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- #pragma strict
- var enemy : GameObject;
- var enemyCount : int;
- function Start () {
- StartCoroutine (SpawnWaves());
- }
- function SpawnWaves () {
- yield WaitForSeconds (1.0);
- for (var i : int = 0; i < enemyCount; i++) {
- var spawnPosition = Vector3 (Random.Range (-8.5, 8.5), 0.0, 25.0);
- Instantiate(enemy, spawnPosition, Quaternion.identity);
- yield WaitForSeconds (0.5);
- }
- }
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