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yWolf_BR

Fly R6

Apr 19th, 2019
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  1. wait(0)
  2. game.StarterGui:SetCore("SendNotification", {
  3. Title = "Como usar";
  4. Text = "Aperte F Para Ativar/Desativar";
  5. Duration = 2.5;
  6. })
  7.  
  8. repeat wait()
  9. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  10. local mouse = game.Players.LocalPlayer:GetMouse()
  11. repeat wait() until mouse
  12. local plr = game.Players.LocalPlayer
  13. local torso = plr.Character.Torso
  14. local flying = true
  15. local deb = true
  16. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  17. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  18. local maxspeed = 50
  19. local speed = 0
  20.  
  21. function Fly()
  22. local bg = Instance.new("BodyGyro", torso)
  23. bg.P = 9e4
  24. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  25. bg.cframe = torso.CFrame
  26. local bv = Instance.new("BodyVelocity", torso)
  27. bv.velocity = Vector3.new(0,0.1,0)
  28. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  29. repeat wait()
  30. plr.Character.Humanoid.PlatformStand = true
  31. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  32. speed = speed+.5+(speed/maxspeed)
  33. if speed > maxspeed then
  34. speed = maxspeed
  35. end
  36. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  37. speed = speed-1
  38. if speed < 0 then
  39. speed = 0
  40. end
  41. end
  42. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  43. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  44. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  45. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  46. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  47. else
  48. bv.velocity = Vector3.new(0,0.1,0)
  49. end
  50. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  51. until not flying
  52. ctrl = {f = 0, b = 0, l = 0, r = 0}
  53. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  54. speed = 0
  55. bg:Destroy()
  56. bv:Destroy()
  57. plr.Character.Humanoid.PlatformStand = false
  58. end
  59. mouse.KeyDown:connect(function(key)
  60. if key:lower() == "f" then
  61. if flying then flying = false
  62. else
  63. flying = true
  64. Fly()
  65. end
  66. elseif key:lower() == "w" then
  67. ctrl.f = 1
  68. elseif key:lower() == "s" then
  69. ctrl.b = -1
  70. elseif key:lower() == "a" then
  71. ctrl.l = -1
  72. elseif key:lower() == "d" then
  73. ctrl.r = 1
  74. end
  75. end)
  76. mouse.KeyUp:connect(function(key)
  77. if key:lower() == "w" then
  78. ctrl.f = 0
  79. elseif key:lower() == "s" then
  80. ctrl.b = 0
  81. elseif key:lower() == "a" then
  82. ctrl.l = 0
  83. elseif key:lower() == "d" then
  84. ctrl.r = 0
  85. end
  86. end)
  87. Fly()
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