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- Log uploaded on Sunday, January 20, 2019, 8:06:52 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- ModSwitch: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), ModSwitch(1.7.1.223)
- Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.2)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
- Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
- Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
- ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
- Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
- Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
- Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
- RimSearch: RimSearch(1.0.0.0)
- Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
- PriorityClean Mod: 0Harmony(1.0.9.1), PriorityClean(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6912.6017)
- QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- Tables+: (no assemblies)
- Simple Recycling: (no assemblies)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.6915.4567)
- Active Harmony patches:
- <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
- <MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
- <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Numbers.Numbers.Columndefs, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
- HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
- HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
- HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
- Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
- Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
- Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
- ITab_Pawn_Gear.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
- JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
- JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
- JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceUpdate: post: RoomSense.MapInterface_Patch.Postfix, HeatMap.MapInterface_Detour.Postfix
- Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- ModsConfig.Save: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_Save.Postfix
- Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
- Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler, DoctorVanGogh.ModSwitch.Patches+VersionTreeViewPatches+VersionIterationLoop.Transpiler, DoctorVanGogh.ModSwitch.Patches+VersionTreeViewPatches+ExpandScrollViewHeight.Transpiler
- Page_ModsConfig.PostClose: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Transpiler
- Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
- Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
- PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
- PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
- PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
- PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
- PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
- Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
- Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix
- Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
- Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RoomSense.PlaySettings_Patch.Postfix, HeatMap.PlaySettings_Detour.PostFix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
- ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
- ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
- Thing.get_DefaultGraphic: TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
- TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
- TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
- WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
- WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
- WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix
- WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
- WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
- WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
- WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
- WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
- WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
- WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
- Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense; 1.2.0.1: UnlimitedHugs.HugsLib, DoctorVanGogh.ModSwitch, mehni.rimworld.numbers, fluffy.medicaltab, fluffy.worktab, rimworld.ResearchPal, uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Share_The_Load.main, Uuugggg.rimworld.Replace_Stuff.main, HugsLib.AllowTool, net.quicksilverfox.rimworld.mod.animalslogic, com.rimfridge.rimworld.mod, HugsLib.RoomSense, HugsLib.HeatMap, de.hatti.rimworld.mod.qualitybuilder
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- Translation data for language Simplified Chinese has 125 errors. Generate translation report for more info.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 43c -> priority: 1
- Thread -> id: 1b80 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 24.21.13.9764]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 3998 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- ModSwitch 1.7.1.223 - initialized patches...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Key binding conflict: MainTab_kNumbersOverviewTab and RimSearch_Search are both bound to Z.
- Key binding conflict: RimSearch_Search and MainTab_kNumbersOverviewTab are both bound to Z.
- Translation data for language Simplified Chinese has 126 errors. Generate translation report for more info.
- Dynamic patching Boolean <>m__0()
- Dynamic patching Boolean <>m__0(Verse.Thing)
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- ResearchPal :: Preparing research nodes
- ResearchPal :: Reducing crossings
- ResearchPal :: Finalizing layout
- ResearchPal :: Restoring queue
- [HugsLib] initializing RoomSense, HeatMap, AllowTool
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 9733.
- Total: 101.442612 ms (FindLiveObjects: 0.503237 ms CreateObjectMapping: 0.441014 ms MarkObjects: 100.356911 ms DeleteObjects: 0.140483 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 10153.
- Total: 119.529335 ms (FindLiveObjects: 0.750847 ms CreateObjectMapping: 1.158825 ms MarkObjects: 116.641739 ms DeleteObjects: 0.976646 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 10222.
- Total: 153.226364 ms (FindLiveObjects: 0.707547 ms CreateObjectMapping: 1.168768 ms MarkObjects: 146.966843 ms DeleteObjects: 4.380315 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '81' things
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12097.
- Total: 84.775475 ms (FindLiveObjects: 0.585987 ms CreateObjectMapping: 1.043680 ms MarkObjects: 83.112450 ms DeleteObjects: 0.032715 ms)
- Initializing new game with mods Core, 818773962, 1139051045, 1414302321, 715565817, 1355637255, 947972722, 946390822, 708455313, 1309994319, 725219116, 1550628303, 1356838246, 1294779672, 761421485, 1098354593, 754637870, 1372003680, 963265186, 1419006111, 1180721235, 1561769193
- [AllowTool] Injected 6 designators
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18685.
- Total: 147.807816 ms (FindLiveObjects: 2.069720 ms CreateObjectMapping: 2.234900 ms MarkObjects: 143.437134 ms DeleteObjects: 0.063826 ms)
- QualityBuilder added to 命令 category.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Reservation manager failed to clean up properly; yishen still reserving Thing_TableSculpting38090
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 6954 unused Assets to reduce memory usage. Loaded Objects now: 14724.
- Total: 80.587601 ms (FindLiveObjects: 1.077037 ms CreateObjectMapping: 1.729417 ms MarkObjects: 62.636555 ms DeleteObjects: 15.144274 ms)
- Loading game from file Autosave-2 with mods Core, 818773962, 1139051045, 1414302321, 715565817, 1355637255, 947972722, 946390822, 708455313, 1309994319, 725219116, 1550628303, 1356838246, 1294779672, 761421485, 1098354593, 754637870, 1372003680, 963265186, 1419006111, 1180721235, 1561769193
- Could not resolve reference to object with loadID Thing_Human765 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human768 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human771 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human774 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human777 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human780 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human784 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human787 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human811 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human815 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human821 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human824 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human827 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human830 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human833 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human37861 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Could not resolve reference to object with loadID Thing_Human35711 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- Could not resolve reference to object with loadID Thing_Human765 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human768 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human771 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human774 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human777 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human780 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human784 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human787 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human811 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human815 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human821 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human824 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human827 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human830 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human833 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human37861 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Could not resolve reference to object with loadID Thing_Human35711 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21304.
- Total: 154.545227 ms (FindLiveObjects: 2.362874 ms CreateObjectMapping: 2.524206 ms MarkObjects: 149.547836 ms DeleteObjects: 0.109692 ms)
- GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
- Custom rules:
- recipient_part0_label->右臂
- recipient_part_damaged0_label->右臂
- RECIPIENT_nameFull->Rissa 'wanneg' Gransier
- RECIPIENT_label->wanneg
- RECIPIENT_definite->wanneg
- RECIPIENT_nameDef->wanneg
- RECIPIENT_indefinite->wanneg
- RECIPIENT_nameIndef->wanneg
- RECIPIENT_pronoun->她
- RECIPIENT_possessive->她的
- RECIPIENT_objective->她
- RECIPIENT_factionName->汗尼联邦
- RECIPIENT_kind->殖民者
- RECIPIENT_title->休眠舱建造师
- Includes:
- DamageEvent_Fire
- DamageEvent_Include
- Combat_WoundIncludes
- Constants:
- recipient_part0_destroyed: False
- recipient_part_damaged0_outside: True
- recipient_part_count: 1
- recipient_part_destroyed_count: 0
- recipient_part_damaged_count: 1
- deflected: False
- RECIPIENT_flesh: Normal
- 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
- Failed to resolve text. Trying again with English.
- GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
- Custom rules:
- recipient_part0_label->右腿
- recipient_part_damaged0_label->右腿
- RECIPIENT_nameFull->Rissa 'wanneg' Gransier
- RECIPIENT_label->wanneg
- RECIPIENT_definite->wanneg
- RECIPIENT_nameDef->wanneg
- RECIPIENT_indefinite->wanneg
- RECIPIENT_nameIndef->wanneg
- RECIPIENT_pronoun->她
- RECIPIENT_possessive->她的
- RECIPIENT_objective->她
- RECIPIENT_factionName->汗尼联邦
- RECIPIENT_kind->殖民者
- RECIPIENT_title->休眠舱建造师
- Includes:
- DamageEvent_Fire
- DamageEvent_Include
- Combat_WoundIncludes
- Constants:
- recipient_part0_destroyed: False
- recipient_part_damaged0_outside: True
- recipient_part_count: 1
- recipient_part_destroyed_count: 0
- recipient_part_damaged_count: 1
- deflected: False
- RECIPIENT_flesh: Normal
- 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
- GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
- Custom rules:
- recipient_part0_label->躯干
- recipient_part_damaged0_label->躯干
- RECIPIENT_nameFull->Rissa 'wanneg' Gransier
- RECIPIENT_label->wanneg
- RECIPIENT_definite->wanneg
- RECIPIENT_nameDef->wanneg
- RECIPIENT_indefinite->wanneg
- RECIPIENT_nameIndef->wanneg
- RECIPIENT_pronoun->她
- RECIPIENT_possessive->她的
- RECIPIENT_objective->她
- RECIPIENT_factionName->汗尼联邦
- RECIPIENT_kind->殖民者
- RECIPIENT_title->休眠舱建造师
- Includes:
- DamageEvent_Fire
- DamageEvent_Include
- Combat_WoundIncludes
- Constants:
- recipient_part0_destroyed: False
- recipient_part_damaged0_outside: True
- recipient_part_count: 1
- recipient_part_destroyed_count: 0
- recipient_part_damaged_count: 1
- deflected: False
- RECIPIENT_flesh: Normal
- 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
- GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
- Custom rules:
- recipient_part0_label->头
- recipient_part_damaged0_label->头
- RECIPIENT_nameFull->Rissa 'wanneg' Gransier
- RECIPIENT_label->wanneg
- RECIPIENT_definite->wanneg
- RECIPIENT_nameDef->wanneg
- RECIPIENT_indefinite->wanneg
- RECIPIENT_nameIndef->wanneg
- RECIPIENT_pronoun->她
- RECIPIENT_possessive->她的
- RECIPIENT_objective->她
- RECIPIENT_factionName->汗尼联邦
- RECIPIENT_kind->殖民者
- RECIPIENT_title->休眠舱建造师
- Includes:
- DamageEvent_Fire
- DamageEvent_Include
- Combat_WoundIncludes
- Constants:
- recipient_part0_destroyed: False
- recipient_part_damaged0_outside: True
- recipient_part_count: 1
- recipient_part_destroyed_count: 0
- recipient_part_damaged_count: 1
- deflected: False
- RECIPIENT_flesh: Normal
- 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
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