234. apply blindness to the loop-player for 3 seconds
  235. wait 0.2 seconds
  236. push loop-player upward at speed 2.0
  237. if {_Insel} is 34:
  238. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  239. teleport loop-player to {Insel.Spawn.34}
  240. make player execute command "/sethome Insel"
  241. apply blindness to the loop-player for 3 seconds
  242. wait 0.2 seconds
  243. push loop-player upward at speed 2.0
  244. if {_Insel} is 35:
  245. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  246. teleport loop-player to {Insel.Spawn.35}
  247. make player execute command "/sethome Insel"
  248. apply blindness to the loop-player for 3 seconds
  249. wait 0.2 seconds
  250. push loop-player upward at speed 2.0
  251. if {_Insel} is 36:
  252. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  253. teleport loop-player to {Insel.Spawn.36}
  254. make player execute command "/sethome Insel"
  255. apply blindness to the loop-player for 3 seconds
  256. wait 0.2 seconds
  257. push loop-player upward at speed 2.0
  258. if {_Insel} is 37:
  259. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  260. teleport loop-player to {Insel.Spawn.37}
  261. make player execute command "/sethome Insel"
  262. apply blindness to the loop-player for 3 seconds
  263. wait 0.2 seconds
  264. push loop-player upward at speed 2.0
  265. if {_Insel} is 38:
  266. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  267. teleport loop-player to {Insel.Spawn.38}
  268. make player execute command "/sethome Insel"
  269. apply blindness to the loop-player for 3 seconds
  270. wait 0.2 seconds
  271. push loop-player upward at speed 2.0
  272. if {_Insel} is 39:
  273. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  274. teleport loop-player to {Insel.Spawn.39}
  275. make player execute command "/sethome Insel"
  276. apply blindness to the loop-player for 3 seconds
  277. wait 0.2 seconds
  278. push loop-player upward at speed 2.0
  279. if {_Insel} is 40:
  280. send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
  281. teleport loop-player to {Insel.Spawn.40}
  282. make player execute command "/sethome Insel"
  283. apply blindness to the loop-player for 3 seconds
  284. wait 0.2 seconds
  285. push loop-player upward at speed 2.0
  286.  
  287. command /setinsel [<text>]:
  288. trigger:
  289. if arg 1 is not set:
  290. message "&6&l>> SkyBlex | &6/Is 1-40"
  291. if arg 1 is "1":
  292. set {Insel.Spawn.1} to location of player
  293. message "&6&l>> SkyBlex | &7Insel &61 &7wurde gesetzt!"
  294. if arg 1 is "2":
  295. set {Insel.Spawn.2} to location of player
  296. message "&6&l>> SkyBlex | &7Insel &62 &7wurde gesetzt!"
  297. if arg 1 is "3":
  298. set {Insel.Spawn.3} to location of player
  299. message "&6&l>> SkyBlex | &7Insel &63 &7wurde gesetzt!"
  300. if arg 1 is "4":
  301. set {Insel.Spawn.4} to location of player
  302. message "&6&l>> SkyBlex | &7Insel &64 &7wurde gesetzt!"
  303. if arg 1 is "5":
  304. set {Insel.Spawn.5} to location of player
  305. message "&6&l>> SkyBlex | &7Insel &65 &7wurde gesetzt!"
  306. if arg 1 is "6":
  307. set {Insel.Spawn.6} to location of player
  308. message "&6&l>> SkyBlex | &7Insel &66 &7wurde gesetzt!"
  309. if arg 1 is "7":
  310. set {Insel.Spawn.7} to location of player
  311. message "&6&l>> SkyBlex | &7Insel &67 &7wurde gesetzt!"
  312. if arg 1 is "8":
  313. set {Insel.Spawn.8} to location of player
  314. message "&6&l>> SkyBlex | &7Insel &68 &7wurde gesetzt!"
  315. if arg 1 is "9":
  316. set {Insel.Spawn.9} to location of player
  317. message "&6&l>> SkyBlex | &7Insel &69 &7wurde gesetzt!"
  318. if arg 1 is "10":
  319. set {Insel.Spawn.10} to location of player
  320. message "&6&l>> SkyBlex | &7Insel &610 &7wurde gesetzt!"
  321. if arg 1 is "11":
  322. set {Insel.Spawn.11} to location of player
  323. message "&6&l>> SkyBlex | &7Insel &611 &7wurde gesetzt!"
  324. if arg 1 is "12":
  325. set {Insel.Spawn.12} to location of player
  326. message "&6&l>> SkyBlex | &7Insel &612 &7wurde gesetzt!"
  327. if arg 1 is "13":
  328. set {Insel.Spawn.13} to location of player
  329. message "&6&l>> SkyBlex | &7Insel &613 &7wurde gesetzt!"
  330. if arg 1 is "14":
  331. set {Insel.Spawn.14} to location of player
  332. message "&6&l>> SkyBlex | &7Insel &614 &7wurde gesetzt!"
  333. if arg 1 is "15":
  334. set {Insel.Spawn.15} to location of player
  335. message "&6&l>> SkyBlex | &7Insel &615 &7wurde gesetzt!"
  336. if arg 1 is "16":
  337. set {Insel.Spawn.16} to location of player
  338. message "&6&l>> SkyBlex | &7Insel &616 &7wurde gesetzt!"
  339. if arg 1 is "17":
  340. set {Insel.Spawn.17} to location of player
  341. message "&6&l>> SkyBlex | &7Insel &617 &7wurde gesetzt!"
  342. if arg 1 is "18":
  343. set {Insel.Spawn.18} to location of player
  344. message "&6&l>> SkyBlex | &7Insel &618 &7wurde gesetzt!"
  345. if arg 1 is "19":
  346. set {Insel.Spawn.19} to location of player
  347. message "&6&l>> SkyBlex | &7Insel &619 &7wurde gesetzt!"
  348. if arg 1 is "20":
  349. set {Insel.Spawn.20} to location of player
  350. message "&6&l>> SkyBlex | &7Insel &620 &7wurde gesetzt!"
  351. if arg 1 is "21":
  352. set {Insel.Spawn.21} to location of player
  353. message "&6&l>> SkyBlex | &7Insel &621 &7wurde gesetzt!"
  354. if arg 1 is "22":
  355. set {Insel.Spawn.22} to location of player
  356. message "&6&l>> SkyBlex | &7Insel &622 &7wurde gesetzt!"
  357. if arg 1 is "23":
  358. set {Insel.Spawn.23} to location of player
  359. message "&6&l>> SkyBlex | &7Insel &623 &7wurde gesetzt!"
  360. if arg 1 is "24":
  361. set {Insel.Spawn.24} to location of player
  362. message "&6&l>> SkyBlex | &7Insel &624 &7wurde gesetzt!"
  363. if arg 1 is "25":
  364. set {Insel.Spawn.25} to location of player
  365. message "&6&l>> SkyBlex | &7Insel &625 &7wurde gesetzt!"
  366. if arg 1 is "26":
  367. set {Insel.Spawn.26} to location of player
  368. message "&6&l>> SkyBlex | &7Insel &626 &7wurde gesetzt!"
  369. if arg 1 is "27":
  370. set {Insel.Spawn.27} to location of player
  371. message "&6&l>> SkyBlex | &7Insel &627 &7wurde gesetzt!"
  372. if arg 1 is "28":
  373. set {Insel.Spawn.28} to location of player
  374. message "&6&l>> SkyBlex | &7Insel &628 &7wurde gesetzt!"
  375. if arg 1 is "29":
  376. set {Insel.Spawn.29} to location of player
  377. message "&6&l>> SkyBlex | &7Insel &629 &7wurde gesetzt!"
  378. if arg 1 is "30":
  379. set {Insel.Spawn.30} to location of player
  380. message "&6&l>> SkyBlex | &7Insel &630 &7wurde gesetzt!"
  381. if arg 1 is "31":
  382. set {Insel.Spawn.31} to location of player
  383. message "&6&l>> SkyBlex | &7Insel &631 &7wurde gesetzt!"
  384. if arg 1 is "32":
  385. set {Insel.Spawn.32} to location of player
  386. message "&6&l>> SkyBlex | &7Insel &632 &7wurde gesetzt!"
  387. if arg 1 is "33":
  388. set {Insel.Spawn.33} to location of player
  389. message "&6&l>> SkyBlex | &7Insel &633 &7wurde gesetzt!"
  390. if arg 1 is "34":
  391. set {Insel.Spawn.34} to location of player
  392. message "&6&l>> SkyBlex | &7Insel &634 &7wurde gesetzt!"
  393. if arg 1 is "35":
  394. set {Insel.Spawn.35} to location of player
  395. message "&6&l>> SkyBlex | &7Insel &635 &7wurde gesetzt!"
  396. if arg 1 is "36":
  397. set {Insel.Spawn.36} to location of player
  398. message "&6&l>> SkyBlex | &7Insel &636 &7wurde gesetzt!"
  399. if arg 1 is "37":
  400. set {Insel.Spawn.37} to location of player
  401. message "&6&l>> SkyBlex | &7Insel &637 &7wurde gesetzt!"
  402. if arg 1 is "38":
  403. set {Insel.Spawn.38} to location of player
  404. message "&6&l>> SkyBlex | &7Insel &638 &7wurde gesetzt!"
  405. if arg 1 is "39":
  406. set {Insel.Spawn.39} to location of player
  407. message "&6&l>> SkyBlex | &7Insel &639 &7wurde gesetzt!"
  408. if arg 1 is "40":
  409. set {Insel.Spawn.40} to location of player
  410. message "&6&l>> SkyBlex | &7Insel &640 &7wurde gesetzt!"
  411.  
  412. command /insel [<text>] [<text>] [<text>]:
  413. trigger:
  414. if arg 1 is not set:
  415. send "&8&m┌────────────────────────────────────┐"
  416. send ""
  417. send "&8» &e/is create &7erstelle dir eine Insel."
  418. send "&8» &e/is home &7komme zu deiner Insel."
  419. send "&8» &e/is setspawn &7Setze deinen Insel Spawn."
  420. send "&8» &e/is tp [Insel] &7Teleportiere dich zu einer anderen Insel."
  421. send "&8» &e/is add [Name] [Insel] &7Lass einen Freund mitbauen."
  422. send "&8» &e/is remove [Name] [Insel] &7Nehm jemanden die Rechte weg."
  423. send "&8» &e/is ban [Name] [Insel] &7Ban einen Spieler von deiner Insel."
  424. send "&8» &e/is unban [Name] [Insel] &7Entbanne einen Spieler von deiner Insel."
  425. send "&8» &e/is kick [Name] [Insel] &7Kick einen Spieler von deiner Insel."
  426. send "&8» &e/is Pvp [Insel] &7Schalte PvP &aan&7/&caus&7."
  427. send "&8» &e/is Nachricht &7Setze die Betreten Nachricht."
  428. send ""
  429. send "&8&m└────────────────────────────────────┘"
  430. if arg 1 is "create":
  431. if player has permission "Insel.1":
  432. wait 1 tick
  433. send "&8[&eInsel&8] &7Du hast dir bereits eine Insel erstellt."
  434. send "&8[&eInsel&8] &cDu denkst das ist ein Fehler? Sag einem Team-Mitglied bescheid."
  435. else:
  436. wait 1 tick
  437. send "&8[&eInsel&8] &7Deine Insel wird erstellt, bitte habe etwas gedult."
  438. make console execute command "/pex user %player% add Insel.1"
  439. wait 10 seconds
  440. send "&8[&eInsel&8] &7Deine Insel wurde &aerfolgreich &7Erstellt."
  441. send "&8[&eInsel&8] &7Du wirst nun zu deiner Insel Teleportiert."
  442. if arg 1 is "home":
  443. send "&8[&eInsel&8] &7Du wirst in 3 Sekunden zu deiner Insel Teleportiert."
  444. wait 1 second
  445. send "&8[&eInsel&8] &7Du wirst in 2 Sekunden zu deiner Insel Teleportiert."
  446. wait 1 second
  447. send "&8[&eInsel&8] &7Du wirst in 1 Sekunden zu deiner Insel Teleportiert."
  448. wait 1 second
  449. make player execute command "/home Insel"
  450. send "&8[&eInsel&8] &7Du wurdest zu deiner Insel Teleportiert."
  451. if arg 1 is "setspawn":
  452. send "&8[&eInsel&8] &7Du hast dein Insel-Home gesetzt."
  453. make player execute command "/sethome Insel"
  454. if arg 1 is "add":
  455. if arg 2 is set:
  456. if arg 3 is set:
  457. send "&8[&eInsel&8] &7Du hast &e%arg 2% &7zu deiner Insel Hinzugefügt."
  458. else:
  459. send "&8[&eInsel&8] &7Du muss die Insel angeben!"
  460. else:
  461. send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
  462. if arg 1 is "remove":
  463. if arg 2 is set:
  464. if arg 3 is set:
  465. make console execute command "/rg removemember %arg 3% %arg 2%"
  466. send "&8[&eInsel&8] &7Du hast &e%arg 2% &7von deiner Insel Entfernt.."
  467. else:
  468. send "&8[&eInsel&8] &7Du muss die Insel angeben!"
  469. else:
  470. send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
  471. if arg 1 is "ban":
  472. if arg 2 is set:
  473. if arg 3 is set:
  474. send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
  475. else:
  476. send "&8[&eInsel&8] &7Du musst deine insel angeben!"
  477. else:
  478. send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
  479. if arg 1 is "unban":
  480. if arg 2 is set:
  481. if arg 3 is set:
  482. send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
  483. else:
  484. send "&8[&eInsel&8] &7Du musst deine insel angeben!"
  485. else:
  486. send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
  487. if arg 1 is "kick":
  488. if arg 2 is set:
  489. if arg 3 is set:
  490. send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
  491. else:
  492. send "&8[&eInsel&8] &7Du musst deine insel angeben!"
  493. else:
  494. send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
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