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- every 0.2 seconds:
- loop all players:
- if "%region at loop-player%" contains "skyblockspawnpvp":
- if loop-player's world is "Skyblock-":
- set {_Insel} to a random integer between 1 and 40
- if {_Insel} is 1:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.1}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 2:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.2}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 3:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.3}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 4:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.4}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 5:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.5}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 6:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.6}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 7:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.7}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 8:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.8}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 9:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.9}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 10:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.10}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 11:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.11}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 12:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.12}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 13:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.13}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 14:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.14}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 15:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.15}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 16:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.16}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 17:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.17}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 18:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.18}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 19:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.19}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 20:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.20}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 21:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.21}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 22:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.22}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 23:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.23}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 24:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.24}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 25:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.25}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 26:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.26}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 27:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.27}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 28:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.28}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 29:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.29}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 30:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.30}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 31:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.31}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 32:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.32}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 33:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.33}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 34:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.34}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 35:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.35}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 36:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.36}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 37:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.37}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 38:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.38}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 39:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.39}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- if {_Insel} is 40:
- send title from "&6&lTeleport" and "......." to loop-player for 0, 60, 0
- teleport loop-player to {Insel.Spawn.40}
- make player execute command "/sethome Insel"
- apply blindness to the loop-player for 3 seconds
- wait 0.2 seconds
- push loop-player upward at speed 2.0
- command /setinsel [<text>]:
- trigger:
- if arg 1 is not set:
- message "&6&l>> SkyBlex | &6/Is 1-40"
- if arg 1 is "1":
- set {Insel.Spawn.1} to location of player
- message "&6&l>> SkyBlex | &7Insel &61 &7wurde gesetzt!"
- if arg 1 is "2":
- set {Insel.Spawn.2} to location of player
- message "&6&l>> SkyBlex | &7Insel &62 &7wurde gesetzt!"
- if arg 1 is "3":
- set {Insel.Spawn.3} to location of player
- message "&6&l>> SkyBlex | &7Insel &63 &7wurde gesetzt!"
- if arg 1 is "4":
- set {Insel.Spawn.4} to location of player
- message "&6&l>> SkyBlex | &7Insel &64 &7wurde gesetzt!"
- if arg 1 is "5":
- set {Insel.Spawn.5} to location of player
- message "&6&l>> SkyBlex | &7Insel &65 &7wurde gesetzt!"
- if arg 1 is "6":
- set {Insel.Spawn.6} to location of player
- message "&6&l>> SkyBlex | &7Insel &66 &7wurde gesetzt!"
- if arg 1 is "7":
- set {Insel.Spawn.7} to location of player
- message "&6&l>> SkyBlex | &7Insel &67 &7wurde gesetzt!"
- if arg 1 is "8":
- set {Insel.Spawn.8} to location of player
- message "&6&l>> SkyBlex | &7Insel &68 &7wurde gesetzt!"
- if arg 1 is "9":
- set {Insel.Spawn.9} to location of player
- message "&6&l>> SkyBlex | &7Insel &69 &7wurde gesetzt!"
- if arg 1 is "10":
- set {Insel.Spawn.10} to location of player
- message "&6&l>> SkyBlex | &7Insel &610 &7wurde gesetzt!"
- if arg 1 is "11":
- set {Insel.Spawn.11} to location of player
- message "&6&l>> SkyBlex | &7Insel &611 &7wurde gesetzt!"
- if arg 1 is "12":
- set {Insel.Spawn.12} to location of player
- message "&6&l>> SkyBlex | &7Insel &612 &7wurde gesetzt!"
- if arg 1 is "13":
- set {Insel.Spawn.13} to location of player
- message "&6&l>> SkyBlex | &7Insel &613 &7wurde gesetzt!"
- if arg 1 is "14":
- set {Insel.Spawn.14} to location of player
- message "&6&l>> SkyBlex | &7Insel &614 &7wurde gesetzt!"
- if arg 1 is "15":
- set {Insel.Spawn.15} to location of player
- message "&6&l>> SkyBlex | &7Insel &615 &7wurde gesetzt!"
- if arg 1 is "16":
- set {Insel.Spawn.16} to location of player
- message "&6&l>> SkyBlex | &7Insel &616 &7wurde gesetzt!"
- if arg 1 is "17":
- set {Insel.Spawn.17} to location of player
- message "&6&l>> SkyBlex | &7Insel &617 &7wurde gesetzt!"
- if arg 1 is "18":
- set {Insel.Spawn.18} to location of player
- message "&6&l>> SkyBlex | &7Insel &618 &7wurde gesetzt!"
- if arg 1 is "19":
- set {Insel.Spawn.19} to location of player
- message "&6&l>> SkyBlex | &7Insel &619 &7wurde gesetzt!"
- if arg 1 is "20":
- set {Insel.Spawn.20} to location of player
- message "&6&l>> SkyBlex | &7Insel &620 &7wurde gesetzt!"
- if arg 1 is "21":
- set {Insel.Spawn.21} to location of player
- message "&6&l>> SkyBlex | &7Insel &621 &7wurde gesetzt!"
- if arg 1 is "22":
- set {Insel.Spawn.22} to location of player
- message "&6&l>> SkyBlex | &7Insel &622 &7wurde gesetzt!"
- if arg 1 is "23":
- set {Insel.Spawn.23} to location of player
- message "&6&l>> SkyBlex | &7Insel &623 &7wurde gesetzt!"
- if arg 1 is "24":
- set {Insel.Spawn.24} to location of player
- message "&6&l>> SkyBlex | &7Insel &624 &7wurde gesetzt!"
- if arg 1 is "25":
- set {Insel.Spawn.25} to location of player
- message "&6&l>> SkyBlex | &7Insel &625 &7wurde gesetzt!"
- if arg 1 is "26":
- set {Insel.Spawn.26} to location of player
- message "&6&l>> SkyBlex | &7Insel &626 &7wurde gesetzt!"
- if arg 1 is "27":
- set {Insel.Spawn.27} to location of player
- message "&6&l>> SkyBlex | &7Insel &627 &7wurde gesetzt!"
- if arg 1 is "28":
- set {Insel.Spawn.28} to location of player
- message "&6&l>> SkyBlex | &7Insel &628 &7wurde gesetzt!"
- if arg 1 is "29":
- set {Insel.Spawn.29} to location of player
- message "&6&l>> SkyBlex | &7Insel &629 &7wurde gesetzt!"
- if arg 1 is "30":
- set {Insel.Spawn.30} to location of player
- message "&6&l>> SkyBlex | &7Insel &630 &7wurde gesetzt!"
- if arg 1 is "31":
- set {Insel.Spawn.31} to location of player
- message "&6&l>> SkyBlex | &7Insel &631 &7wurde gesetzt!"
- if arg 1 is "32":
- set {Insel.Spawn.32} to location of player
- message "&6&l>> SkyBlex | &7Insel &632 &7wurde gesetzt!"
- if arg 1 is "33":
- set {Insel.Spawn.33} to location of player
- message "&6&l>> SkyBlex | &7Insel &633 &7wurde gesetzt!"
- if arg 1 is "34":
- set {Insel.Spawn.34} to location of player
- message "&6&l>> SkyBlex | &7Insel &634 &7wurde gesetzt!"
- if arg 1 is "35":
- set {Insel.Spawn.35} to location of player
- message "&6&l>> SkyBlex | &7Insel &635 &7wurde gesetzt!"
- if arg 1 is "36":
- set {Insel.Spawn.36} to location of player
- message "&6&l>> SkyBlex | &7Insel &636 &7wurde gesetzt!"
- if arg 1 is "37":
- set {Insel.Spawn.37} to location of player
- message "&6&l>> SkyBlex | &7Insel &637 &7wurde gesetzt!"
- if arg 1 is "38":
- set {Insel.Spawn.38} to location of player
- message "&6&l>> SkyBlex | &7Insel &638 &7wurde gesetzt!"
- if arg 1 is "39":
- set {Insel.Spawn.39} to location of player
- message "&6&l>> SkyBlex | &7Insel &639 &7wurde gesetzt!"
- if arg 1 is "40":
- set {Insel.Spawn.40} to location of player
- message "&6&l>> SkyBlex | &7Insel &640 &7wurde gesetzt!"
- command /insel [<text>] [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&8&m┌────────────────────────────────────┐"
- send ""
- send "&8» &e/is create &7erstelle dir eine Insel."
- send "&8» &e/is home &7komme zu deiner Insel."
- send "&8» &e/is setspawn &7Setze deinen Insel Spawn."
- send "&8» &e/is tp [Insel] &7Teleportiere dich zu einer anderen Insel."
- send "&8» &e/is add [Name] [Insel] &7Lass einen Freund mitbauen."
- send "&8» &e/is remove [Name] [Insel] &7Nehm jemanden die Rechte weg."
- send "&8» &e/is ban [Name] [Insel] &7Ban einen Spieler von deiner Insel."
- send "&8» &e/is unban [Name] [Insel] &7Entbanne einen Spieler von deiner Insel."
- send "&8» &e/is kick [Name] [Insel] &7Kick einen Spieler von deiner Insel."
- send "&8» &e/is Pvp [Insel] &7Schalte PvP &aan&7/&caus&7."
- send "&8» &e/is Nachricht &7Setze die Betreten Nachricht."
- send ""
- send "&8&m└────────────────────────────────────┘"
- if arg 1 is "create":
- if player has permission "Insel.1":
- wait 1 tick
- send "&8[&eInsel&8] &7Du hast dir bereits eine Insel erstellt."
- send "&8[&eInsel&8] &cDu denkst das ist ein Fehler? Sag einem Team-Mitglied bescheid."
- else:
- wait 1 tick
- send "&8[&eInsel&8] &7Deine Insel wird erstellt, bitte habe etwas gedult."
- make console execute command "/pex user %player% add Insel.1"
- wait 10 seconds
- send "&8[&eInsel&8] &7Deine Insel wurde &aerfolgreich &7Erstellt."
- send "&8[&eInsel&8] &7Du wirst nun zu deiner Insel Teleportiert."
- if arg 1 is "home":
- send "&8[&eInsel&8] &7Du wirst in 3 Sekunden zu deiner Insel Teleportiert."
- wait 1 second
- send "&8[&eInsel&8] &7Du wirst in 2 Sekunden zu deiner Insel Teleportiert."
- wait 1 second
- send "&8[&eInsel&8] &7Du wirst in 1 Sekunden zu deiner Insel Teleportiert."
- wait 1 second
- make player execute command "/home Insel"
- send "&8[&eInsel&8] &7Du wurdest zu deiner Insel Teleportiert."
- if arg 1 is "setspawn":
- send "&8[&eInsel&8] &7Du hast dein Insel-Home gesetzt."
- make player execute command "/sethome Insel"
- if arg 1 is "add":
- if arg 2 is set:
- if arg 3 is set:
- send "&8[&eInsel&8] &7Du hast &e%arg 2% &7zu deiner Insel Hinzugefügt."
- else:
- send "&8[&eInsel&8] &7Du muss die Insel angeben!"
- else:
- send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
- if arg 1 is "remove":
- if arg 2 is set:
- if arg 3 is set:
- make console execute command "/rg removemember %arg 3% %arg 2%"
- send "&8[&eInsel&8] &7Du hast &e%arg 2% &7von deiner Insel Entfernt.."
- else:
- send "&8[&eInsel&8] &7Du muss die Insel angeben!"
- else:
- send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
- if arg 1 is "ban":
- if arg 2 is set:
- if arg 3 is set:
- send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
- else:
- send "&8[&eInsel&8] &7Du musst deine insel angeben!"
- else:
- send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
- if arg 1 is "unban":
- if arg 2 is set:
- if arg 3 is set:
- send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
- else:
- send "&8[&eInsel&8] &7Du musst deine insel angeben!"
- else:
- send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
- if arg 1 is "kick":
- if arg 2 is set:
- if arg 3 is set:
- send "&8[&eInsel&8] &7Dieses Feature ist noch in Arbeit!"
- else:
- send "&8[&eInsel&8] &7Du musst deine insel angeben!"
- else:
- send "&8[&eInsel&8] &7Du musst einen Spieler angeben!"
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