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  1. Log uploaded on Sunday, January 20, 2019, 8:06:52 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. ModSwitch: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), ModSwitch(1.7.1.223)
  6. Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.2)
  7. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
  8. Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
  9. Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
  10. ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
  11. Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
  12. Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
  13. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  14. RimSearch: RimSearch(1.0.0.0)
  15. Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
  16. PriorityClean Mod: 0Harmony(1.0.9.1), PriorityClean(1.0.0.0)
  17. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  18. Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6912.6017)
  19. QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
  20. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  21. Tables+: (no assemblies)
  22. Simple Recycling: (no assemblies)
  23. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  24. Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.6915.4567)
  25.  
  26. Active Harmony patches:
  27. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  28. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  29. <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
  30. <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
  31. <MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
  32. <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
  33. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  34. Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
  35. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  36. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  37. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  38. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  39. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  40. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  41. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  42. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  43. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  44. Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
  45. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
  46. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  47. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  48. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  49. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  50. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  51. DefGenerator.GenerateImpliedDefs_PreResolve: post: Numbers.Numbers.Columndefs, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  52. DefOfHelper.EnsureInitializedInCtor: PRE: SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
  53. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  54. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
  55. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
  56. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  57. Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  58. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  59. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  60. Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
  61. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  62. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  63. FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
  64. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  65. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
  66. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
  67. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  68. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  69. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  70. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  71. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  72. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  73. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  74. GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  75. GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
  76. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  77. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  78. GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
  79. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  80. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  81. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  82. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  83. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
  84. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  85. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
  86. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
  87. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
  88. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  89. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  90. HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
  91. HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
  92. HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
  93. HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
  94. Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
  95. Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
  96. Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
  97. ITab_Pawn_Gear.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
  98. ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  99. ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
  100. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  101. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
  102. JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
  103. JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
  104. JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
  105. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  106. JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
  107. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  108. JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
  109. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  110. JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
  111. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  112. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  113. JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
  114. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  115. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  116. MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
  117. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  118. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  119. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  120. MapInterface.MapInterfaceUpdate: post: RoomSense.MapInterface_Patch.Postfix, HeatMap.MapInterface_Detour.Postfix
  121. Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
  122. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  123. ModsConfig.Save: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_Save.Postfix
  124. Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
  125. Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler, DoctorVanGogh.ModSwitch.Patches+VersionTreeViewPatches+VersionIterationLoop.Transpiler, DoctorVanGogh.ModSwitch.Patches+VersionTreeViewPatches+ExpandScrollViewHeight.Transpiler
  126. Page_ModsConfig.PostClose: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Transpiler
  127. Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
  128. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  129. Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
  130. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
  131. PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
  132. PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
  133. PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
  134. PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
  135. PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
  136. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
  137. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  138. Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
  139. Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
  140. Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix
  141. Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  142. Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
  143. Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
  144. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  145. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  146. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  147. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  148. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  149. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  150. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  151. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  152. PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RoomSense.PlaySettings_Patch.Postfix, HeatMap.PlaySettings_Detour.PostFix
  153. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  154. ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
  155. ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  156. ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
  157. ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  158. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  159. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  160. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  161. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  162. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  163. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  164. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  165. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
  166. ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  167. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  168. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  169. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  170. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  171. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  172. Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
  173. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
  174. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  175. Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
  176. Thing.get_DefaultGraphic: TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  177. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  178. ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
  179. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  180. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  181. Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
  182. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  183. Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
  184. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  185. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  186. TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  187. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  188. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  189. TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
  190. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  191. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  192. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  193. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
  194. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  195. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  196. WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
  197. WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
  198. WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
  199. WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix
  200. WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
  201. WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
  202. WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
  203. WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
  204. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  205. WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
  206. WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
  207. WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
  208. WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
  209. Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense; 1.2.0.1: UnlimitedHugs.HugsLib, DoctorVanGogh.ModSwitch, mehni.rimworld.numbers, fluffy.medicaltab, fluffy.worktab, rimworld.ResearchPal, uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Share_The_Load.main, Uuugggg.rimworld.Replace_Stuff.main, HugsLib.AllowTool, net.quicksilverfox.rimworld.mod.animalslogic, com.rimfridge.rimworld.mod, HugsLib.RoomSense, HugsLib.HeatMap, de.hatti.rimworld.mod.qualitybuilder
  210.  
  211. Platform information: (hidden, hold Shift while publishing to include)
  212.  
  213. Log file contents:
  214. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  215. GfxDevice: [Renderer information redacted]
  216. Begin MonoManager ReloadAssembly
  217. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  218. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  219. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  220. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  221. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  222. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  223. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  224. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  225. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  226. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  227. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  228. RimWorld 1.0.2096 rev473
  229.  
  230. Translation data for language Simplified Chinese has 125 errors. Generate translation report for more info.
  231.  
  232. Setting up 2 worker threads for Enlighten.
  233. Thread -> id: 43c -> priority: 1
  234. Thread -> id: 1b80 -> priority: 1
  235. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  236. GfxDevice: creating device client; threaded=1
  237. Direct3D:
  238. Version: Direct3D 9.0c [nvd3dumx.dll 24.21.13.9764]
  239. Renderer: NVIDIA GeForce GTX 1050 Ti
  240. Vendor: NVIDIA
  241. VRAM: 3998 MB (via DXGI)
  242. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  243. Begin MonoManager ReloadAssembly
  244. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  245. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  246. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  247. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  248. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  249. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  250. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  251. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  252. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  253. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  254. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  255. RimWorld 1.0.2096 rev473
  256.  
  257. [HugsLib] version 6.1.1
  258.  
  259. ModSwitch 1.7.1.223 - initialized patches...
  260.  
  261. Knowledge data was missing key BuildersTryMine. Adding it...
  262.  
  263. Knowledge data was missing key BuildersTryMine. Adding it...
  264.  
  265. Key binding conflict: MainTab_kNumbersOverviewTab and RimSearch_Search are both bound to Z.
  266.  
  267. Key binding conflict: RimSearch_Search and MainTab_kNumbersOverviewTab are both bound to Z.
  268.  
  269. Translation data for language Simplified Chinese has 126 errors. Generate translation report for more info.
  270.  
  271. Dynamic patching Boolean <>m__0()
  272.  
  273. Dynamic patching Boolean <>m__0(Verse.Thing)
  274.  
  275. RimFridge Harmony Patches:
  276. Prefix:
  277. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  278. ReachabilityUtility.CanReach
  279. Postfix:
  280. GameComponentUtility.StartedNewGame
  281. GameComponentUtility.LoadedGame
  282.  
  283. OnLevelWasLoaded was found on ModInitializerComponent
  284. This message has been deprecated and will be removed in a later version of Unity.
  285. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  286. (Filename: Line: 376)
  287.  
  288. ResearchPal :: Preparing research nodes
  289.  
  290. ResearchPal :: Reducing crossings
  291.  
  292. ResearchPal :: Finalizing layout
  293.  
  294. ResearchPal :: Restoring queue
  295.  
  296. [HugsLib] initializing RoomSense, HeatMap, AllowTool
  297.  
  298. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  299.  
  300. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 9733.
  301. Total: 101.442612 ms (FindLiveObjects: 0.503237 ms CreateObjectMapping: 0.441014 ms MarkObjects: 100.356911 ms DeleteObjects: 0.140483 ms)
  302.  
  303. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  304.  
  305. Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 10153.
  306. Total: 119.529335 ms (FindLiveObjects: 0.750847 ms CreateObjectMapping: 1.158825 ms MarkObjects: 116.641739 ms DeleteObjects: 0.976646 ms)
  307.  
  308. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  309.  
  310. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 10222.
  311. Total: 153.226364 ms (FindLiveObjects: 0.707547 ms CreateObjectMapping: 1.168768 ms MarkObjects: 146.966843 ms DeleteObjects: 4.380315 ms)
  312.  
  313. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  314. QualityBuilder added property to '81' things
  315.  
  316.  
  317. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12097.
  318. Total: 84.775475 ms (FindLiveObjects: 0.585987 ms CreateObjectMapping: 1.043680 ms MarkObjects: 83.112450 ms DeleteObjects: 0.032715 ms)
  319.  
  320. Initializing new game with mods Core, 818773962, 1139051045, 1414302321, 715565817, 1355637255, 947972722, 946390822, 708455313, 1309994319, 725219116, 1550628303, 1356838246, 1294779672, 761421485, 1098354593, 754637870, 1372003680, 963265186, 1419006111, 1180721235, 1561769193
  321.  
  322. [AllowTool] Injected 6 designators
  323.  
  324. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  325.  
  326. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18685.
  327. Total: 147.807816 ms (FindLiveObjects: 2.069720 ms CreateObjectMapping: 2.234900 ms MarkObjects: 143.437134 ms DeleteObjects: 0.063826 ms)
  328.  
  329. QualityBuilder added to 命令 category.
  330.  
  331. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  332.  
  333. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  334.  
  335. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  336.  
  337. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  338.  
  339. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  340.  
  341. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  342.  
  343. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  344.  
  345. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  346.  
  347. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  348.  
  349. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  350.  
  351. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  352.  
  353. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  354.  
  355. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  356.  
  357. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  358.  
  359. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  360.  
  361. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  362.  
  363. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  364.  
  365. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  366.  
  367. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  368.  
  369. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  370.  
  371. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  372.  
  373. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  374.  
  375. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  376.  
  377. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  378.  
  379. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  380.  
  381. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  382.  
  383. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  384.  
  385. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  386.  
  387. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  388.  
  389. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  390.  
  391. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  392.  
  393. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  394.  
  395. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  396.  
  397. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  398.  
  399. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  400.  
  401. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  402.  
  403. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  404.  
  405. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  406.  
  407. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  408.  
  409. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  410.  
  411. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  412.  
  413. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  414.  
  415. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  416.  
  417. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  418.  
  419. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  420.  
  421. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  422.  
  423. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  424.  
  425. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  426.  
  427. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  428.  
  429. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  430.  
  431. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  432.  
  433. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  434.  
  435. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  436.  
  437. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  438.  
  439. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  440.  
  441. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  442.  
  443. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  444.  
  445. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  446.  
  447. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  448.  
  449. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  450.  
  451. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  452.  
  453. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  454.  
  455. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  456.  
  457. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  458.  
  459. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  460.  
  461. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  462.  
  463. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  464.  
  465. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  466.  
  467. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  468.  
  469. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  470.  
  471. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  472.  
  473. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  474.  
  475. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  476.  
  477. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  478.  
  479. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  480.  
  481. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  482.  
  483. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  484.  
  485. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  486.  
  487. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  488.  
  489. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  490.  
  491. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  492.  
  493. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  494.  
  495. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  496.  
  497. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  498.  
  499. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  500.  
  501. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  502.  
  503. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  504.  
  505. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  506.  
  507. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  508.  
  509. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  510.  
  511. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  512.  
  513. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  514.  
  515. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  516.  
  517. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  518.  
  519. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  520.  
  521. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  522.  
  523. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  524.  
  525. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  526.  
  527. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  528.  
  529. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  530.  
  531. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  532.  
  533. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  534.  
  535. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  536.  
  537. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  538.  
  539. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  540.  
  541. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  542.  
  543. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  544.  
  545. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  546.  
  547. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  548.  
  549. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  550.  
  551. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  552.  
  553. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  554.  
  555. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  556.  
  557. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  558.  
  559. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  560.  
  561. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  562.  
  563. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  564.  
  565. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  566.  
  567. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  568.  
  569. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  570.  
  571. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  572.  
  573. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  574.  
  575. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  576.  
  577. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  578.  
  579. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  580.  
  581. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  582.  
  583. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  584.  
  585. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  586.  
  587. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  588.  
  589. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  590.  
  591. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  592.  
  593. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  594.  
  595. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  596.  
  597. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  598.  
  599. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  600.  
  601. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  602.  
  603. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  604.  
  605. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  606.  
  607. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  608.  
  609. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  610.  
  611. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  612.  
  613. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  614.  
  615. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  616.  
  617. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  618.  
  619. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  620.  
  621. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  622.  
  623. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  624.  
  625. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  626.  
  627. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  628.  
  629. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  630.  
  631. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  632.  
  633. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  634.  
  635. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  636.  
  637. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  638.  
  639. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  640.  
  641. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  642.  
  643. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  644.  
  645. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  646.  
  647. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  648.  
  649. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  650.  
  651. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  652.  
  653. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  654.  
  655. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  656.  
  657. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  658.  
  659. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  660.  
  661. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  662.  
  663. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  664.  
  665. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  666.  
  667. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  668.  
  669. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  670.  
  671. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  672.  
  673. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  674.  
  675. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  676.  
  677. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  678.  
  679. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  680.  
  681. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  682.  
  683. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  684.  
  685. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  686.  
  687. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  688.  
  689. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  690.  
  691. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  692.  
  693. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  694.  
  695. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  696.  
  697. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  698.  
  699. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  700.  
  701. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  702.  
  703. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  704.  
  705. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  706.  
  707. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  708.  
  709. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  710.  
  711. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  712.  
  713. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  714.  
  715. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  716.  
  717. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  718.  
  719. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  720.  
  721. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  722.  
  723. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  724.  
  725. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  726.  
  727. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  728.  
  729. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  730.  
  731. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  732.  
  733. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  734.  
  735. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  736.  
  737. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  738.  
  739. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  740.  
  741. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  742.  
  743. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  744.  
  745. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  746.  
  747. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  748.  
  749. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  750.  
  751. Reservation manager failed to clean up properly; yishen still reserving Thing_TableSculpting38090
  752.  
  753. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  754.  
  755. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  756.  
  757. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  758.  
  759. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  760.  
  761. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  762.  
  763. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  764.  
  765. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  766.  
  767. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  768.  
  769. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  770.  
  771. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  772.  
  773. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  774.  
  775. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  776.  
  777. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  778.  
  779. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  780.  
  781. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  782.  
  783. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  784.  
  785. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  786.  
  787. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  788.  
  789. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  790.  
  791. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  792.  
  793. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  794.  
  795. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  796.  
  797. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  798.  
  799. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  800.  
  801. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  802.  
  803. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  804.  
  805. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  806.  
  807. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  808.  
  809. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  810.  
  811. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  812.  
  813. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  814.  
  815. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  816.  
  817. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  818.  
  819. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  820.  
  821. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  822.  
  823. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  824.  
  825. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  826.  
  827. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  828.  
  829. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  830.  
  831. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  832.  
  833. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  834.  
  835. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  836.  
  837. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  838.  
  839. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  840.  
  841. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  842.  
  843. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  844.  
  845. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  846.  
  847. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  848.  
  849. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  850.  
  851. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  852.  
  853. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  854.  
  855. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  856.  
  857. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  858.  
  859. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  860.  
  861. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  862.  
  863. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  864.  
  865. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  866.  
  867. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  868.  
  869. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  870.  
  871. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  872.  
  873. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  874.  
  875. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  876.  
  877. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  878.  
  879. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  880.  
  881. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  882.  
  883. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  884.  
  885. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  886.  
  887. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  888.  
  889. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  890.  
  891. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  892.  
  893. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  894.  
  895. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  896.  
  897. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  898.  
  899. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  900.  
  901. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  902.  
  903. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  904.  
  905. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  906.  
  907. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  908.  
  909. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  910.  
  911. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  912.  
  913. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  914.  
  915. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  916.  
  917. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  918.  
  919. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  920.  
  921. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  922.  
  923. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  924.  
  925. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  926.  
  927. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  928.  
  929. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  930.  
  931. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  932.  
  933. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  934.  
  935. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  936.  
  937. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  938.  
  939. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  940.  
  941. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  942.  
  943. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  944.  
  945. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  946.  
  947. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  948.  
  949. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  950.  
  951. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  952.  
  953. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  954.  
  955. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  956.  
  957. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  958.  
  959. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  960.  
  961. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  962.  
  963. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  964.  
  965. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  966.  
  967. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  968.  
  969. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  970.  
  971. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  972.  
  973. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  974.  
  975. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  976.  
  977. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  978.  
  979. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  980.  
  981. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  982.  
  983. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  984.  
  985. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  986.  
  987. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  988.  
  989. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  990.  
  991. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  992.  
  993. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  994.  
  995. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  996.  
  997. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  998.  
  999. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1000.  
  1001. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1002.  
  1003. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1004.  
  1005. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1006.  
  1007. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1008.  
  1009. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1010.  
  1011. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1012.  
  1013. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1014.  
  1015. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1016.  
  1017. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1018.  
  1019. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1020.  
  1021. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1022.  
  1023. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1024.  
  1025. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1026.  
  1027. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1028.  
  1029. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1030.  
  1031. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1032.  
  1033. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1034.  
  1035. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1036.  
  1037. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1038.  
  1039. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1040.  
  1041. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1042.  
  1043. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1044.  
  1045. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1046.  
  1047. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1048.  
  1049. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1050.  
  1051. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1052.  
  1053. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1054.  
  1055. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1056.  
  1057. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1058.  
  1059. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1060.  
  1061. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1062.  
  1063. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1064.  
  1065. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1066.  
  1067. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1068.  
  1069. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1070.  
  1071. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1072.  
  1073. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1074.  
  1075. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1076.  
  1077. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1078.  
  1079. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1080.  
  1081. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1082.  
  1083. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1084.  
  1085. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1086.  
  1087. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1088.  
  1089. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1090.  
  1091. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1092.  
  1093. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1094.  
  1095. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1096.  
  1097. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1098.  
  1099. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1100.  
  1101. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1102.  
  1103. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1104.  
  1105. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1106.  
  1107. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1108.  
  1109. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1110.  
  1111. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1112.  
  1113. Object with load ID Thing_Human765 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1114.  
  1115. Object with load ID Thing_Human768 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1116.  
  1117. Object with load ID Thing_Human771 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1118.  
  1119. Object with load ID Thing_Human774 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1120.  
  1121. Object with load ID Thing_Human777 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1122.  
  1123. Object with load ID Thing_Human780 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1124.  
  1125. Object with load ID Thing_Human784 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1126.  
  1127. Object with load ID Thing_Human787 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1128.  
  1129. Object with load ID Thing_Human811 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1130.  
  1131. Object with load ID Thing_Human815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1132.  
  1133. Object with load ID Thing_Human818 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1134.  
  1135. Object with load ID Thing_Human821 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1136.  
  1137. Object with load ID Thing_Human824 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1138.  
  1139. Object with load ID Thing_Human827 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1140.  
  1141. Object with load ID Thing_Human830 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1142.  
  1143. Object with load ID Thing_Human833 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1144.  
  1145. Object with load ID Thing_Human37861 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1146.  
  1147. Object with load ID Thing_Human35711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1148.  
  1149. Object with load ID Thing_Human765 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1150.  
  1151. Object with load ID Thing_Human768 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1152.  
  1153. Object with load ID Thing_Human771 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1154.  
  1155. Object with load ID Thing_Human774 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1156.  
  1157. Object with load ID Thing_Human777 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1158.  
  1159. Object with load ID Thing_Human780 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1160.  
  1161. Object with load ID Thing_Human784 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1162.  
  1163. Object with load ID Thing_Human787 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1164.  
  1165. Object with load ID Thing_Human811 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1166.  
  1167. Object with load ID Thing_Human815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1168.  
  1169. Object with load ID Thing_Human818 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1170.  
  1171. Object with load ID Thing_Human821 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1172.  
  1173. Object with load ID Thing_Human824 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1174.  
  1175. Object with load ID Thing_Human827 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1176.  
  1177. Object with load ID Thing_Human830 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1178.  
  1179. Object with load ID Thing_Human833 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1180.  
  1181. Object with load ID Thing_Human37861 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1182.  
  1183. Object with load ID Thing_Human35711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1184.  
  1185. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1186. QualityBuilder added property to '0' things
  1187.  
  1188.  
  1189. Unloading 6954 unused Assets to reduce memory usage. Loaded Objects now: 14724.
  1190. Total: 80.587601 ms (FindLiveObjects: 1.077037 ms CreateObjectMapping: 1.729417 ms MarkObjects: 62.636555 ms DeleteObjects: 15.144274 ms)
  1191.  
  1192. Loading game from file Autosave-2 with mods Core, 818773962, 1139051045, 1414302321, 715565817, 1355637255, 947972722, 946390822, 708455313, 1309994319, 725219116, 1550628303, 1356838246, 1294779672, 761421485, 1098354593, 754637870, 1372003680, 963265186, 1419006111, 1180721235, 1561769193
  1193.  
  1194. Could not resolve reference to object with loadID Thing_Human765 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1195.  
  1196. Could not resolve reference to object with loadID Thing_Human768 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1197.  
  1198. Could not resolve reference to object with loadID Thing_Human771 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1199.  
  1200. Could not resolve reference to object with loadID Thing_Human774 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1201.  
  1202. Could not resolve reference to object with loadID Thing_Human777 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1203.  
  1204. Could not resolve reference to object with loadID Thing_Human780 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1205.  
  1206. Could not resolve reference to object with loadID Thing_Human784 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1207.  
  1208. Could not resolve reference to object with loadID Thing_Human787 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1209.  
  1210. Could not resolve reference to object with loadID Thing_Human811 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1211.  
  1212. Could not resolve reference to object with loadID Thing_Human815 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1213.  
  1214. Could not resolve reference to object with loadID Thing_Human818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1215.  
  1216. Could not resolve reference to object with loadID Thing_Human821 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1217.  
  1218. Could not resolve reference to object with loadID Thing_Human824 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1219.  
  1220. Could not resolve reference to object with loadID Thing_Human827 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1221.  
  1222. Could not resolve reference to object with loadID Thing_Human830 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1223.  
  1224. Could not resolve reference to object with loadID Thing_Human833 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1225.  
  1226. Could not resolve reference to object with loadID Thing_Human37861 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1227.  
  1228. Could not resolve reference to object with loadID Thing_Human35711 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1229.  
  1230. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1231.  
  1232. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1233.  
  1234. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1235.  
  1236. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1237.  
  1238. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1239.  
  1240. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1241.  
  1242. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1243.  
  1244. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1245.  
  1246. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1247.  
  1248. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1249.  
  1250. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1251.  
  1252. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1253.  
  1254. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1255.  
  1256. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1257.  
  1258. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1259.  
  1260. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1261.  
  1262. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1263.  
  1264. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1265.  
  1266. Could not resolve reference to object with loadID Thing_Human765 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1267.  
  1268. Could not resolve reference to object with loadID Thing_Human768 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1269.  
  1270. Could not resolve reference to object with loadID Thing_Human771 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1271.  
  1272. Could not resolve reference to object with loadID Thing_Human774 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1273.  
  1274. Could not resolve reference to object with loadID Thing_Human777 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1275.  
  1276. Could not resolve reference to object with loadID Thing_Human780 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1277.  
  1278. Could not resolve reference to object with loadID Thing_Human784 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1279.  
  1280. Could not resolve reference to object with loadID Thing_Human787 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1281.  
  1282. Could not resolve reference to object with loadID Thing_Human811 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1283.  
  1284. Could not resolve reference to object with loadID Thing_Human815 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1285.  
  1286. Could not resolve reference to object with loadID Thing_Human818 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1287.  
  1288. Could not resolve reference to object with loadID Thing_Human821 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1289.  
  1290. Could not resolve reference to object with loadID Thing_Human824 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1291.  
  1292. Could not resolve reference to object with loadID Thing_Human827 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1293.  
  1294. Could not resolve reference to object with loadID Thing_Human830 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1295.  
  1296. Could not resolve reference to object with loadID Thing_Human833 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1297.  
  1298. Could not resolve reference to object with loadID Thing_Human37861 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1299.  
  1300. Could not resolve reference to object with loadID Thing_Human35711 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1301.  
  1302. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1303.  
  1304. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21304.
  1305. Total: 154.545227 ms (FindLiveObjects: 2.362874 ms CreateObjectMapping: 2.524206 ms MarkObjects: 149.547836 ms DeleteObjects: 0.109692 ms)
  1306.  
  1307. GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
  1308. Custom rules:
  1309. recipient_part0_label->右臂
  1310. recipient_part_damaged0_label->右臂
  1311. RECIPIENT_nameFull->Rissa 'wanneg' Gransier
  1312. RECIPIENT_label->wanneg
  1313. RECIPIENT_definite->wanneg
  1314. RECIPIENT_nameDef->wanneg
  1315. RECIPIENT_indefinite->wanneg
  1316. RECIPIENT_nameIndef->wanneg
  1317. RECIPIENT_pronoun->她
  1318. RECIPIENT_possessive->她的
  1319. RECIPIENT_objective->她
  1320. RECIPIENT_factionName->汗尼联邦
  1321. RECIPIENT_kind->殖民者
  1322. RECIPIENT_title->休眠舱建造师
  1323.  
  1324. Includes:
  1325. DamageEvent_Fire
  1326. DamageEvent_Include
  1327. Combat_WoundIncludes
  1328.  
  1329. Constants:
  1330. recipient_part0_destroyed: False
  1331. recipient_part_damaged0_outside: True
  1332. recipient_part_count: 1
  1333. recipient_part_destroyed_count: 0
  1334. recipient_part_damaged_count: 1
  1335. deflected: False
  1336. RECIPIENT_flesh: Normal
  1337.  
  1338. 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
  1339.  
  1340. Failed to resolve text. Trying again with English.
  1341.  
  1342. GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
  1343. Custom rules:
  1344. recipient_part0_label->右腿
  1345. recipient_part_damaged0_label->右腿
  1346. RECIPIENT_nameFull->Rissa 'wanneg' Gransier
  1347. RECIPIENT_label->wanneg
  1348. RECIPIENT_definite->wanneg
  1349. RECIPIENT_nameDef->wanneg
  1350. RECIPIENT_indefinite->wanneg
  1351. RECIPIENT_nameIndef->wanneg
  1352. RECIPIENT_pronoun->她
  1353. RECIPIENT_possessive->她的
  1354. RECIPIENT_objective->她
  1355. RECIPIENT_factionName->汗尼联邦
  1356. RECIPIENT_kind->殖民者
  1357. RECIPIENT_title->休眠舱建造师
  1358.  
  1359. Includes:
  1360. DamageEvent_Fire
  1361. DamageEvent_Include
  1362. Combat_WoundIncludes
  1363.  
  1364. Constants:
  1365. recipient_part0_destroyed: False
  1366. recipient_part_damaged0_outside: True
  1367. recipient_part_count: 1
  1368. recipient_part_destroyed_count: 0
  1369. recipient_part_damaged_count: 1
  1370. deflected: False
  1371. RECIPIENT_flesh: Normal
  1372.  
  1373. 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
  1374.  
  1375. GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
  1376. Custom rules:
  1377. recipient_part0_label->躯干
  1378. recipient_part_damaged0_label->躯干
  1379. RECIPIENT_nameFull->Rissa 'wanneg' Gransier
  1380. RECIPIENT_label->wanneg
  1381. RECIPIENT_definite->wanneg
  1382. RECIPIENT_nameDef->wanneg
  1383. RECIPIENT_indefinite->wanneg
  1384. RECIPIENT_nameIndef->wanneg
  1385. RECIPIENT_pronoun->她
  1386. RECIPIENT_possessive->她的
  1387. RECIPIENT_objective->她
  1388. RECIPIENT_factionName->汗尼联邦
  1389. RECIPIENT_kind->殖民者
  1390. RECIPIENT_title->休眠舱建造师
  1391.  
  1392. Includes:
  1393. DamageEvent_Fire
  1394. DamageEvent_Include
  1395. Combat_WoundIncludes
  1396.  
  1397. Constants:
  1398. recipient_part0_destroyed: False
  1399. recipient_part_damaged0_outside: True
  1400. recipient_part_count: 1
  1401. recipient_part_destroyed_count: 0
  1402. recipient_part_damaged_count: 1
  1403. deflected: False
  1404. RECIPIENT_flesh: Normal
  1405.  
  1406. 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
  1407.  
  1408. GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
  1409. Custom rules:
  1410. recipient_part0_label->头
  1411. recipient_part_damaged0_label->头
  1412. RECIPIENT_nameFull->Rissa 'wanneg' Gransier
  1413. RECIPIENT_label->wanneg
  1414. RECIPIENT_definite->wanneg
  1415. RECIPIENT_nameDef->wanneg
  1416. RECIPIENT_indefinite->wanneg
  1417. RECIPIENT_nameIndef->wanneg
  1418. RECIPIENT_pronoun->她
  1419. RECIPIENT_possessive->她的
  1420. RECIPIENT_objective->她
  1421. RECIPIENT_factionName->汗尼联邦
  1422. RECIPIENT_kind->殖民者
  1423. RECIPIENT_title->休眠舱建造师
  1424.  
  1425. Includes:
  1426. DamageEvent_Fire
  1427. DamageEvent_Include
  1428. Combat_WoundIncludes
  1429.  
  1430. Constants:
  1431. recipient_part0_destroyed: False
  1432. recipient_part_damaged0_outside: True
  1433. recipient_part_count: 1
  1434. recipient_part_destroyed_count: 0
  1435. recipient_part_damaged_count: 1
  1436. deflected: False
  1437. RECIPIENT_flesh: Normal
  1438.  
  1439. 0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
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