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- Added scenery outside of map
- Added more sheet metal on ramp to hide invisible walls
- Replaced dev textures
- Fixed sightline from choke to A
- Fixed people getting stuck on boxes in choke
- Nobuilt top of gas tank on cliff
- Expanded small flank and added one-way door
- Added small staircase up to cliff from track
- Changed fences on cliff to be opaque
- Fixed players being able to get onto a ledge
- Added shutter over kitchen entrance before C is capped
- Removed entrances into office
- Reworked left-side flank on 3rd
- Widened door out of C flank
- Fixed nodraw texture in C flank
- Fixed players being able to shoot through fence crack by choke
- Switched RED arrow to BLU arrow at BLU forward spawn after C is capped
- Turned off end-of-round kill trigger after initial explosion
- Fixed sightlines from RED spawn onto flank(s)
- Added hazard signs around and inside of pit
- Lowered and retextured pit
- Cleaned up clipping on big rock
- Added func_details/hints/areaportals for optimization
- Optimized shape of skybox
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