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- ################################################################
- # THIS IS AN EXAMPLE FILE IN THE NEW 2.1 + SYSTEM #
- ################################################################
- # Name of the item (displayed)
- name: '&2Superior Item- Poison Bow'
- # Permission required to craft the item
- permission: MoarStuff.Bows.PoisonBow
- # Special key - make it random
- key: 'specialbowpoison'
- # effects to give the bow - check the forum for info
- effects: ARROW
- # result of crafting the item - don't change!
- result: BOW,1
- # RECIPE OF THE ITEM, VERY IMPORTANT STRUCTURE
- # Firstly, the shape. In the form: TOP TOP TOP, MIDDLE MIDDLE MIDDLE, BOTTOM BOTTOM BOTTOM - use letters A-I
- recipe-shape: AAA,ABA,AAA
- # now, the ingredients.
- recipe-ingredient-a: ZOMBIE_HEAD
- recipe-ingredient-b: BOW
- recipe-ingredient-c:
- recipe-ingredient-d:
- recipe-ingredient-e:
- recipe-ingredient-f:
- recipe-ingredient-g:
- recipe-ingredient-h:
- recipe-ingredient-i:
- ################################################################
- # Okay, ingredients are over. Now... EDITING SPECIAL EFFECTS #
- # If you didn't select the effect you are editing, you will #
- # cause issues!!!! #
- ################################################################
- # Break the block you hit
- break-block-on-hit: false
- # Message to broadcast when you shoot the bow / when arrow hits
- message-to-broadcast:
- # Block to create at the location arrow hit
- block-to-create:
- # Strength of explosions
- explosion-strength: 0.0
- # Amount to damage the player it hits
- victim-damage: 0
- # Amount to damage the player shooting
- player-damage: 0
- # Destroy the player shooting's armour?
- destroy-player-armor: false
- # Destroy the player who gets hit's armour?
- destroy-victim-armor: false
- # Radius to destroy blocks
- radius-block-destruction: 0
- # Item to drop when shooting bow / when arrow hits
- item-drop: 0
- # List of items to drop when shooting bow / when bow hits
- item-drops: []
- # Amount of EXP to give the player who is hit
- victim-exp: 0
- # Amount of EXP to give the player who is shooting
- player-exp: 0
- # What kind of potion should we give the player shooting?
- player-potion:
- # What kind of potion should we give the player who is hit?
- victim-potion:
- # What types of potions should we give the player shooting?
- player-potions: []
- # What types of potions should we give the player who is hit?
- victim-potions: [POISON]
- # What level should the potion be?
- potion-level: 2
- # How long should the potion last? (seconds)
- potion-duration: 300
- # How much should we heal the player shooting?
- player-heal: 0
- # How much should we heal the player who is hit?
- victim-heal: 0
- # Should we kill the shooter?
- kill-player: false
- # Should we kill the player who is hit? #
- kill-victim: false
- # What message should be sent to the player #
- player-message:
- # What message should be sent to the victim #
- victim-message:
- # What Effect should be played at the player? #
- player-effect:
- # What Effect should be played at the victim?
- victim-effect:
- # What sound should be played at the player?
- player-sound:
- # What sound should be played at the victim?
- victim-sound:
- # What entity should be spawned when arrow hits
- entity-to-spawn:
- # What entities should be spawned when the arrow hits
- entities-to-spawn: []
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