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- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.vmf"
- Valve Software - vbsp.exe (Mar 14 2016)
- 4 threads
- materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.vmf
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- "materials//3dblur.vtf": cached version doesn't exist
- Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/rp_realcity_rockford/nature/blendgrassgravel01_wvt_patch
- Patching WVT material: maps/rp_realcity_rockford/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/rp_realcity_rockford/de_train/blendgraveldirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- env_cubemap pointing at deleted brushside near (1432, -6801, 415)
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2026 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Warning: invalid neighbor connection on displacement near (-11534.50 -3988.00 184.00)
- Warning: invalid neighbor connection on displacement near (-12558.50 -2964.00 179.00)
- Warning: invalid neighbor connection on displacement near (-12046.50 -3476.00 183.00)
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (5029843 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8213 texinfos to 4542
- Reduced 763 texdatas to 617 (36139 bytes to 30645)
- Writing E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
- 21 seconds elapsed
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford"
- Valve Software - vvis.exe (Dec 9 2014)
- fastvis = true
- 4 threads
- reading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
- reading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.prt
- 3129 portalclusters
- 8986 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 164649 visible clusters (4.18%)
- Total clusters visible: 3942784
- Average clusters visible: 1260
- Building PAS...
- Average clusters audible: 2085
- visdatasize:1595449 compressed from 2453136
- writing e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
- 6 seconds elapsed
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford"
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
- Setting up ray-trace acceleration structure... Done (10.49 seconds)
- 22799 faces
- 6 degenerate faces
- 9593696 square feet [1381492224.00 square inches]
- 182 Displacements
- 1578692 Square Feet [227331712.00 Square Inches]
- 22793 patches before subdivision
- 450239 patches after subdivision
- sun extent from map=0.000000
- 702 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (108)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (292)
- transfers 62102059, max 2117
- transfer lists: 473.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Bounce #1 added RGB(2709489, 2141940, 1213391)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(626221, 436936, 221963)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(201898, 120873, 57407)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(79565, 42718, 19165)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(36033, 18125, 7974)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(17057, 7980, 3336)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(8595, 3957, 1584)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4392, 1921, 720)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2322, 1015, 356)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1238, 520, 168)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(673, 283, 84)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(368, 149, 41)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(203, 82, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(113, 44, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(63, 25, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(36, 13, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(20, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(11, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(6, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #22 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<5.8464 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (162)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 183/1024 8784/49152 (17.9%)
- brushes 5520/8192 66240/98304 (67.4%)
- brushsides 38506/65536 308048/524288 (58.8%)
- planes 18276/65536 365520/1310720 (27.9%)
- vertexes 41014/65536 492168/786432 (62.6%)
- nodes 7627/65536 244064/2097152 (11.6%)
- texinfos 4542/12288 327024/884736 (37.0%)
- texdata 617/2048 19744/65536 (30.1%)
- dispinfos 182/0 32032/0 ( 0.0%)
- disp_verts 16494/0 329880/0 ( 0.0%)
- disp_tris 26656/0 53312/0 ( 0.0%)
- disp_lmsamples 722015/0 722015/0 ( 0.0%)
- faces 22799/65536 1276744/3670016 (34.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15319/65536 857864/3670016 (23.4%)
- leaves 7811/65536 249952/2097152 (11.9%)
- leaffaces 30567/65536 61134/131072 (46.6%)
- leafbrushes 12533/65536 25066/131072 (19.1%)
- areas 10/256 80/2048 ( 3.9%)
- surfedges 176650/512000 706600/2048000 (34.5%)
- edges 115325/256000 461300/1024000 (45.0%)
- LDR worldlights 702/8192 61776/720896 ( 8.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 3399/32768 33990/327680 (10.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65172/65536 130344/131072 (99.4%) VERY FULL!
- cubemapsamples 55/1024 880/16384 ( 5.4%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 23754240/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1595449/16777216 ( 9.5%)
- entdata [variable] 663661/393216 (168.8%) VERY FULL!
- LDR ambient table 7811/65536 31244/262144 (11.9%)
- HDR ambient table 7811/65536 31244/262144 (11.9%)
- LDR leaf ambient 39445/65536 1104460/1835008 (60.2%)
- HDR leaf ambient 7811/65536 218708/1835008 (11.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/104164 ( 0.0%)
- pakfile [variable] 5870552/0 ( 0.0%)
- physics [variable] 5029843/4194304 (119.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 69567
- Writing e:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp
- 10 minutes, 56 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp" "E:\Program Files (x86)\Steam\steamapps\common\half-life 2\hl2\maps\rp_realcity_rockford.bsp"
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