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Steelworker Klinklang balance

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Jun 18th, 2019
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  1. Steelworker Klinklang balance (Untested)
  2.  
  3. gen 5 magnezone (Klinklang) @ Iron Plate
  4. Ability: Steelworker
  5. EVs: 252 Atk / 4 SpD / 252 Spe
  6. Adamant Nature
  7. - Shift Gear
  8. - Gear Grind
  9. - Return
  10. - Magnet Rise/Wild Charge
  11.  
  12. i cant hear you (Forretress) @ Leftovers/Toxic Orb
  13. Ability: Soundproof
  14. EVs: 252 HP / 252 Def / 4 SpD
  15. Relaxed Nature
  16. IVs: 0 Atk
  17. - Pain Split
  18. - Stealth Rock
  19. - Volt Switch
  20. - Rapid Spin
  21. fatmon 1 (Cresselia) @ Leftovers
  22. Ability: Unaware
  23. EVs: 252 HP / 164 Def / 92 SpD
  24. Bold Nature
  25. IVs: 0 Atk
  26. - Skill Swap
  27. - Ice Beam
  28. - Moonlight
  29. - Thunder Wave
  30.  
  31. fatmon 2 (Mandibuzz) @ Leftovers
  32. Ability: Volt Absorb
  33. EVs: 248 HP / 84 Def / 176 SpD
  34. Careful Nature
  35. - Foul Play/Knock Off
  36. - Roost
  37. - Toxic
  38. - U-turn
  39.  
  40. normieslayer (Raikou) @ Choice Scarf
  41. Ability: Primordial Sea
  42. EVs: 4 Def / 252 SpA / 252 Spe
  43. Rash Nature
  44. IVs: 0 Atk
  45. - Volt Switch
  46. - Thunder
  47. - Weather Ball
  48. - Hidden Power [Ice]
  49.  
  50. trademarked (Hoopa) @ Ghostium Z
  51. Ability: Tinted Lens
  52. EVs: 248 SpA / 8 SpD / 252 Spe
  53. Timid Nature
  54. IVs: 0 Atk
  55. - Substitute
  56. - Nasty Plot
  57. - Shadow Ball
  58. - Psychic
  59.  
  60.  
  61. klinklang is the wincon. magnet rise gives u free setup on steelix, wildcharge lets u hit water types hard.
  62.  
  63. hoopa can pressure most steeltypes (regi, metagross) that would prevent klang from sweeping. it subs up on regi and forces a switcg, gross is pressured by shadowball.
  64.  
  65. raikou is speed control and a lategame cleaner. primsea might deter groundtypes from switching in, esp. if opp doesnt know u are scarfed. hp ice ohkos noivern, zyg 10, whom u outspeed if they arent scarfed.
  66.  
  67. cress beats setup sweepers like minior and curselax, can switch into banded zyg 10 1k arrows and ohko w icebeam.
  68.  
  69. mandi blocks voltswitch, pressures opposing unaware cress/umbreon and switches into eq. knock can be run over foulplay since cress should beat most sd users.
  70.  
  71. forretress pivots into noivern and resisted moves. painsplit for longevity, so u can keep pivoting into moves and clicking voltswitch/spin/rocks.
  72.  
  73. madmen can run toxic orb on forretress to punish trick/switcheroo users.
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