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- game.Players.LocalPlayer.Backpack.DescendantAdded:connect(function(obj)
- if obj.ClassName == "LocalScript" then
- local TSCode = obj:WaitForChild("TSCodeVal")
- _G.Value = TSCode.Value
- end
- end)
- repeat
- wait()
- until _G.Value ~= nil
- for i =0, 200 do
- game.workspace.TrainingSessions.TrainingSession.Comm:FireServer("Finished", _G.Value, false)
- end
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