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- local check = game:GetService("ReplicatedStorage").gameplay.ball:WaitForChild("check")
- function check.OnClientInvoke()
- return true
- end
- -- Anti-Break (You can't have your ankles snatched)
- -- Block Spam (You can jump as soon as you land)
- -- Stamina (You don't run out of stamina)
- -- Dribble Chaining (Chaining should have less delay)
- --[[
- --> Execute this in your gym.
- --> Execute this on any court in a server and you're set
- --> Change _G.Min, _G.Max to change what the aimbot
- -- randomizes between
- --> Press Q to turn off aimbot. If you leave it as it is...
- -- it isn't noticable. Just note that it will say great
- -- accuracy when u shoot and its on.
- ]]--
- local Run = game:GetService('RunService');
- local UIS = game:GetService('UserInputService');
- local Players = game:GetService('Players');
- local Player = Players['LocalPlayer'];
- local Mouse = Player:GetMouse()
- local Event = Instance.new('RemoteEvent')
- local FireServer = Event.FireServer
- local GetRange = Random.new()
- _G.Max, _G.Min = 75, 100;
- local Aim = true
- local IStam;
- local IReach;
- local NoCross;
- local NoDunkOn;
- local Meta = getrawmetatable(game);
- local MetaIndex = Meta.__index;
- local MetaCall = Meta.__namecall;
- setreadonly(Meta, false)
- rawset(Meta, '__namecall', function(Obj, ...)
- local Args = {...};
- local Method = tostring(table.remove(Args));
- local Func = MetaIndex(Obj, Method)
- if (Func == FireServer) then
- if (tostring(Obj) == 'shoot') and Aim then
- return FireServer(Obj, Args[1], GetRange:NextInteger(_G.Min, _G.Max) or 100, true)
- elseif (tostring(Obj) == 'value') or (tostring(Obj) == 'velocity') or (tostring(Obj) == 'steal') then
- local Ups = debug.getupvalues(2)
- if not NoCross and Ups.Crossed_Up then
- NoCross = true
- debug.setupvalue(2, 'Crossed_Up', function() end)
- end
- if not IStam and Ups.stamina then
- IStam = true
- while Run.Heartbeat:wait() do
- debug.setupvalue(2, 'crossed', false)
- debug.setupvalue(2, 'stamina', 100)
- end
- end
- if not IReach and Ups.stealdebounce then
- IReach = true
- while Run.Heartbeat:wait() do
- debug.setupvalue(2, 'stealdebounce', true)
- end
- end
- end
- end
- return MetaCall(Obj, ...)
- end)
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