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Aug 31st, 2014
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C++ 0.88 KB | None | 0 0
  1. void __fastcall Hooked_FrameStageNotify ( void* thisptr, int edx, ClientFrameStage_t curStage )
  2. {
  3.     float flPunchAngle[3] = { 0 };
  4.     Vector* vecPunchAngle = nullptr;
  5.  
  6.     if ( curStage == FRAME_RENDER_START )
  7.     {
  8.         if ( m_pLocalEntity )
  9.         {
  10.             if ( !m_pLocalEntity->IsDead () )
  11.             {
  12.                 vecPunchAngle = (Vector*)( m_pLocalEntity + NetVar::Entity::m_Local + NetVar::Entity::m_vecPunchAngle );
  13.  
  14.                 if ( vecPunchAngle )
  15.                 {
  16.                     flPunchAngle[0] = vecPunchAngle->x;
  17.                     flPunchAngle[1] = vecPunchAngle->y;
  18.                     flPunchAngle[2] = vecPunchAngle->z;
  19.  
  20.                     vecPunchAngle->x = 0.0f;
  21.                     vecPunchAngle->y = 0.0f;
  22.                     vecPunchAngle->z = 0.0f;
  23.                 }
  24.             }
  25.         }
  26.     }
  27.  
  28.     m_pClientHook->GetMethod<FrameStageNorifyFn> ( 35 )( thisptr, curStage );
  29.  
  30.     if ( vecPunchAngle )
  31.     {
  32.         vecPunchAngle->x = flPunchAngle[0];
  33.         vecPunchAngle->y = flPunchAngle[1];
  34.         vecPunchAngle->z = flPunchAngle[2];
  35.     }
  36. }
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