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Dec 22nd, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 14 2016)
  7. 4 threads
  8. materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.vmf
  10. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  11. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  12. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  15. "materials//3dblur.vtf": cached version doesn't exist
  16. Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  17. Patching WVT material: maps/rp_realcity_rockford/nature/blendgrassgravel01_wvt_patch
  18. Patching WVT material: maps/rp_realcity_rockford/dev/dev_blendmeasure_wvt_patch
  19. Patching WVT material: maps/rp_realcity_rockford/de_train/blendgraveldirt001a_wvt_patch
  20. fixing up env_cubemap materials on brush sides...
  21. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  22. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  23. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  24. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  25. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  26. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  27. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  28. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  29. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  30. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  31. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  32. env_cubemap pointing at deleted brushside near (1432, -6801, 415)
  33. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  42. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  43. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  44. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  45. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  46. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  47. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  48. Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  49. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Processing areas...done (0)
  52. Building Faces...done (0)
  53. Chop Details...done (0)
  54. Find Visible Detail Sides...
  55. Merged 2026 detail faces...done (1)
  56. Merging details...done (0)
  57. FixTjuncs...
  58. PruneNodes...
  59. WriteBSP...
  60. done (2)
  61. writing E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.prt...Building visibility clusters...
  62. done (0)
  63. Creating default LDR cubemaps for env_cubemap using skybox materials:
  64. skybox/sky_day01_01*.vmt
  65. ! Run buildcubemaps in the engine to get the correct cube maps.
  66. Creating default HDR cubemaps for env_cubemap using skybox materials:
  67. skybox/sky_day01_01*.vmt
  68. ! Run buildcubemaps in the engine to get the correct cube maps.
  69. Finding displacement neighbors...
  70. Warning: invalid neighbor connection on displacement near (-11534.50 -3988.00 184.00)
  71. Warning: invalid neighbor connection on displacement near (-12558.50 -2964.00 179.00)
  72. Warning: invalid neighbor connection on displacement near (-12046.50 -3476.00 183.00)
  73. Finding lightmap sample positions...
  74. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  75. Building Physics collision data...
  76. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  77. done (2) (5029843 bytes)
  78. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  79. Compacting texture/material tables...
  80. Reduced 8213 texinfos to 4542
  81. Reduced 763 texdatas to 617 (36139 bytes to 30645)
  82. Writing E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
  83. 21 seconds elapsed
  84.  
  85. ** Executing...
  86. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  87. ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford"
  88.  
  89. Valve Software - vvis.exe (Dec 9 2014)
  90. fastvis = true
  91. 4 threads
  92. reading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
  93. reading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.prt
  94. 3129 portalclusters
  95. 8986 numportals
  96. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
  97. Optimized: 164649 visible clusters (4.18%)
  98. Total clusters visible: 3942784
  99. Average clusters visible: 1260
  100. Building PAS...
  101. Average clusters audible: 2085
  102. visdatasize:1595449 compressed from 2453136
  103. writing e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
  104. 6 seconds elapsed
  105.  
  106. ** Executing...
  107. ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  108. ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford"
  109.  
  110. Valve Software - vrad.exe SSE (Dec 9 2014)
  111.  
  112. Valve Radiosity Simulator
  113. 4 threads
  114. [Reading texlights from 'lights.rad']
  115. [45 texlights parsed from 'lights.rad']
  116.  
  117. Loading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
  118. Setting up ray-trace acceleration structure... Done (10.49 seconds)
  119. 22799 faces
  120. 6 degenerate faces
  121. 9593696 square feet [1381492224.00 square inches]
  122. 182 Displacements
  123. 1578692 Square Feet [227331712.00 Square Inches]
  124. 22793 patches before subdivision
  125. 450239 patches after subdivision
  126. sun extent from map=0.000000
  127. 702 direct lights
  128. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (108)
  129. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (292)
  130. transfers 62102059, max 2117
  131. transfer lists: 473.8 megs
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  133. Bounce #1 added RGB(2709489, 2141940, 1213391)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #2 added RGB(626221, 436936, 221963)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  137. Bounce #3 added RGB(201898, 120873, 57407)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #4 added RGB(79565, 42718, 19165)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  141. Bounce #5 added RGB(36033, 18125, 7974)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #6 added RGB(17057, 7980, 3336)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #7 added RGB(8595, 3957, 1584)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #8 added RGB(4392, 1921, 720)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #9 added RGB(2322, 1015, 356)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #10 added RGB(1238, 520, 168)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #11 added RGB(673, 283, 84)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. Bounce #12 added RGB(368, 149, 41)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #13 added RGB(203, 82, 20)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  159. Bounce #14 added RGB(113, 44, 10)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #15 added RGB(63, 25, 5)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  163. Bounce #16 added RGB(36, 13, 3)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #17 added RGB(20, 7, 1)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. Bounce #18 added RGB(11, 4, 1)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #19 added RGB(6, 2, 0)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  171. Bounce #20 added RGB(4, 1, 0)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #21 added RGB(2, 1, 0)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  175. Bounce #22 added RGB(1, 0, 0)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #23 added RGB(1, 0, 0)
  178. Build Patch/Sample Hash Table(s).....Done<5.8464 sec>
  179. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (162)
  180. FinalLightFace Done
  181. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  182. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
  183. Writing leaf ambient...done
  184. Ready to Finish
  185.  
  186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  187. ------------ --------------- --------------- --------
  188. models 183/1024 8784/49152 (17.9%)
  189. brushes 5520/8192 66240/98304 (67.4%)
  190. brushsides 38506/65536 308048/524288 (58.8%)
  191. planes 18276/65536 365520/1310720 (27.9%)
  192. vertexes 41014/65536 492168/786432 (62.6%)
  193. nodes 7627/65536 244064/2097152 (11.6%)
  194. texinfos 4542/12288 327024/884736 (37.0%)
  195. texdata 617/2048 19744/65536 (30.1%)
  196. dispinfos 182/0 32032/0 ( 0.0%)
  197. disp_verts 16494/0 329880/0 ( 0.0%)
  198. disp_tris 26656/0 53312/0 ( 0.0%)
  199. disp_lmsamples 722015/0 722015/0 ( 0.0%)
  200. faces 22799/65536 1276744/3670016 (34.8%)
  201. hdr faces 0/65536 0/3670016 ( 0.0%)
  202. origfaces 15319/65536 857864/3670016 (23.4%)
  203. leaves 7811/65536 249952/2097152 (11.9%)
  204. leaffaces 30567/65536 61134/131072 (46.6%)
  205. leafbrushes 12533/65536 25066/131072 (19.1%)
  206. areas 10/256 80/2048 ( 3.9%)
  207. surfedges 176650/512000 706600/2048000 (34.5%)
  208. edges 115325/256000 461300/1024000 (45.0%)
  209. LDR worldlights 702/8192 61776/720896 ( 8.6%)
  210. HDR worldlights 0/8192 0/720896 ( 0.0%)
  211. leafwaterdata 2/32768 24/393216 ( 0.0%)
  212. waterstrips 3399/32768 33990/327680 (10.4%)
  213. waterverts 0/65536 0/786432 ( 0.0%)
  214. waterindices 65172/65536 130344/131072 (99.4%) VERY FULL!
  215. cubemapsamples 55/1024 880/16384 ( 5.4%)
  216. overlays 1/512 352/180224 ( 0.2%)
  217. LDR lightdata [variable] 23754240/0 ( 0.0%)
  218. HDR lightdata [variable] 0/0 ( 0.0%)
  219. visdata [variable] 1595449/16777216 ( 9.5%)
  220. entdata [variable] 663661/393216 (168.8%) VERY FULL!
  221. LDR ambient table 7811/65536 31244/262144 (11.9%)
  222. HDR ambient table 7811/65536 31244/262144 (11.9%)
  223. LDR leaf ambient 39445/65536 1104460/1835008 (60.2%)
  224. HDR leaf ambient 7811/65536 218708/1835008 (11.9%)
  225. occluders 0/0 0/0 ( 0.0%)
  226. occluder polygons 0/0 0/0 ( 0.0%)
  227. occluder vert ind 0/0 0/0 ( 0.0%)
  228. detail props [variable] 1/12 ( 8.3%)
  229. static props [variable] 1/104164 ( 0.0%)
  230. pakfile [variable] 5870552/0 ( 0.0%)
  231. physics [variable] 5029843/4194304 (119.9%) VERY FULL!
  232. physics terrain [variable] 0/1048576 ( 0.0%)
  233.  
  234. Level flags = 0
  235.  
  236. Total triangle count: 69567
  237. Writing e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
  238. 10 minutes, 56 seconds elapsed
  239.  
  240. ** Executing...
  241. ** Command: Copy File
  242. ** Parameters: "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp" "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp"
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