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  1. //decohack halloweennew.txt -o halloweennew.deh
  2. #include <mbf21>
  3. #include <friendly>
  4.  
  5. thing MTF_EXTRA00 "Pumpkin Marine"
  6. {
  7. EdNum 1000
  8. Health 250
  9. Speed 16
  10. PainChance 30
  11. Radius 20
  12. Height 56
  13. ReactionTime 8
  14. Mass 100
  15. Projectilegroup 5
  16.  
  17. +SOLID
  18. +SHOOTABLE
  19. +COUNTKILL
  20.  
  21. SeeSound "fre013"
  22. AttackSound ""
  23. PainSound "popain"
  24. DeathSound "podth2"
  25. ActiveSound "posact"
  26.  
  27. states
  28. {
  29. Spawn:
  30. SP00 AB 10 A_Look
  31. Loop
  32. See:
  33. SP00 AABBCCDD 1 A_Chase
  34. Loop
  35. Missile:
  36. SP00 E 2 A_FaceTarget
  37. SP00 F 1 Bright A_BspiAttack
  38. SP00 E 2 A_FaceTarget
  39. SP00 F 1 Bright A_BspiAttack
  40. SP00 E 2 A_FaceTarget
  41. SP00 F 1 Bright A_BspiAttack
  42. Goto See
  43. Pain:
  44. SP00 G 3
  45. SP00 G 3 A_Pain
  46. Goto See
  47. Death:
  48. SP00 H 5
  49. SP00 I 5 A_Scream
  50. SP00 J 5 A_Fall
  51. SP00 KLM 5
  52. SP00 N -1
  53. Stop
  54. XDeath:
  55. SP00 O 5
  56. SP00 P 5 A_XScream
  57. SP00 Q 5 A_Fall
  58. SP00 RSTUV 5
  59. SP00 W -1
  60. Stop
  61. Raise:
  62. SP00 MLKJIH 5
  63. Goto See
  64. }
  65. }
  66.  
  67. thing MTF_EXTRA01 "Gargoyle"
  68. {
  69. EdNum 1001
  70. Radius 19
  71. Height 40
  72. Mass 50
  73. Speed 10
  74. Health 25
  75. PainChance 256
  76. ReactionTime 8
  77. ProjectileGroup 1
  78.  
  79. +SHOOTABLE
  80. +NOGRAVITY
  81. +SPAWNCEILING
  82. +FLOAT
  83. +COUNTKILL
  84. +SOLID
  85.  
  86. SeeSound "fre002"
  87. AttackSound ""
  88. PainSound "fre003"
  89. DeathSound "fre004"
  90. ActiveSound "bgact"
  91.  
  92. States
  93. {
  94. Spawn:
  95. SP01 BA 10 A_Look
  96. Loop
  97. See:
  98. SP01 AABBCCBB 2 A_Chase
  99. Loop
  100. Melee:
  101. Missile:
  102. SP01 D 6 A_FaceTarget
  103. SP01 E 4 Bright
  104. SP01 F 4 Bright A_MonsterProjectile(MTF_EXTRA05, 0, 0, 0, -8.0)
  105. Goto See
  106. Pain:
  107. SP01 G 4
  108. SP01 G 4 A_Pain
  109. Goto See
  110. Death:
  111. SP01 H 11
  112. SP01 I 8 A_Scream
  113. SP01 J 4
  114. SP01 K 4 A_Fall
  115. SP01 L -1
  116. Stop
  117. XDeath:
  118. SP01 T 5 A_XScream
  119. SP01 U 5 A_Fall
  120. SP01 VWXY 5
  121. SP01 Z -1
  122. Stop
  123. Raise:
  124. SP01 KJIH 5
  125. Goto See
  126. }
  127. }
  128.  
  129. thing MTF_EXTRA05 : thing MTF_IMP_FIREBALL "Garg Fireball"
  130. {
  131. Speed 12
  132. FastSpeed 20
  133.  
  134. States
  135. {
  136. Spawn:
  137. SP05 AB 4 Bright
  138. Loop
  139. Death:
  140. SP05 CDE 6 Bright
  141. Stop
  142. }
  143. }
  144.  
  145. thing MTF_EXTRA02 "Satyr"
  146. {
  147. EdNum 1002
  148. Radius 24
  149. Height 64
  150. Mass 500
  151. Speed 12
  152. Health 300
  153. PainChance 200
  154. ReactionTime 8
  155. ProjectileGroup 2
  156.  
  157. +SOLID
  158. +SHOOTABLE
  159. +COUNTKILL
  160.  
  161. SeeSound "fre008"
  162. AttackSound ""
  163. PainSound "dmpain"
  164. DeathSound "fre009"
  165. ActiveSound "dmact"
  166.  
  167. states
  168. {
  169. Spawn:
  170. SP02 AB 10 A_Look
  171. Loop
  172. See:
  173. SP02 AABBCCDD 2 A_Chase
  174. Loop
  175. Melee:
  176. Missile:
  177. SP02 EF 5 A_FaceTarget
  178. SP02 G 5 Bright A_MonsterProjectile(MTF_EXTRA04)
  179. SP02 PQ 5 A_FaceTarget
  180. SP02 R 6 Bright A_MonsterProjectile(MTF_EXTRA04)
  181. Goto See
  182. Pain:
  183. SP02 H 2
  184. SP02 H 2 A_Pain
  185. Goto See
  186. Death:
  187. SP02 I 5
  188. SP02 J 5 A_Scream
  189. SP02 K 5
  190. SP02 L 5 A_Fall
  191. SP02 MN 5
  192. SP02 O -1
  193. Stop
  194. Raise:
  195. SP02 NMLKJI 8
  196. Goto See
  197. }
  198. }
  199.  
  200. thing MTF_EXTRA04 : thing MTF_BARON_FIREBALL "Satyr Fireball"
  201. {
  202. Damage 5
  203. Speed 20
  204. FastSpeed 25
  205.  
  206. States
  207. {
  208. Spawn:
  209. SP06 AB 4 Bright
  210. Loop
  211. Death:
  212. SP06 CDEFGHI 4 Bright
  213. Stop
  214. }
  215. }
  216.  
  217. thing MTF_EXTRA03 "Rocket With Legs"
  218. {
  219. EdNum 1003
  220. Health 20
  221. PainChance 0
  222. Speed 10
  223. Radius 30
  224. Height 56
  225. Mass 400
  226. MeleeRange 96
  227.  
  228. +SOLID
  229. +SHOOTABLE
  230. +NOBLOOD
  231.  
  232. States
  233. {
  234. Spawn:
  235. SP03 AB 10 A_Look
  236. Loop
  237. See:
  238. SP03 AABBCCDDEEFF 1 A_Chase
  239. Loop
  240. Melee:
  241. SP03 A 1
  242. Goto Death
  243. Death:
  244. TNT1 A 0 A_Playsound(sound "barexp")
  245. SP04 A 8 Bright A_Explode
  246. SP04 B 6 Bright A_Fall
  247. SP04 C 4 Bright
  248. Stop
  249. }
  250. }
  251.  
  252. thing MTF_EXTRA06 "Skellington"
  253. {
  254. EdNum 1004
  255.  
  256. Health 150
  257. Speed 14
  258. Radius 20
  259. Height 56
  260. Damage 0
  261. ReactionTime 8
  262. PainChance 180
  263. Mass 400
  264. Projectilegroup 3
  265.  
  266. +SOLID
  267. +SHOOTABLE
  268. +COUNTKILL
  269. +NOBLOOD
  270. +LONGMELEE
  271.  
  272. SeeSound "fre012"
  273. AttackSound ""
  274. PainSound "popain"
  275. DeathSound "fre011"
  276. ActiveSound "fre010"
  277.  
  278. states
  279. {
  280. Spawn:
  281. SP07 AB 10 A_Look
  282. Loop
  283. See:
  284. SP07 AABBCCDDEEFF 2 A_Chase
  285. Loop
  286. Melee:
  287. SP07 G 0 A_FaceTarget
  288. SP07 G 6 A_SkelWhoosh
  289. SP07 H 6 A_FaceTarget
  290. SP07 I 6 A_SkelFist
  291. Goto See
  292. Missile:
  293. SP07 G 4 A_FaceTarget
  294. SP07 H 4 A_FaceTarget
  295. SP07 I 6 A_MonsterProjectile(MTF_EXTRA07)
  296. Goto See
  297. Pain:
  298. SP07 L 5
  299. SP07 L 5 A_Pain
  300. Goto See
  301. Death:
  302. SP07 LM 7
  303. SP07 N 7 A_Scream
  304. SP07 O 7 A_Fall
  305. SP07 P 7
  306. SP07 Q -1
  307. Stop
  308. XDeath:
  309. SP07 LM 7
  310. TNT1 A 0 {
  311. A_Playsound(sound "fre024")
  312. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 0, 15.0)
  313. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 0, 15.0)
  314. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 5.0, 5.0, 15.0)
  315. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, 5.0, 15.0)
  316. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, -5.0, 15.0)
  317. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, -5.0, 0, 15.0)
  318. A_SpawnObject(MTF_EXTRA42, 0, 0, 0, 0, 0, -5.0, 15.0)
  319. }
  320. SP07 N 7
  321. SP07 O 7 A_Fall
  322. SP07 P 7
  323. SP07 Q -1
  324. Stop
  325. Raise:
  326. SP07 P 5
  327. SP07 ONM 8
  328. Goto See
  329. }
  330. }
  331.  
  332. thing MTF_EXTRA07 : thing MTF_IMP_FIREBALL "Bone to Pick"
  333. {
  334. Damage 4
  335. Speed 18
  336. FastSpeed 20
  337.  
  338. SeeSound "fre015"
  339. DeathSound "fre014"
  340.  
  341. States
  342. {
  343. Spawn:
  344. SP08 ABCD 4
  345. Loop
  346. Death:
  347. PUFF CD 6
  348. Stop
  349. }
  350. }
  351.  
  352. thing MTF_EXTRA42 "Skelly Gib Bones"
  353. {
  354. Radius 10
  355. Height 8
  356. Mass 200
  357.  
  358. +BOUNCES
  359. +NOBLOCKMAP
  360.  
  361. States
  362. {
  363. Spawn:
  364. SP08 ABCDABCDABCD 4
  365. SP08 E -1
  366. Stop
  367. }
  368. }
  369.  
  370. thing MTF_EXTRA08 "King Boner the Stiff"
  371. {
  372. EdNum 1005
  373.  
  374. Health 600
  375. Speed 12
  376. Radius 20
  377. Height 56
  378. Damage 0
  379. ReactionTime 8
  380. PainChance 50
  381. Mass 500
  382. Splashgroup 1
  383. Projectilegroup 4
  384.  
  385. Flags 0
  386. +SOLID
  387. +SHOOTABLE
  388. +COUNTKILL
  389. +RANGEHALF
  390.  
  391. SeeSound "fre017"
  392. AttackSound ""
  393. PainSound "fre021"
  394. DeathSound "fre022"
  395. ActiveSound "fre018"
  396.  
  397. states
  398. {
  399. Spawn:
  400. SP09 AB 10 A_Look
  401. Loop
  402. See:
  403. SP09 AABBCCDD 3 A_Chase
  404. Loop
  405. Missile:
  406. SP09 E 10 A_FaceTarget
  407. SP09 F 10 Bright A_MonsterProjectile(MTF_EXTRA09)
  408. SP09 E 10 A_FaceTarget
  409. Goto See
  410. Pain:
  411. SP09 I 5
  412. SP09 I 5 A_Pain
  413. Goto See
  414. Death:
  415. SP09 J 7 A_Scream
  416. SP09 K 7
  417. SP09 L 7 A_Fall
  418. SP09 M 7
  419. SP09 N -1
  420. Stop
  421. Raise:
  422. SP09 MLKJI 6
  423. Goto See
  424. }
  425. }
  426.  
  427. thing MTF_EXTRA09 : thing MTF_REVENANT_ROCKET "Super Rev Rocket"
  428. {
  429. Splashgroup 1
  430. Damage 0
  431. +FORCERADIUSDMG
  432.  
  433. SeeSound "fre019"
  434. DeathSound "fre020"
  435.  
  436. States
  437. {
  438. Spawn:
  439. TNT1 A 0 A_Spawn(38,0)
  440. SP10 A 4 Bright A_SeekTracer(0, 30.0)
  441. Loop
  442. Death:
  443. MISL B 8 Bright A_RadiusDamage(120, 128)
  444. MISL C 6 Bright
  445. MISL D 4 Bright
  446. TNT1 A 20
  447. Stop
  448. }
  449. }
  450.  
  451. /////////////////////
  452. // DECORATIONS //
  453. /////////////////////
  454.  
  455. thing MTF_EXTRA10 "Pile of Bones"
  456. {
  457. Ednum 1006
  458. Radius 20
  459. Height 16
  460.  
  461. States
  462. {
  463. Spawn:
  464. SP11 A -1
  465. Stop
  466. }
  467. }
  468.  
  469. thing MTF_EXTRA11 "Skeleton on Floor"
  470. {
  471. Ednum 1007
  472. Radius 20
  473. Height 16
  474.  
  475. States
  476. {
  477. Spawn:
  478. SP12 A -1
  479. Stop
  480. }
  481. }
  482.  
  483. thing MTF_EXTRA12 "Fountain Red"
  484. {
  485. Ednum 1008
  486. Radius 64
  487. Height 96
  488.  
  489. States
  490. {
  491. Spawn:
  492. SP13 A 4 A_PlaySound(sound "fre025")
  493. SP13 BCDABCDABCD 4
  494. Loop
  495. }
  496. }
  497.  
  498. thing MTF_EXTRA13 "Fountain Green"
  499. {
  500. Ednum 1009
  501. Radius 64
  502. Height 96
  503.  
  504. States
  505. {
  506. Spawn:
  507. SP14 A 4 A_PlaySound(sound "fre025")
  508. SP14 BCDABCDABCD 4
  509. Loop
  510. }
  511. }
  512.  
  513. thing MTF_EXTRA14 "Fountain Blue"
  514. {
  515. Ednum 1010
  516. Radius 64
  517. Height 96
  518.  
  519. States
  520. {
  521. Spawn:
  522. SP15 A 4 A_PlaySound(sound "fre025")
  523. SP15 BCDABCDABCD 4
  524. Loop
  525. }
  526. }
  527.  
  528. thing MTF_EXTRA15 "Fountain Brown"
  529. {
  530. Ednum 1011
  531. Radius 64
  532. Height 96
  533.  
  534. States
  535. {
  536. Spawn:
  537. SP16 A 4 A_PlaySound(sound "fre025")
  538. SP16 BCDABCDABCD 4
  539. Loop
  540. }
  541. }
  542.  
  543. thing MTF_EXTRA16 "Fountain Black"
  544. {
  545. Ednum 1012
  546. Radius 64
  547. Height 96
  548.  
  549. States
  550. {
  551. Spawn:
  552. SP17 A 4 A_PlaySound(sound "fre025")
  553. SP17 BCDABCDABCD 4
  554. Loop
  555. }
  556. }
  557.  
  558. thing MTF_EXTRA17 "Skeleton Statue Black"
  559. {
  560. +SOLID
  561.  
  562. Ednum 1013
  563. Radius 20
  564. Height 32
  565.  
  566. States
  567. {
  568. Spawn:
  569. SP18 A -1
  570. Stop
  571. }
  572. }
  573.  
  574. thing MTF_EXTRA18 "Skeleton Statue Black Lit"
  575. {
  576. +SOLID
  577.  
  578. Ednum 1014
  579. Radius 20
  580. Height 32
  581.  
  582. States
  583. {
  584. Spawn:
  585. SP18 BC 8 Bright
  586. Loop
  587. }
  588. }
  589.  
  590. thing MTF_EXTRA19 "Skeleton Statue White"
  591. {
  592. +SOLID
  593.  
  594. Ednum 1015
  595. Radius 20
  596. Height 32
  597.  
  598. States
  599. {
  600. Spawn:
  601. SP18 D -1
  602. Stop
  603. }
  604. }
  605.  
  606. thing MTF_EXTRA20 "Skeleton Statue White Lit"
  607. {
  608. +SOLID
  609.  
  610. Ednum 1016
  611. Radius 20
  612. Height 32
  613.  
  614. States
  615. {
  616. Spawn:
  617. SP18 EF 8 Bright
  618. Loop
  619. }
  620. }
  621.  
  622. thing MTF_EXTRA21 "Skeleton Statue Green"
  623. {
  624. +SOLID
  625.  
  626. Ednum 1017
  627. Radius 20
  628. Height 32
  629.  
  630. States
  631. {
  632. Spawn:
  633. SP18 G -1
  634. Stop
  635. }
  636. }
  637.  
  638. thing MTF_EXTRA22 "Skeleton Statue Green Lit"
  639. {
  640. +SOLID
  641.  
  642. Ednum 1018
  643. Radius 20
  644. Height 32
  645.  
  646. States
  647. {
  648. Spawn:
  649. SP18 HI 8 Bright
  650. Loop
  651. }
  652. }
  653.  
  654. thing MTF_EXTRA23 "Skeleton Statue Brown"
  655. {
  656. +SOLID
  657.  
  658. Ednum 1019
  659. Radius 20
  660. Height 32
  661.  
  662. States
  663. {
  664. Spawn:
  665. SP18 J -1
  666. Stop
  667. }
  668. }
  669.  
  670. thing MTF_EXTRA24 "Skeleton Statue Brown Lit"
  671. {
  672. +SOLID
  673.  
  674. Ednum 1020
  675. Radius 20
  676. Height 32
  677.  
  678. States
  679. {
  680. Spawn:
  681. SP18 KL 8 Bright
  682. Loop
  683. }
  684. }
  685.  
  686. thing MTF_EXTRA25 "Skeleton Statue Black Spooky"
  687. {
  688. +SOLID
  689.  
  690. Ednum 1021
  691. Radius 20
  692. Height 32
  693.  
  694. States
  695. {
  696. Repeat:
  697. SP18 CB 8 Bright
  698. Loop
  699. Activate:
  700. SP18 B 8 Bright A_PlaySound(sound "fre023")
  701. Goto Repeat
  702. See:
  703. SP18 A 8 A_JumpIfTargetCloser("activate", 128.0)
  704. Loop
  705. Spawn:
  706. SP18 A 10 A_Look
  707. Loop
  708. }
  709. }
  710.  
  711. thing MTF_EXTRA26 "Skeleton Statue White Spooky"
  712. {
  713. +SOLID
  714.  
  715. Ednum 1022
  716. Radius 20
  717. Height 32
  718.  
  719. States
  720. {
  721. Repeat:
  722. SP18 FE 8 Bright
  723. Loop
  724. Activate:
  725. SP18 E 8 Bright A_PlaySound(sound "fre023")
  726. Goto Repeat
  727. See:
  728. SP18 D 8 A_JumpIfTargetCloser("activate", 128.0)
  729. Loop
  730. Spawn:
  731. SP18 D 10 A_Look
  732. Loop
  733. }
  734. }
  735.  
  736. thing MTF_EXTRA27 "Skeleton Statue Green Spooky"
  737. {
  738. +SOLID
  739.  
  740. Ednum 1023
  741. Radius 20
  742. Height 32
  743.  
  744. States
  745. {
  746. Repeat:
  747. SP18 IH 8 Bright
  748. Loop
  749. Activate:
  750. SP18 H 8 Bright A_PlaySound(sound "fre023")
  751. Goto Repeat
  752. See:
  753. SP18 G 8 A_JumpIfTargetCloser("activate", 128.0)
  754. Loop
  755. Spawn:
  756. SP18 G 10 A_Look
  757. Loop
  758. }
  759. }
  760.  
  761. thing MTF_EXTRA28 "Skeleton Statue Brown Spooky"
  762. {
  763. +SOLID
  764.  
  765. Ednum 1024
  766. Radius 20
  767. Height 32
  768.  
  769. States
  770. {
  771. Repeat:
  772. SP18 LK 8 Bright
  773. Loop
  774. Activate:
  775. SP18 K 8 Bright A_PlaySound(sound "fre023")
  776. Goto Repeat
  777. See:
  778. SP18 J 8 A_JumpIfTargetCloser("activate", 128.0)
  779. Loop
  780. Spawn:
  781. SP18 J 10 A_Look
  782. Loop
  783. }
  784. }
  785.  
  786. thing MTF_EXTRA29 "Black Column"
  787. {
  788. +SOLID
  789.  
  790. Ednum 1025
  791. Radius 20
  792. Height 128
  793.  
  794. States
  795. {
  796. Spawn:
  797. SP19 A -1
  798. Stop
  799. }
  800. }
  801.  
  802. thing MTF_EXTRA30 "Skull Pedestal"
  803. {
  804. +SOLID
  805.  
  806. Ednum 1026
  807. Radius 10
  808. Height 32
  809.  
  810. States
  811. {
  812. Spawn:
  813. SP20 A -1
  814. Stop
  815. }
  816. }
  817.  
  818. thing MTF_EXTRA31 "Serpent Statue"
  819. {
  820. +SOLID
  821.  
  822. Ednum 1027
  823. Radius 12
  824. Height 48
  825.  
  826. States
  827. {
  828. Spawn:
  829. SP21 A -1
  830. Stop
  831. }
  832. }
  833.  
  834. thing MTF_EXTRA32 "Wooden Barrel"
  835. {
  836. +SOLID
  837.  
  838. Ednum 1028
  839. Radius 10
  840. Height 56
  841.  
  842. States
  843. {
  844. Spawn:
  845. SP22 A -1
  846. Stop
  847. }
  848. }
  849.  
  850. thing MTF_EXTRA33 "Knight Statue"
  851. {
  852. +SOLID
  853.  
  854. Ednum 1029
  855. Radius 16
  856. Height 80
  857.  
  858. States
  859. {
  860. Spawn:
  861. SP23 A -1
  862. Stop
  863. }
  864. }
  865.  
  866. thing MTF_EXTRA34 "Demon Statue"
  867. {
  868. +SOLID
  869.  
  870. Ednum 1030
  871. Radius 16
  872. Height 80
  873.  
  874. States
  875. {
  876. Spawn:
  877. SP24 A -1
  878. Stop
  879. }
  880. }
  881.  
  882. thing MTF_EXTRA35 "Black Pine Tree"
  883. {
  884. +SOLID
  885.  
  886. Ednum 1031
  887. Radius 16
  888. Height 144
  889.  
  890. States
  891. {
  892. Spawn:
  893. SP25 A -1
  894. Stop
  895. }
  896. }
  897.  
  898. thing MTF_EXTRA36 "Brown Pile of Bones"
  899. {
  900. Ednum 1032
  901. Radius 24
  902. Height 24
  903.  
  904. States
  905. {
  906. Spawn:
  907. SP26 A -1
  908. Stop
  909. }
  910. }
  911.  
  912. thing MTF_EXTRA37 "Tombstone 1"
  913. {
  914. +SOLID
  915.  
  916. Ednum 1033
  917. Radius 15
  918. Height 68
  919.  
  920. States
  921. {
  922. Spawn:
  923. SP27 A -1
  924. Stop
  925. }
  926. }
  927.  
  928. thing MTF_EXTRA38 "Tombstone 2"
  929. {
  930. +SOLID
  931.  
  932. Ednum 1034
  933. Radius 15
  934. Height 68
  935.  
  936. States
  937. {
  938. Spawn:
  939. SP27 B -1
  940. Stop
  941. }
  942. }
  943.  
  944. thing MTF_EXTRA39 "Tombstone 3"
  945. {
  946. +SOLID
  947.  
  948. Ednum 1035
  949. Radius 15
  950. Height 48
  951.  
  952. States
  953. {
  954. Spawn:
  955. SP27 C -1
  956. Stop
  957. }
  958. }
  959.  
  960. thing MTF_EXTRA40 "Tombstone 4"
  961. {
  962. +SOLID
  963.  
  964. Ednum 1036
  965. Radius 15
  966. Height 43
  967.  
  968. States
  969. {
  970. Spawn:
  971. SP27 D -1
  972. Stop
  973. }
  974. }
  975.  
  976. thing MTF_EXTRA41 "Tombstone 5"
  977. {
  978. +SOLID
  979.  
  980. Ednum 1037
  981. Radius 12
  982. Height 35
  983.  
  984. States
  985. {
  986. Spawn:
  987. SP27 E -1
  988. Stop
  989. }
  990. }
  991.  
  992. thing MTF_EXTRA43 "Ambience Creaking"
  993. {
  994. +NOBLOCKMAP
  995.  
  996. Ednum 1038
  997.  
  998. States
  999. {
  1000. Spawn:
  1001. TNT1 A 245 A_PlaySound(sound "fre026")
  1002. Loop
  1003. }
  1004. }
  1005.  
  1006. thing MTF_EXTRA44 "Ambience Thunder"
  1007. {
  1008. +NOBLOCKMAP
  1009.  
  1010. Ednum 1039
  1011.  
  1012. States
  1013. {
  1014. Spawn:
  1015. TNT1 A 245 A_PlaySound(sound "fre027")
  1016. Loop
  1017. }
  1018. }
  1019.  
  1020. thing MTF_EXTRA45 "Ambience Wind"
  1021. {
  1022. +NOBLOCKMAP
  1023.  
  1024. Ednum 1040
  1025.  
  1026. States
  1027. {
  1028. Spawn:
  1029. TNT1 A 70 A_PlaySound(sound "fre028")
  1030. Loop
  1031. }
  1032. }
  1033.  
  1034. thing MTF_EXTRA46 "Ambience Swamp/Forest"
  1035. {
  1036. +NOBLOCKMAP
  1037.  
  1038. Ednum 1041
  1039.  
  1040. States
  1041. {
  1042. Spawn:
  1043. TNT1 A 87 A_PlaySound(sound "fre029")
  1044. Loop
  1045. }
  1046. }
  1047.  
  1048. thing MTF_EXTRA47 "Ambience Screaming/Crying"
  1049. {
  1050. +NOBLOCKMAP
  1051.  
  1052. Ednum 1042
  1053.  
  1054. States
  1055. {
  1056. Spawn:
  1057. TNT1 A 105 A_PlaySound(sound "fre030")
  1058. TNT1 A 120 A_PlaySound(sound "fre038")
  1059. TNT1 A 160 A_PlaySound(sound "fre031")
  1060. TNT1 A 140 A_PlaySound(sound "fre037")
  1061. TNT1 A 105 A_PlaySound(sound "fre032")
  1062. TNT1 A 120 A_PlaySound(sound "fre036")
  1063. TNT1 A 160 A_PlaySound(sound "fre033")
  1064. TNT1 A 140 A_PlaySound(sound "fre034")
  1065. TNT1 A 140 A_PlaySound(sound "fre035")
  1066. Loop
  1067. }
  1068. }
  1069.  
  1070. thing MTF_EXTRA48 "Ambience Fire"
  1071. {
  1072. +NOBLOCKMAP
  1073.  
  1074. Ednum 1043
  1075.  
  1076. States
  1077. {
  1078. Spawn:
  1079. TNT1 A 70 A_PlaySound(sound "fre039")
  1080. Loop
  1081. }
  1082. }
  1083.  
  1084. thing MTF_EXTRA49 "Ambience Dripping"
  1085. {
  1086. +NOBLOCKMAP
  1087.  
  1088. Ednum 1044
  1089.  
  1090. States
  1091. {
  1092. Spawn:
  1093. TNT1 A 157 A_PlaySound(sound "fre040")
  1094. Loop
  1095. }
  1096. }
  1097.  
  1098. thing MTF_EXTRA50 "Ambience Whispers"
  1099. {
  1100. +NOBLOCKMAP
  1101.  
  1102. Ednum 1045
  1103.  
  1104. States
  1105. {
  1106. Spawn:
  1107. TNT1 A 210 A_PlaySound(sound "fre041")
  1108. Loop
  1109. }
  1110. }
  1111.  
  1112. thing MTF_EXTRA51 "Demon Statue 2"
  1113. {
  1114. +SOLID
  1115.  
  1116. Ednum 1046
  1117. Radius 24
  1118. Height 120
  1119.  
  1120. States
  1121. {
  1122. Spawn:
  1123. SP28 A -1
  1124. Stop
  1125. }
  1126. }
  1127.  
  1128. thing MTF_EXTRA52 "Angel Statue"
  1129. {
  1130. +SOLID
  1131.  
  1132. Ednum 1047
  1133. Radius 30
  1134. Height 100
  1135.  
  1136. States
  1137. {
  1138. Spawn:
  1139. SP28 B -1
  1140. Stop
  1141. }
  1142. }
  1143.  
  1144. thing MTF_EXTRA53 "Cauldron Still"
  1145. {
  1146. +SOLID
  1147.  
  1148. Ednum 1048
  1149. Radius 20
  1150. Height 24
  1151.  
  1152. States
  1153. {
  1154. Spawn:
  1155. SP29 A -1
  1156. Stop
  1157. }
  1158. }
  1159.  
  1160. thing MTF_EXTRA54 "Cauldron Bubbling"
  1161. {
  1162. +SOLID
  1163.  
  1164. Ednum 1049
  1165. Radius 20
  1166. Height 24
  1167.  
  1168. States
  1169. {
  1170. Spawn:
  1171. SP29 BCDEFGH 4 Bright
  1172. Loop
  1173. }
  1174. }
  1175.  
  1176. thing MTF_EXTRA55 "Crystal Ball"
  1177. {
  1178. +SOLID
  1179.  
  1180. Ednum 1050
  1181. Radius 10
  1182. Height 24
  1183.  
  1184. States
  1185. {
  1186. Spawn:
  1187. SP30 A -1
  1188. Stop
  1189. }
  1190. }
  1191.  
  1192. thing MTF_EXTRA56 "Bloody Cleaver"
  1193. {
  1194. Ednum 1051
  1195. Radius 30
  1196. Height 24
  1197.  
  1198. States
  1199. {
  1200. Spawn:
  1201. SP31 A -1
  1202. Stop
  1203. }
  1204. }
  1205.  
  1206. thing MTF_EXTRA57 "Pot 1"
  1207. {
  1208. +SOLID
  1209.  
  1210. Ednum 1052
  1211. Radius 10
  1212. Height 24
  1213.  
  1214. States
  1215. {
  1216. Spawn:
  1217. SP32 A -1
  1218. Stop
  1219. }
  1220. }
  1221.  
  1222. thing MTF_EXTRA58 "Pot 2"
  1223. {
  1224. +SOLID
  1225.  
  1226. Ednum 1053
  1227. Radius 10
  1228. Height 36
  1229.  
  1230. States
  1231. {
  1232. Spawn:
  1233. SP32 B -1
  1234. Stop
  1235. }
  1236. }
  1237.  
  1238.  
  1239. each thing from 135 to 137
  1240. {
  1241. -NOBLOCKMAP
  1242. }
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