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- if (IsL4D1Survivor(client))
- {
- decl Float:vAngles[3];
- decl Float:vOrigin[3];
- GetClientAbsOrigin(client, vOrigin);
- GetClientEyeAngles(client, vAngles);
- decl String:playerModel[128];
- GetEntPropString(client, Prop_Data, "m_ModelName", playerModel, sizeof(playerModel));
- new clone = CreateEntityByName("prop_dynamic_override"); //prop_dynamic
- SetEntityModel(clone, playerModel);
- TeleportEntity(clone, vOrigin, vAngles, NULL_VECTOR);
- SetEntPropFloat(clone, Prop_Send, "m_flPlaybackRate", GetGameTime());
- SetEntityAnimation(clone, "Collapse_to_Incap_Tongue_germany");
- SDKHook(clone, SDKHook_SetTransmit, Hook_SetTransmit);
- SetEntityRenderMode(client, RENDER_NONE);
- CreateTimer(1.82, RemoveClone, clone);
- CreateTimer(1.82, ResetRender, GetClientUserId(client));
- }
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