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Jun 12th, 2017
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  1. Speeding-Up
  2. 3 Medals
  3. Once per turn: You can target 1 monster you control in this card's zone; this turn, it gains 1000 ATK, also if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  4. ----
  5. Target 1 monster you control; this turn, it gains 1000 ATK, also if it attacks an opponent's Defense Position monster, inflict piercing battle damage to your opponent.
  6.  
  7. Iron-Body
  8. 4 Medals
  9. A monster in this card's zone cannot be destroyed by battle. A Spell/Trap in this card's zone cannot be destroyed by card effects.
  10. ----
  11. Target 1 face-up card you control; this turn, it cannot be destroyed by card effects.
  12.  
  13. Instigate
  14. 6 Medals
  15. Your opponent cannot target monsters you control for attacks, except the monster in this card's zone. Once per turn, if a Spell/Trap in this card's zone is sent to the GY: You can target 1 monster your opponent controls; change its battle position.
  16. ----
  17. Target 1 monster you control; destroy it, then draw 1 card.
  18.  
  19. High-Jump
  20. 3 Medals
  21. A monster in this card's zone can attack your opponent directly, but if it does so by this effect, any battle damage this card inflicts to your opponent becomes equal to half its original ATK.
  22. ----
  23. <None>
  24.  
  25. Muscular
  26. 4 Medals
  27. A monster in this card's zone can make up to 2 attacks during each Battle Phase. Once per turn: You can send 1 Spell/Trap Card in this card's zone to the GY; draw 1 card.
  28. ----
  29. This turn, all monsters you currently control are unaffected by your opponent's Spell/Trap effects.
  30.  
  31. Recover
  32. 3 Medals
  33. During the Main Phase 2 of the turn a monster in this card's zone is destroyed and sent to the GY: You can discard 1 card; add the destroyed card to your hand, and if it is an Extra Deck Monster, you can draw 1 card.
  34. ----
  35. This turn, all monsters you currently control cannot be destroyed by battle or card effects.
  36.  
  37. Shrinkage
  38. 7 Medals
  39. If a monster in this card's zone battles an opponent's monster, that monster's ATK is halved until the end of the Damage Step. If a Spell/Trap in this card's zone is destroyed by an opponent's monster effect: You can halve the ATK of that monster.
  40. ----
  41. Target 1 monster your opponent controls; this turn, its ATK becomes half its original ATK.
  42.  
  43. Giantize
  44. 4 Medals
  45. <None>
  46. ----
  47. Target 1 face-up monster your opponent controls; its ATK becomes double its current ATK, but it cannot attack.
  48.  
  49. Invisible
  50. 6 Medals
  51. A monster in this card's zone is unaffected by your opponent's card effects. A Spell/Trap in this card's zone cannot be destroyed by card effects.
  52. ----
  53. This turn, all monsters you currently control are unaffected by your opponent's monster effects.
  54.  
  55. Confusion
  56. Threat Level 3
  57. RISK 1300
  58. Range: Monster Zone
  59. The card in this zone cannot attack, unless its controller discards 1 card.
  60.  
  61. Emission
  62. 2 Medals
  63. Once per turn: You can target 1 monster in this card's zone; this turn, if it attacks an opponent's monster, banish that monster face-down.
  64. ----
  65. <None>
  66.  
  67. Liquefaction
  68. 4 Medals
  69. If your opponent activates a card or effect that targets a monster in this card's zone: You can banish that monster you control. During the End Phase of this turn, return that monster to your field.
  70. ----
  71. Target 1 monster your opponent controls; change it to face-down Defense Position.
  72.  
  73. Separation
  74. 5 Medals
  75. Once per turn: You can target 1 monster in this card's zone; this turn, its Level becomes 1, and if you do, Special Summon 1 "Doppelganger Token" (Level ?/ATK ?/DEF 0) (When Summoned, that Token's Level, Attribute, Type, and ATK become that of the targeted monster's original modulus of indicator, Attribute, Type and ATK.)
  76. ----
  77. <None>
  78.  
  79. Stretch
  80. 2 Medals
  81. Once per turn: You can send 1 monster in this card's zone to the GY; draw 1 card. Once per turn: You can send 1 Spell/Trap in this card's zone to the GY, then target 1 monster in the same column as the sent card; this turn, if it destroys an opponent's monster by battle, inflict 1000 damage to your opponent.
  82. ----
  83. Target 1 monster on the field; banish it, then its controller Special Summons 1 monster from their hand to the zone that monster was with the same Attribute as the banished monster.
  84.  
  85. Reflect
  86. 3 Medals
  87. Once per turn: You can target 1 monster in this card's zone; this turn, if it battles, any battle damage it inflicts to your opponent becomes doubled.
  88. ----
  89. Target 1 monster on the field; senet it.
  90.  
  91. Reverse
  92. 4 Medals
  93. Once per turn: You can target 1 monster in this card's zone; destroy it, then take control of 1 monster your opponent controls in the same column as this card's zone, until the end of this turn. Once per turn: You can target 1 Spell/Trap in this card's zone and 1 Spell/Trap your opponent controls; destroy them, then Special Summon 1 monster with a modulus of indicator of 7 or higher from your GY, but banish it during the End Phase of this turn.
  94. ----
  95. Target 1 monster on the field; this turn, switch its ATK and DEF.
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