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Violet_Blight

Hollow Knight Any% 1432+ NMG

Apr 27th, 2022 (edited)
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  1. Hollow Knight Any% 1.4.3.2+ NMG Route Notes
  2. *will detail Spore Shroom route below QGA route
  3.  
  4. Vengeful Spirit
  5. -left after well
  6. -aspid arena (+10)
  7. -skip False Knight (+10 if all husk geo)
  8. -pick up VS
  9.  
  10. Greenpath/Mothwing Cloak
  11. -Ancestral Mound, kill first baldur (+50)
  12. -climb gruzzer room (right side slightly faster, but more reliant on gruzzer rng)
  13. -kill second baldur since no instakill :(
  14. -fireball/squit skip to upper Greenpath
  15. -Moss Knight (+40)
  16. -Vengefly King (+65); want 220 by here but can pick up incidental geo in a couple spots
  17. -defeat Hornet, pick up dash, save quit to Mound
  18.  
  19. Mantis Claw
  20. -head to Fungal Wastes from Crossroads
  21. -head right after Fungal drop, then around past Cloth and City entrance
  22. -perform some kind of epogo (or go around)
  23. -pick up claw, save quit to Mound
  24.  
  25. Gruz Mother/Dream Nail
  26. -head down and right through Crossroads
  27. -buy Crossroads stag (-50), don’t need to call
  28. -kill Gruz Mother (ideally ending with 2 casts of soul for cleanup) (+50)
  29. -bench at Salubra, buy Shaman Stone (-220)
  30. -rescue Sly, taking 2 hits going there, and take 3 hits to die for shade skip (making sure to be far enough right for shade spawn)
  31. -shade skip to Blue Lake
  32. -head across Blue Lake, open lever and go up to Dreamers monument
  33. -try not to fall in dream plats, pick up Dream Nail
  34.  
  35. Chandelier/Watcher Knights
  36. -Seer skip (worth even if you fail)
  37. -head back left and down, take elevator to City
  38. -collect journal above King’s Station
  39. -head to King’s Station, pick up seal (optional bench)
  40. -head left, kill Gorgeous Husk + followers (+460 or so)
  41. -head left, open lever in fountain room
  42. -object pogo up to Watcher’s Spire
  43. -kill Great Husk Sentry (optional bench before), head right and up (+50)
  44. -have 3 hits of soul before Watcher Knights, head up to arena
  45. -fireball to break ceiling, drop the chandelier
  46. -try not to die
  47.  
  48. Lumafly Lantern
  49. -head up to Lurien without getting rewards
  50. -kill Lurien
  51. -head back down, pick up geo chest and seal, head down and left to bridge
  52. -head down, talk to Lemm outside fountain, then sell to him (+1100)
  53. -head back right to King’s Station (you want about 2320 geo by now, which you can reach by killing the enemies below Spire or by the fountain lever; shouldn’t be much below that number, the rest of your geo comes from devouts)
  54. -open King’s Station, lookdown/firebell to get stag earlier, stag to Dirtmouth
  55. -open Dirtmouth stag lever, bench, head to Sly and buy Lantern
  56.  
  57. Crystal Heart
  58. -head back to stag, stag to Crossroads
  59. -head to dark room entrance through Furious Vengeflies
  60. -open toll, lookdown to open faster, head into Peak
  61. -go directly up through Peak, ignoring all pickups (optional pogaxe)
  62. -go right, then fall through big room
  63. -enter and complete cdash gauntlet, pick up cdash, save quit to Dirtmouth
  64.  
  65. Uumuu
  66. -head down well, through gruzzer room, and left from Cornifer room
  67. -acid skip to Fog Canyon
  68. -Trinomi drop or flail around like me, head into Teacher’s Archives (optional bench here)
  69. -head down to Uumuu, kill the jellyfish (ideally 2 cycle, aim for consistent 3 cycle)
  70.  
  71. Queen’s Gardens/Trap Bench
  72. -cdash past acid to reach and absorb Monomon
  73. -exit Archives, head left from Archives door
  74. -enter acid thorns room (2nd left from the top)
  75. -acid skip into Gardens
  76. -Petra arena (petras have 45 health, which is two spells and a nail hit; missing spells hurts a lot, try and get a setup to hit both on spawn)
  77. -head down and left to Deepnest entrance (just right of toll bench)
  78. -head down into Deepnest and left to Distant Village, collecting full soul
  79. -sit and rest :)
  80.  
  81. Herrah
  82. -one-room split here; you need to kill two Stalking Devouts, which have 100 hp. The best method to do this is with 4 spells and 4 nail hits, so you need full soul for both.
  83. -You can get two hits in when they open up while still being safe, but optimal kill is by walking into the Devout as you get your second nail hit - invincibility frames will allow you to get the other two swings in and cast the last spell. This also lets you take one damage instead of two.
  84. -The rest of the split is getting past all the spitty spiders without getting hit too much (also some stuff about whether you save the grub, I will pass no judgment).
  85. -Each Devout drops 43 geo on these patches, and you need 250 for Distant Village stag. Keep that in mind.
  86. -Fireborn’s video (while for 1221) is very good for this.
  87.  
  88. THK Scream
  89. -head left from Herrah (optional geo rocks if you’re still below 250)
  90. -head to top right for stag station
  91. -buy stag, firebell/cdashbell/lookdown for faster stag, stag to Dirtmouth
  92. -head down well, right to Black Egg Temple
  93. -no need to bench, Black Egg is a hardsave
  94. -break the chains, let them scream
  95.  
  96. The Hollow Knight
  97. -THK is much faster on this patch than on 1221, so Fireborn’s video is only so helpful. My experience says to usually only go for two nail swings after an attack to not get caught in a swing when they start another attack, but it can depend.
  98. -When THK is stabbing themself they only take 1 damage from any source. Don’t use your spells then: save up soul for after, take time to heal if you need.
  99. -If you can get over THK as they scream so you fall into them, you get to gain control early and ‘skip’ the scream. This is only really useful for the fourth and final scream (counting first from the one that begins the fight).
  100. -focus after they die, absorb the infection, GG
  101.  
  102. **
  103. Alternate Route: Deepnest Spa/Spore Shroom
  104.  
  105. On patch 1.4.3.2, Spore Shroom is bugged such that it deals much more damage per use to The Hollow Knight. This was patched in 1.5 patches (there’s like a 20% chance that it just doesn’t deal damage to THK now, idk), but the route through Deepnest that would get it on 1.4 is still applicable for those not wanting to do QGA or a very tricky Queen’s Gardens with a lot of timeloss potential. Without Spore Shroom, the route is said to lose approximately 40-45 seconds, which Spore Shroom THK drops to about 20 seconds, but I’m unsure how heavily timed that is with current optimizations.
  106.  
  107. The only changes to the route are from after Uumuu to entering Beast’s Den, and geo routing is the same. We’re just taking a different route to Beast’s Den to avoid Queen’s Gardens.
  108.  
  109. Fungal movement
  110. -after Archives, go left
  111. -head down, go right past Queen’s Station into Fungal Wastes
  112. -drop into first downward transition, head left in room after
  113. -go left to Spore Shroom room (pick up if 1.4.3.2 and use hazard to respawn up top, else just ignore)
  114. -fall into Deepnest from breakable floor (have to go all the way past and then back over to break floor)
  115.  
  116. Deepnest movement
  117. -after fall (cancel hardfall with dash), head right, then to bottom
  118. -head down garpede room, then down larger room to Deepnest hot springs (optional bench here)
  119. -head left from hot springs, then up and left (above Nosk entrance)
  120. -head all the way to the top-left transitions in the next two rooms
  121. -last room is the same as QG route, head left to Distant Village
  122.  
  123. THK Scream
  124. -before leaving Beast’s Den, bench and remove Shaman Stone for Spore Shroom (don’t overcharm, your soul is just going to healing)
  125.  
  126. The Hollow Knight
  127. -The strategy here is much different with Spore Shroom. The charm has a cooldown on when it produces a spore cloud, but that gets reset if you take damage. So optimally, you can heal, get hit, and start another heal to do a ton more damage.
  128. -The other major tactic is using inventory to cancel knockback - if you open your inventory while on the ground before you get hit, you get control immediately instead of having a knockback animation. This means you can start healing quicker after taking a hit.
  129. -To my knowledge, Spore Shroom bypasses THK’s 1-damage self-stab rule, but it’s still one of the best times to stock up on soul.
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