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cache nades broda

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Mar 18th, 2018
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  1. void GrenadeHelper::CacheNades()
  2. {
  3. //CREATE NEW NADES HERE
  4. float playerHeadThickness = 15.0f;
  5.  
  6. //SMOKES
  7. {
  8.  
  9. GrenadeInfo Quad1 = GrenadeInfo(GrenadeType::SMOKE, Vector(1744.11, 512.559, 1677.09), Vector(-23.1506, 141.045, 0), Vector(0, 0, 0), ThrowType::JUMP, "Quad", Vector(0, -playerHeadThickness, 0));
  10. Settings::GrenadeHelper::grenadeInfos.push_back(Quad1);
  11.  
  12. GrenadeInfo Quad2 = GrenadeInfo(GrenadeType::SMOKE, Vector(2198.33, -182.969, 1678.33), Vector(-17.7941, 135.44, 0), Vector(2071.44, -58.0184, 1677.09), ThrowType::RUN_JUMP, "Quad", Vector(0, -playerHeadThickness, 0));
  13. Settings::GrenadeHelper::grenadeInfos.push_back(Quad2);
  14.  
  15. GrenadeInfo BMain1 = GrenadeInfo(GrenadeType::SMOKE, Vector(-617.969, -764.99, 1842.08), Vector(10.1444, 6.84059, 0), Vector(0, 0, 0), ThrowType::CROUCH, "B Main", Vector(0, 0, 0));
  16. Settings::GrenadeHelper::grenadeInfos.push_back(BMain1);
  17.  
  18. GrenadeInfo ASpot1 = GrenadeInfo(GrenadeType::SMOKE, Vector(2084.99, -993.969, 1677.09), Vector(-23.7245, 136.295, 0), Vector(2023.57, -935.391, 1677.09), ThrowType::RUN_JUMP, "A Spot", Vector(0, 0, 0));
  19. Settings::GrenadeHelper::grenadeInfos.push_back(ASpot1);
  20.  
  21. GrenadeInfo BCT = GrenadeInfo(GrenadeType::SMOKE, Vector(960.031, -1463.97, 1708.09), Vector(-26.4746, 162.903, 0), Vector(0, 0, 0), ThrowType::NORMAL, "B CT", Vector(0, 0, 0));
  22. Settings::GrenadeHelper::grenadeInfos.push_back(BCT);
  23.  
  24. GrenadeInfo BSpot = GrenadeInfo(GrenadeType::SMOKE, Vector(827.969, -1463.97, 1678.09), Vector(-0.203032, 164.722, 0), Vector(0, 0, 0), ThrowType::JUMP, "B Spot", Vector(0, 0, 0));
  25. Settings::GrenadeHelper::grenadeInfos.push_back(BSpot);
  26.  
  27. GrenadeInfo LeftMid = GrenadeInfo(GrenadeType::SMOKE, Vector(1736.7, 308.969, 1678.09), Vector(-10.9392, -174.527, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Left Mid", Vector(0, playerHeadThickness, 0));
  28. Settings::GrenadeHelper::grenadeInfos.push_back(LeftMid);
  29.  
  30. GrenadeInfo RightMid = GrenadeInfo(GrenadeType::SMOKE, Vector(1737.25, 215.002, 1678.09), Vector(-10.9585, 174.904, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Right Mid", Vector(0, -playerHeadThickness, 0));
  31. Settings::GrenadeHelper::grenadeInfos.push_back(RightMid);
  32.  
  33. GrenadeInfo ASpot2 = GrenadeInfo(GrenadeType::SMOKE, Vector(1269.97, 1613, 1815.58), Vector(-62.2675, -176.109, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Car + Highway", Vector(0, playerHeadThickness, 0));
  34. Settings::GrenadeHelper::grenadeInfos.push_back(ASpot2);
  35.  
  36. GrenadeInfo Quad3 = GrenadeInfo(GrenadeType::SMOKE, Vector(1319.97, 1361.46, 1765.09), Vector(-50.5546, 158.044, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Quad", Vector(playerHeadThickness, 0, 0));
  37. Settings::GrenadeHelper::grenadeInfos.push_back(Quad3);
  38.  
  39. GrenadeInfo AMain1 = GrenadeInfo(GrenadeType::SMOKE, Vector(-782.198, 1110.02, 1753.42), Vector(-13.553, 23.8971, 0), Vector(0, 0, 0), ThrowType::NORMAL, "A Main", Vector(0, 0, 0));
  40. Settings::GrenadeHelper::grenadeInfos.push_back(AMain1);
  41.  
  42. GrenadeInfo Garage1 = GrenadeInfo(GrenadeType::SMOKE, Vector(-552.969, 11.2017, 1727.09), Vector(-7.49337, 10.3451, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Garage", Vector(-playerHeadThickness, 0, 0));
  43. Settings::GrenadeHelper::grenadeInfos.push_back(Garage1);
  44.  
  45. GrenadeInfo BMain2 = GrenadeInfo(GrenadeType::SMOKE, Vector(-461.031, -764.998, 1860.09), Vector(-0.741015, 35.2369, 0), Vector(0, 0, 0), ThrowType::NORMAL, "B Main", Vector(0, 0, 0));
  46. Settings::GrenadeHelper::grenadeInfos.push_back(BMain2);
  47.  
  48. GrenadeInfo BHeaven1 = GrenadeInfo(GrenadeType::SMOKE, Vector(204.969, -1458.98, 1723.09), Vector(-17.245, 129.368, 0), Vector(0, 0, 0), ThrowType::JUMP, "Heaven", Vector(0, 0, -5));
  49. Settings::GrenadeHelper::grenadeInfos.push_back(BHeaven1);
  50.  
  51. GrenadeInfo BVentroom1 = GrenadeInfo(GrenadeType::SMOKE, Vector(95.2137, -1458.97, 1723.09), Vector(-14.6366, 98.9973, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Ventroom", Vector(0, -playerHeadThickness, -8));
  52. Settings::GrenadeHelper::grenadeInfos.push_back(BVentroom1);
  53.  
  54. GrenadeInfo BVentroom3 = GrenadeInfo(GrenadeType::SMOKE, Vector(-617.969, -558.173, 1808.68), Vector(-18.4096, -42.67321, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Ventroom", Vector(-playerHeadThickness, 0, 0));
  55. Settings::GrenadeHelper::grenadeInfos.push_back(BVentroom3);
  56.  
  57. GrenadeInfo AMain3 = GrenadeInfo(GrenadeType::SMOKE, Vector(-429.969, 2261.98, 1782.09), Vector(-2.37927, -29.6058, 0), Vector(0, 0, 0), ThrowType::NORMAL, "A Main", Vector(0, 0, 0));
  58. Settings::GrenadeHelper::grenadeInfos.push_back(AMain3);
  59.  
  60. GrenadeInfo Connector1 = GrenadeInfo(GrenadeType::SMOKE, Vector(1729.97, 975.969, 1682.09), Vector(-9.87147, -154.848, 0), Vector(0, 0, 0), ThrowType::JUMP, "Connector", Vector(0, 0, 0));
  61. Settings::GrenadeHelper::grenadeInfos.push_back(Connector1);
  62.  
  63. GrenadeInfo BHeaven2 = GrenadeInfo(GrenadeType::SMOKE, Vector(283.42, -757.103, 1660.08), Vector(-38.3635, 489, 0), Vector(0, 0, 0), ThrowType::CROUCH, "Heaven", Vector(0, 0, -50));
  64. Settings::GrenadeHelper::grenadeInfos.push_back(BHeaven2);
  65. }
  66.  
  67. //MOLOTOV
  68. {
  69. GrenadeInfo BHeadshot = GrenadeInfo(GrenadeType::MOLOTOV, Vector(844.202, -1357.97, 1678.09), Vector(-25.5576, 172.072, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Headshot", Vector(0, -playerHeadThickness, 0));
  70. Settings::GrenadeHelper::grenadeInfos.push_back(BHeadshot);
  71.  
  72. GrenadeInfo BHeaven2 = GrenadeInfo(GrenadeType::MOLOTOV, Vector(204.969, -1458.98, 1723.09), Vector(-17.245, 129.368, 0), Vector(0, 0, 0), ThrowType::JUMP, "Heaven", Vector(0, 0, 5));
  73. Settings::GrenadeHelper::grenadeInfos.push_back(BHeaven2);
  74.  
  75. GrenadeInfo BVentroom2 = GrenadeInfo(GrenadeType::MOLOTOV, Vector(95.2137, -1458.97, 1723.09), Vector(-14.6366, 98.9973, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Ventroom", Vector(0, -playerHeadThickness, 8));
  76. Settings::GrenadeHelper::grenadeInfos.push_back(BVentroom2);
  77.  
  78. GrenadeInfo BLeftSpot = GrenadeInfo(GrenadeType::MOLOTOV, Vector(535.395, -1224.03, 1680.31), Vector(-15.0405, -109.852, 0), Vector(0, 0, 0), ThrowType::JUMP, "Left Spot", Vector(0, playerHeadThickness, 0));
  79. Settings::GrenadeHelper::grenadeInfos.push_back(BLeftSpot);
  80.  
  81. GrenadeInfo BToxic = GrenadeInfo(GrenadeType::MOLOTOV, Vector(-258.355, -1218.03, 1723.09), Vector(-18.4866, -1.86236, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Toxic", Vector(0, playerHeadThickness, 0));
  82. Settings::GrenadeHelper::grenadeInfos.push_back(BToxic);
  83. }
  84.  
  85. //FLASH
  86. {
  87. GrenadeInfo BMain3 = GrenadeInfo(GrenadeType::FLASH, Vector(-410.969, -1458.99, 1728.61), Vector(-8.32272, 50.5064, 0), Vector(0, 0, 0), ThrowType::NORMAL, "B Main", Vector(-2, -2, 0));
  88. Settings::GrenadeHelper::grenadeInfos.push_back(BMain3);
  89.  
  90. GrenadeInfo BVentroom = GrenadeInfo(GrenadeType::FLASH, Vector(-326.031, -418.644, 1678.09), Vector(-20.9454, -177.438, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Spot + Ventroom", Vector(0, 0, 0));
  91. Settings::GrenadeHelper::grenadeInfos.push_back(BVentroom);
  92.  
  93. GrenadeInfo Garage2 = GrenadeInfo(GrenadeType::FLASH, Vector(-59.0046, 485.214, 1737.02), Vector(-25.3983, -9.87761, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Garage", Vector(0, 0, -50));
  94. Settings::GrenadeHelper::grenadeInfos.push_back(Garage2);
  95.  
  96. GrenadeInfo AMain2 = GrenadeInfo(GrenadeType::FLASH, Vector(-242.124, 1227.3, 1751.09), Vector(-13.2983, 37.5746, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Main", Vector(0, 0, -50));
  97. Settings::GrenadeHelper::grenadeInfos.push_back(AMain2);
  98.  
  99. GrenadeInfo ASpot3 = GrenadeInfo(GrenadeType::FLASH, Vector(89.9688, 2261.99, 1782.09), Vector(-26.4051, -79.4967, 0), Vector(0, 0, 0), ThrowType::NORMAL, "Main", Vector(0, 0, 0));
  100. Settings::GrenadeHelper::grenadeInfos.push_back(ASpot3);
  101.  
  102. GrenadeInfo ASpot4 = GrenadeInfo(GrenadeType::FLASH, Vector(-382.866, 2075.13, 1751.09), Vector(-14.7116, -177.226, 0), Vector(0, 0, 0), ThrowType::JUMP, "Main", Vector(playerHeadThickness, 0, 0));
  103. Settings::GrenadeHelper::grenadeInfos.push_back(ASpot4);
  104. }
  105.  
  106. }
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