Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- Settings
- stylesheet:stuff/bigBlue.css
- Buttons
- *resButton
- on click:yield 1*(1+ascensionRes*10) cash
- class:bigButton hasFlares
- Resources
- *cash
- name:Cash
- tag:losable
- show earned
- *cashLeftBehind
- *cashEarnedNow
- is always:((cash:earned)-cashLeftBehind)
- tag:losable
- *ascensionRes
- name:Penultimate Cash
- hidden when 0
- *N
- is always:floor(1+(pow(cashEarnedNow/1000000000000,1/3)))
- Upgrades
- *TEMPLATE
- tag:losable
- *clickerUpgrade
- passive:multiply yield of resButton by 100e9
- *fillerUpgrade2
- *fillerUpgrade3
- *fillerUpgrade4
- *fillerUpgrade5
- *fillerUpgrade6
- *fillerUpgrade7
- *ascension
- name:Ascend
- desc:Ascend to a higher state of being, and gain penultimate cash.</>Ascending now will grant you <b>[floor(pow(cashEarnedNow/1000000000000,1/3))]</b> Penultimate Cash</>You need <b>[((N*N*N*1000000000000)-cashEarnedNow)]</b> more cash for <b>+1</b> Penultimate Cash
- on earn:yield (cashEarnedNow) cashLeftBehind
- on earn:yield floor(pow(cashEarnedNow/1000000000000,1/3)) ascensionRes
- on earn:lose tag:losable
- Buildings
- *TEMPLATE
- tag:losable
- *fillerBuilding1
- *fillerBuilding2
- *fillerBuilding3
Advertisement
Add Comment
Please, Sign In to add comment